#library "rekit"
#include "zcommon.acs"

Script "RejuvenationKitCheck" (void)
{
	if(GetActorProperty(0, APROP_SpawnHealth) == 0)
		SetActorProperty(0, APROP_SpawnHealth, 100);
		
	if(GetActorProperty(0, APROP_Health) < GetActorProperty(0, APROP_SpawnHealth))
		SetResultValue(TRUE);
		
	else SetResultValue(FALSE);
}