//Dynamic lights

object CyberdemonRocketWeak
{
    frame MISLA { light ROCKET }

    frame MISLB { light ROCKET_X1 }
    frame MISLC { light ROCKET_X2 }
    frame MISLD { light ROCKET_X3 }
}

Pointlight BruiserMissile
{
Color 1.0 0.5 0.0
Size 25
}

Pointlight BruiserMissile2
{
Color 1.0 0.5 0.0
Size 35
}

Pointlight BruiserMissile3
{
Color 0.7 0.3 0.0
Size 25
}

Pointlight BruiserMissile4
{
Color 0.4 0.1 0.0
Size 20
}

Pointlight CybruiserDeath1
{
Color 1.0 0.5 0.0
Size 35
}

Pointlight CybruiserDeath2
{
Color 1.0 0.5 0.0
Size 40
}

Pointlight CybruiserDeath3
{
Color 0.9 0.4 0.0
Size 45
}

Pointlight CybruiserDeath4
{
Color 0.7 0.2 0.0
Size 35
}

Pointlight CybruiserDeath5
{
Color 0.5 0.1 0.0
Size 30
}

Pointlight CybruiserDeath6
{
Color 0.3 0.0 0.0
Size 25
}

Pointlight CybruiserDeath7
{
Color 0.1 0.0 0.0
Size 20
}

Pointlight CybruiserDeath8
{
Color 0.1 0.0 0.0
Size 15
}

object widowmaker_slugshot
{
	frame LEYS { light BruiserMissile2 }
}

Object CadaverRocket
{
    frame HMISA { light ROCKET }
	frame MACXA { light ROCKET_X1 }
	frame MACXB { light ROCKET_X1 }
	frame MACXC { light ROCKET_X1 }
	frame MACXD { light ROCKET_X2 }
	frame MACXE { light ROCKET_X2 }
	frame MACXF { light ROCKET_X2 }
	frame MACXG { light ROCKET_X2 }
	frame MACXH { light ROCKET_X3 }
	frame MACXI { light ROCKET_X3 }
	frame MACXJ { light ROCKET_X3 }
}

Object Cybruiser
{
Frame CRUSK { Light CybruiserDeath1 }
Frame CRUSL { Light CybruiserDeath2 }
Frame CRUSM { Light CybruiserDeath3 }
Frame CRUSN { Light CybruiserDeath4 }
Frame CRUSO { Light CybruiserDeath5 }
Frame CRUSP { Light CybruiserDeath6 }
Frame CRUSQ { Light CybruiserDeath7 }
Frame CRUSR { Light CybruiserDeath8 }
}

Object BruiserMissile
{
Frame FBRSA { Light BruiserMissile }
Frame BAL3C { Light BruiserMissile2 }
Frame BAL3D { Light BruiserMissile3 }
Frame BAL3E { Light BruiserMissile4 }
}

//Brightmaps

BrightMap Sprite CRUSA1
{
Map "graphics/brightmaps/BMBRUSA1"
DisableFullBright
}

BrightMap Sprite CRUSA2
{
Map "graphics/brightmaps/BMBRUSA2"
DisableFullBright
}

BrightMap Sprite CRUSA7
{
Map "graphics/brightmaps/BMBRUSA7"
DisableFullBright
}

BrightMap Sprite CRUSA8
{
Map "graphics/brightmaps/BMBRUSA8"
DisableFullBright
}

BrightMap Sprite CRUSB1
{
Map "graphics/brightmaps/BMBRUSB1"
DisableFullBright
}

BrightMap Sprite CRUSB2
{
Map "graphics/brightmaps/BMBRUSB2"
DisableFullBright
}

BrightMap Sprite CRUSB7
{
Map "graphics/brightmaps/BMBRUSB7"
DisableFullBright
}

BrightMap Sprite CRUSB8
{
Map "graphics/brightmaps/BMBRUSB8"
DisableFullBright
}

BrightMap Sprite CRUSC1
{
Map "graphics/brightmaps/BMBRUSc1"
DisableFullBright
}

BrightMap Sprite CRUSC2
{
Map "graphics/brightmaps/BMBRUSc2"
DisableFullBright
}

BrightMap Sprite CRUSC3
{
Map "graphics/brightmaps/BMBRUSc3"
DisableFullBright
}

BrightMap Sprite CRUSC7
{
Map "graphics/brightmaps/BMBRUSc7"
DisableFullBright
}

BrightMap Sprite CRUSC8
{
Map "graphics/brightmaps/BMBRUSc8"
DisableFullBright
}

BrightMap Sprite CRUSD1
{
Map "graphics/brightmaps/BMBRUSD1"
DisableFullBright
}

BrightMap Sprite CRUSD2
{
Map "graphics/brightmaps/BMBRUSD2"
DisableFullBright
}

BrightMap Sprite CRUSD3
{
Map "graphics/brightmaps/BMBRUSD3"
DisableFullBright
}

BrightMap Sprite CRUSD7
{
Map "graphics/brightmaps/BMBRUSD7"
DisableFullBright
}

BrightMap Sprite CRUSD8
{
Map "graphics/brightmaps/BMBRUSD8"
DisableFullBright
}

BrightMap Sprite CRUSE1
{
Map "graphics/brightmaps/BMBRUSE1"
DisableFullBright
}

BrightMap Sprite CRUSE2
{
Map "graphics/brightmaps/BMBRUSE2"
DisableFullBright
}

BrightMap Sprite CRUSE3
{
Map "graphics/brightmaps/BMBRUSE3"
DisableFullBright
}

BrightMap Sprite CRUSE7
{
Map "graphics/brightmaps/BMBRUSE7"
DisableFullBright
}

BrightMap Sprite CRUSE8
{
Map "graphics/brightmaps/BMBRUSE8"
DisableFullBright
}

BrightMap Sprite CRUSF1
{
Map "graphics/brightmaps/BMBRUSF1"
DisableFullBright
}

BrightMap Sprite CRUSF2
{
Map "graphics/brightmaps/BMBRUSF2"
DisableFullBright
}

BrightMap Sprite CRUSF3
{
Map "graphics/brightmaps/BMBRUSF3"
DisableFullBright
}

BrightMap Sprite CRUSF4
{
Map "graphics/brightmaps/BMBRUSF4"
DisableFullBright
}

BrightMap Sprite CRUSF5
{
Map "graphics/brightmaps/BMBRUSF5"
DisableFullBright
}

BrightMap Sprite CRUSF6
{
Map "graphics/brightmaps/BMBRUSF6"
DisableFullBright
}

BrightMap Sprite CRUSF7
{
Map "graphics/brightmaps/BMBRUSF7"
DisableFullBright
}

BrightMap Sprite CRUSF8
{
Map "graphics/brightmaps/BMBRUSF8"
DisableFullBright
}

BrightMap Sprite CRUSG1
{
Map "graphics/brightmaps/BMBRUSG1"
DisableFullBright
}

BrightMap Sprite CRUSG2
{
Map "graphics/brightmaps/BMBRUSG2"
DisableFullBright
}

BrightMap Sprite CRUSG3
{
Map "graphics/brightmaps/BMBRUSG3"
DisableFullBright
}

BrightMap Sprite CRUSG8
{
Map "graphics/brightmaps/BMBRUSG8"
DisableFullBright
}

BrightMap Sprite CRUSH1
{
Map "graphics/brightmaps/BMBRUSH1"
DisableFullBright
}

BrightMap Sprite CRUSH2
{
Map "graphics/brightmaps/BMBRUSH2"
DisableFullBright
}

BrightMap Sprite CRUSH7
{
Map "graphics/brightmaps/BMBRUSH7"
DisableFullBright
}

BrightMap Sprite CRUSH8
{
Map "graphics/brightmaps/BMBRUSH8"
DisableFullBright
}

BrightMap Sprite CRUSI1
{
Map "graphics/brightmaps/BMBRUSI1"
DisableFullBright
}

BrightMap Sprite CRUSI2
{
Map "graphics/brightmaps/BMBRUSI2"
DisableFullBright
}

BrightMap Sprite CRUSI7
{
Map "graphics/brightmaps/BMBRUSI7"
DisableFullBright
}

BrightMap Sprite CRUSI8
{
Map "graphics/brightmaps/BMBRUSI8"
DisableFullBright
}

BrightMap Sprite CRUSJ1
{
Map "graphics/brightmaps/BMBRUSJ1"
DisableFullBright
}

BrightMap Sprite CRUSJ2
{
Map "graphics/brightmaps/BMBRUSJ2"
DisableFullBright
}

BrightMap Sprite CRUSJ3
{
Map "graphics/brightmaps/BMBRUSJ3"
DisableFullBright
}

BrightMap Sprite CRUSJ7
{
Map "graphics/brightmaps/BMBRUSJ7"
DisableFullBright
}

BrightMap Sprite CRUSJ8
{
Map "graphics/brightmaps/BMBRUSJ8"
DisableFullBright
}

BrightMap Sprite CRUSK0
{
Map "graphics/brightmaps/BMBRUSK0"
DisableFullBright
}

BrightMap Sprite CRUSL0
{
Map "graphics/brightmaps/BMBRUSL0"
DisableFullBright
}

BrightMap Sprite CRUSM0
{
Map "graphics/brightmaps/BMBRUSM0"
DisableFullBright
}

BrightMap Sprite CRUSN0
{
Map "graphics/brightmaps/BMBRUSN0"
DisableFullBright
}

BrightMap Sprite CRUSO0
{
Map "graphics/brightmaps/BMBRUSO0"
DisableFullBright
}

BrightMap Sprite CRUSP0
{
Map "graphics/brightmaps/BMBRUSP0"
DisableFullBright
}

BrightMap Sprite CRUSQ0
{
Map "graphics/brightmaps/BMBRUSQ0"
DisableFullBright
}

BrightMap Sprite CRUSR0
{
Map "graphics/brightmaps/BMBRUSR0"
DisableFullBright
}

BrightMap Sprite FBRSA1
{
Map "graphics/brightmaps/BMFBRSA1"
DisableFullBright
}

BrightMap Sprite FBRSA2A8
{
Map "graphics/brightmaps/BMFBRSA2"
DisableFullBright
}

