actor NESpalmman : ClassBase
{
player.displayname "napalmman-nes"
player.soundclass "napalmmanc"
player.startitem "NapalmBombBoss"
player.startitem "NapalmClassAmmo", 56
player.forwardmove 0.89, 0.89
player.sidemove 0.5, 0.5
damagefactor "Crystal", 1.5
damagefactor "CrystalBit", 1.5
damagefactor "Gemini", 1.3
States
{
Spawn:
NAPM A 0
NAPM B 1 ACS_ExecuteAlways(137)
NAPM A 1 ACS_ExecuteAlways(137)
Goto Spawn+2
See:
NAPM BCDE 5 ACS_ExecuteAlways(137)
Goto Spawn
Missile:
NAPM F 5 ACS_ExecuteAlways(137)
NAPM G 4 ACS_ExecuteAlways(137)
goto Spawn
ClassPain:
NAPM H 0
goto PainContinue
ClassDeath:
NAPM H 0 A_TakeInventory("NapalmBombBoss2")
NAPM H 0 A_TakeInventory("NapalmBombBoss")
goto DeathContinue
DropWeapon:
NAPM H 0 A_TakeInventory("NapalmBombBoss2")
NAPM H 0 A_TakeInventory("NapalmBombBoss")
NAPM Z 0 A_SpawnItemEx("NapalmBombWepCDropped")
NAPM Z -1
stop
Pain.Gemini:
PLAY H 0 A_GiveInventory("SuperEffective", 3)
goto "ClassBase::Pain.Gemini"
Pain.Crystal:
PLAY H 0 A_GiveInventory("SuperEffective", 3)
goto "ClassBase::Pain.Crystal"
Pain.CrystalBit:
PLAY H 0 A_GiveInventory("SuperEffective", 3)
goto "ClassBase::Pain.CrystalBit"
}
}