--1.6.1--
Changed the music filenames to work with LCA 1.5.9.6
Temporarily removed the Legendary Salvation Sphere loop sound until I can find a workaround for this shit


--1.6--
Added Legendary Afrit
Added Legendary Archon
Added Explosive Shotgun Zombie
Added Explosive Shotgun
Added Explosive Shotgun attack to Infernal Cybernoble
Added Phase Cyberdemon
Added Hierophant
Added Fantasy Staff
Completely redid the Complex Options menu
Added a new ammo type that the Hell Staff, Spellbook, and Fantasy Staff use
Enemies are edited to drop the new ammo
SBARINFO edited to have the new ammo appear on top of the bullets
Added and removed various attacks from the Legendary Necromancer
Added alternative new sprites for the Legendary Revenant (temporary until LCA updates)
Revamped the lightning effects seen in the Legendary Necromancer and Bloody Flandre
Replaced Desolator sprites (body is red instead of blue)
Fixed/replaced some old HPBar names
Changed the Spec Ops Railgunner attack to a laser projectile
New option to change the way the Complex Doom Railgunner attacks (enabled by default)
New option to change the way the Legendary Revenant dies (enabled by default)
Legendary Revenant can now drop a Salvation Sphere
Renamed all ACS scripts
Changed all enemy spawners to RandomSpawners, because it really should've been done a long time ago tbh
Nerfed a Dark Bishop attack
Added a new Dark Bishop attack
Nerfed Hellstaff shots for the Cerebral Cacodemon and Cerebral Redeemer
Cerebral Redeemer can now spawn in place of Cacos (is as rare as a Leg Redeemer/other rarer cacos)
Mancutank rockets are no longer perfectly accurate
Added a looping idle sound for the Legendary Salvation Sphere
Nerfed one Legendary Phase Imp attack
Gave the Dark Cybernoble a Demon Tech Railgun attack, that also means he can drop it too!


--1.5.1--
Fixed Hell Staff not doing damage to Cacos
Pain Lord Soul will now upgrade the Occult Spellbook if you don't have the weapon selected
Re-added the life leech alt fire for Hell Staff, and changed the primary fire
Removed explosive minigun spinning sound from Former Admiral
Prevented friendly marines from damaging each other and players
Gave friendly marines their proper sounds
Added a Railgun Marine to the Marine Beacon
Replaced the Leg AK drop for the Leg Necromancer with a rare Plasmatic Cannon drop


--1.5-- : "welcome to the  b a l a n c e  z o n e" update
Sprites and sounds added for Legendary Archon and Sacrosanct Overseer (code is nowhere near complete, however you can summon the Archon)
Fixed MODELDEF for Baby Overseer 10K projectile
Fixed some DECORATE formatting to make it much easier for me to edit things
Properly added the Leg Phase Imp to the imp spawner, this time he is more common
Added GLDef lights for just about everything
Moved and separated all GLDefs into a GLDefs folder for better organization
Fixed the Salvation Sphere buddha glitch (hopefully)
Chaos/Nether lightning projectiles are no longer ripper projectiles
Cerebral Imp's health lowered to 350
Cerebral Imp red ball was majorly nerfed (because wow, 50 splash damage)
Cerebral Imp red ball slightly homes in on its target now
Cerebral Imp now has a BFG15k attack
Cerebral Imp XDeath now causes it to "explode", and can randomly trigger upon a normal death
Added charge-up to Cerebral Caco's and Redeemer's BFG15k attack
Changed the way the Cerebral Caco and Redeemer does the 15K attack
Increased Demon Tech BFG 10K drop rate for Cerebral Caco
Removed the Pain Lord's floor fire attack and replaced it with a barrage of dark matter
Added Vanilla Mode compatibility for some stuff
Added melee lunge attack to Gore Imp
Changed the look of all Hell Staff type attacks   //implemented from Touhou Doom Boss Rush
Fixed Pain Lord XDeath
The Salvation Sphere now cannot be picked up if you have the Legendary Salvation Sphere
Fixed the Legendary AK47 not appearing in its weapon slot
Fixed the Chaos Elemental staying invisible (hopefully)
Added more delay to the Overseer's and Baby Overseer's railgun attack
Bloody Flandre's health lowered to 3600
Decreased chance for True Leg Zombie to resurrect from dead Leg Zombies
Legendary Phase Imp's "PhaseRun" that is activated by the Pain state now causes it to be non-shootable, then restores to shootable later on
Removed explosive minigun spinning sound from Mancutank


