//================
// Fullscreen HUD
//================

Height 32;
MonoSpaceFonts True, "0";

MugShot "GodAnimated", Health2
{
	{GOD00, GOD01, GOD02} 17;
}

MugShot "XDeath"
{
	XDTH0 3;
	XDTH1 1;
	XDTH2 2;
	XDTH3 2;
	XDTH4 -1;
}

StatusBar FullScreen, FullScreenOffsets
{
	InInventory Not InDemonForm
	{
	
	InInventory Not FuriousToken
	{
		DrawMugshot 5, AnimatedGodMode, XDeathFace, 84, -38;
	}
	InInventory FuriousToken
	{
		DrawImage "DFURA0", 84, -39;
	}
	
	InInventory Not PowerStrength
	{
		DrawImage "MEDIA0", 22, -4, CenterBottom;
	}
	InInventory PowerStrength
	{
		DrawImage "ZERKA0", 22, -4, CenterBottom; 
	}	
	
	InInventory PowerIronFeet
	{
		DrawString CONFONT, White, "BIO", 140, 0, 0;
		DrawNumber 2, INDEXFONT, Gold, PowerupTime BioGiver, FillZeros, WhenNotZero, 133, 8, 0, Red, 10, Green, 30;
	}
	InInventory PowerLightAmp
	{
		DrawString CONFONT, White, "AMP", 170, 0, 0;
		DrawNumber 3, INDEXFONT, Gold, PowerupTime AmpGiver, FillZeros, WhenNotZero, 163, 8, 0, Red, 20, Green, 60;
	}
	InInventory PowerInvisibility
	{
		DrawString CONFONT, White, "BLR", 200, 0, 0;
		DrawNumber 2, INDEXFONT, Gold, PowerupTime BlurGiver, FillZeros, WhenNotZero, 193, 8, 0, Red, 10, Green, 30;
	}
	InInventory PowerHalfDamage
	{
		DrawString CONFONT, White, "FRY", 230, 0, 0;
		DrawNumber 2, INDEXFONT, Gold, PowerupTime ResistanceGiver, FillZeros, WhenNotZero, 223, 8, 0, Red, 10, Green, 20;
	}
	InInventory PowerRegen
	{
		DrawString CONFONT, White, "RGN", 260, 0, 0;
		DrawNumber 2, INDEXFONT, Gold, PowerupTime RegenGiver, FillZeros, WhenNotZero, 253, 8, 0, Red, 10, Green, 20;
	}
	InInventory PowerSDrain
	{
		DrawString CONFONT, White, "DRN", 290, 0, 0;
		DrawNumber 2, INDEXFONT, Gold, PowerupTime DrainGiver, FillZeros, WhenNotZero, 283, 8, 0, Red, 10, Green, 20;
	}
	InInventory Power4xDamage
	{
		DrawString CONFONT, White, "QDM", 320, 0, 0;
		DrawNumber 2, INDEXFONT, Gold, PowerupTime x4DamageGiver, FillZeros, WhenNotZero, 313, 8, 0, Red, 10, Green, 20;
	}
	InInventory PowerInvulnerable
	{
		DrawString CONFONT, White, "GOD", 350, 0, 0;
		DrawNumber 2, INDEXFONT, Gold, PowerupTime InvulGiver, FillZeros, WhenNotZero, 343, 8, 0, Red, 10, Green, 20;
	}
	
    DrawNumber 3, HUDFONT_DOOM, Black, Health, 84, -22, 0;
	DrawNumber 3, HUDFONT_DOOM, Gold, Health, WhenNotZero, 84, -22, 0, Red, 25, Green, 51;
	
    DrawImage ArmorIcon, 22, -27, CenterBottom;
    DrawNumber 3, HUDFONT_DOOM, Green, Armor, WhenNotZero, 84, -41, 0, Red, 50, Blue, 151;
	
	DrawImage AmmoIcon2, -16, -25, CenterBottom;
    DrawNumber 3, HUDFONT_DOOM, Black, Ammo2, -27, -41, 0;
	DrawNumber 3, HUDFONT_DOOM, Gold, Ammo2, WhenNotZero, -27, -41, 0, Red, 10, Green, 21;

