// Texture definitions generated by SLADE3
// on Sun Mar  4 22:52:30 2018

//I don't see LSD using this shit

Sprite "HLSAA0", 600, 200
{
	Offset 125, 0
	Patch "HLS01", 237, 96
}

Sprite "HLSFA0", 600, 200
{
	XScale 0.950
	YScale 0.950
	Offset 125, 0
	Patch "HLS05", 229, 86
}

Sprite "HLSFB0", 600, 200
{
	XScale 0.900
	YScale 0.900
	Offset 125, 0
	Patch "HLS06", 221, 73
}

Sprite "HLSFC0", 600, 200
{
	XScale 0.850
	YScale 0.850
	Offset 125, 0
	Patch "HLS07", 213, 68
}

Sprite "HLSFD0", 600, 200
{
	XScale 0.800
	YScale 0.800
	Offset 125, 0
	Patch "HLS01", 205, 78
}

Sprite "HLSFE0", 600, 200
{
	XScale 0.750
	YScale 0.750
	Offset 125, 0
	Patch "HLS01", 197, 73
}

Sprite "HLSFF0", 600, 200
{
	XScale 0.800
	YScale 0.800
	Offset 125, 0
	Patch "HLS01", 205, 78
}

Sprite "HLSFG0", 600, 200
{
	XScale 0.850
	YScale 0.850
	Offset 125, 0
	Patch "HLS01", 213, 83
}

Sprite "HLSFH0", 600, 200
{
	XScale 0.900
	YScale 0.900
	Offset 125, 0
	Patch "HLS01", 221, 87
}

Sprite "HLSFI0", 600, 200
{
	XScale 0.950
	YScale 0.950
	Offset 125, 0
	Patch "HLS01", 229, 91
}

Sprite "HLSCA0", 600, 200
{
	Offset 125, 0
	Patch "HLS01", 231, 94
}

Sprite "HLSCB0", 600, 200
{
	Offset 125, 0
	Patch "HLS01", 225, 91
}

Sprite "HLSCC0", 600, 200
{
	Offset 125, 0
	Patch "HLS02", 213, 84
}

Sprite "HLSCD0", 600, 200
{
	Offset 125, 0
	Patch "HLS02", 196, 74
}

Sprite "HLSCE0", 600, 200
{
	Offset 125, 0
	Patch "HLS02", 182, 66
}

Sprite "HLSCF0", 600, 200
{
	Offset 125, 0
	Patch "HLS03", 179, 52
}

Sprite "HLSCG0", 600, 200
{
	Offset 125, 0
	Patch "HLS03", 161, 38
}

Sprite "HLSCH0", 600, 200
{
	Offset 125, 0
	Patch "HLS03", 149, 32
}

Sprite "HLSCI0", 600, 200
{
	Offset 125, 0
	Patch "HLS03", 141, 29
}

Sprite "HLSCJ0", 600, 200
{
	Offset 125, 0
	Patch "HLS03", 133, 34
}

Sprite "HLSCK0", 600, 200
{
	Offset 125, 0
	Patch "HLS03", 125, 40
}

Sprite "HLSCL0", 600, 200
{
	Offset 125, 0
	Patch "HLS04", 97, 50
}

Sprite "HLSCM0", 600, 200
{
	Offset 125, 0
	Patch "HLS04", 91, 55
}

Sprite "HLSCN0", 600, 200
{
	Offset 125, 0
	Patch "HLS04", 79, 62
}

Sprite "HLSQH0", 600, 200
{
	Offset 125, 0
	Patch "HLS01", 226, 91
}

Sprite "HLSQG0", 600, 200
{
	Offset 125, 0
	Patch "HLS02", 209, 82
}

Sprite "HLSQF0", 600, 200
{
	Offset 125, 0
	Patch "HLS02", 183, 71
}

Sprite "HLSQE0", 600, 200
{
	Offset 125, 0
	Patch "HLS02", 145, 57
}

Sprite "HLSQD0", 600, 200
{
	Offset 125, 0
	Patch "HLS03", 122, 39
}

Sprite "HLSQC0", 600, 200
{
	Offset 125, 0
	Patch "HLS03", 77, 30
}

Sprite "HLSQB0", 600, 200
{
	Offset 125, 0
	Patch "HLS03", 53, 29
}

Sprite "HLSQA0", 600, 200
{
	Offset 125, 0
	Patch "HLS03", 21, 29
}

Sprite "HLSRA0", 600, 200
{
	Offset 125, 0
	Patch "HLS08", 127, 57
}

Sprite "HLSRB0", 600, 200
{
	Offset 125, 0
	Patch "HLS08", 127, 57
	Patch "HANDI0", 237, 159
	{
		Rotate 90
	}
}

