Actor LegZombie2 : LegendaryZombie replaces LegendaryZombie
{
States
{
Death:
	TNT1 A 0
	TNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult("DisableTLegZomb") == 1, "Death2")
    TNT1 A 0 A_Jump(36,"TrueLeg")
Death2:
    TNT1 A 0 A_Jump(36,"LegendarySoul")
    TNT1 A 0 A_StopSound(6)
	LPOS H 5 A_Scream
    LPOS I 5 A_Fall
    LPOS J 5 A_SpawnItem("BodyCrash",0,0,0,0)
    LPOS K 5 
    LPOS L -1 
	Stop
TrueLeg:
    TNT1 A 0 A_StopSound(6)
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	LPOS H 5 A_Scream
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
    LPOS I 5 A_Fall
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
    LPOS J 5 A_SpawnItem("BodyCrash",0,0,0,0)
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
    LPOS K 5 
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
    LPOS L 140
	LPOS L 0 A_PlaySoundEx("brain/spit","Voice",0,2)
	LPOS LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL 2 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	LPOS L 0 A_PlaySoundEx("TLegZomb/Resurrect",7,0,0.4)
	TLZO LKJGH 15 Bright
	TNT1 A 0 A_SpawnItemEx("TrueLegZombie",0,0,16,0,0,0,0,32)
	TNT1 A 0
	Stop
}
}


Actor AlternateLegRev : LegendaryRevenant replaces LegendaryRevenant
{
DropItem "BossLifeEssence", 256 
DropItem "BossArmorBonusMax", 256 
DropItem "LegendaryArmor", 127, 1
DropItem "LegendaryRune", 100, 1
DropItem "LegDemonRune", 64, 1
DropItem "LegAmmoSphere", 88, 1
DropItem "LDemonAmmo", 256
DropItem "LDemonAmmoBox", 256
DropItem "Legendary Plasmatic Cannon", 180, 1
DropItem "SalvationSphere", 100, 1
States
{
  Death:
	TNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult("CheckForAltLegRevDeath") == 1, "Death2")
	TNT1 A 0 A_StopSound(6)
	LREV LM 7
	LREV N 7 A_Scream
	LREV O 7 A_NoBlocking
	LREV P 7
	LREV Q 17
	LREV QQQQQQQQQQQQQ 2 A_SpawnItemEx("LRUndeadHand",random(-128,128),random(-128,128),-9999)
	LREV QQQQQQQQQQQQQ 2 A_SpawnItemEx("LRUndeadHand",random(-128,128),random(-128,128))	
	LREV QQQQQQQQQQQQQ 2 A_SpawnItemEx("LRUndeadHand",random(-128,128),random(-128,128),-9999)
	LREV QQQQQQQQQQQQQ 2 A_SpawnItemEx("LRUndeadHand",random(-128,128),random(-128,128))
	LREV QQQQQQQQQQQQQ 2 A_SpawnItemEx("LRUndeadHand",random(-128,128),random(-128,128),-9999)
	LREV Q -1
	Stop
  Death2:
	TNT1 A 0 A_StopSound(6)
	LREV LLLLL 3 A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_Scream
	LREX AAABBBCCCDDDEEE 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-10,10),random(-10,10),random(0,10),0,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_NoBlocking
	LREX FFGGHH 3 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-10,10),random(-10,10),random(0,10),0,SXF_TRANSFERPOINTERS)
	LREX IJ 8
	LREX K 17
	LREX KKKKKKKKKKKKK 2 A_SpawnItemEx("LRUndeadHand",random(-128,128),random(-128,128),-9999)
	LREX KKKKKKKKKKKKK 2 A_SpawnItemEx("LRUndeadHand",random(-128,128),random(-128,128))	
	LREX KKKKKKKKKKKKK 2 A_SpawnItemEx("LRUndeadHand",random(-128,128),random(-128,128),-9999)
	LREX KKKKKKKKKKKKK 2 A_SpawnItemEx("LRUndeadHand",random(-128,128),random(-128,128))
	LREX KKKKKKKKKKKKK 2 A_SpawnItemEx("LRUndeadHand",random(-128,128),random(-128,128),-9999)
	LREX K -1
	Stop
}
}