    IsSelected "Hand Grenade"
	{
		DrawImage AmmoIcon1, -16, -6, CenterBottom;
		DrawNumber 1, HUDFONT_DOOM, Black, Ammo1, -27, -22, 0;
		DrawNumber 1, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, -27, -22, 0, Red, 2, Green, 5;
	}
    IsSelected "Land Mine"
	{
		DrawImage AmmoIcon1, -16, -6, CenterBottom;
		DrawNumber 1, HUDFONT_DOOM, Black, Ammo1, -27, -22, 0;
		DrawNumber 1, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, -27, -22, 0, Red, 2, Green, 5;
	}
    IsSelected Handgun
	{
		DrawImage "SEWPA0", -64, -53;
		DrawImage AmmoIcon1, -16, -6, CenterBottom;
		DrawNumber 2, HUDFONT_DOOM, Black, Ammo1, -27, -22, 0;
		DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, -27, -22, 0, Red, 4, Green, 9;
	}
    IsSelected "Combat Shotgun"
	{
		DrawImage "SEWPA0", -56, -53;
		DrawImage AmmoIcon1, -34, -6, CenterBottom;
		DrawNumber 1, HUDFONT_DOOM, Black, Ammo1, -27, -22, 0;
		DrawNumber 1, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, -27, -22, 0, Red, 2, Green, 6;
	}
    IsSelected "Assault Shotgun"
	{
		DrawImage "SEWPA0", -56, -53;
		DrawImage AmmoIcon1, -32, -6, CenterBottom;
		DrawNumber 2, HUDFONT_DOOM, Black, Ammo1, -27, -22, 0;
		DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, -27, -22, 0, Red, 2, Green, 6;
	}
    IsSelected "Double Barrel Shotgun"
	{
		DrawImage "SEWPA0", -56, -53;
		DrawImage AmmoIcon1, -31, -5, CenterBottom;
		DrawNumber 1, HUDFONT_DOOM, Black, Ammo1, -27, -22, 0;
		DrawNumber 1, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, -27, -22, 0, Red, 1, Green, 2;
	}
    IsSelected "Quad Barrel Shotgun"
	{
		DrawImage "SEWPA0", -56, -53;
		DrawImage AmmoIcon1, -31, -5, CenterBottom;
		DrawNumber 1, HUDFONT_DOOM, Black, Ammo1, -27, -22, 0;
		DrawNumber 1, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, -27, -22, 0, Red, 2, Green, 4;
	}
    IsSelected "Assault Rifle"
	{
		DrawImage "SEWPA0", -48, -53;
		DrawImage AmmoIcon1, -30, -6, CenterBottom;
		DrawNumber 2, HUDFONT_DOOM, Black, Ammo1, -27, -22, 0;
		DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, -27, -22, 0, Red, 10, Green, 20;
		
