//================
// Fullscreen HUD
//================

Height 32;
MonoSpaceFonts True, "0";

MugShot "GodAnimated", Health2
{
	{GOD00, GOD01, GOD02} 17;
}

MugShot "XDeath"
{
	XDTH0 3;
	XDTH1 1;
	XDTH2 2;
	XDTH3 2;
	XDTH4 -1;
}

StatusBar FullScreen, FullScreenOffsets
{	
	DrawMugshot 5, AnimatedGodMode, XDeathFace, 88, -38;
	
	InInventory PowerStrength
	{
	DrawImage "ZERKA0", 22, -4, CenterBottom; 
	}
	InInventory Not PowerStrength
	{
	DrawImage "MEDIA0", 22, -4, CenterBottom;
	}
	
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Health, DrawShadow, 84, -22, 0;
	DrawNumber 3, HUDFONT_DOOM, Gold, Health, WhenNotZero, DrawShadow, 84, -22, 0, Red, 25, Green, 51;
	
    DrawImage ArmorIcon, 22, -27, CenterBottom;
    DrawNumber 3, HUDFONT_DOOM, Green, Armor, WhenNotZero, DrawShadow, 84, -41, 0, Red, 50, Blue, 151;
	
	DrawImage AmmoIcon2, -16, -25, CenterBottom;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo2, DrawShadow, -27, -41, 0;
	DrawNumber 3, HUDFONT_DOOM, Gold, Ammo2, WhenNotZero, DrawShadow, -27, -41, 0, Red, 10, Green, 21;

    IsSelected "Hand Grenade"
	{
	DrawImage AmmoIcon1, -16, -6, CenterBottom;
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;
	DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 5;
	}
    IsSelected "Land Mine"
	{
	DrawImage AmmoIcon1, -16, -6, CenterBottom;
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;
	DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 5;
	}
    IsSelected Handgun
	{
	DrawImage "SEWPA0", -64, -53;
	DrawImage AmmoIcon1, -16, -6, CenterBottom;
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;
	DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 4, Green, 9;
	}
    IsSelected "Combat Shotgun"
	{
	DrawImage "SEWPA0", -56, -53;
	DrawImage AmmoIcon1, -34, -6, CenterBottom;
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;
	DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 6;
	}
    IsSelected "Assault Shotgun"
	{
	DrawImage "SEWPA0", -56, -53;
	DrawImage AmmoIcon1, -32, -6, CenterBottom;
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;
	DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 6;
	}
    IsSelected "Double Barrel Shotgun"
	{
	DrawImage "SEWPA0", -56, -53;
	DrawImage AmmoIcon1, -31, -5, CenterBottom;
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;
	DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 1, Green, 2;
	}
    IsSelected "Quad Barrel Shotgun"
	{
	DrawImage "SEWPA0", -56, -53;
	DrawImage AmmoIcon1, -31, -5, CenterBottom;
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;
	DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 4;
	}
    IsSelected "Assault Rifle"
	{
	DrawImage "SEWPA0", -48, -53;
	DrawImage AmmoIcon1, -30, -6, CenterBottom;
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;
	DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;
	}
    IsSelected "Minigun "
	{
	DrawImage "SEWPA0", -48, -53;
	DrawImage AmmoIcon1, -16, -6, CenterBottom;
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;
	DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 25, Green, 51;
	}	
    IsSelected "Rocket Launcher"
	{
	DrawImage "SEWPA0", -40, -53;
	DrawImage AmmoIcon1, -29, -6, CenterBottom;
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;
	DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 5;
	}
    IsSelected "Grenade Launcher"
	{
	DrawImage "SEWPA0", -40, -53;
	DrawImage AmmoIcon1, -25, -6, CenterBottom;
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;
	DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 5;
	}
    IsSelected "Plasma Rifle"
	{
	DrawImage "SEWPA0", -32, -53;
	DrawImage AmmoIcon1, -28, -6, CenterBottom;
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;
	DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;
	}
    IsSelected "Demon Tech Rifle"
	{
	DrawImage "SEWPA0", -32, -53;
	DrawImage AmmoIcon1, -32, -6, CenterBottom;
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;
	DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;
	}
    IsSelected "Railgun "
	{
	DrawImage "SEWPA0", -32, -53;
	DrawImage AmmoIcon1, -27, -6, CenterBottom;
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;
	DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;
	}
    IsSelected BFG9500
	{
	DrawImage "SEWPA0", -24, -53;
	DrawImage AmmoIcon1, -16, -6, CenterBottom;
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;
	DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 40, Green, 81;
	}
    IsSelected "BFG10K "
	{
	DrawImage "SEWPA0", -24, -53;
	DrawImage AmmoIcon1, -16, -6, CenterBottom;
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;
	DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 30, Green, 61;
	}
    IsSelected "Demon Tech BFG10K"
	{
	DrawImage "SEWPA0", -24, -53;
	DrawImage AmmoIcon1, -16, -6, CenterBottom;
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;
	DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 100, Green, 201;
	}
    IsSelected MP40
	{
	DrawImage "SEWPA0", -16, -53;
	DrawImage AmmoIcon1, -24, -6, CenterBottom;
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;
	DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;
	}
	