BrightMap Sprite FBRSA3A7
{
Map "graphics/brightmaps/BMFBRSA3"
DisableFullBright
}

BrightMap Sprite FBRSA4A6
{
Map "graphics/brightmaps/BMFBRSA4"
DisableFullBright
}

flickerlight OrangeBigFlicker1
{
    color 1.0 0.5 0.3
    size 150
    secondarySize 155
    chance 0.4
}
flickerlight OrangeBigFlicker2
{
    color 1.0 0.5 0.3
    size 120
    secondarySize 125
    chance 0.4
}
flickerlight OrangeBigFlicker3
{
    color 1.0 0.5 0.3
    size 90
    secondarySize 95
    chance 0.4
}

//***************************************
flickerlight OrangeMediumFlicker1
{
    color 1.0 0.5 0.3
    size 80
    secondarySize 85
    chance 0.4
}
flickerlight OrangeMediumFlicker2
{
    color 1.0 0.5 0.3
    size 60
    secondarySize 65
    chance 0.4
}
flickerlight OrangeMediumFlicker3
{
    color 1.0 0.5 0.3
    size 50
    secondarySize 55
    chance 0.4
}

//***************************************
flickerlight OrangeSmallFlicker1
{
    color 1.0 0.5 0.3
    size 40
    secondarySize 45
    chance 0.4
}
flickerlight OrangeSmallFlicker2
{
    color 1.0 0.5 0.3
    size 20
    secondarySize 25
    chance 0.4
}
flickerlight OrangeSmallFlicker3
{
    color 1.0 0.5 0.3
    size 10
    secondarySize 15
    chance 0.4
}


//***************************************
//***************************************
pointlight OrangeBigPoint1
{
    color 1.0 0.5 0.3
    size 140
}
pointlight OrangeBigPoint2
{
    color 1.0 0.5 0.3
    size 110
}
pointlight OrangeBigPoint3
{
    color 1.0 0.5 0.3
    size 80
}

//***************************************
pointlight OrangeMediumPoint1
{
    color 1.0 0.5 0.3
    size 75
}
pointlight OrangeMediumPoint2
{
    color 1.0 0.5 0.3
    size 55
}
pointlight OrangeMediumPoint3
{
    color 1.0 0.5 0.3
    size 45
}

//***************************************
pointlight OrangeSmallPoint1
{
    color 1.0 0.5 0.3
    size 30
}
pointlight OrangeSmallPoint2
{
    color 1.0 0.5 0.3
    size 20
}
pointlight OrangeSmallPoint3
{
    color 1.0 0.5 0.3
    size 10
}




Object WraithFX12
{
	Frame WRBLA { Light OrangeMediumFlicker3 }
	Frame WRBLB { Light OrangeMediumFlicker3 }
	Frame WRBLC { Light OrangeMediumFlicker3 }

	Frame WRBLD { Light OrangeMediumFlicker1 }
	Frame WRBLE { Light OrangeMediumFlicker2 }
	Frame WRBLF { Light OrangeMediumFlicker3 }
}

Object PossEttFakeFireBall 
{
	Frame WRBLA { Light OrangeMediumFlicker2 }
	Frame WRBLB { Light OrangeMediumFlicker2 }
	Frame WRBLC { Light OrangeMediumFlicker2 }
}

Object PossEttFireBall
{
	Frame WRBLA { Light OrangeMediumFlicker2 }
	Frame WRBLB { Light OrangeMediumFlicker2 }
	Frame WRBLC { Light OrangeMediumFlicker2 }

	Frame WRBLD { Light OrangeMediumFlicker1 }
	Frame WRBLE { Light OrangeMediumFlicker2 }
	Frame WRBLF { Light OrangeMediumFlicker3 }
}

Object PEFBExplo
{
	Frame FX58A { Light OrangeMediumFlicker3 }
	Frame FX58B { Light OrangeMediumFlicker2 }
	Frame FX58C { Light OrangeMediumFlicker1 }

	Frame FX58D { Light OrangeMediumFlicker1 }
	Frame FX58E { Light OrangeMediumFlicker1 }
	Frame FX58F { Light OrangeMediumFlicker1 }
	Frame FX58G { Light OrangeMediumFlicker1 }
	Frame FX58H { Light OrangeMediumFlicker1 }
	Frame FX58I { Light OrangeMediumFlicker1 }
	Frame FX58J { Light OrangeMediumFlicker1 }
	Frame FX58K { Light OrangeMediumFlicker2 }
	Frame FX58L { Light OrangeMediumFlicker2 }
	Frame FX58M { Light OrangeMediumFlicker3 }
	Frame FX58N { Light OrangeMediumFlicker3 }
	Frame FX58O { Light OrangeSmallFlicker1 }
	Frame FX58P { Light OrangeSmallFlicker2 }
	Frame FX58Q { Light OrangeSmallFlicker3 }
}

Object FirePillarShot
{
	Frame DGFL { Light OrangeSmallFlicker2 }
}

FlickerLight2 BruiserDemon
{
Color 1.0 0.6 0.0
Size 70
SecondarySize 95
Offset 0 32 0
Interval 2.0
}

Pointlight BruiserDeath1
{
Color 1.0 0.8 0.0
Size 128
Offset 0 32 0
}

Pointlight BruiserDeath2
{
Color 1.0 0.6 0.0
Size 96
Offset 0 32 0
}

Pointlight BruiserDeath3
{
Color 0.6 0.4 0.0
Size 72
Offset 0 32 0
}

Pointlight BruiserDeath4
{
Color 0.5 0.4 0.0
Size 64
Offset 0 32 0
}

Pointlight BruiserDeath5
{
Color 0.4 0.2 0.0
Size 56
Offset 0 32 0
}

Object BruiserDemon
{
Frame BRUSA { Light BruiserDemon }
Frame BRUSB { Light BruiserDemon }
Frame BRUSC { Light BruiserDemon }
Frame BRUSD { Light BruiserDemon }
Frame BRUSE { Light BruiserDemon }
Frame BRUSF { Light BruiserDemon }
Frame BRUSG { Light BruiserDemon }
Frame BRUSH { Light BruiserDemon }
Frame BRUSI { Light BruiserDemon }
Frame BRUSJ { Light BruiserDemon }
Frame BRUSK { Light BruiserDemon }
Frame BRUSL { Light BruiserDemon }
Frame BRUSM { Light BruiserDemon }
Frame BRUSN { Light BruiserDemon }
Frame BRUDA { Light BruiserDeath5 }
Frame BRUDB { Light BruiserDeath4 }
Frame BRUDC { Light BruiserDeath3 }
Frame BRUDD { Light BruiserDeath2 }
Frame BRUDE { Light BruiserDeath1 }
Frame BRUDF { Light BruiserDeath1 }
Frame BRUDG { Light BruiserDeath1 }
Frame BRUDH { Light BruiserDeath1 }
Frame BRUDI { Light BruiserDeath2 }
Frame BRUDJ { Light BruiserDeath3 }
Frame BRUDK { Light BruiserDeath4 }
Frame BRUDL { Light BruiserDeath5 }
Frame BRUDM { Light BruiserDeath5 }
Frame BRUDN { Light BruiserDeath5 }
}

