Pointlight PyroImpBall
{
Color 1.0 0.0 0.0
Size 25
}

Pointlight PyroImpBall2
{
Color 1.0 0.0 0.0
Size 25
}

Pointlight PyroImpBall3
{
Color 0.8 0.0 0.0
Size 20
}

Pointlight PyroImpBall4
{
Color 0.6 0.0 0.0
Size 15
}

Object PyroImpBall
{
Frame BAL1A { Light PyroImpBall }
Frame BAL1B { Light PyroImpBall }
Frame BAL1C { Light PyroImpBall2 }
Frame BAL1D { Light PyroImpBall3 }
Frame BAL1E { Light PyroImpBall4 }
}

Object PyroImpBallNoGravity
{
Frame BAL1A { Light PyroImpBall }
Frame BAL1B { Light PyroImpBall }
Frame BAL1C { Light PyroImpBall2 }
Frame BAL1D { Light PyroImpBall3 }
Frame BAL1E { Light PyroImpBall4 }
}

Pointlight PyroImpExplosion
{
Color 1.0 0.0 0.0
Size 40
}

Pointlight PyroImpExplosion2
{
Color 0.8 0.0 0.0
Size 35
}

Pointlight PyroImpExplosion3
{
Color 0.6 0.0 0.0
Size 30
}

Object PyroImpExplosion
{
Frame MISLB { Light PyroImpExplosion }
Frame MISLC { Light PyroImpExplosion2 }
Frame MISLD { Light PyroImpExplosion3 }
}

FlickerLight PyroImpBallFireA
{
Color 0.6 0.8 0.0
Size 24
SecondarySize 18
Chance 0.3
}

Pointlight PyroImpFire1
{
Color 0.6 0.8 0.0
Size 24
}

Pointlight PyroImpFire2
{
Color 0.4 0.6 0.0
Size 20
}

Pointlight PyroImpFire3
{
Color 0.2 0.4 0.0
Size 16
}

Object PyroImpBallFire2
{
Frame CFCFA { Light PyroImpBallFireA }
Frame CFCFB { Light PyroImpBallFireA }
Frame CFCFC { Light PyroImpBallFireA }
Frame CFCFD { Light PyroImpBallFireA }
Frame CFCFE { Light PyroImpBallFireA }
Frame CFCFF { Light PyroImpBallFireA }
Frame CFCFG { Light PyroImpBallFireA }
Frame CFCFH { Light PyroImpBallFireA }
Frame CFCFI { Light PyroImpBallFireA }
Frame CFCFJ { Light PyroImpBallFireA }
Frame CFCFK { Light PyroImpBallFireA }
Frame CFCFL { Light PyroImpBallFireA }
Frame CFCFM { Light PyroImpBallFireA }
Frame CFCFN { Light PyroImpFire1 }
Frame CFCFO { Light PyroImpFire2 }
Frame CFCFP { Light PyroImpFire3 }
}

//Dynamic Lights

Pointlight SoulHarvesterBall1
{
Color 1.0 0.8 0.3
Size 40
}

Pointlight SoulHarvesterBall2
{
Color 1.0 0.8 0.3
Size 44
}

Pointlight SoulHarvesterBall3
{
Color 1.0 0.8 0.3
Size 48
}

Pointlight SoulHarvesterBall4
{
Color 1.0 0.8 0.3
Size 36
}

Pointlight SoulHarvesterBall5
{
Color 1.0 0.8 0.3
Size 32
}

Pointlight SoulHarvesterBall6
{
Color 1.0 0.8 0.3
Size 28
}

Pointlight SoulHarvesterBall7
{
Color 1.0 0.8 0.3
Size 24
}

Pointlight SoulHarvesterBall8
{
Color 1.0 0.8 0.3
Size 20
}

Pointlight SoulHarvesterBall9
{
Color 1.0 0.8 0.3
Size 16
}

Object SoulHarvesterBall
{
Frame SHBAA { Light SoulHarvesterBall1 }
Frame SHBAB { Light SoulHarvesterBall1 }
Frame SHBAC { Light SoulHarvesterBall2 }
Frame SHBAD { Light SoulHarvesterBall3 }
Frame SHBAE { Light SoulHarvesterBall2 }
Frame SHBAF { Light SoulHarvesterBall1 }
Frame SHBAG { Light SoulHarvesterBall4 }
Frame SHBAH { Light SoulHarvesterBall5 }
Frame SHBAI { Light SoulHarvesterBall6 }
Frame SHBAJ { Light SoulHarvesterBall7 }
Frame SHBAK { Light SoulHarvesterBall8 }
Frame SHBAL { Light SoulHarvesterBall9 }
}


