//==========
// Splashes
//==========

splash Water
{
	smallclass		SmallWaterSplash
	smallclip		0
	baseclass		LargeWaterSplash
	sound			world/watersplash
	NoAlert
}

splash Blood
{
	smallclass		SmallBloodSplash
	smallclip		0
	baseclass		LargeBloodSplash
	sound			world/sludgegloop
	NoAlert
}

splash Nuke
{
	smallclass		SmallSlimeSplash
	smallclip		0
	baseclass		LargeSlimeSplash
	chunkclass		LavaSmoke
	sound			world/lavasizzle
	NoAlert
}

splash Lava
{
	smallclass		SmallLavaSplash
	smallclip		0
	baseclass		LargeLavaSplash
	chunkclass		LavaSmoke
	sound			world/lavasizzle
	NoAlert
}

splash Slime
{
	smallclass		SmallSludgeSplash
	smallclip		0
	baseclass		LargeSludgeSplash
	sound			world/sludgegloop
	NoAlert
}

splash Hot
{
	smallclass		LavaSmoke
	smallclip		0
	smallsound		world/hotsiz
	baseclass		SlimeChunk
	chunkclass		LavaSmoke
	sound			world/hotsiz
	NoAlert
}

//==========
// Terrains
//==========

terrain Water
{
	splash			Water
	footclip		2
	liquid
}

terrain Lava
{
	splash			Lava
	footclip		2
	liquid
}

terrain Blood
{
	splash			Blood
	footclip		2
	liquid
}

terrain Nuke
{
	splash			Nuke
	footclip		2
	liquid
}

terrain Slime
{
	splash			Slime
	footclip		2
	liquid
}

terrain Hot
{
	splash			Hot
	footclip		0
}

//=============
// Definitions
//=============

ifdoom
floor BLOOD1 Blood
floor BLOOD2 Blood
floor BLOOD3 Blood
floor SLIME01 Slime
floor SLIME02 Slime
floor SLIME03 Slime
floor SLIME04 Slime
floor SLIME05 Slime
floor SLIME06 Slime
floor SLIME07 Slime
floor SLIME08 Slime
floor NUKAGE1 Nuke
floor NUKAGE2 Nuke
floor NUKAGE3 Nuke
floor FWATER1 Water
floor FWATER2 Water
floor FWATER3 Water
floor FWATER4 Water
floor LAVA1 Lava
floor LAVA2 Lava
floor LAVA3 Lava
floor LAVA4 Lava
floor RROCK05 Hot
floor RROCK06 Hot
floor RROCK07 Hot
floor RROCK08 Hot
floor SLIME09 Hot
floor SLIME10 Hot
floor SLIME11 Hot
floor SLIME12 Hot
endif