Pointlight BruiserBall11
{
Color 0.6 0.3 0.0
Size 64
}

Pointlight BruiserBall12
{
Color 0.7 0.4 0.0
Size 72
}

Pointlight BruiserBall13
{
Color 0.6 0.4 0.0
Size 88
}

Pointlight BruiserBall14
{
Color 0.6 0.3 0.0
Size 56
}

Pointlight BruiserBall15
{
Color 0.55 0.25 0.0
Size 48
}

Pointlight BruiserBall16
{
Color 0.5 0.2 0.0
Size 40
}

Pointlight BruiserBall17
{
Color 0.45 0.15 0.0
Size 32
}

Pointlight BruiserBall18
{
Color 0.3 0.1 0.0
Size 24
}

Object BruiserBall
{
Frame BRBAA { Light BruiserBall11 }
Frame BRBAB { Light BruiserBall11 }
Frame BRBAK { Light BruiserBall11 }
Frame BRBAL { Light BruiserBall12 }
Frame BRBAM { Light BruiserBall12 }
Frame BRBAN { Light BruiserBall13 }
Frame BRBAO { Light BruiserBall13 }
Frame BRBAP { Light BruiserBall12 }
Frame BRBAQ { Light BruiserBall12 }
Frame BRBAR { Light BruiserBall11 }
Frame BRBAS { Light BruiserBall14 }
Frame BRBAT { Light BruiserBall15 }
Frame BRBAU { Light BruiserBall16 }
Frame BRBAV { Light BruiserBall17 }
Frame BRBAW { Light BruiserBall18 }
}


Pointlight BruiserBall21
{
Color 0.6 0.2 0.0
Size 32
}

Pointlight BruiserBall22
{
Color 0.8 0.4 0.0
Size 48
}

Pointlight BruiserBall23
{
Color 0.6 0.2 0.0
Size 24
}

Pointlight BruiserBall24
{
Color 0.4 0.0 0.0
Size 16
}

Object BruiserBall2
{
Frame BRB2A { Light BruiserBall21 }
Frame BRB2B { Light BruiserBall21 }
Frame BRB2C { Light BruiserBall22 }
Frame BRB2D { Light BruiserBall22 }
Frame BRB2E { Light BruiserBall21 }
Frame BRB2F { Light BruiserBall21 }
Frame BRB2G { Light BruiserBall23 }
Frame BRB2H { Light BruiserBall24 }
}

PointLight BruiserFire_1
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 20
}

PointLight BruiserFire_2
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 30
}

PointLight BruiserFire_3
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 40
}

PointLight BruiserFire_4
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 47
}

PointLight BruiserFire_5
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 54
}

PointLight BruiserFire_6
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 61
}

PointLight BruiserFire_7
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 66
}

PointLight BruiserFire_8
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 73
}

PointLight BruiserFire_9
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 76
}

PointLight BruiserFire_10
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 79
}

PointLight BruiserFire_11
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 80
}

PointLight BruiserFire_12
{
Offset 0 0 0
Color 0.95 0.47 0.0
Size 81
}

PointLight BruiserFire_13
{
Offset 0 0 0
Color 0.9 0.43 0.0
Size 82
}

PointLight BruiserFire_14
{
Offset 0 0 0
Color 0.83 0.38 0.0
Size 83
}

PointLight BruiserFire_15
{
Offset 0 0 0
Color 0.75 0.34 0.0
Size 84
}

PointLight BruiserFire_16
{
Offset 0 0 0
Color 0.63 0.27 0.0
Size 85
}

PointLight BruiserFire_17
{
Offset 0 0 0
Color 0.55 0.21 0.0
Size 86
}

PointLight BruiserFire_18
{
Offset 0 0 0
Color 1.38 0.13 0.0
Size 87
}

PointLight BruiserFire_19
{
Offset 0 0 0
Color 0.15 0.04 0.0
Size 88
}

Object BruiserFire
{
Frame XXBFA { Light BruiserFire_1 }
Frame XXBFB { Light BruiserFire_2 }
Frame XXBFC { Light BruiserFire_3 }
Frame XXBFD { Light BruiserFire_4 }
Frame XXBFE { Light BruiserFire_5 }
Frame XXBFF { Light BruiserFire_6 }
Frame XXBFG { Light BruiserFire_7 }
Frame XXBFH { Light BruiserFire_8 }
Frame XXBFI { Light BruiserFire_9 }
Frame XXBFJ { Light BruiserFire_10 }
Frame XXBFK { Light BruiserFire_11 }
Frame XXBFL { Light BruiserFire_12 }
Frame XXBFM { Light BruiserFire_13 }
Frame XXBFN { Light BruiserFire_14 }
Frame XXBFO { Light BruiserFire_15 }
Frame XXBFP { Light BruiserFire_16 }
Frame XXBFQ { Light BruiserFire_17 }
Frame XXBFR { Light BruiserFire_18 }
Frame XXBFS { Light BruiserFire_19 }
}

//===========================
//========Brightmaps=========
//===========================

BrightMap Sprite BRUSA1
{
Map "graphics/brightmaps/BMBRS1A1"
DisableFullBright
}

BrightMap Sprite BRUSA2A8
{
Map "graphics/brightmaps/BMBRS1A2"
DisableFullBright
}

BrightMap Sprite BRUSA3A7
{
Map "graphics/brightmaps/BMBRS1A3"
DisableFullBright
}

BrightMap Sprite BRUSA4A6
{
Map "graphics/brightmaps/BMBRS1A4"
DisableFullBright
}

BrightMap Sprite BRUSA5
{
Map "graphics/brightmaps/BMBRS1A5"
DisableFullBright
}

BrightMap Sprite BRUSB1
{
Map "graphics/brightmaps/BMBRS1B1"
DisableFullBright
}

BrightMap Sprite BRUSB2B8
{
Map "graphics/brightmaps/BMBRS1B2"
DisableFullBright
}

BrightMap Sprite BRUSB3B7
{
Map "graphics/brightmaps/BMBRS1B3"
DisableFullBright
}

BrightMap Sprite BRUSB4B6
{
Map "graphics/brightmaps/BMBRS1B4"
DisableFullBright
}

BrightMap Sprite BRUSB5
{
Map "graphics/brightmaps/BMBRS1B5"
DisableFullBright
}

BrightMap Sprite BRUSC1
{
Map "graphics/brightmaps/BMBRS1C1"
DisableFullBright
}

BrightMap Sprite BRUSC2C8
{
Map "graphics/brightmaps/BMBRS1C2"
DisableFullBright
}

BrightMap Sprite BRUSC3C7
{
Map "graphics/brightmaps/BMBRS1C3"
DisableFullBright
}

BrightMap Sprite BRUSC4C6
{
Map "graphics/brightmaps/BMBRS1C4"
DisableFullBright
}

BrightMap Sprite BRUSC5
{
Map "graphics/brightmaps/BMBRS1C5"
DisableFullBright
}

BrightMap Sprite BRUSD1
{
Map "graphics/brightmaps/BMBRS1D1"
DisableFullBright
}

BrightMap Sprite BRUSD2D8
{
Map "graphics/brightmaps/BMBRS1D2"
DisableFullBright
}

BrightMap Sprite BRUSD3D7
{
Map "graphics/brightmaps/BMBRS1D3"
DisableFullBright
}

BrightMap Sprite BRUSD4D6
{
Map "graphics/brightmaps/BMBRS1D4"
DisableFullBright
}