Sprite "HLSRC0", 600, 200
{
	Offset 125, 0
	Patch "HLS08", 125, 58
	Patch "HANDI0", 214, 155
	{
		Rotate 90
	}
}

Sprite "HLSRD0", 600, 200
{
	Offset 125, 0
	Patch "HLS08", 121, 60
	Patch "HANDI0", 188, 152
	{
		Rotate 90
	}
}

Sprite "HLSRE0", 600, 200
{
	Offset 125, 0
	Patch "HLS08", 117, 62
	Patch "HANDJ0", 161, 154
	{
		Rotate 90
	}
}

Sprite "HLSRF0", 600, 200
{
	Offset 125, 0
	Patch "HLS08", 115, 63
	Patch "HANDJ0", 197, 154
}

Sprite "HLSRG0", 600, 200
{
	Offset 125, 0
	Patch "HLS08", 117, 62
	Patch "HANDJ0", 207, 160
}

Sprite "HLSRH0", 600, 200
{
	Offset 125, 0
	Patch "HLS08", 121, 60
	Patch "HANDJ0", 214, 164
}

Sprite "HLSRI0", 600, 200
{
	Offset 125, 0
	Patch "HLS08", 125, 58
	Patch "HANDJ0", 219, 168
}

Sprite "HLSRJ0", 600, 200
{
	Offset 125, 0
	Patch "HLS08", 127, 57
}

Sprite "SPBFA0", 400, 200
{
	Offset 40, 0
	Patch "BOOKFLS5", 0, 70
}

Sprite "SPBFB0", 400, 200
{
	Offset 40, 0
	Patch "BOOKFLS4", 0, 70
}

Sprite "SPBFC0", 400, 200
{
	Offset 40, 0
	Patch "BOOKFLS3", 0, 70
}

Sprite "SPBFD0", 400, 200
{
	Offset 40, 0
	Patch "BOOKFLS2", 0, 70
}

Sprite "SPBFE0", 400, 200
{
	Offset 40, 0
	Patch "BOOKFLS1", 0, 70
}

Sprite "SPBKA0", 400, 200
{
	Offset 40, 0
	Patch "BOOKRLIG", 0, 95
}

Sprite "SPBKB0", 400, 200
{
	Offset 40, 0
	Patch "BOOKRLIG", 0, 95
	Patch "BHAND0", 291, 115
}

Sprite "SPBKC0", 400, 200
{
	Offset 40, 0
	Patch "BOOKRLIG", 0, 95
	Patch "BHAND0", 270, 96
}

Sprite "SPBKD0", 400, 200
{
	Offset 40, 0
	Patch "BOOKRLIG", 0, 95
	Patch "BHAND1", 238, 80
}

Sprite "SPBKE0", 400, 200
{
	Offset 40, 0
	Patch "BOOKRLIG", 0, 95
	Patch "BHAND1", 217, 66
}

Sprite "SPBKF0", 400, 200
{
	Offset 40, 0
	Patch "BOOKRLIG", 0, 95
	Patch "BHAND2", 216, 66
}

Sprite "SPBKG0", 400, 200
{
	Offset 40, 0
	Patch "BOOKRLIG", 0, 95
	Patch "BHAND3", 196, 42
	{
		Style Add
	}
}

Sprite "SPBKH0", 400, 200
{
	Offset 40, 0
	Patch "BOOKRLIG", 0, 95
	Patch "BHAND4", 196, 44
	{
		Style Add
	}
}

Sprite "SPBKI0", 400, 200
{
	Offset 40, 0
	Patch "BOOKRLIG", 0, 95
	Patch "BHAND5", 197, 41
	{
		Style Add
	}
}

Sprite "SPBKJ0", 400, 200
{
	Offset 40, 0
	Patch "BOOKRLIG", 0, 95
	Patch "BHAND6", 199, 35
	{
		Style Add
	}
}

Sprite "SPBDA0", 400, 200
{
	Offset 40, 0
	Patch "BOOKDMAT", 0, 95
}

Sprite "SPBDB0", 400, 200
{
	Offset 40, 0
	Patch "BOOKDMAT", 0, 95
	Patch "BHAND7", 273, 113
}

Sprite "SPBDC0", 400, 200
{
	Offset 40, 0
	Patch "BOOKDMAT", 0, 95
	Patch "BHAND7", 261, 102
}