	DrawImage "HDCPA0", -14, -87;
	DrawNumber 3, INDEXFONT, White, Ammo BulletMag, -16, -87;	
	DrawImage "HDSLA0", -16, -80;
	DrawNumber 3, INDEXFONT, White, Ammo NewShell, -16, -80;
	DrawImage "HDRKA0", -15, -73;
	DrawNumber 3, INDEXFONT, White, Ammo Missile, -16, -73;
	DrawImage "HDCLA0", -14, -66;
	DrawNumber 3, INDEXFONT, White, Ammo NewCell, -16, -66;
	DrawImage "HDTKA0", -14, -59;
	DrawNumber 3, INDEXFONT, White, Ammo DemonAmmo, -16, -59;
	
	DrawImage "IGRNA0", -32, -54;
	DrawNumber 1, INDEXFONT, White, HandGrenadeAmmo, -37, -59;
	DrawImage "HMINA0", -49, -54;	
	DrawNumber 1, INDEXFONT, White, MineAmmo, -59, -59;	

    DrawSwitchableImage WeaponSlot 2, "HUDNUM2", "HU2NUM2", -61, -50; 
    DrawSwitchableImage WeaponSlot 3, "HUDNUM3", "HU2NUM3", -53, -50;
    DrawSwitchableImage WeaponSlot 4, "HUDNUM4", "HU2NUM4", -45, -50;
    DrawSwitchableImage WeaponSlot 5, "HUDNUM5", "HU2NUM5", -37, -50;
    DrawSwitchableImage WeaponSlot 6, "HUDNUM6", "HU2NUM6", -29, -50;
    DrawSwitchableImage WeaponSlot 7, "HUDNUM7", "HU2NUM7", -21, -50;
	DrawSwitchableImage WeaponSlot 8, "HUDNUM8", "HU2NUM8", -13, -50;
		
	DrawSwitchableImage BlueCard && BlueSkull, "", "STKEYS0", "STKEYS3", "STKEYS6", -14, 4;
	DrawSwitchableImage YellowCard && YellowSkull, "", "STKEYS1", "STKEYS4", "STKEYS7", -14, 13;
	DrawSwitchableImage RedCard && RedSkull, "", "STKEYS2", "STKEYS5", "STKEYS8", -14, 22;
	
	DrawSelectedInventory INDEXFONT, -102, -32, -70, -12, White;
}

StatusBar InventoryFullscreen, FullScreenOffsets
{
   DrawInventoryBar Doom, NoArrows, Translucent, 6, INDEXFONT, -96 + Center, 0, -68 + Center, 2, White;
}

//=============
// StatBar HUD
//=============

StatusBar Normal
{
    DrawImage "CSTBAR", 0, 168;

    GameMode Cooperative, Deathmatch, Teamgame
    {
    DrawImage Translatable "STFBANY", 143, 169;
    }
	
	DrawImage "STTPRCNT", 90, 172;
    DrawImage "STTPRCNT", 221, 172;
	
	DrawMugshot 5, AnimatedGodMode, XDeathFace, 144, 168;
	
	InInventory Not PowerStrength
	{
	DrawImage "STHELT", 55, 191; 
	}	
	InInventory PowerStrength
	{
	DrawImage "STHELT", 50, 191;
	DrawImage "HBERZK", 93, 189; 
	}
	
	DrawImage "STARMR", 195, 191;
	
	DrawSwitchableImage ArmorType StartingArmor, "", "HARMSV", 183, 189;
	DrawSwitchableImage ArmorType ModdedGreenArmor, "", "HARMGR", 183, 189;
	DrawSwitchableImage ArmorType ModdedBlueArmor, "", "HARMBL", 183, 189;
	DrawSwitchableImage ArmorType RedArmor, "", "HARMRE", 183, 189;	
	
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Health, 90, 172, 0;
	DrawNumber 3, HUDFONT_DOOM, Gold, Health, WhenNotZero, 90, 172, 0, Red, 25, Green, 51;
	
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Armor, 221, 172, 0;
	DrawNumber 3, HUDFONT_DOOM, Green, Armor, WhenNotZero, 221, 172, 0, Red, 50, Blue, 151;