BrightMap Sprite BRUSD5
{
Map "graphics/brightmaps/BMBRS1D5"
DisableFullBright
}

BrightMap Sprite BRUSE1
{
Map "graphics/brightmaps/BMBRS1E1"
DisableFullBright
}

BrightMap Sprite BRUSE2
{
Map "graphics/brightmaps/BMBRS1E2"
DisableFullBright
}

BrightMap Sprite BRUSE3
{
Map "graphics/brightmaps/BMBRS1E3"
DisableFullBright
}

BrightMap Sprite BRUSE4
{
Map "graphics/brightmaps/BMBRS1E4"
DisableFullBright
}

BrightMap Sprite BRUSE5
{
Map "graphics/brightmaps/BMBRS1E5"
DisableFullBright
}

BrightMap Sprite BRUSE6
{
Map "graphics/brightmaps/BMBRS1E6"
DisableFullBright
}

BrightMap Sprite BRUSE7
{
Map "graphics/brightmaps/BMBRS1E7"
DisableFullBright
}

BrightMap Sprite BRUSE8
{
Map "graphics/brightmaps/BMBRS1E8"
DisableFullBright
}

BrightMap Sprite BRUSF1
{
Map "graphics/brightmaps/BMBRS1F1"
DisableFullBright
}

BrightMap Sprite BRUSF2
{
Map "graphics/brightmaps/BMBRS1F2"
DisableFullBright
}

BrightMap Sprite BRUSF3
{
Map "graphics/brightmaps/BMBRS1F3"
DisableFullBright
}

BrightMap Sprite BRUSF4
{
Map "graphics/brightmaps/BMBRS1F4"
DisableFullBright
}

BrightMap Sprite BRUSF5
{
Map "graphics/brightmaps/BMBRS1F5"
DisableFullBright
}

BrightMap Sprite BRUSF6
{
Map "graphics/brightmaps/BMBRS1F6"
DisableFullBright
}

BrightMap Sprite BRUSF7
{
Map "graphics/brightmaps/BMBRS1F7"
DisableFullBright
}

BrightMap Sprite BRUSF8
{
Map "graphics/brightmaps/BMBRS1F8"
DisableFullBright
}

BrightMap Sprite BRUSG1
{
Map "graphics/brightmaps/BMBRS1G1"
DisableFullBright
}

BrightMap Sprite BRUSG2
{
Map "graphics/brightmaps/BMBRS1G2"
DisableFullBright
}

BrightMap Sprite BRUSG3
{
Map "graphics/brightmaps/BMBRS1G3"
DisableFullBright
}

BrightMap Sprite BRUSG4
{
Map "graphics/brightmaps/BMBRS1G4"
DisableFullBright
}

BrightMap Sprite BRUSG5
{
Map "graphics/brightmaps/BMBRS1G5"
DisableFullBright
}

BrightMap Sprite BRUSG6
{
Map "graphics/brightmaps/BMBRS1G6"
DisableFullBright
}

BrightMap Sprite BRUSG7
{
Map "graphics/brightmaps/BMBRS1G7"
DisableFullBright
}

BrightMap Sprite BRUSG8
{
Map "graphics/brightmaps/BMBRS1G8"
DisableFullBright
}

BrightMap Sprite BRUSH1
{
Map "graphics/brightmaps/BMBRS1H1"
DisableFullBright
}

BrightMap Sprite BRUSH2
{
Map "graphics/brightmaps/BMBRS1H2"
DisableFullBright
}

BrightMap Sprite BRUSH3
{
Map "graphics/brightmaps/BMBRS1H3"
DisableFullBright
}

BrightMap Sprite BRUSH4
{
Map "graphics/brightmaps/BMBRS1H4"
DisableFullBright
}

BrightMap Sprite BRUSH5
{
Map "graphics/brightmaps/BMBRS1H5"
DisableFullBright
}

BrightMap Sprite BRUSH6
{
Map "graphics/brightmaps/BMBRS1H6"
DisableFullBright
}

BrightMap Sprite BRUSH7
{
Map "graphics/brightmaps/BMBRS1H7"
DisableFullBright
}

BrightMap Sprite BRUSH8
{
Map "graphics/brightmaps/BMBRS1H8"
DisableFullBright
}

BrightMap Sprite BRUSI1
{
Map "graphics/brightmaps/BMBRS1I1"
DisableFullBright
}

BrightMap Sprite BRUSI2
{
Map "graphics/brightmaps/BMBRS1I2"
DisableFullBright
}

BrightMap Sprite BRUSI3
{
Map "graphics/brightmaps/BMBRS1I3"
DisableFullBright
}

BrightMap Sprite BRUSI4
{
Map "graphics/brightmaps/BMBRS1I4"
DisableFullBright
}

BrightMap Sprite BRUSI5
{
Map "graphics/brightmaps/BMBRS1I5"
DisableFullBright
}

BrightMap Sprite BRUSI6
{
Map "graphics/brightmaps/BMBRS1I6"
DisableFullBright
}

BrightMap Sprite BRUSI7
{
Map "graphics/brightmaps/BMBRS1I7"
DisableFullBright
}

BrightMap Sprite BRUSI8
{
Map "graphics/brightmaps/BMBRS1I8"
DisableFullBright
}

BrightMap Sprite BRUSJ1
{
Map "graphics/brightmaps/BMBRS1J1"
DisableFullBright
}

BrightMap Sprite BRUSJ2
{
Map "graphics/brightmaps/BMBRS1J2"
DisableFullBright
}

BrightMap Sprite BRUSJ3
{
Map "graphics/brightmaps/BMBRS1J3"
DisableFullBright
}

BrightMap Sprite BRUSJ4
{
Map "graphics/brightmaps/BMBRS1J4"
DisableFullBright
}

BrightMap Sprite BRUSJ5
{
Map "graphics/brightmaps/BMBRS1J5"
DisableFullBright
}

BrightMap Sprite BRUSJ6
{
Map "graphics/brightmaps/BMBRS1J6"
DisableFullBright
}

BrightMap Sprite BRUSJ7
{
Map "graphics/brightmaps/BMBRS1J7"
DisableFullBright
}

BrightMap Sprite BRUSJ8
{
Map "graphics/brightmaps/BMBRS1J8"
DisableFullBright
}

BrightMap Sprite BRUSK1
{
Map "graphics/brightmaps/BMBRS1K1"
DisableFullBright
}

BrightMap Sprite BRUSK2K8
{
Map "graphics/brightmaps/BMBRS1K2"
DisableFullBright
}

BrightMap Sprite BRUSK3K7
{
Map "graphics/brightmaps/BMBRS1K3"
DisableFullBright
}

BrightMap Sprite BRUSK4K6
{
Map "graphics/brightmaps/BMBRS1K4"
DisableFullBright
}

BrightMap Sprite BRUSK5
{
Map "graphics/brightmaps/BMBRS1K5"
DisableFullBright
}

BrightMap Sprite BRUSL1
{
Map "graphics/brightmaps/BMBRS1L1"
DisableFullBright
}

BrightMap Sprite BRUSL2L8
{
Map "graphics/brightmaps/BMBRS1L2"
DisableFullBright
}

BrightMap Sprite BRUSL3L7
{
Map "graphics/brightmaps/BMBRS1L3"
DisableFullBright
}

BrightMap Sprite BRUSL4L6
{
Map "graphics/brightmaps/BMBRS1L4"
DisableFullBright
}

BrightMap Sprite BRUSL5
{
Map "graphics/brightmaps/BMBRS1L5"
DisableFullBright
}

BrightMap Sprite BRUSM1
{
Map "graphics/brightmaps/BMBRS1M1"
DisableFullBright
}

BrightMap Sprite BRUSM2M8
{
Map "graphics/brightmaps/BMBRS1M2"
DisableFullBright
}

BrightMap Sprite BRUSM3M7
{
Map "graphics/brightmaps/BMBRS1M3"
DisableFullBright
}

BrightMap Sprite BRUSM4M6
{
Map "graphics/brightmaps/BMBRS1M4"
DisableFullBright
}

BrightMap Sprite BRUSM5
{
Map "graphics/brightmaps/BMBRS1M5"
DisableFullBright
}

BrightMap Sprite BRUSN1
{
Map "graphics/brightmaps/BMBRS1N1"
DisableFullBright
}

BrightMap Sprite BRUSN2
{
Map "graphics/brightmaps/BMBRS1N2"
DisableFullBright
}

BrightMap Sprite BRUSN3
{
Map "graphics/brightmaps/BMBRS1N3"
DisableFullBright
}

BrightMap Sprite BRUSN4
{
Map "graphics/brightmaps/BMBRS1N4"
DisableFullBright
}

BrightMap Sprite BRUSN5
{
Map "graphics/brightmaps/BMBRS1N5"
DisableFullBright
}

BrightMap Sprite BRUSN6
{
Map "graphics/brightmaps/BMBRS1N6"
DisableFullBright
}

BrightMap Sprite BRUSN7
{
Map "graphics/brightmaps/BMBRS1N7"
DisableFullBright
}

BrightMap Sprite BRUSN8
{
Map "graphics/brightmaps/BMBRS1N8"
DisableFullBright
}

BrightMap Sprite BRUDA0
{
Map "graphics/brightmaps/BMBRS2A0"
DisableFullBright
}

BrightMap Sprite BRUDB0
{
Map "graphics/brightmaps/BMBRS2B0"
DisableFullBright
}

BrightMap Sprite BRUDC0
{
Map "graphics/brightmaps/BMBRS2C0"
DisableFullBright
}

BrightMap Sprite BRUDD0
{
Map "graphics/brightmaps/BMBRS2D0"
DisableFullBright
}

BrightMap Sprite BRUDE0
{
Map "graphics/brightmaps/BMBRS2E0"
DisableFullBright
}

BrightMap Sprite BRUDF0
{
Map "graphics/brightmaps/BMBRS2F0"
DisableFullBright
}

BrightMap Sprite BRUDG0
{
Map "graphics/brightmaps/BMBRS2G0"
DisableFullBright
}

BrightMap Sprite BRUDH0
{
Map "graphics/brightmaps/BMBRS2H0"
DisableFullBright
}

BrightMap Sprite BRUDI0
{
Map "graphics/brightmaps/BMBRS2I0"
DisableFullBright
}

BrightMap Sprite BRUDJ0
{
Map "graphics/brightmaps/BMBRS2J0"
DisableFullBright
}

BrightMap Sprite BRUDK0
{
Map "graphics/brightmaps/BMBRS2K0"
DisableFullBright
}

BrightMap Sprite BRUDL0
{
Map "graphics/brightmaps/BMBRS2L0"
DisableFullBright
}

BrightMap Sprite BRUDM0
{
Map "graphics/brightmaps/BMBRS2M0"
DisableFullBright
}

BrightMap Sprite BRUDN0
{
Map "graphics/brightmaps/BMBRS2N0"
DisableFullBright
}

BrightMap Sprite BRUDO0
{
Map "graphics/brightmaps/BMBRS2O0"
DisableFullBright
}

BrightMap Sprite BRUDP0
{
Map "graphics/brightmaps/BMBRS2P0"
DisableFullBright
}

BrightMap Sprite BRUDQ0
{
Map "graphics/brightmaps/BMBRS2Q0"
DisableFullBright
}

BrightMap Sprite BRUDS0
{
Map "graphics/brightmaps/BMBRS2S0"
DisableFullBright
}

BrightMap Sprite BRUDT0
{
Map "graphics/brightmaps/BMBRS2T0"
DisableFullBright
}

BrightMap Sprite BRUDU0
{
Map "graphics/brightmaps/BMBRS2U0"
DisableFullBright
}

Pointlight HWBall
{
Color 0.8 0.5 0.05
Size 48
}

Pointlight HWBall2
{
Color 1.0 0.7 0.1
Size 64
}

Pointlight HWBall3
{
Color 0.6 0.4 0.0
Size 56
}

Pointlight HWBall4
{
Color 0.4 0.2 0.0
Size 32
}

Object SatyrMissile
{
Frame ANFBA { Light HWBall }
Frame ANFBB { Light HWBall }
Frame ANFBC { Light HWBall2 }
Frame ANFBD { Light HWBall3 }
Frame ANFBE { Light HWBall4 }
Frame ANFBF { Light HWBall4 }
Frame ANFBG { Light HWBall4 }
}