	InInventory "AssaultRifleUpgraded"
	{
		DrawImage "HAGRA0", -76, -26, CenterBottom;
		DrawNumber 1, HUDFONT_DOOM, Black, "ARGrenade", -84, -41, 0;
		DrawNumber 1, HUDFONT_DOOM, Green, "ARGrenade", WhenNotZero, -84, -41, 0;
	}
	}
    IsSelected "Minigun "
	{
		DrawImage "SEWPA0", -48, -53;
		DrawImage AmmoIcon1, -16, -6, CenterBottom;
		DrawNumber 3, HUDFONT_DOOM, Black, Ammo1, -27, -22, 0;
		DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, -27, -22, 0, Red, 25, Green, 50;
	}	
    IsSelected "Rocket Launcher"
	{
		DrawImage "SEWPA0", -40, -53;
		DrawImage AmmoIcon1, -32, -5, CenterBottom;
		DrawNumber 1, HUDFONT_DOOM, Black, Ammo1, -27, -22, 0;
		DrawNumber 1, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, -27, -22, 0, Red, 1, Green, 4;
	}
    IsSelected "Grenade Launcher"
	{
		DrawImage "SEWPA0", -40, -53;
		DrawImage AmmoIcon1, -25, -6, CenterBottom;
		DrawNumber 1, HUDFONT_DOOM, Black, Ammo1, -27, -22, 0;
		DrawNumber 1, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, -27, -22, 0, Red, 1, Green, 4;
	}
    IsSelected "Plasma Rifle"
	{
		DrawImage "SEWPA0", -32, -53;
		DrawImage AmmoIcon1, -28, -6, CenterBottom;
		DrawNumber 2, HUDFONT_DOOM, Black, Ammo1, -27, -22, 0;
		DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, -27, -22, 0, Red, 10, Green, 20;
	}
    IsSelected "Demon Tech Rifle"
	{
		DrawImage "SEWPA0", -32, -53;
		DrawImage AmmoIcon1, -32, -6, CenterBottom;
		DrawNumber 2, HUDFONT_DOOM, Black, Ammo1, -27, -22, 0;
		DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, -27, -22, 0, Red, 10, Green, 20;
	}
    IsSelected "Railgun "
	{
		DrawImage "SEWPA0", -32, -53;
		DrawImage AmmoIcon1, -27, -6, CenterBottom;
		DrawNumber 1, HUDFONT_DOOM, Black, Ammo1, -27, -22, 0;
		DrawNumber 1, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, -27, -22, 0, Red, 1, Green, 3;
	}
    IsSelected BFG9500
	{
		DrawImage "SEWPA0", -24, -53;
		DrawImage AmmoIcon1, -25, -6, CenterBottom;
		DrawNumber 1, HUDFONT_DOOM, Black, Ammo1, -27, -22, 0;
		DrawNumber 1, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, -27, -22, 0, Red, 1, Green, 3;
	}
    IsSelected "BFG10K "
	{
		DrawImage "SEWPA0", -24, -53;
		DrawImage AmmoIcon1, -16, -6, CenterBottom;
		DrawNumber 3, HUDFONT_DOOM, Black, Ammo1, -27, -22, 0;
		DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, -27, -22, 0, Red, 30, Green, 60;
	}
    IsSelected "Demon Tech BFG10K"
	{
		DrawImage "SEWPA0", -24, -53;
		DrawImage AmmoIcon1, -34, -6, CenterBottom;
		DrawNumber 1, HUDFONT_DOOM, Black, Ammo1, -27, -22, 0;
		DrawNumber 1, HUDFONT_DOOM, Green, Ammo1, WhenNotZero, -27, -22, 0;
	}
    IsSelected MP40
	{
		DrawImage "SEWPA0", -16, -53;
		DrawImage AmmoIcon1, -24, -6, CenterBottom;
		DrawNumber 2, HUDFONT_DOOM, Black, Ammo1, -27, -22, 0;
		DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, -27, -22, 0, Red, 10, Green, 20;
	}
	
	DrawImage "HDCPA0", -14, -87;
	DrawNumber 3, INDEXFONT, White, Ammo BulletMag, -16, -87;	
	DrawImage "HDSLA0", -16, -80;
	DrawNumber 3, INDEXFONT, White, Ammo NewShell, -16, -80;
	DrawImage "HDRKA0", -15, -73;
	DrawNumber 3, INDEXFONT, White, Ammo Missile, -16, -73;
	DrawImage "HDCLA0", -14, -66;
	DrawNumber 3, INDEXFONT, White, Ammo NewCell, -16, -66;
	DrawImage "HDTKA0", -14, -59;
	DrawNumber 3, INDEXFONT, White, Ammo DemonAmmo, -16, -59;
	
	DrawImage "IGRNA0", -32, -54;
	DrawNumber 1, INDEXFONT, White, HandGrenadeAmmo, -37, -59;
	DrawImage "HMINA0", -49, -54;	
	DrawNumber 1, INDEXFONT, White, MineAmmo, -59, -59;	

    DrawSwitchableImage WeaponSlot 2, "HUDNUM2", "HU2NUM2", -61, -50; 
    DrawSwitchableImage WeaponSlot 3, "HUDNUM3", "HU2NUM3", -53, -50;
    DrawSwitchableImage WeaponSlot 4, "HUDNUM4", "HU2NUM4", -45, -50;
    DrawSwitchableImage WeaponSlot 5, "HUDNUM5", "HU2NUM5", -37, -50;
    DrawSwitchableImage WeaponSlot 6, "HUDNUM6", "HU2NUM6", -29, -50;
    DrawSwitchableImage WeaponSlot 7, "HUDNUM7", "HU2NUM7", -21, -50;
	DrawSwitchableImage WeaponSlot 8, "HUDNUM8", "HU2NUM8", -13, -50;
		
