Actor DemonSpawner : DnD_MonsterSpawner replaces Demon {
	States {
		Spawn:
			TNT1 A 0 NoDelay ACS_ExecuteAlways(957, 0, DND_DEMONID)
		SpawnLoop:
			TNT1 A 1
		Loop
		Vanilla:
			TNT1 A 1 A_SpawnItemEx("Demon2x", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG)
		Stop
		Var1:
			TNT1 A 1 A_SpawnItemEx("BloodDemonClone", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG)
		Stop
		Var2:
			TNT1 A 1 A_SpawnItemEx("BloodFiend", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG)
		Stop
		Var3:
			TNT1 A 1 A_SpawnItemEx("CyberFiend", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG)
		Stop
		Var4:
			TNT1 A 1 A_SpawnItemEx("FlameDemon", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG)
		Stop
		Var5:
			TNT1 A 1 A_SpawnItemEx("StoneImp", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG)
		Stop
		Var6:
			TNT1 A 1 A_SpawnItemEx("Scavenger", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG)
		Stop
		Var7:
			TNT1 A 1 A_SpawnItemEx("SoulEater", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG)
		Stop
		Var8:
			TNT1 A 1 A_SpawnItemEx("Nhumcign", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG)
		Stop
		Var9:
			TNT1 A 1 A_SpawnItemEx("StoneDemon", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG)
		Stop
		Var10:
			TNT1 A 1 A_SpawnItemEx("BigBruty", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG)
		Stop
		Var11:
			TNT1 A 1 A_SpawnItemEx("Satyr", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG)
		Stop
		Var12:
			TNT1 A 1 A_SpawnItemEx("EarthGolem", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG)
		Stop
	}
}