ACTOR CyberLord2 : CyberLord replaces CyberLord
{
  DropItem "BossLifeEssence", 128
  DropItem "BossArmorBonusMax", 128
  DropItem "MissileBox", 128, 25
  DropItem "HomingRocketLauncher", 96
  Tag "\cgCyberlord\c-"
  States
  {
  Spawn:
	TNT1 A 0
	TNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult("AltCybSpawn") == 1, "Remove")
  Idle:
	ANNI A 10 A_Look
	ANNI A 10 A_Look
	ANII A 10 A_Look
	ANII A 10 A_Look
	Loop 
  Remove:
	TNT1 A 1
	TNT1 A 0 A_SpawnItemEx("StrongCyberSpawn",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)
	TNT1 A 0 A_ChangeFlag("COUNTKILL", FALSE)
	TNT1 A 0
	Stop
	}
} 

ACTOR Demolisher2 : Demolisher replaces Demolisher
{
  Tag "\cgDemolisher\c-"
  States
  {
  Spawn:
	TNT1 A 0
	TNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult("AltSpiderSpawn") == 1, "Remove")
  Idle:
    DEMO A 10 A_Look
	Loop
  Remove:
	TNT1 A 1
	TNT1 A 0 A_SpawnItemEx("StrongSpiderSpawn",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)
	TNT1 A 0 A_ChangeFlag("COUNTKILL", FALSE)
	TNT1 A 0
	Stop
	}
}

ACTOR BaronOfHell~TildeTildeTilde~~~~~~~~~TildeJustUse2InsteadPleaseItsHardToSummon : BaronOfHell~ replaces BaronOfHell~
{
  Tag "Baron of Hell"
  States
  {
  Spawn:
	TNT1 A 0
	TNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult("AltBaronSpawn") == 1, "Remove")
  Idle:
	HFRY A 7 A_Look
	HFRY A 7 A_Look
	HFRI A 7 A_Look
	HFRI A 7 A_Look
	Loop
  Remove:
	TNT1 A 1
	TNT1 A 0 A_SpawnItemEx("StrongBaronSpawn",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)
	TNT1 A 0 A_ChangeFlag("COUNTKILL", FALSE)
	TNT1 A 0
	Stop
	}
}

ACTOR Dualachnotron2 : Dualachnotron replaces Dualachnotron
{
  Tag "Dualachnotron"
  States
  {
  Spawn:
	TNT1 A 0
	TNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult("AltArachSpawn") == 1, "Remove")
  Idle:
    CSPI B 10 A_Look
    Loop
  Remove:
	TNT1 A 1
	TNT1 A 0 A_SpawnItemEx("StrongArachSpawn",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)
	TNT1 A 0 A_ChangeFlag("COUNTKILL", FALSE)
	TNT1 A 0
	Stop
	}
}

ACTOR Guardian2 : Guardian replaces Guardian
{
  Tag "Guardian"
  States
  {
  Spawn:
	TNT1 A 0
	TNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult("AltBonerSpawn") == 1, "Remove")
  Idle:
    SKEL A 10 A_Look
    Loop
  Remove:
	TNT1 A 1
	TNT1 A 0 A_SpawnItemEx("StrongBonerSpawn",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)
	TNT1 A 0 A_ChangeFlag("COUNTKILL", FALSE)
	TNT1 A 0
	Stop
	}
}

ACTOR Cacodemon2 : Cacodemon~ replaces Cacodemon~
{
  Tag "Cacodemon"
  States
  {
  Spawn:
	TNT1 A 0
	TNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult("AltCacoSpawn") == 1, "Remove")
  Idle:
	CALI A 1 A_Look
	Loop
  Remove:
	TNT1 A 1
	TNT1 A 0 A_SpawnItemEx("StrongCacoSpawn",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)
	TNT1 A 0 A_ChangeFlag("COUNTKILL", FALSE)
	TNT1 A 0
	Stop
	}
}

ACTOR StrongCyberSpawn : RandomSpawner
{
DropItem "DarkAnnihilator", 256, 13
DropItem "ClockworkCyberdemon", 256, 12
DropItem "Cardihilator", 256, 9
DropItem "HFCyberdemonWeak", 256, 6
DropItem "InfernoDemon1", 256, 5
DropItem "InfernoDemon2", 256, 5
DropItem "LegendaryCyberdemon", 256, 4
DropItem "Utsuho", 256, 4
DropItem "FreezedCyberDemon", 256, 4
DropItem "Exos", 256, 4
DropItem "Badenenen", 256, 4
DropItem "Maephisto", 256, 4
DropItem "LegendaryAnnihilator", 256, 2
DropItem "NemesisCyberdemon", 256, 2
DropItem "MagaReimu", 256, 1
DropItem "Arcradimus2", 256, 1
DropItem "LegendaryCardinal", 256, 1
DropItem "HellfireCyberdemon", 256, 1
DropItem "Terminator2", 256, 1
DropItem "DementedTerminator", 256, 1
DropItem "AbyssalSatyr", 256, 1
DropItem "Moloch", 256, 1
DropItem "HEMHeresiarch", 256, 1
DropItem "LegendaryTerminator", 256, 1
DropItem "Corruption", 256, 1
DropItem "LordArchon", 256, 1
DropItem "HellsMinister", 256, 1
DropItem "Jorg", 256, 1
}