	DrawSwitchableImage BlueCard && BlueSkull, "", "STKEYS0", "STKEYS3", "STKEYS6", -14, 4;
	DrawSwitchableImage YellowCard && YellowSkull, "", "STKEYS1", "STKEYS4", "STKEYS7", -14, 13;
	DrawSwitchableImage RedCard && RedSkull, "", "STKEYS2", "STKEYS5", "STKEYS8", -14, 22;
	
	DrawSelectedInventory INDEXFONT, -38, -116, -6, -96, White;
	}
	
	InInventory InDemonForm
	{
	InInventory PowerIronFeet
	{
	DrawImage "DMFOA0", 22, -4, CenterBottom; 
	DrawNumber 3, HUDFONT_DEMON, Black, Health, 84, -22, 0;
	DrawNumber 3, HUDFONT_DEMON, Gold, Health, WhenNotZero, 84, -22, 0, DarkRed, 200, DarkGreen, 400;
	
	DrawBar "TMINIH2", "TMINIH1", TerminatorMinigunHeat, Horizontal, Interpolate(2), 204, -16;
	
	DrawImage "DFGEA0", -14, -29, CenterBottom; 
	DrawNumber 1, HUDFONT_DEMON, Black, TerminatorGrenadeDrum, -27, -41, 0;
	DrawNumber 1, HUDFONT_DEMON, Gold, TerminatorGrenadeDrum, WhenNotZero, -27, -41, 0, DarkRed, 2, DarkGreen, 4;
	
	DrawImage "DFRUA0", -13, -5, CenterBottom; 
	DrawNumber 2, HUDFONT_DEMON, Black, TerminatorRailCharge, -27, -22, 0;
	DrawNumber 2, HUDFONT_DEMON, Gold, TerminatorRailCharge, WhenNotZero, -27, -22, 0, DarkRed, 4, DarkGreen, 8;
	
	DrawNumber 3, HUDFONT_DEMON, Gold, PowerupTime MorphTimer, WhenNotZero, -10, 8, 0, DarkRed, 20, DarkGreen, 40;
	
	DrawSwitchableImage BlueCard && BlueSkull, "", "STKEYS0", "STKEYS3", "STKEYS6", -14, 26;
	DrawSwitchableImage YellowCard && YellowSkull, "", "STKEYS1", "STKEYS4", "STKEYS7", -14, 35;
	DrawSwitchableImage RedCard && RedSkull, "", "STKEYS2", "STKEYS5", "STKEYS8", -14, 44;
	}
  }
}

StatusBar InventoryFullscreen, FullScreenOffsets
{
	InInventory Not InDemonForm
	{
	DrawInventoryBar Doom, NoArrows, Translucent, 6, INDEXFONT, -96 + Center, 0, -68 + Center, 2, White;
	}
	InInventory InDemonForm
	{
	InInventory PowerIronFeet
	{
	}
  }
}

//=============
// Statbar HUD
//=============

StatusBar Normal
{
	InInventory Not InDemonForm
	{
	
    DrawImage "CSTBAR", 0, 168;

    GameMode Cooperative, Deathmatch, Teamgame
    {
		DrawImage Translatable "STFBANY", 143, 169;
    }
	
	InInventory Not FuriousToken
	{
		DrawMugshot 5, AnimatedGodMode, XDeathFace, 144, 168;
	}
	InInventory FuriousToken
	{
		DrawImage "DFURA0", 144, 167;
	}
	
	InInventory Not PowerStrength
	{
		DrawImage "STHELT", 55, 191; 
	}	
	InInventory PowerStrength
	{
		DrawImage "STHELT", 50, 191;
		DrawImage "HBERZK", 93, 189; 
	}
	
