ACTOR WhiteHellionSmokeSpawner : RedParticleSpawner
{
  States
  {
  Spawn:
    TNT1 A 0
	TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
    TNT1 A 0 A_SpawnItemEx("WhiteHellionSmoke",random(15,-15),random(15,-15),random(12,64),0,0,random(1,3),0,128,0)
    TNT1 A 1
    Stop
  }
}

ACTOR WhiteHellionSmoke : GhostFire
{
Scale 0.44
RenderStyle Normal
States
{
Spawn:
FIW1 ABCDEFGHIJKL 2 Bright A_FadeOut
Stop
}
}