actor Starman : ClassBase
{
player.displayname "starman"
player.soundclass "starmanc"
player.startitem "StarCrashBoss"
player.startitem "StarCrashClassAmmo",28
player.forwardmove 0.7, 0.7
player.sidemove 0.7, 0.7
player.jumpz 12
gravity 0.7
damagefactor "WaterWave", 1.5
//damagefactor "FrostWave", 1.5
damagefactor "Noise", 1.5
States
{
Spawn:
STAM A 0
STAM B 1 ACS_ExecuteAlways(137)
STAM A 1 ACS_ExecuteAlways(137)
Goto Spawn+2
See:
STAM BCDE 5 ACS_ExecuteAlways(137)
Goto Spawn
Missile:
STAM F 5 ACS_ExecuteAlways(137)
STAM G 4 ACS_ExecuteAlways(137)
goto Spawn
ClassPain:
STAM H 0
goto PainContinue
ClassDeath:
STAM H 0 A_TakeInventory("StarCrashBoss")
goto DeathContinue
DropWeapon:
STAM H 0 A_TakeInventory("StarCrashBoss")
STAM Z 0 A_SpawnItemEx("StarCrashWepCDropped")
STAM Z -1
stop
Pain.WaterWave:
PLAY H 0 A_GiveInventory("SuperEffective", 3)
goto "ClassBase::Pain.WaterWave"
Pain.Noise:
PLAY H 0 A_GiveInventory("SuperEffective", 3)
goto "ClassBase::Pain.Noise"
}
}