#library "dform"
#include "zcommon.acs"

Script 286 RESPAWN
{
    Thing_ChangeTID(0, PlayerNumber()+250);
}

Script 287 DEATH
{
    Thing_ChangeTID(0, 0);
}

Script 288 ENTER
{
	Thing_ChangeTID(0, PlayerNumber()+250);
}

Script 307 (void)
{
	SpawnSpotForced("ColourDummy", 250+PlayerNumber(), 250+PlayerNumber()-1250, 0);
	Thing_SetTranslation(250+PlayerNumber()-1250, -1);
	MorphActor(0, "TerminatorPlayer", "", 3562, MRF_FULLHEALTH | MRF_LOSEACTUALWEAPON | MRF_NEWTIDBEHAVIOUR, "DemonRuneFog", "NewTeleportFog");
	SetPlayerProperty(0, 1, PROP_TOTALLYFROZEN);
	Delay(75);
	SetPlayerProperty(0, 0, PROP_TOTALLYFROZEN);
	int x = 250+PlayerNumber();
	SetActivator(250+PlayerNumber()-1250);
    Thing_SetTranslation(x, -1);
}