Actor PainElementalSpawner : DnD_MonsterSpawner replaces PainElemental {
	States {
		Spawn:
			TNT1 A 0 NoDelay ACS_ExecuteAlways(957, 0, DND_PAINELEMENTALID)
		SpawnLoop:
			TNT1 A 1
		Loop
		Vanilla:
			TNT1 A 0 A_SpawnItemEx("PainElemental2", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG)
		Stop
		Var1:
			TNT1 A 0 A_SpawnItemEx("BloodLich", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG)
		Stop
		Var2:
			TNT1 A 0 A_SpawnItemEx("Helemental", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG)
		Stop
		Var3:
			TNT1 A 0 A_SpawnItemEx("HellArbiter", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG)
		Stop
		Var4:
			TNT1 A 0 A_SpawnItemEx("Defiler", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG)
		Stop
		Var5:
			TNT1 A 0 A_SpawnItemEx("TorturedSoul", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG)
		Stop
		Var6:
			TNT1 A 0 A_SpawnItemEx("ShadowDisciple", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG)
		Stop
		Var7:
			TNT1 A 0 A_SpawnItemEx("DESentinel", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG)
		Stop
	}
}