Object HellWarriorBall
{
Frame BAL7A { Light HWBall }
Frame BAL7B { Light HWBall }
Frame BAL7C { Light HWBall2 }
Frame BAL7D { Light HWBall3 }
Frame BAL7E { Light HWBall4 }
}

Pointlight HWGBall
{
Color 0.5 1.0 0.5
Size 32
}

Pointlight HWGBall2
{
Color 0.5 1.0 0.5
Size 28
}

Pointlight HWGBall3
{
Color 0.5 1.0 0.5
Size 24
}

Pointlight HWGBall4
{
Color 0.5 1.0 0.5
Size 20
}

Pointlight HWGBall5
{
Color 0.5 1.0 0.5
Size 16
}

Pointlight HWGBall6
{
Color 0.5 1.0 0.5
Size 12
}

Object HellWarriorBall2
{
Frame GRBAA { Light HWGBall }
Frame GRBAB { Light HWGBall }
Frame GRBAC { Light HWGBall }
Frame GRBAD { Light HWGBall }
Frame GRBAE { Light HWGBall }
Frame GRBAF { Light HWGBall }
Frame GRBAG { Light HWGBall }
Frame GRBAH { Light HWGBall }
Frame GRBAI { Light HWGBall2 }
Frame GRBAJ { Light HWGBall3 }
Frame GRBAK { Light HWGBall4 }
Frame GRBAL { Light HWGBall5 }
Frame GRBAM { Light HWGBall6 }
}

