Actor HFCyberdemonWeak2 : HFCyberdemonWeak replaces HFCyberdemonWeak
{
var int user_music;
Tag "\c[z4]Hellfire Cyberdemon (Weak)\c-"
DamageFactor "PlayerNemesisPlasma", 0.5
DamageFactor "Explosion", 0.2
States
{
  See:
	TNT1 A 0 A_JumpIf(user_music == 1,3)
	TNT1 A 0 ACS_NamedExecuteAlways("StartMonsterMusic",0,600)
	TNT1 A 0 A_SetUserVar("user_music",1)
    TNT1 A 0 A_Jump(100,"Rush")
	TNT1 A 0 A_SpawnItem("HFCyberFlameSpawner",0,0,0,0)
    HFCY A 3 Bright A_Hoof
	TNT1 A 0 A_SpawnItem("HFCyberFlameSpawner",0,0,0,0)
    HFCY ABBCC 3 Bright A_Chase
	TNT1 A 0 A_SpawnItem("HFCyberFlameSpawner",0,0,0,0)
    HFCY D 3 Bright A_Metal
	TNT1 A 0 A_SpawnItem("HFCyberFlameSpawner",0,0,0,0)
    HFCY D 3 Bright A_Chase
	TNT1 A 0 A_SpawnItem("HFCyberFlameSpawner",0,0,0,0)
    Loop
}
}