--1.4--
Fixed things for LCA 1.5.9.5 compatibility
Added Dark Cyber Noble
Added Infernal Cyber Noble   //i should stop making cyber nobles
Added Overseer
Added Baby Overseer
Added Chaos Elemental
Added Legendary Vile (may RNGesus have mercy)
Added Plasma Repeater (dropped by Overseer and Baby Overseer)
Hopefully fixed Salvation Sphere for multiplayer
Added a buddha script for the Salvation Sphere so you don't die with it
Added +INVENTORY.UNDROPPABLE to Salvation Sphere
Changed Salvation Sphere "activation" via ACS scripts, no longer requires a new player actor to be used
Nerfed Gore Imp yet again
Removed Phase Caco (there's already a lot of cacos)
Added various drops to various enemies, courtesy of Titanium's patch
Added HPBar compatibility, also courtesy of Titanium's patch
Replaced sprites for Impure Vile
Added a slight Legendary resistance to Bloody Flandre
Added Spider Masterspark back to the spawnlist
Added Cacodemon species to Cerebral Caco, Dark Bishop, and Legendary Necromancer
Changed Railgun drop rate for Spec Ops Railgunner
Temporarily removed Hell Staff altfire until I think of something different
Replaced the Nether/Chaos lightning projectiles with something much fancier


--1.3--
Added Former Admiral
(Mostly) finished Pain Lord
Added Cerebral Imp
Added Legendary Necromancer
Added Friendly Marine Beacon (dropped by Former Admiral)
Fixed things for LCA 1.5.9 compatibility
RandomMons spawns have been commented out (there's a seperate patch that adds RM spawns)
The Complex Options menu now works for Zandronum 3.0 (won't work for Zandro 2.1.2 though)
Added the ability to disable certain features from the mod (with CVars)
Slightly changed behaviors for the Legendary Phase Imp
Changed a few things for the Phase Caco
Increased the rate at which the Leg Zombie will resurrect into the True Leg Zombie
Gave Drain Rune and Power Shard drops to the True Leg Zombie (in honor of LCA 1.5.9)
Gave new sprites to the True Leg Zombie, based off of the new Leg Zombie sprites in LCA 1.5.9
Removed A_Explosion states from Chaos Soul
Gave +INVENTORY.UNDROPPABLE to Hell Staff because every other Complex weapon has it
Added Occult Spellbook; dropped by Leg Necromancer, Bloody Flandre, and Impure Vile
Added Pain Lord Soul (can be used to upgrade the Spellbook or give you a soulsphere's worth of health)
Removed AMBUSH flag from Bloody Flandre
Nerfed Gore Imp for the 50th time
Removed the universal DamageFactor from Bloody Flandre, making her easier to kill
Changed the Dark Bishop's drops


--1.2.1--
Fixed sprite conflicts


--1.2--
Edited GLDefs
Added more sounds to the Cerebral Cacodemon
Gave Cyber Baron the ability to shoot homing missiles
Added Phase Cacodemon
Added Dark Bishop
Added Impure Vile
Added Bloody Flandre
Added Spec Ops Zombies
Added Cerebral Incarnate
Added Cerebral Redeemer
Added Spider Masterspark (still kinda incomplete tho)
Slightly buffed Legendary Phase Imp
Increased chance for True Leg Zombie to spawn from dead Leg Zombies (might be too much now)
Added 5 powerup spheres: Salvation, Doom (quad damage), Terror, Vampirism, and Unstability (better invuln)
Nerfed Nether Imp and Gore Imp again
Spawners are now compatible with RandomMons


--1.1--
Added Chaos Soul
Added Desolator
Added Legendary Phase Imp
Added True Legendary Zombie (regular Leg Zombie is edited for him to spawn)
Added Mancutank
Added Cyber Baron
Nerfed Nether Imp
Nerfed Gore Imp


--1--
Added Mechtre
Added Void Fiend
Added Nether Imp
Added Gore Imp
Added Cerebral Cacodemon
Added Hell Staff