Pointlight HWarriorFire
{
Color 0.5 1.0 0.5
Size 48
}

Object HellWarrior
{
Frame HWARI { Light HWarriorFire }
}

//Brightmap


BrightMap Sprite HWARA1
{
Map "graphics/brightmaps/BMHWARA1"
DisableFullBright
}

BrightMap Sprite HWARA2
{
Map "graphics/brightmaps/BMHWARA2"
DisableFullBright
}

BrightMap Sprite HWARA3
{
Map "graphics/brightmaps/BMHWARA3"
DisableFullBright
}

BrightMap Sprite HWARA4
{
Map "graphics/brightmaps/BMHWARA4"
DisableFullBright
}

BrightMap Sprite HWARA5
{
Map "graphics/brightmaps/BMHWARA5"
DisableFullBright
}

BrightMap Sprite HWARA6
{
Map "graphics/brightmaps/BMHWARA6"
DisableFullBright
}

BrightMap Sprite HWARA7
{
Map "graphics/brightmaps/BMHWARA7"
DisableFullBright
}

BrightMap Sprite HWARA8
{
Map "graphics/brightmaps/BMHWARA8"
DisableFullBright
}

BrightMap Sprite HWARB1
{
Map "graphics/brightmaps/BMHWARB1"
DisableFullBright
}

BrightMap Sprite HWARB2
{
Map "graphics/brightmaps/BMHWARB2"
DisableFullBright
}

BrightMap Sprite HWARB3
{
Map "graphics/brightmaps/BMHWARB3"
DisableFullBright
}

BrightMap Sprite HWARB4
{
Map "graphics/brightmaps/BMHWARB4"
DisableFullBright
}

BrightMap Sprite HWARB5
{
Map "graphics/brightmaps/BMHWARB5"
DisableFullBright
}

BrightMap Sprite HWARB6
{
Map "graphics/brightmaps/BMHWARB6"
DisableFullBright
}

BrightMap Sprite HWARB7
{
Map "graphics/brightmaps/BMHWARB7"
DisableFullBright
}

BrightMap Sprite HWARB8
{
Map "graphics/brightmaps/BMHWARB8"
DisableFullBright
}

BrightMap Sprite HWARC1
{
Map "graphics/brightmaps/BMHWARC1"
DisableFullBright
}

BrightMap Sprite HWARC2
{
Map "graphics/brightmaps/BMHWARC2"
DisableFullBright
}

BrightMap Sprite HWARC3
{
Map "graphics/brightmaps/BMHWARC3"
DisableFullBright
}

BrightMap Sprite HWARC4
{
Map "graphics/brightmaps/BMHWARC4"
DisableFullBright
}

BrightMap Sprite HWARC5
{
Map "graphics/brightmaps/BMHWARC5"
DisableFullBright
}

BrightMap Sprite HWARC6
{
Map "graphics/brightmaps/BMHWARC6"
DisableFullBright
}

BrightMap Sprite HWARC7
{
Map "graphics/brightmaps/BMHWARC7"
DisableFullBright
}

BrightMap Sprite HWARC8
{
Map "graphics/brightmaps/BMHWARC8"
DisableFullBright
}

BrightMap Sprite HWARD1
{
Map "graphics/brightmaps/BMHWARD1"
DisableFullBright
}

BrightMap Sprite HWARD2
{
Map "graphics/brightmaps/BMHWARD2"
DisableFullBright
}

BrightMap Sprite HWARD3
{
Map "graphics/brightmaps/BMHWARD3"
DisableFullBright
}

BrightMap Sprite HWARD4
{
Map "graphics/brightmaps/BMHWARD4"
DisableFullBright
}

BrightMap Sprite HWARD5
{
Map "graphics/brightmaps/BMHWARD5"
DisableFullBright
}

BrightMap Sprite HWARD6
{
Map "graphics/brightmaps/BMHWARD6"
DisableFullBright
}

BrightMap Sprite HWARD7
{
Map "graphics/brightmaps/BMHWARD7"
DisableFullBright
}

BrightMap Sprite HWARD8
{
Map "graphics/brightmaps/BMHWARD8"
DisableFullBright
}

BrightMap Sprite HWARE1
{
Map "graphics/brightmaps/BMHWARE1"
DisableFullBright
}

BrightMap Sprite HWARE2
{
Map "graphics/brightmaps/BMHWARE2"
DisableFullBright
}

BrightMap Sprite HWARE3
{
Map "graphics/brightmaps/BMHWARE3"
DisableFullBright
}

BrightMap Sprite HWARE4
{
Map "graphics/brightmaps/BMHWARE4"
DisableFullBright
}

BrightMap Sprite HWARE5
{
Map "graphics/brightmaps/BMHWARE5"
DisableFullBright
}

BrightMap Sprite HWARE6
{
Map "graphics/brightmaps/BMHWARE6"
DisableFullBright
}

BrightMap Sprite HWARE7
{
Map "graphics/brightmaps/BMHWARE7"
DisableFullBright
}

BrightMap Sprite HWARE8
{
Map "graphics/brightmaps/BMHWARE8"
DisableFullBright
}

BrightMap Sprite HWARF1
{
Map "graphics/brightmaps/BMHWARF1"
DisableFullBright
}

BrightMap Sprite HWARF2
{
Map "graphics/brightmaps/BMHWARF2"
DisableFullBright
}

BrightMap Sprite HWARF3
{
Map "graphics/brightmaps/BMHWARF3"
DisableFullBright
}

BrightMap Sprite HWARF4
{
Map "graphics/brightmaps/BMHWARF4"
DisableFullBright
}

BrightMap Sprite HWARF5
{
Map "graphics/brightmaps/BMHWARF5"
DisableFullBright
}

BrightMap Sprite HWARF6
{
Map "graphics/brightmaps/BMHWARF6"
DisableFullBright
}

BrightMap Sprite HWARF7
{
Map "graphics/brightmaps/BMHWARF7"
DisableFullBright
}

BrightMap Sprite HWARF8
{
Map "graphics/brightmaps/BMHWARF8"
DisableFullBright
}

BrightMap Sprite HWARG1
{
Map "graphics/brightmaps/BMHWARG1"
DisableFullBright
}

BrightMap Sprite HWARG2
{
Map "graphics/brightmaps/BMHWARG2"
DisableFullBright
}

BrightMap Sprite HWARG3
{
Map "graphics/brightmaps/BMHWARG3"
DisableFullBright
}

BrightMap Sprite HWARG4
{
Map "graphics/brightmaps/BMHWARG4"
DisableFullBright
}

BrightMap Sprite HWARG5
{
Map "graphics/brightmaps/BMHWARG5"
DisableFullBright
}

BrightMap Sprite HWARG6
{
Map "graphics/brightmaps/BMHWARG6"
DisableFullBright
}

BrightMap Sprite HWARG7
{
Map "graphics/brightmaps/BMHWARG7"
DisableFullBright
}

BrightMap Sprite HWARG8
{
Map "graphics/brightmaps/BMHWARG8"
DisableFullBright
}

BrightMap Sprite HWARH1
{
Map "graphics/brightmaps/BMHWARH1"
DisableFullBright
}

BrightMap Sprite HWARH2
{
Map "graphics/brightmaps/BMHWARH2"
DisableFullBright
}

BrightMap Sprite HWARH3
{
Map "graphics/brightmaps/BMHWARH3"
DisableFullBright
}

BrightMap Sprite HWARH4
{
Map "graphics/brightmaps/BMHWARH4"
DisableFullBright
}

BrightMap Sprite HWARH5
{
Map "graphics/brightmaps/BMHWARH5"
DisableFullBright
}

BrightMap Sprite HWARH6
{
Map "graphics/brightmaps/BMHWARH6"
DisableFullBright
}

BrightMap Sprite HWARH7
{
Map "graphics/brightmaps/BMHWARH7"
DisableFullBright
}

BrightMap Sprite HWARH8
{
Map "graphics/brightmaps/BMHWARH8"
DisableFullBright
}

BrightMap Sprite HWARI1
{
Map "graphics/brightmaps/BMHWARI1"
DisableFullBright
}

BrightMap Sprite HWARI2
{
Map "graphics/brightmaps/BMHWARI2"
DisableFullBright
}

BrightMap Sprite HWARI3
{
Map "graphics/brightmaps/BMHWARI3"
DisableFullBright
}

BrightMap Sprite HWARI4
{
Map "graphics/brightmaps/BMHWARI4"
DisableFullBright
}

BrightMap Sprite HWARI5
{
Map "graphics/brightmaps/BMHWARI5"
DisableFullBright
}

BrightMap Sprite HWARI6
{
Map "graphics/brightmaps/BMHWARI6"
DisableFullBright
}

BrightMap Sprite HWARI7
{
Map "graphics/brightmaps/BMHWARI7"
DisableFullBright
}

BrightMap Sprite HWARI8
{
Map "graphics/brightmaps/BMHWARI8"
DisableFullBright
}

BrightMap Sprite HWARJ1
{
Map "graphics/brightmaps/BMHWARJ1"
DisableFullBright
}

BrightMap Sprite HWARJ2
{
Map "graphics/brightmaps/BMHWARJ2"
DisableFullBright
}

BrightMap Sprite HWARJ3
{
Map "graphics/brightmaps/BMHWARJ3"
DisableFullBright
}

BrightMap Sprite HWARJ4
{
Map "graphics/brightmaps/BMHWARJ4"
DisableFullBright
}

BrightMap Sprite HWARJ5
{
Map "graphics/brightmaps/BMHWARJ5"
DisableFullBright
}

BrightMap Sprite HWARJ6
{
Map "graphics/brightmaps/BMHWARJ6"
DisableFullBright
}

BrightMap Sprite HWARJ7
{
Map "graphics/brightmaps/BMHWARJ7"
DisableFullBright
}

BrightMap Sprite HWARJ8
{
Map "graphics/brightmaps/BMHWARJ8"
DisableFullBright
}

BrightMap Sprite HWARK0
{
Map "graphics/brightmaps/BMHWARK0"
DisableFullBright
}

BrightMap Sprite HWARL0
{
Map "graphics/brightmaps/BMHWARL0"
DisableFullBright
}

BrightMap Sprite HWARM0
{
Map "graphics/brightmaps/BMHWARM0"
DisableFullBright
}

BrightMap Sprite HWARN0
{
Map "graphics/brightmaps/BMHWARN0"
DisableFullBright
}

BrightMap Sprite HWARO0
{
Map "graphics/brightmaps/BMHWARO0"
DisableFullBright
}

BrightMap Sprite HWARP0
{
Map "graphics/brightmaps/BMHWARP0"
DisableFullBright
}

BrightMap Sprite HWSHA0
{
Map "graphics/brightmaps/BMHWSHA0"
DisableFullBright
}

BrightMap Sprite HWSHE0
{
Map "graphics/brightmaps/BMHWSHE0"
DisableFullBright
}

BrightMap Sprite HWSHF0
{
Map "graphics/brightmaps/BMHWSHF0"
DisableFullBright
}

BrightMap Sprite HWSHG0
{
Map "graphics/brightmaps/BMHWSHG0"
DisableFullBright
}

BrightMap Sprite HWSHH0
{
Map "graphics/brightmaps/BMHWSHH0"
DisableFullBright
}

BrightMap Sprite HWSHI0
{
Map "graphics/brightmaps/BMHWSHI0"
DisableFullBright
}

Pointlight HellsFuryBall1
{
Color 0.8 0.0 0.00
Size 48
}

Pointlight HellsFuryBall2
{
Color 1.0 0.0 0.00
Size 64
}

Pointlight HellsFuryBall3
{
Color 0.8 0.0 0.00
Size 56
}

Pointlight HellsFuryBall4
{
Color 0.4 0.0 0.00
Size 32
}


Object HellsFuryBall
{
Frame BAL7A { Light HellsFuryBall1 }
Frame BAL7B { Light HellsFuryBall1 }
Frame BAL7C { Light HellsFuryBall2 }
Frame BAL7D { Light HellsFuryBall3 }
Frame BAL7E { Light HellsFuryBall4 }
}

//Dynamic Lights

Pointlight ArchonComet1
{
Color 0.0 0.6 0.1
Size 64
}

Pointlight ArchonComet2
{
Color 0.0 0.8 0.2
Size 128
}

Pointlight ArchonComet3
{
Color 0.0 0.75 0.15
Size 112
}

Pointlight ArchonComet4
{
Color 0.0 0.5 0.05
Size 104
}

Pointlight ArchonComet5
{
Color 0.0 0.5 0.05
Size 96
}

Pointlight ArchonComet6
{
Color 0.0 0.5 0.05
Size 64
}

Object ArchonComet
{
Frame ARCBA { Light ArchonComet1 }
Frame ARCBB { Light ArchonComet1 }
Frame ARCBC { Light ArchonComet1 }
Frame ARCBJ { Light ArchonComet2 }
Frame ARCBK { Light ArchonComet3 }
Frame ARCBL { Light ArchonComet4 }
Frame ARCBM { Light ArchonComet5 }
Frame ARCBN { Light ArchonComet6 }
}

Pointlight ArchonSoul1
{
Color 0.0 1.0 0.3
Size 64
}

Pointlight ArchonSoul2
{
Color 0.0 1.0 0.3
Size 56
}

Pointlight ArchonSoul3
{
Color 0.0 1.0 0.3
Size 48
}

Pointlight ArchonSoul4
{
Color 0.0 1.0 0.3
Size 40
}

Pointlight WarlordOfHellBall
{
Color 0.0 0.0 1.0
Size 35
}

Pointlight WarlordOfHellBall2
{
Color 0.0 0.0 1.0
Size 40
}

Pointlight WarlordOfHellBall3
{
Color 0.0 0.0 0.6
Size 44
}

Pointlight WarlordOfHellBall4
{
Color 0.0 0.0 0.4
Size 35
}

Object WarlordOfHellBall
{
Frame BAL7A { Light WarlordOfHellBall }
Frame BAL7B { Light WarlordOfHellBall }
Frame BAL7C { Light WarlordOfHellBall2 }
Frame BAL7D { Light WarlordOfHellBall3 }
Frame BAL7E { Light WarlordOfHellBall4 }
}

Object ScavengerBall
{
Frame BAL7A { Light WarlordOfHellBall }
Frame BAL7B { Light WarlordOfHellBall }
Frame BAL7C { Light WarlordOfHellBall2 }
Frame BAL7D { Light WarlordOfHellBall3 }
Frame BAL7E { Light WarlordOfHellBall4 }
}

Object ArchonSoul
{
Frame BFX1A { Light ArchonSoul1 }
Frame BFX1B { Light ArchonSoul2 }
Frame BFX1C { Light ArchonSoul3 }
Frame BFX1D { Light ArchonSoul4 }
}

