actor TLBSstandalone : TrueLegendaryBabySentient
{
  health 2750
  DropItem "LDemonAmmoBox" 256 
  DropItem "LDemonAmmo" 256 
  DropItem "Legendary Plasmatic Cannon" 192 1
  DropItem "LegAmmoSphere" 128
  DropItem "LegendaryRune" 256 1
  DropItem "LegendaryBulletBox" 256
  DropItem "LegendaryLMGBulletMag" 252 20
  DropItem "Legendary Light Machine Gun" 200 1
  DropItem "Legendary Assault Shotgun" 256
  DropItem "LegendaryShell" 256 4
  DropItem "LegendaryShellBox" 192
  DropItem "LegendaryUltrasphere" 208 1
  DropItem "Legendary Plasmatic Rifle" 256 1
  DropItem "Legendary BFG 10K" 192 1
  DropItem "DrainRune" 32 
  DropItem "LegDemonRune" 96 1
  DropItem "SkullofPower" 96
  DropItem "LegTimeFreezeSphere" 128
  
  DropItem "LegendarySalvationSphere" 128 1
  DropItem "TrueLegendaryRune" 24 1
  
  -nodropoff
  
  var int user_music;
  Tag "\c[l5]True\c- \c[z3]Legendary Baby Sentient\c-"
  states
  {
  See:
    TNT1 A 0 A_JumpIf(user_script == 1,3)
    TNT1 A 0 ACS_NamedExecuteAlways("SpawnFireOnActor2", 0, 5)
    TNT1 A 0 A_SetUserVar("user_script",1)
	TNT1 A 0 A_JumpIf(user_music == 1,3)
	TNT1 A 0 ACS_NamedExecuteAlways("StartMonsterMusic",0,22)
	TNT1 A 0 A_SetUserVar("user_music",1)
	
    TNT1 A 0 A_ChangeFlag("NOPAIN",0)
    TBBS A 0 A_UnSetInvulnerable
	TBBS AAA 0 A_SpawnItemEx("BHellionSmokeSpawner",random(-24,24),random(-24,24),0)
	TBBS AB 2 Bright A_Chase
	TBBS A 0 A_JumpIfCloser(300, "LegendaryASGMinigun")
	TBBS A 0 A_JumpIfCloser(200, "GoAway")
	TNT1 A 0 A_Jump(60, "Dodge")
	TNT1 A 0 A_Jump(45, "Teleport")
	TNT1 A 0 A_Jump(15,"Evade")
    Loop
  }
}