	InInventory PowerIronFeet
	{
		DrawString CONFONT, White, "BIO", 63, 0, 0;
		DrawNumber 2, INDEXFONT, Gold, PowerupTime BioGiver, FillZeros, WhenNotZero, 56, 8, 0, Red, 10, Green, 30;
	}
	InInventory PowerLightAmp
	{
		DrawString CONFONT, White, "AMP", 93, 0, 0;
		DrawNumber 3, INDEXFONT, Gold, PowerupTime AmpGiver, FillZeros, WhenNotZero, 88, 8, 0, Red, 20, Green, 60;
	}
	InInventory PowerInvisibility
	{
		DrawString CONFONT, White, "BLR", 123, 0, 0;
		DrawNumber 2, INDEXFONT, Gold, PowerupTime BlurGiver, FillZeros, WhenNotZero, 117, 8, 0, Red, 10, Green, 30;
	}
	InInventory PowerHalfDamage
	{
		DrawString CONFONT, White, "FRY", 153, 0, 0;
		DrawNumber 2, INDEXFONT, Gold, PowerupTime ResistanceGiver, FillZeros, WhenNotZero, 146, 8, 0, Red, 10, Green, 20;
	}
	InInventory PowerRegen
	{
		DrawString CONFONT, White, "RGN", 183, 0, 0;
		DrawNumber 2, INDEXFONT, Gold, PowerupTime RegenGiver, FillZeros, WhenNotZero, 176, 8, 0, Red, 10, Green, 20;
	}
	InInventory PowerSDrain
	{
		DrawString CONFONT, White, "DRN", 213, 0, 0;
		DrawNumber 2, INDEXFONT, Gold, PowerupTime DrainGiver, FillZeros, WhenNotZero, 206, 8, 0, Red, 10, Green, 20;
	}
	InInventory Power4xDamage
	{
		DrawString CONFONT, White, "QDM", 243, 0, 0;
		DrawNumber 2, INDEXFONT, Gold, PowerupTime x4DamageGiver, FillZeros, WhenNotZero, 236, 8, 0, Red, 10, Green, 20;
	}
	InInventory PowerInvulnerable
	{
		DrawString CONFONT, White, "GOD", 273, 0, 0;
		DrawNumber 2, INDEXFONT, Gold, PowerupTime InvulGiver, FillZeros, WhenNotZero, 266, 8, 0, Red, 10, Green, 20;
	}
	
	DrawImage "STARMR", 195, 191;
	
	DrawSwitchableImage ArmorType StartingArmor, "", "HARMSV", 183, 189;
	DrawSwitchableImage ArmorType GreenArmorGiver, "", "HARMGR", 183, 189;
	DrawSwitchableImage ArmorType BlueArmorGiver, "", "HARMBL", 183, 189;
	DrawSwitchableImage ArmorType RedArmorGiver, "", "HARMRE", 183, 189;	
	
    DrawNumber 3, HUDFONT_DOOM, Black, Health, FillZeros, 97, 172, 0;
	DrawNumber 3, HUDFONT_DOOM, Gold, Health, FillZeros, WhenNotZero, 97, 172, 0, Red, 25, Green, 51;
	
	DrawNumber 3, HUDFONT_DOOM, Black, Armor, FillZeros, 228, 172, 0;
	DrawNumber 3, HUDFONT_DOOM, Green, Armor, FillZeros, WhenNotZero, 228, 172, 0, Red, 50, Blue, 151;