// Big volcano fireball
flickerlight VOLCANOBALL1
{
    color 1.0 0.5 0.0
    size 56
    secondarySize 64
    chance 0.5
}

object VolcanoBlast2
{
    frame VFBL { light VOLCANOBALL1 }
}

object VolcanoTBlast2
{
    frame VFBL { light VOLCANOBALL1 }
}

flickerlight PHOENIXFLAME
{
    color 0.7 0.4 0.0
    size 48
    secondarySize 56
    chance 0.5
}

flickerlight PHOENIXFLAME2
{
    color 0.5 0.2 0.0
    size 24
    secondarySize 32
    chance 0.5
}

flickerlight PHOENIXFLAME3
{
    color 0.3 0.1 0.0
    size 16
    secondarySize 24
    chance 0.5
}

object PhoenixFX3
{
    frame FX09A { light PHOENIXFLAME }
    frame FX09B { light PHOENIXFLAME }

    frame FX09C { light PHOENIXFLAME2 }
    frame FX09D { light PHOENIXFLAME3 }
}

// Time bomb explosion
flickerlight TIMEBOMB_X1
{
    color 1.0 0.6 0.0
    size 48
    secondarySize 56
    chance 0.3
}

flickerlight TIMEBOMB_X2
{
    color 0.8 0.4 0.0
    size 56
    secondarySize 64
    chance 0.3
}

flickerlight TIMEBOMB_X3
{
    color 0.6 0.2 0.0
    size 64
    secondarySize 72
    chance 0.3
}

flickerlight TIMEBOMB_X4
{
    color 0.4 0.0 0.0
    size 72
    secondarySize 80
    chance 0.3
}

flickerlight TIMEBOMB_X5
{
    color 0.2 0.0 0.0
    size 80
    secondarySize 88
    chance 0.3
}

object BeastBall2
{
	frame VFBLA { light VOLCANOBALL1 }
	frame VFBLB { light VOLCANOBALL2 }
    frame XPL1A { light TIMEBOMB_X1 }
    frame XPL1B { light TIMEBOMB_X2 }
    frame XPL1C { light TIMEBOMB_X3 }
    frame XPL1D { light TIMEBOMB_X4 }
    frame XPL1E { light TIMEBOMB_X5 }
    frame XPL1F { light TIMEBOMB_X5 }
}

object MagmaGolemNade
{
	frame VFBLA { light VOLCANOBALL1 }
	frame VFBLB { light VOLCANOBALL2 }
    frame XPL1A { light TIMEBOMB_X1 }
    frame XPL1B { light TIMEBOMB_X2 }
    frame XPL1C { light TIMEBOMB_X3 }
    frame XPL1D { light TIMEBOMB_X4 }
    frame XPL1E { light TIMEBOMB_X5 }
    frame XPL1F { light TIMEBOMB_X5 }
}

object MagmaGolemNade_2
{
	frame VFBLA { light VOLCANOBALL1 }
	frame VFBLB { light VOLCANOBALL2 }
    frame XPL1A { light TIMEBOMB_X1 }
    frame XPL1B { light TIMEBOMB_X2 }
    frame XPL1C { light TIMEBOMB_X3 }
    frame XPL1D { light TIMEBOMB_X4 }
    frame XPL1E { light TIMEBOMB_X5 }
    frame XPL1F { light TIMEBOMB_X5 }
}

object MagmaGolemNade_3
{
	frame VFBLA { light VOLCANOBALL1 }
	frame VFBLB { light VOLCANOBALL2 }
    frame XPL1A { light TIMEBOMB_X1 }
    frame XPL1B { light TIMEBOMB_X2 }
    frame XPL1C { light TIMEBOMB_X3 }
    frame XPL1D { light TIMEBOMB_X4 }
    frame XPL1E { light TIMEBOMB_X5 }
    frame XPL1F { light TIMEBOMB_X5 }
}

PulseLight LavaDemonLight
{
	Color 0.9 0.5 0.0
	Size 50
	SecondarySize 64
	Interval 3.0
}

object LavaDemon
{
	Frame LAVDA { light LavaDemonLight }
	Frame LAVDB { light LavaDemonLight }
	Frame LAVDC { light LavaDemonLight }
	Frame LAVDD { light LavaDemonLight }
	Frame LAVDE { light LavaDemonLight }
	Frame LAVDF { light LavaDemonLight }
	Frame LAVDG { light LavaDemonLight }
	Frame LAVDH { light LavaDemonLight }
	Frame LAVDS { light LavaDemonLight }
	Frame LAVDT { light LavaDemonLight }
	Frame LAVDU { light LavaDemonLight }
	Frame LAVDV { light LavaDemonLight }
	Frame LAVDW { light LavaDemonLight }
}

BrightMap Sprite LOHSA1
{
Map "graphics/brightmaps/BMLOHSA1"
DisableFullBright
}

BrightMap Sprite LOHSA2A8
{
Map "graphics/brightmaps/BMLOHSA2"
DisableFullBright
}

BrightMap Sprite LOHSA3A7
{
Map "graphics/brightmaps/BMLOHSA3"
DisableFullBright
}

BrightMap Sprite LOHSA4A6
{
Map "graphics/brightmaps/BMLOHSA4"
DisableFullBright
}

BrightMap Sprite LOHSA5
{
Map "graphics/brightmaps/BMLOHSA5"
DisableFullBright
}

BrightMap Sprite LOHSB1
{
Map "graphics/brightmaps/BMLOHSB1"
DisableFullBright
}

BrightMap Sprite LOHSB2B8
{
Map "graphics/brightmaps/BMLOHSB2"
DisableFullBright
}

BrightMap Sprite LOHSB3B7
{
Map "graphics/brightmaps/BMLOHSB3"
DisableFullBright
}

BrightMap Sprite LOHSB4B6
{
Map "graphics/brightmaps/BMLOHSB4"
DisableFullBright
}

BrightMap Sprite LOHSB5
{
Map "graphics/brightmaps/BMLOHSB5"
DisableFullBright
}

BrightMap Sprite LOHSC1
{
Map "graphics/brightmaps/BMLOHSC1"
DisableFullBright
}

BrightMap Sprite LOHSC2C8
{
Map "graphics/brightmaps/BMLOHSC2"
DisableFullBright
}

BrightMap Sprite LOHSC3C7
{
Map "graphics/brightmaps/BMLOHSC3"
DisableFullBright
}

BrightMap Sprite LOHSC4C6
{
Map "graphics/brightmaps/BMLOHSC4"
DisableFullBright
}

BrightMap Sprite LOHSC5
{
Map "graphics/brightmaps/BMLOHSC5"
DisableFullBright
}

BrightMap Sprite LOHSD1
{
Map "graphics/brightmaps/BMLOHSD1"
DisableFullBright
}

BrightMap Sprite LOHSD2D8
{
Map "graphics/brightmaps/BMLOHSD2"
DisableFullBright
}

BrightMap Sprite LOHSD3D7
{
Map "graphics/brightmaps/BMLOHSD3"
DisableFullBright
}

BrightMap Sprite LOHSD4D6
{
Map "graphics/brightmaps/BMLOHSD4"
DisableFullBright
}

