Actor PowerQuadDamageST : PowerDamage
{
Damagefactor "Normal", 4
}
Actor DoomsphereDust : PowerupGiver
{
  +CountItem
  +Inventory.AutoActivate
  +Inventory.AlwaysPickup
  +FLOATBOB
  -FLOAT
  +INVENTORY.BIGPOWERUP
  Inventory.MaxAmount 0
  Powerup.Type QuadDamageST
  Powerup.Color RedMap
  Inventory.PickupMessage "Doomsphere! Pure power surges through your weaponry!"
  Inventory.PickupSound "powerup/quad"
  States
  {
  Spawn:
     TNT1 A 0 A_CustomMissile ("OrangeSparkleSpawner", 0, 0, random(0,-360), 2, random(0,360)) 
     DMS0 AAAABBBB 1 Bright A_SpawnItem("RedSphereFlare",0,38)
     TNT1 A 0 A_CustomMissile ("OrangeSparkleSpawner", 0, 0, random(0,-360), 2, random(0,360))
     DMS0 CCCCDDDD 1 Bright A_SpawnItem("RedSphereFlare",0,38)
     TNT1 A 0 A_CustomMissile ("OrangeSparkleSpawner", 0, 0, random(0,-360), 2, random(0,360))
     DMS0 CCCCBBBB 1 Bright A_SpawnItem("RedSphereFlare",0,38)
	 Loop
  }
}
