Actor CyberdemonSpawner : DnD_MonsterSpawner replaces Cyberdemon {
	Health 0x7fffffff
	Height 0
	Radius 0
	-COUNTKILL
	-SOLID
	+NOCLIP
	+NOTDMATCH
	+BOSSDEATH
	States {
		Spawn:
			TNT1 A 0 NoDelay ACS_ExecuteAlways(957, 0, DND_CYBERDEMONID)
		SpawnLoop:
			TNT1 A 1
		Loop
		Death:
			TNT1 A 5
			TNT1 A 1 A_BossDeath
		stop
		Vanilla:
			TNT1 A 0 A_SpawnItemEx("Cyberdemon2", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG | SXF_SETMASTER |SXF_TRANSFERSPECIAL)
		Goto SpawnLoop
		Var1:
			TNT1 A 0 A_SpawnItemEx("Cardinal", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG | SXF_SETMASTER |SXF_TRANSFERSPECIAL)
		Goto SpawnLoop
		Var2:
			TNT1 A 0 A_SpawnItemEx("TerminatorX", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG | SXF_SETMASTER |SXF_TRANSFERSPECIAL)
		Goto SpawnLoop
		Var3:
			TNT1 A 0 A_SpawnItemEx("AvatarOfChaos", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG | SXF_SETMASTER |SXF_TRANSFERSPECIAL)
		Goto SpawnLoop
		Var4:
			TNT1 A 0 A_SpawnItemEx("Thamuz", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG | SXF_SETMASTER |SXF_TRANSFERSPECIAL)
		Goto SpawnLoop
		Var5:
			TNT1 A 0 A_SpawnItemEx("Azazel", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG | SXF_SETMASTER |SXF_TRANSFERSPECIAL)
		Goto SpawnLoop
		Var6:
			TNT1 A 0 A_SpawnItemEx("Thanatos", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG | SXF_SETMASTER |SXF_TRANSFERSPECIAL)
		Goto SpawnLoop
		Var7:
			TNT1 A 0 A_SpawnItemEx("HellSmithX", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG | SXF_SETMASTER |SXF_TRANSFERSPECIAL)
		Goto SpawnLoop
		Var8:
			TNT1 A 0 A_SpawnItemEx("Cerberus", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG | SXF_SETMASTER |SXF_TRANSFERSPECIAL)
		Goto SpawnLoop
		Leg1:
			TNT1 A 0 A_SpawnItemEx("DreamingGod", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG | SXF_SETMASTER |SXF_TRANSFERSPECIAL)
		Goto SpawnLoop
		Leg2:
			TNT1 A 0 A_SpawnItemEx("Torrasque", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG | SXF_SETMASTER |SXF_TRANSFERSPECIAL)
		Goto SpawnLoop
		Leg3:
			TNT1 A 0 A_SpawnItemEx("Mordecqai", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG | SXF_SETMASTER |SXF_TRANSFERSPECIAL)
		Goto SpawnLoop
		Leg4:
			TNT1 A 0 A_SpawnItemEx("GodSlayer", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG | SXF_SETMASTER |SXF_TRANSFERSPECIAL)
		Goto SpawnLoop
	}
}