    IsSelected "Melee"
	{
		DrawImage "STTMINUS", 22, 172;
	}
    IsSelected "Hand Grenade"
	{
		DrawNumber 1, HUDFONT_DOOM, Black, Ammo1, 44, 172, 0;
		DrawNumber 1, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 2, Green, 5;
	}
    IsSelected "Land Mine"
	{
		DrawNumber 1, HUDFONT_DOOM, Black, Ammo1, 44, 172, 0;
		DrawNumber 1, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 2, Green, 5;
	}
    IsSelected "Chainsaw "
	{
		DrawImage "STTMINUS", 22, 172;
	}	
    IsSelected Handgun
	{
		DrawImage "SEWBA0", 106, 169;
		DrawImage "BULPA0", 24, 189;
		DrawNumber 2, HUDFONT_DOOM, Black, Ammo1, 44, 172, 0;
		DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 4, Green, 9;
	}
    IsSelected "Combat Shotgun"
	{
		DrawImage "SEWBA0", 118, 169;
		DrawImage "SBOXA0", 21, 187;
		DrawNumber 1, HUDFONT_DOOM, Black, Ammo1, 44, 172, 0;
		DrawNumber 1, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 2, Green, 6;
	}
    IsSelected "Assault Shotgun"
	{
		DrawImage "SEWBA0", 118, 169;
		DrawImage "SBOXA0", 21, 187;
		DrawNumber 2, HUDFONT_DOOM, Black, Ammo1, 44, 172, 0;
		DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 2, Green, 6;
	}
    IsSelected "Double Barrel Shotgun"
	{
		DrawImage "SEWBA0", 118, 169;
		DrawImage "SBOXA0", 21, 187;
		DrawNumber 1, HUDFONT_DOOM, Black, Ammo1, 44, 172, 0;
		DrawNumber 1, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 1, Green, 2;
	}
    IsSelected "Quad Barrel Shotgun"
	{
		DrawImage "SEWBA0", 118, 169;
		DrawImage "SBOXA0", 21, 187;
		DrawNumber 1, HUDFONT_DOOM, Black, Ammo1, 44, 172, 0;
		DrawNumber 1, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 2, Green, 4;
	}
    IsSelected "Assault Rifle"
	{
	InInventory Not "AssaultRifleUpgraded"
	{
		DrawImage "BULPA0", 24, 189;
	}
	InInventory "AssaultRifleUpgraded"
	{
		DrawImage "BULPA0", 32, 189;
		DrawImage "HAGRA0", 8, 189;
		DrawNumber 1, HUDFONT_DOOM, Black, "ARGrenade", 16, 172, 0;
		DrawNumber 1, HUDFONT_DOOM, Green, "ARGrenade", WhenNotZero, 16, 172, 0;
	}
		DrawImage "SEWBA0", 130, 169;
		DrawNumber 2, HUDFONT_DOOM, Black, Ammo1, 44, 172, 0;
		DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 10, Green, 20;
	}
    IsSelected "Minigun "
	{
		DrawImage "SEWBA0", 130, 169;
		DrawImage "BULPA0", 24, 189;
		DrawNumber 3, HUDFONT_DOOM, Black, Ammo1, 44, 172, 0;
		DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 25, Green, 50;
	}	
    IsSelected "Rocket Launcher"
	{
		DrawImage "SEWBA0", 106, 179;
		DrawImage "SHRKA0", 24, 186;
		DrawNumber 1, HUDFONT_DOOM, Black, Ammo1, 44, 172, 0;
		DrawNumber 1, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 1, Green, 4;
	}
    IsSelected "Grenade Launcher"
	{
		DrawImage "SEWBA0", 106, 179;
		DrawImage "SHRKA0", 24, 186;
		DrawNumber 1, HUDFONT_DOOM, Black, Ammo1, 44, 172, 0;
		DrawNumber 1, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 1, Green, 4;
	}
    IsSelected "Plasma Rifle"
	{
		DrawImage "SEWBA0", 118, 179;
		DrawImage "CELLA0", 23, 189;
		DrawNumber 2, HUDFONT_DOOM, Black, Ammo1, 44, 172, 0;
		DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 10, Green, 20;
	}
    IsSelected "Demon Tech Rifle"
	{
		DrawImage "SEWBA0", 118, 179;
		DrawImage "DAMGA0", 21, 187;
		DrawNumber 2, HUDFONT_DOOM, Black, Ammo1, 44, 172, 0;
		DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 10, Green, 20;
	}
    IsSelected "Railgun "
	{
		DrawImage "SEWBA0", 118, 179;
		DrawImage "CELLA0", 23, 189;
		DrawNumber 1, HUDFONT_DOOM, Black, Ammo1, 44, 172, 0;
		DrawNumber 1, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 1, Green, 3;
	}
    IsSelected BFG9500
	{
		DrawImage "SEWBA0", 130, 179;
		DrawImage "CE2PG0", 24, 191;
		DrawNumber 1, HUDFONT_DOOM, Black, Ammo1, 44, 172, 0;
		DrawNumber 1, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 1, Green, 3;
	}
    IsSelected "BFG10K "
	{
		DrawImage "SEWBA0", 130, 179;
		DrawImage "CE2PG0", 24, 191;
		DrawNumber 3, HUDFONT_DOOM, Black, Ammo1, 44, 172, 0;
		DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 30, Green, 60;
	}
    IsSelected "Demon Tech BFG10K"
	{
		DrawImage "SEWBA0", 130, 179;
		DrawImage "DAMGA0", 21, 187;
		DrawNumber 1, HUDFONT_DOOM, Black, Ammo1, 44, 172, 0;
		DrawNumber 1, HUDFONT_DOOM, Green, Ammo1, WhenNotZero, 44, 172, 0;
	}
    IsSelected MP40
	{
		DrawImage "BULPA0", 24, 189;
		DrawNumber 2, HUDFONT_DOOM, Black, Ammo1, 44, 172, 0;
		DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 10, Green, 20;
	}
	
