#library "token"
#include "zcommon.acs"

Script 299 (void) NET
{
	GiveInventory("HandGrenadeAction",1);
}

Script 300 (void) NET
{
	GiveInventory("MineAction",1);
}

Script 301 (void) NET
{
	GiveInventory("RailgunAction",1);
}

Script 308 (void) NET
{
	GiveInventory("TerminatorGrenadeAction",1);
}

Script 309 (void) NET
{
	GiveInventory("TerminatorMeleeAction",1);
}

Script 310 (void) NET
{
	GiveInventory("BootAction",1);
}

Script 311 (void) NET
{
	GiveInventory("WeaponSpecialAction",1);
}

Script 312 (void)
{
	Delay(1050);
	TakeInventory("FuriousToken",1);
}

Script 315 ENTER
{
	if (GetCVar("cd_thruweapons") == 1)
	{
		GiveInventory("ThruWeaponsToken",1);
	}
	else if (GetCVar("cd_thruweapons") == 0)
	{
		TakeInventory("ThruWeaponsToken",1);
	}
	Delay(1);
}

Script 316 ENTER
{
	TakeInventory("FuriousToken",1);
}