ACTOR StrongSpiderSpawn : RandomSpawner
{
DropItem "InsanitySpider", 256, 20
DropItem "InsanityArachnophyte", 256, 16
DropItem "CerebralSentient", 256, 16
DropItem "DemolisherMKII", 256, 15
DropItem "InsanityDemolisher", 256, 13
DropItem "Overseer", 256, 13
DropItem "InsanitySentient", 256, 10
DropItem "CerebralCardinal", 256, 8
DropItem "CardihilatorDemolisher", 256, 8
DropItem "GoreCarrier", 256, 7
DropItem "SacrosanctOverseer", 256, 5
DropItem "CerebralC0mmander", 256, 5
DropItem "EbonHound", 256, 5
DropItem "LegendarySentient", 256, 3
DropItem "NemesisSentient", 256, 3
DropItem "Overlord", 256, 1
DropItem "CerebralCommander", 256, 1
DropItem "Arcradimus2", 256, 1
DropItem "Corruption", 256, 1
DropItem "LordArchon", 256, 1
DropItem "HellsMinister", 256, 1
}

ACTOR StrongBaronSpawn : RandomSpawner
{
DropItem "STBelphegor", 256, 9
DropItem "Cybruiser", 256, 8
DropItem "PainLord", 256, 6
DropItem "PlaguedBruiserDemon", 256, 6
DropItem "Shinenen", 256, 5
DropItem "CyberBelphegor", 256, 5
DropItem "RictusIncarnate", 256, 5
DropItem "LesserCardinal", 256, 5
DropItem "InfernalCyberNoble", 256, 5
DropItem "InsanityCyberNoble", 256, 3
DropItem "PhaseOverlord", 256, 3
DropItem "WrathLord", 256, 3
DropItem "CorruptionServant", 256, 3
DropItem "ProtoDestroyer", 256, 2
DropItem "Cydestroyer", 256, 2
DropItem "DarkCydestroyer", 256, 2
DropItem "DarkCybruiser", 256, 2
DropItem "HellFireBaron", 256, 2
DropItem "HellPaladin", 256, 1
DropItem "LegendaryCyberNoble", 256, 1
DropItem "LegendaryAfrit", 256, 1
DropItem "LegendaryArchon", 256, 1
DropItem "PhaseWarlord", 256, 1
DropItem "EnragedLegendaryCybruiser", 256, 1
DropItem "NemesisCyberNoble", 256, 1
}

ACTOR StrongArachSpawn : RandomSpawner
{
DropItem "Fusionite", 256, 17
DropItem "DTechSpider", 256, 10
DropItem "BabyDemolisher", 256, 8
DropItem "BabyDDemolisher", 256, 6
DropItem "BabySentient", 256, 6
DropItem "IceSpider", 256, 6
DropItem "BabyBFGMastermind", 256, 5
DropItem "BabyOverseer", 256, 4
DropItem "LaserSpider", 256, 4
DropItem "Aracknight", 256, 4
DropItem "BabyInsanitySpider", 256, 4
DropItem "LegendaryBabySentient", 256, 2
DropItem "LegendaryBabyDemolisher", 256, 2
DropItem "EnragedLegendaryBabySentient", 256, 2
DropItem "ManipulatorStandalone", 256, 1
DropItem "TLBSStandalone", 256, 1
}

ACTOR StrongBonerSpawn : RandomSpawner
{
DropItem "Cadaver", 256, 16
DropItem "HellfireRevenant", 256, 12
DropItem "WidowMaker", 256, 10
DropItem "Famine", 256, 10
DropItem "ToxicRevenant", 256, 8
DropItem "Infected", 256, 8
DropItem "Pestilence", 256, 3
DropItem "Draugr", 256, 3
DropItem "CerebralIncarnate", 256, 3
DropItem "InsanityRevenant", 256, 3
DropItem "War", 256, 2
DropItem "LegendaryRevenant", 256, 1
DropItem "EnragedLegendaryRevenant", 256, 1
DropItem "NemesisRevenant", 256, 1
}

Actor StrongCacoSpawn : RandomSpawner
{
DropItem "Watcher", 256, 10
DropItem "Agathodemon", 256, 10
DropItem "Abaddon", 256, 9
DropItem "CacoLich", 256, 7
DropItem "Cacomental", 256, 6
DropItem "PhazoDemon", 256, 6
DropItem "DarkBishop", 256, 5
DropItem "Glaucoma", 256, 5
DropItem "NightmareCacodemon", 256, 4
//DropItem "DarkCacoLich", 256, 3
DropItem "BFGCacodemon", 256, 3
DropItem "CerebralCaco", 256, 2
DropItem "InsanityCacodemon", 256, 2
DropItem "CerebralRedeemer", 256, 1
DropItem "ImpureElemental", 256, 1
DropItem "ImpureDefiler", 256, 1
DropItem "LegendaryRedeemer", 256, 1
DropItem "LegendaryNecromancer", 256, 1
DropItem "EnragedLegendaryRedeemer", 256, 1
DropItem "BloodyFlandre", 256, 1
DropItem "MoonbitchSpawn", 256, 1
DropItem "Lamia" 256, 1
DropItem "Uroboros" 256, 1
}