    DrawNumber 3, INDEXFONT, Gold, Ammo BulletMag, 318, 170;
    DrawNumber 3, INDEXFONT, Gold, Ammo NewShell, 318, 176;
    DrawNumber 3, INDEXFONT, Gold, Ammo Missile, 318, 182;
    DrawNumber 3, INDEXFONT, Gold, Ammo NewCell, 318, 188;
	DrawNumber 3, INDEXFONT, Gold, Ammo DemonAmmo, 318, 194;
	
	DrawNumber 1, INDEXFONT, Gold, HandGrenadeAmmo, 285, 194;
	DrawNumber 1, INDEXFONT, Gold, MineAmmo, 267, 194;	
	
    DrawSwitchableImage WeaponSlot 2, "STGNUM2", "STYSNUM2", 111, 172; 
    DrawSwitchableImage WeaponSlot 3, "STGNUM3", "STYSNUM3", 123, 172;
    DrawSwitchableImage WeaponSlot 4, "STGNUM4", "STYSNUM4", 135, 172;
    DrawSwitchableImage WeaponSlot 5, "STGNUM5", "STYSNUM5", 111, 182;
    DrawSwitchableImage WeaponSlot 6, "STGNUM6", "STYSNUM6", 123, 182;
    DrawSwitchableImage WeaponSlot 7, "STGNUM7", "STYSNUM7", 135, 182;
	
    DrawSwitchableImage BlueCard && BlueSkull, "", "STKEYS0", "STKEYS3", "STKEYS6", 236, 169;
    DrawSwitchableImage YellowCard && YellowSkull, "", "STKEYS1", "STKEYS4", "STKEYS7", 236, 179;
    DrawSwitchableImage RedCard && RedSkull, "", "STKEYS2", "STKEYS5", "STKEYS8", 236, 189;
	
	DrawSelectedInventory INDEXFONT, 253, 165, 281, 172, Gold;
	}
	
	InInventory InDemonForm
	{
	DrawImage "DSTBAR", 0, 168;
	
	GameMode Cooperative, Deathmatch, Teamgame
    {
	DrawImage Translatable "STFBANY", 143, 169;
    }
	
	DrawImage "DMFOA0", 160, 219;
	DrawNumber 3, HUDFONT_DEMON, Black, Health, 92, 172, 0;
	DrawNumber 3, HUDFONT_DEMON, Gold, Health, WhenNotZero, 92, 172, 0, DarkRed, 200, DarkGreen, 400;
	
	DrawBar "TMINIH2", "TMINIH1", TerminatorMinigunHeat, Horizontal, Interpolate(2), 122, 164;
	
	DrawNumber 1, HUDFONT_DEMON, Black, TerminatorGrenadeDrum, 130, 172, 0;
	DrawNumber 1, HUDFONT_DEMON, Gold, TerminatorGrenadeDrum, WhenNotZero, 130, 172, 0, DarkRed, 2, DarkGreen, 4;
	
	DrawNumber 2, HUDFONT_DEMON, Black, TerminatorRailCharge, FillZeros, 214, 172, 0;
	DrawNumber 2, HUDFONT_DEMON, Gold, TerminatorRailCharge, FillZeros, WhenNotZero, 214, 172, 0, DarkRed, 4, DarkGreen, 8;
	
	DrawNumber 2, HUDFONT_DEMON, Black, PowerupTime MorphTimer, FillZeros, 271, 172, 0;
	DrawNumber 2, HUDFONT_DEMON, Gold, PowerupTime MorphTimer, FillZeros, WhenNotZero, 271, 172, 0, DarkRed, 20, DarkGreen, 40;
	
	DrawSwitchableImage BlueCard && BlueSkull, "", "STKEYS0", "STKEYS3", "STKEYS6", 222, 169;
    DrawSwitchableImage YellowCard && YellowSkull, "", "STKEYS1", "STKEYS4", "STKEYS7", 222, 179;
    DrawSwitchableImage RedCard && RedSkull, "", "STKEYS2", "STKEYS5", "STKEYS8", 222, 189;
	}
}

StatusBar Inventory, FullScreenOffsets
{
	InInventory Not InDemonForm
	{
	DrawInventoryBar Doom, NoArrows, Translucent, 6, INDEXFONT, -96 + Center, 0, -68 + Center, 2, White;
	}
	InInventory InDemonForm
	{
	InInventory PowerIronFeet
	{
	}
  }
}