    IsSelected "Melee"
	{
	DrawImage "STTMINUS", 22, 172;
	}
    IsSelected "Hand Grenade"
	{
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;
	DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 2, Green, 5;
	}
    IsSelected "Land Mine"
	{
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;
	DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 2, Green, 5;
	}
    IsSelected "Chainsaw "
	{
	DrawImage "STTMINUS", 22, 172;
	}	
    IsSelected Handgun
	{
	DrawImage "SEWBA0", 106, 169;
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;
	DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 4, Green, 9;
	}
    IsSelected "Combat Shotgun"
	{
	DrawImage "SEWBA0", 118, 169;
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;
	DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 2, Green, 6;
	}
    IsSelected "Assault Shotgun"
	{
	DrawImage "SEWBA0", 118, 169;
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;
	DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 2, Green, 6;
	}
    IsSelected "Double Barrel Shotgun"
	{
	DrawImage "SEWBA0", 118, 169;
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;
	DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 1, Green, 2;
	}
    IsSelected "Quad Barrel Shotgun"
	{
	DrawImage "SEWBA0", 118, 169;
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;
	DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 2, Green, 4;
	}
    IsSelected "Assault Rifle"
	{
	DrawImage "SEWBA0", 130, 169;
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;
	DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 10, Green, 21;
	}
    IsSelected "Minigun "
	{
	DrawImage "SEWBA0", 130, 169;
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;
	DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 25, Green, 51;
	}	
    IsSelected "Rocket Launcher"
	{
	DrawImage "SEWBA0", 106, 179;
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;
	DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 2, Green, 5;
	}
    IsSelected "Grenade Launcher"
	{
	DrawImage "SEWBA0", 106, 179;
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;
	DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 2, Green, 5;
	}
    IsSelected "Plasma Rifle"
	{
	DrawImage "SEWBA0", 118, 179;
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;
	DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 10, Green, 21;
	}
    IsSelected "Demon Tech Rifle"
	{
	DrawImage "SEWBA0", 118, 179;
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;
	DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 10, Green, 21;
	}
    IsSelected "Railgun "
	{
	DrawImage "SEWBA0", 118, 179;
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;
	DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 10, Green, 21;
	}
    IsSelected BFG9500
	{
	DrawImage "SEWBA0", 130, 179;
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;
	DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 40, Green, 81;
	}
    IsSelected "BFG10K "
	{
	DrawImage "SEWBA0", 130, 179;
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;
	DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 30, Green, 61;
	}
    IsSelected "Demon Tech BFG10K"
	{
	DrawImage "SEWBA0", 130, 179;
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;
	DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 100, Green, 201;
	}
    IsSelected MP40
	{
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;
	DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 10, Green, 21;
	}
	
    DrawNumber 3, INDEXFONT, Gold, Ammo BulletMag, 318, 170;
    DrawNumber 3, INDEXFONT, Gold, Ammo NewShell, 318, 176;
    DrawNumber 3, INDEXFONT, Gold, Ammo Missile, 318, 182;
    DrawNumber 3, INDEXFONT, Gold, Ammo NewCell, 318, 188;
	DrawNumber 3, INDEXFONT, Gold, Ammo DemonAmmo, 318, 194;
	
	DrawNumber 1, INDEXFONT, Gold, HandGrenadeAmmo, 285, 194;
	DrawNumber 1, INDEXFONT, Gold, MineAmmo, 267, 194;	
	
    DrawSwitchableImage WeaponSlot 2, "STGNUM2", "STYSNUM2", 111, 172; 
    DrawSwitchableImage WeaponSlot 3, "STGNUM3", "STYSNUM3", 123, 172;
    DrawSwitchableImage WeaponSlot 4, "STGNUM4", "STYSNUM4", 135, 172;
    DrawSwitchableImage WeaponSlot 5, "STGNUM5", "STYSNUM5", 111, 182;
    DrawSwitchableImage WeaponSlot 6, "STGNUM6", "STYSNUM6", 123, 182;
    DrawSwitchableImage WeaponSlot 7, "STGNUM7", "STYSNUM7", 135, 182;
	
    DrawSwitchableImage BlueCard && BlueSkull, "", "STKEYS0", "STKEYS3", "STKEYS6", 236, 169;
    DrawSwitchableImage YellowCard && YellowSkull, "", "STKEYS1", "STKEYS4", "STKEYS7", 236, 179;
    DrawSwitchableImage RedCard && RedSkull, "", "STKEYS2", "STKEYS5", "STKEYS8", 236, 189;
	
	DrawSelectedInventory INDEXFONT, 253, 165, 281, 172, Gold;
}

StatusBar Inventory, FullScreenOffsets
{
   DrawInventoryBar Doom, NoArrows, Translucent, 6, INDEXFONT, -96 + Center, 0, -68 + Center, 2, White;
}