actor Quint : ClassBase
{
player.displayname "Quint"
player.soundclass "quintc"
player.startitem "QuintBusterBoss"
player.startitem "SakugarneBoss"
player.startitem "BusterAmmo", 3
States
{
Spawn:
QUIN A 0
QUIN B 1 ACS_ExecuteAlways(137)
QUIN A 1 ACS_ExecuteAlways(137)
Goto Spawn+2
See:
QUIN BCDE 5 ACS_ExecuteAlways(137)
Goto Spawn
Missile:
QUIN F 5 ACS_ExecuteAlways(137)
QUIN G 4 ACS_ExecuteAlways(137)
goto Spawn
ClassPain:
QUIN H 0
goto PainContinue
ClassDeath:
QUIN H 0 A_TakeInventory("SakugarneBoss")
QUIN H 0 A_TakeInventory("QuintBusterBoss")
goto DeathContinue
DropWeapon:
QUIN H 0 A_TakeInventory("SakugarneBoss")
QUIN H 0 A_TakeInventory("QuintBusterBoss")
QUIN Z 0 //A_SpawnItemEx("SakugarneWep")
QUIN Z -1
stop
}
}