actor Napalmman : ClassBase
{
player.displayname "napalmman"
player.soundclass "napalmmanc"
player.startitem "NapalmBombBoss2"
player.startitem "NapalmClassAmmo", 56
player.forwardmove 0.89, 0.89
player.sidemove 0.5, 0.5
damagefactor "Crystal", 1.5
damagefactor "CrystalBit", 1.5
damagefactor "Gemini", 1.3
States
{
Spawn:
NACM A 0
NACM B 1 ACS_ExecuteAlways(137)
NACM A 1 ACS_ExecuteAlways(137)
Goto Spawn+2
See:
NACM BCDE 5 ACS_ExecuteAlways(137)
Goto Spawn
Missile:
NACM F 5 ACS_ExecuteAlways(137)
NACM G 4 ACS_ExecuteAlways(137)
goto Spawn
ClassPain:
NACM H 0
goto PainContinue
ClassDeath:
NACM H 0 A_TakeInventory("NapalmBombBoss2")
NACM H 0 A_TakeInventory("NapalmBombBoss")
goto DeathContinue
DropWeapon:
NACM H 0 A_TakeInventory("NapalmBombBoss2")
NACM H 0 A_TakeInventory("NapalmBombBoss")
NACM Z 0 A_SpawnItemEx("NapalmBombWepCDropped")
NACM Z -1
stop
Pain.Gemini:
PLAY H 0 A_GiveInventory("SuperEffective", 3)
goto "ClassBase::Pain.Gemini"
Pain.Crystal:
PLAY H 0 A_GiveInventory("SuperEffective", 3)
goto "ClassBase::Pain.Crystal"
Pain.CrystalBit:
PLAY H 0 A_GiveInventory("SuperEffective", 3)
goto "ClassBase::Pain.CrystalBit"
}
}