actor Crystalman : ClassBase
{
player.displayname "crystalman"
player.soundclass "crystalmanc"
player.startitem "CrystalEyeBoss"
player.startitem "CrystalEyeClassAmmo", 60
player.forwardmove 0.7, 0.7
player.sidemove 0.68, 0.68
damagefactor "Gyro", 1.5
damagefactor "Windg", 1.3
States
{
Spawn:
CRYM A 0
CRYM B 1 ACS_ExecuteAlways(137)
CRYM A 1 ACS_ExecuteAlways(137)
Goto Spawn+2
See:
CRYM BCDE 5 ACS_ExecuteAlways(137)
Goto Spawn
Missile:
CRYM F 5 ACS_ExecuteAlways(137)
CRYM G 4 ACS_ExecuteAlways(137)
goto Spawn
ClassPain:
CRYM H 0
goto PainContinue
ClassDeath:
CRYM H 0 A_TakeInventory("CrystalEyeBoss")
goto DeathContinue
DropWeapon:
CRYM H 0 A_TakeInventory("CrystalEyeBoss")
CRYM Z 0 A_SpawnItemEx("CrystalEyeWepCDropped")
CRYM Z -1
stop
Pain.Gyro:
PLAY H 0 A_GiveInventory("SuperEffective", 3)
goto "ClassBase::Pain.Gyro"
Pain.Windg:
PLAY H 0 A_GiveInventory("SuperEffective", 3)
goto "ClassBase::Pain.Windg"
}
}