BrightMap Sprite LOHSD5
{
Map "graphics/brightmaps/BMLOHSD5"
DisableFullBright
}

BrightMap Sprite LOHSE1
{
Map "graphics/brightmaps/BMLOHSE1"
DisableFullBright
}

BrightMap Sprite LOHSE2
{
Map "graphics/brightmaps/BMLOHSE2"
DisableFullBright
}

BrightMap Sprite LOHSE3
{
Map "graphics/brightmaps/BMLOHSE3"
DisableFullBright
}

BrightMap Sprite LOHSE4
{
Map "graphics/brightmaps/BMLOHSE4"
DisableFullBright
}

BrightMap Sprite LOHSE5
{
Map "graphics/brightmaps/BMLOHSE5"
DisableFullBright
}

BrightMap Sprite LOHSE6
{
Map "graphics/brightmaps/BMLOHSE6"
DisableFullBright
}

BrightMap Sprite LOHSE7
{
Map "graphics/brightmaps/BMLOHSE7"
DisableFullBright
}

BrightMap Sprite LOHSE8
{
Map "graphics/brightmaps/BMLOHSE8"
DisableFullBright
}

BrightMap Sprite LOHSF1
{
Map "graphics/brightmaps/BMLOHSF1"
DisableFullBright
}

BrightMap Sprite LOHSF2
{
Map "graphics/brightmaps/BMLOHSF2"
DisableFullBright
}

BrightMap Sprite LOHSF3
{
Map "graphics/brightmaps/BMLOHSF3"
DisableFullBright
}

BrightMap Sprite LOHSF4
{
Map "graphics/brightmaps/BMLOHSF4"
DisableFullBright
}

BrightMap Sprite LOHSF5
{
Map "graphics/brightmaps/BMLOHSF5"
DisableFullBright
}

BrightMap Sprite LOHSF6
{
Map "graphics/brightmaps/BMLOHSF6"
DisableFullBright
}

BrightMap Sprite LOHSF7
{
Map "graphics/brightmaps/BMLOHSF7"
DisableFullBright
}

BrightMap Sprite LOHSF8
{
Map "graphics/brightmaps/BMLOHSF8"
DisableFullBright
}

BrightMap Sprite LOHSG1
{
Map "graphics/brightmaps/BMLOHSG1"
DisableFullBright
}

BrightMap Sprite LOHSG2
{
Map "graphics/brightmaps/BMLOHSG2"
DisableFullBright
}

BrightMap Sprite LOHSG3
{
Map "graphics/brightmaps/BMLOHSG3"
DisableFullBright
}

BrightMap Sprite LOHSG4
{
Map "graphics/brightmaps/BMLOHSG4"
DisableFullBright
}

BrightMap Sprite LOHSG5
{
Map "graphics/brightmaps/BMLOHSG5"
DisableFullBright
}

BrightMap Sprite LOHSG6
{
Map "graphics/brightmaps/BMLOHSG6"
DisableFullBright
}

BrightMap Sprite LOHSG7
{
Map "graphics/brightmaps/BMLOHSG7"
DisableFullBright
}

BrightMap Sprite LOHSG8
{
Map "graphics/brightmaps/BMLOHSG8"
DisableFullBright
}

BrightMap Sprite LOHSH1
{
Map "graphics/brightmaps/BMLOHSH1"
DisableFullBright
}

BrightMap Sprite LOHSH2
{
Map "graphics/brightmaps/BMLOHSH2"
DisableFullBright
}

BrightMap Sprite LOHSH3
{
Map "graphics/brightmaps/BMLOHSH3"
DisableFullBright
}

BrightMap Sprite LOHSH4
{
Map "graphics/brightmaps/BMLOHSH4"
DisableFullBright
}

BrightMap Sprite LOHSH5
{
Map "graphics/brightmaps/BMLOHSH5"
DisableFullBright
}

BrightMap Sprite LOHSH6
{
Map "graphics/brightmaps/BMLOHSH6"
DisableFullBright
}

BrightMap Sprite LOHSH7
{
Map "graphics/brightmaps/BMLOHSH7"
DisableFullBright
}

BrightMap Sprite LOHSH8
{
Map "graphics/brightmaps/BMLOHSH8"
DisableFullBright
}

BrightMap Sprite LOHSI0
{
Map "graphics/brightmaps/BMLOHSI0"
DisableFullBright
}

BrightMap Sprite LOHSJ0
{
Map "graphics/brightmaps/BMLOHSJ0"
DisableFullBright
}


PointLight SBeastFire
{
Color 0.4 0.8 0.2
Size 64
Offset 0 48 30
}

Object ShadowBeast
{
Frame BDEMI { Light SBeastFire }
}

Pointlight SBeastBall11
{
Color 0.4 0.8 0.3
Size 40
}

Pointlight SBeastBall12
{
Color 0.4 0.8 0.3
Size 48
}

Pointlight SBeastBall13
{
Color 0.6 1.0 0.4
Size 56
}

Pointlight SBeastBall14
{
Color 0.5 0.9 0.3
Size 48
}

Pointlight SBeastBall15
{
Color 0.3 0.6 0.15
Size 36
}

Pointlight SBeastBall16
{
Color 0.2 0.5 0.05
Size 24
}

Object ShadowBeast_Ball1
{
Frame BDP2A { Light SBeastBall11 }
Frame BDP2B { Light SBeastBall11 }
Frame BDP2C { Light SBeastBall11 }
Frame BDP2D { Light SBeastBall12 }
Frame BDP2E { Light SBeastBall13 }
Frame BDP2F { Light SBeastBall14 }
Frame BDP2G { Light SBeastBall15 }
Frame BDP2H { Light SBeastBall16 }
}

Object ShadowBeast_BallFire
{
Frame BDP2A { Light SBeastBall11 }
Frame BDP2B { Light SBeastBall11 }
Frame BDP2C { Light SBeastBall11 }
Frame BDP2D { Light SBeastBall12 }
Frame BDP2E { Light SBeastBall13 }
Frame BDP2F { Light SBeastBall14 }
Frame BDP2G { Light SBeastBall15 }
Frame BDP2H { Light SBeastBall16 }
}

Pulselight SBeastBall21
{
Color 0.3 0.6 0.2
Size 32
SecondarySize 24
Interval 1.5
}

Pointlight SBeastBall22
{
Color 0.35 0.7 0.25
Size 36
}

Pointlight SBeastBall23
{
Color 0.4 0.9 0.3
Size 42
}

Pointlight SBeastBall24
{
Color 0.2 0.5 0.1
Size 28
}

Pointlight SBeastBall25
{
Color 0.1 0.4 0.0
Size 16
}

Object ShadowBeast_Ball2
{
Frame BDP1D { Light SBeastBall21 }
Frame BDP1E { Light SBeastBall21 }
Frame BDP1F { Light SBeastBall22 }
Frame BDP1G { Light SBeastBall23 }
Frame BDP1H { Light SBeastBall24 }
Frame BDP1I { Light SBeastBall25 }
}

Object ShadowBeast_Ball3
{
Frame BDP1D { Light SBeastBall21 }
Frame BDP1E { Light SBeastBall21 }
Frame BDP1F { Light SBeastBall22 }
Frame BDP1G { Light SBeastBall23 }
Frame BDP1H { Light SBeastBall24 }
Frame BDP1I { Light SBeastBall25 }
}

flickerlight SERPENTBALL
{
    color 1.0 0.95 0.0
    size 56
    secondarySize 64
    chance 0.5
}

flickerlight SERPENTBALL_X1
{
    color 1.0 0.95 0.0
    size 64
    secondarySize 72
    chance 0.5
}

flickerlight SERPENTBALL_X2
{
    color 0.8 0.8 0.0
    size 72
    secondarySize 80
    chance 0.5
}

flickerlight SERPENTBALL_X3
{
    color 0.5 0.5 0.0
    size 88
    secondarySize 96
    chance 0.5
}

flickerlight SERPENTBALL_X4
{
    color 0.2 0.2 0.0
    size 96
    secondarySize 104
    chance 0.5
}

object BeastFireball
{
    frame FX14A { light SERPENTBALL }
    frame FX14B { light SERPENTBALL }
    frame FX14C { light SERPENTBALL }

    frame FX14D { light SERPENTBALL_X1 }
    frame FX14E { light SERPENTBALL_X2 }
    frame FX14F { light SERPENTBALL_X3 }
    frame FX14G { light SERPENTBALL_X4 }
    frame FX14H { light SERPENTBALL_X4 }
}

object ChaosSerpentFireBall
{
    frame FX14A { light SERPENTBALL }
    frame FX14B { light SERPENTBALL }
    frame FX14C { light SERPENTBALL }

    frame FX14D { light SERPENTBALL_X1 }
    frame FX14E { light SERPENTBALL_X2 }
    frame FX14F { light SERPENTBALL_X3 }
    frame FX14G { light SERPENTBALL_X4 }
    frame FX14H { light SERPENTBALL_X4 }
}

Pointlight KFireBall1
{
Color 0.6 0.3 0.0
Size 34
}

Pointlight KFireBall2
{
Color 0.6 0.3 0.0
Size 64
}

Pointlight KFireBall3
{
Color 0.6 0.3 0.0
Size 48
}

Pointlight KFireBall4
{
Color 0.6 0.3 0.0
Size 24
}

Object KFireBall
{
Frame KATKE { Light KFireBall1 }
Frame KATKH { Light KFireBall2 }
Frame KATKI { Light KFireBall3 }
Frame KATKJ { Light KFireBall4 }
}



Object SkullWizardProjectile
{
    Frame IFX1A { Light OrangeSmallPoint2 }
    Frame IFX1B { Light OrangeSmallPoint2 }
    Frame IFX1I { Light OrangeSmallFlicker1 }
    Frame IFX1J { Light OrangeSmallFlicker1 }
    Frame IFX1K { Light OrangeSmallFlicker1 }
    Frame IFX1L { Light OrangeSmallFlicker1 }
}

Object DreadSkull {
    Frame IFX1A { Light OrangeSmallPoint2 }
    Frame IFX1B { Light OrangeSmallPoint2 }
    Frame IFX1I { Light OrangeSmallFlicker1 }
    Frame IFX1J { Light OrangeSmallFlicker1 }
    Frame IFX1K { Light OrangeSmallFlicker1 }
    Frame IFX1L { Light OrangeSmallFlicker1 }
}

Object ShadowWizardProjectile
{
    Frame IFX1A { Light OrangeSmallPoint2 }
    Frame IFX1B { Light OrangeSmallPoint2 }
    Frame IFX1I { Light OrangeSmallFlicker1 }
    Frame IFX1J { Light OrangeSmallFlicker1 }
    Frame IFX1K { Light OrangeSmallFlicker1 }
    Frame IFX1L { Light OrangeSmallFlicker1 }
}

object KjarochBall1
{
    frame BAL7AB { light BARONBALL    }

    frame BAL7C { light BARONBALL_X1 }
    frame BAL7D { light BARONBALL_X2 }
    frame BAL7E { light BARONBALL_X3 }
}

object KjarochBall2
{
    frame D4FXAB { light BARONBALL    }

    frame D4FXCD { light BARONBALL_X1 }
    frame D4FXEF { light BARONBALL_X2 }
    frame D4FXGH { light BARONBALL_X3 }
}

pointlight CyborgWarriorPink {
    color 1.0 0.75 1.0
    size 42
}

pointlight CyborgWarriorBlue {
    color 0.75 0.75 1.0
    size 42
}

object CyborgWarrior {
	frame QQMNF { light CyborgWarriorPink }
	frame QQMNO { light CyborgWarriorBlue }
}