Sprite "SPBDD0", 400, 200
{
	Offset 40, 0
	Patch "BOOKDMAT", 0, 95
	Patch "BHAND7", 247, 89
}

Sprite "SPBDE0", 400, 200
{
	Offset 40, 0
	Patch "BOOKDMAT", 0, 95
	Patch "BHAND8", 192, 60
}

Sprite "SPBDF0", 400, 200
{
	Offset 40, 0
	Patch "BOOKDMAT", 0, 95
	Patch "BHAND9", 201, 66
}

Sprite "SPBDG0", 400, 200
{
	Offset 40, 0
	Patch "BOOKDMAT", 0, 95
	Patch "BHAND10", 205, 69
}

Sprite "SPBDH0", 400, 200
{
	Offset 40, 0
	Patch "BOOKDMAT", 0, 95
	Patch "BHAND10", 214, 75
}

Sprite "SPBDI0", 400, 200
{
	Offset 40, 0
	Patch "BOOKDMAT", 0, 95
	Patch "BHAND10", 224, 85
	Patch "BHAND11", 225, 86
}

Sprite "SPBDJ0", 400, 200
{
	Offset 40, 0
	Patch "BOOKDMAT", 0, 95
	Patch "BHAND11", 241, 99
}

Sprite "SPBDK0", 400, 200
{
	Offset 40, 0
	Patch "BOOKDMAT", 0, 95
	Patch "BHAND0", 266, 119
}

Sprite "SPBDL0", 400, 200
{
	Offset 40, 0
	Patch "BOOKDMAT", 0, 95
	Patch "BHAND0", 279, 134
}

Sprite "SPBCA0", 400, 200
{
	Offset 40, 0
	Patch "BOOKCHAO", 0, 95
}

Sprite "SPBCB0", 400, 200
{
	Offset 40, 0
	Patch "BOOKCHAO", 0, 95
	Patch "BHAND0", 279, 134
}

Sprite "SPBCC0", 400, 200
{
	Offset 40, 0
	Patch "BOOKCHAO", 0, 95
	Patch "BHAND0", 262, 113
}

Sprite "SPBCD0", 400, 200
{
	Offset 40, 0
	Patch "BOOKCHAO", 0, 95
	Patch "BHAND11", 242, 94
}

Sprite "SPBCE0", 400, 200
{
	Offset 40, 0
	Patch "BOOKCHAO", 0, 95
	Patch "BHAND11", 226, 84
}

Sprite "SPBCF0", 400, 200
{
	Offset 40, 0
	Patch "BOOKCHAO", 0, 95
	Patch "BHAND12", 213, 78
}

Sprite "SPBCG0", 400, 200
{
	Offset 40, 0
	Patch "BOOKCHAO", 0, 95
	Patch "BHAND12", 205, 75
}

Sprite "SPBCH0", 400, 200
{
	Offset 40, 0
	Patch "BOOKCHAO", 0, 95
	Patch "BHAND13", 201, 74
}

Sprite "SPBCI0", 400, 200
{
	Offset 40, 0
	Patch "BOOKCHAO", 0, 95
	Patch "BHAND12", 206, 77
}

Sprite "SPBCJ0", 400, 200
{
	Offset 40, 0
	Patch "BOOKCHAO", 0, 95
	Patch "BHAND13", 204, 73
}

Sprite "SPBCK0", 400, 200
{
	Offset 40, 0
	Patch "BOOKCHAO", 0, 95
	Patch "BHAND14", 186, 63
}

Sprite "SPBCL0", 400, 200
{
	Offset 40, 0
	Patch "BOOKCHAO", 0, 95
	Patch "BHAND14", 181, 61
}

Sprite "SPBCM0", 400, 200
{
	Offset 40, 0
	Patch "BOOKCHAO", 0, 95
	Patch "BHAND14", 180, 61
}

Sprite "SPBCN0", 400, 200
{
	Offset 40, 0
	Patch "BOOKCHAO", 0, 95
	Patch "BHAND13", 188, 66
}

Sprite "SPBCO0", 400, 200
{
	Offset 40, 0
	Patch "BOOKCHAO", 0, 95
	Patch "BHAND12", 191, 68
}

Sprite "SRO0A0", 372, 147
{
	XScale 1.500
	YScale 1.500
	Offset 81, -188
	Patch "DSROD2", 0, 0
}

Sprite "SRO0B0", 372, 147
{
	XScale 1.500
	YScale 1.500
	Offset 32, -175
	Patch "DSROD2", 0, 0
}

