Actor ChaingunguySpawner : DnD_MonsterSpawner replaces Chaingunguy {
	States {
		Spawn:
			TNT1 A 0 NoDelay ACS_ExecuteAlways(957, 0, DND_CHAINGUNGUYID)
		SpawnLoop:
			TNT1 A 1
		Loop
		Vanilla:
			TNT1 A 1 A_SpawnItemEx("Cgguy2", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG)
		Stop
		Var1:
			TNT1 A 1 A_SpawnItemEx("QuakeZombieChaingun", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG)
		Stop
		Var2:
			TNT1 A 1 A_SpawnItemEx("Machinegunguy", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG)
		Stop
		Var3:
			TNT1 A 1 A_SpawnItemEx("UndeadInitiate", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG)
		Stop
		Var4:
			TNT1 A 1 A_SpawnItemEx("Chaingunguy2", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG)
		Stop
		Var5:
			TNT1 A 1 A_SpawnItemEx("ChaingunMajor", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG)
		Stop
		Var6:
			TNT1 A 1 A_SpawnItemEx("MrRobot", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG)
		Stop
		Var7:
			TNT1 A 1 A_SpawnItemEx("ZSec", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG)
		Stop
		Var8:
			TNT1 A 1 A_SpawnItemEx("ZSPecOpsMachinegun", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG)
		Stop
		Var9:
			TNT1 A 1 A_SpawnItemEx("PlasmaZombie", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG)
		Stop
	}
}