Sprite "SRO0C0", 372, 147
{
	XScale 1.500
	YScale 1.500
	Offset -34, -175
	Patch "DSROD2", 0, 0
}

Sprite "SRO0D0", 372, 147
{
	XScale 1.500
	YScale 1.500
	Offset -73, -187
	Patch "DSROD2", 0, 0
}

Sprite "SRO0E0", 372, 147
{
	XScale 1.500
	YScale 1.500
	Offset -94, -206
	Patch "DSROD2", 0, 0
}

Sprite "SRO0F0", 154, 265
{
	XScale 1.300
	YScale 1.300
	Offset -226, -171
	Patch "DSROD1", -16, 16
}

Sprite "SRO0G0", 154, 265
{
	XScale 1.300
	YScale 1.300
	Offset -232, -149
	Patch "DSROD1", -16, 16
}

Sprite "SRO0H0", 154, 265
{
	XScale 1.300
	YScale 1.300
	Offset -235, -126
	Patch "DSROD1", -16, 16
}

Sprite "SRO0I0", 154, 265
{
	XScale 1.300
	YScale 1.300
	Offset -243, -101
	Patch "DSROD1", -16, 16
}

Sprite "SRO0J0", 154, 265
{
	XScale 1.300
	YScale 1.300
	Offset -253, -76
	Patch "DSROD1", -16, 16
}

Sprite "SRO0K0", 154, 265
{
	XScale 1.300
	YScale 1.300
	Offset -266, -57
	Patch "DSROD1", -16, 16
}

Sprite "SRO0L0", 154, 265
{
	XScale 1.300
	YScale 1.300
	Offset -274, -49
	Patch "DSROD1", -16, 16
}

Sprite "SRODA0", 154, 265
{
	XScale 1.300
	YScale 1.300
	Offset -285, -51
	Patch "DSROD1", -16, 16
}

Sprite "SRODB0", 154, 265
{
	XScale 1.300
	YScale 1.300
	Offset -294, -65
	Patch "DSROD1", -16, 16
}

Sprite "SRODC0", 154, 265
{
	XScale 1.300
	YScale 1.300
	Offset -334, -105
	Patch "DSROD1", -16, 16
}

Sprite "SRODD0", 154, 265
{
	XScale 1.300
	YScale 1.300
	Offset -348, -155
	Patch "DSROD1", -16, 16
}

Sprite "SRODE0", 275, 190
{
	XScale 1.100
	YScale 1.100
	Offset -257, -103
	Patch "DSROD1", 0, 0
	{
		Rotate 90
	}
}

Sprite "SRODF0", 275, 190
{
	XScale 1.100
	YScale 1.100
	Offset -216, -90
	Patch "DSROD1", 0, 0
	{
		Rotate 90
	}
}

Sprite "SRODG0", 275, 190
{
	XScale 1.100
	YScale 1.100
	Offset -155, -74
	Patch "DSROD1", 0, 0
	{
		Rotate 90
	}
}

Sprite "SRODH0", 275, 190
{
	XScale 1.100
	YScale 1.100
	Offset -46, -78
	Patch "DSROD1", 0, 0
	{
		Rotate 90
	}
}

Sprite "SRODI0", 275, 190
{
	XScale 1.100
	YScale 1.100
	Offset 21, -96
	Patch "DSROD1", 0, 0
	{
		Rotate 90
	}
}

Sprite "SRODJ0", 275, 190
{
	XScale 1.100
	YScale 1.100
	Offset 95, -114
	Patch "DSROD1", 0, 0
	{
		Rotate 90
	}
}

Sprite "SRODK0", 372, 147
{
	XScale 1.500
	YScale 1.500
	Offset 118, -195
	Patch "DSROD2", 0, 0
}

Sprite "SRODL0", 372, 147
{
	XScale 1.500
	YScale 1.500
	Offset 71, -157
	Patch "DSROD2", 0, 0
}

Sprite "SRODM0", 372, 147
{
	XScale 1.500
	YScale 1.500
	Offset 18, -132
	Patch "DSROD2", 0, 0
}

Sprite "SRODN0", 372, 147
{
	XScale 1.500
	YScale 1.500
	Offset -88, -133
	Patch "DSROD2", 0, 0
}

Sprite "SRODO0", 372, 147
{
	XScale 1.500
	YScale 1.500
	Offset -190, -162
	Patch "DSROD2", 0, 0
}

Sprite "SRODP0", 372, 147
{
	XScale 1.500
	YScale 1.500
	Offset -297, -192
	Patch "DSROD2", 0, 0
}

// End of texture definitions