PointLight SoulHarvesterX_1
{
Offset 0 34 0
Color 1.0 1.0 0.0
Size 8
}

PointLight SoulHarvesterX_2
{
Offset 0 35 0
Color 1.0 1.0 0.0
Size 12
}

PointLight SoulHarvesterX_3
{
Offset 0 35 0
Color 1.0 1.0 0.0
Size 16
}

PointLight SoulHarvesterX_4
{
Offset 0 35 0
Color 1.0 1.0 0.0
Size 20
}

PointLight SoulHarvesterX_5
{
Offset 0 35 0
Color 1.0 1.0 0.0
Size 24
}

PointLight SoulHarvesterX_6
{
Offset 0 35 0
Color 1.0 1.0 0.0
Size 32
}

PointLight SoulHarvesterX_7
{
Offset 0 35 0
Color 1.0 1.0 0.0
Size 40
}

PointLight SoulHarvesterX_8
{
Offset 0 35 0
Color 1.0 1.0 0.0
Size 58
}

PointLight SoulHarvesterX_9
{
Offset 0 35 0
Color 1.0 1.0 0.0
Size 20
}

Object SoulHarvester
{
Frame SLHVE { Light SoulHarvesterX_1 }
Frame SLHVF { Light SoulHarvesterX_2 }
Frame SLHVG { Light SoulHarvesterX_3 }
Frame SLHVH { Light SoulHarvesterX_4 }
Frame SLHVI { Light SoulHarvesterX_5 }
Frame SLHVJ { Light SoulHarvesterX_6 }
Frame SLHVK { Light SoulHarvesterX_7 }
Frame SLHVL { Light SoulHarvesterX_8 }
Frame SLHVM { Light SoulHarvesterX_9 }
}

Pointlight SoulHarvesterGhost1
{
Color 1.0 1.0 0.0
Size 8
Offset 0 4 0
}

Pointlight SoulHarvesterGhost2
{
Color 1.0 1.0 0.0
Size 16
Offset 0 8 0
}

Pointlight SoulHarvesterGhost3
{
Color 1.0 1.0 0.0
Size 24
Offset 0 32 0
}

Pointlight SoulHarvesterGhost4
{
Color 0.6 0.6 0.0
Size 24
Offset 0 48 0
}

Pointlight SoulHarvesterGhost5
{
Color 0.4 0.4 0.0
Size 16
Offset 0 56 0
}

Object SoulHarvesterGhost
{
Frame SHGHA { Light SoulHarvesterGhost1 }
Frame SHGHB { Light SoulHarvesterGhost2 }
Frame SHGHC { Light SoulHarvesterGhost3 }
Frame SHGHD { Light SoulHarvesterGhost4 }
Frame SHGHE { Light SoulHarvesterGhost5 }
}

//Brightmaps

BrightMap Sprite SLHVE1
{
	Map "graphics/brightmaps/BMSLHVE1"
	DisableFullBright
}

BrightMap Sprite SLHVE2E8
{
	Map "graphics/brightmaps/BMSLHVE2"
	DisableFullBright
}

BrightMap Sprite SLHVE3E7
{
	Map "graphics/brightmaps/BMSLHVE3"
	DisableFullBright
}

BrightMap Sprite SLHVE4E6
{
	Map "graphics/brightmaps/BMSLHVE4"
	DisableFullBright
}

BrightMap Sprite SLHVE5
{
	Map "graphics/brightmaps/BMSLHVE5"
	DisableFullBright
}

BrightMap Sprite SLHVF1
{
	Map "graphics/brightmaps/BMSLHVF1"
	DisableFullBright
}

BrightMap Sprite SLHVF2F8
{
	Map "graphics/brightmaps/BMSLHVF2"
	DisableFullBright
}

BrightMap Sprite SLHVF3F7
{
	Map "graphics/brightmaps/BMSLHVF3"
	DisableFullBright
}

BrightMap Sprite SLHVF4F6
{
	Map "graphics/brightmaps/BMSLHVF4"
	DisableFullBright
}

BrightMap Sprite SLHVF5
{
	Map "graphics/brightmaps/BMSLHVF5"
	DisableFullBright
}

BrightMap Sprite SLHVG1
{
	Map "graphics/brightmaps/BMSLHVG1"
	DisableFullBright
}

BrightMap Sprite SLHVG2G8
{
	Map "graphics/brightmaps/BMSLHVG2"
	DisableFullBright
}

BrightMap Sprite SLHVG3G7
{
	Map "graphics/brightmaps/BMSLHVG3"
	DisableFullBright
}

BrightMap Sprite SLHVG4G6
{
	Map "graphics/brightmaps/BMSLHVG4"
	DisableFullBright
}

BrightMap Sprite SLHVG5
{
	Map "graphics/brightmaps/BMSLHVG5"
	DisableFullBright
}

BrightMap Sprite SLHVH1
{
	Map "graphics/brightmaps/BMSLHVH1"
	DisableFullBright
}

BrightMap Sprite SLHVH2H8
{
	Map "graphics/brightmaps/BMSLHVH2"
	DisableFullBright
}

BrightMap Sprite SLHVH3H7
{
	Map "graphics/brightmaps/BMSLHVH3"
	DisableFullBright
}

BrightMap Sprite SLHVH4H6
{
	Map "graphics/brightmaps/BMSLHVH4"
	DisableFullBright
}

BrightMap Sprite SLHVH5
{
	Map "graphics/brightmaps/BMSLHVH5"
	DisableFullBright
}

BrightMap Sprite SLHVI1
{
	Map "graphics/brightmaps/BMSLHVI1"
	DisableFullBright
}

BrightMap Sprite SLHVI2I8
{
	Map "graphics/brightmaps/BMSLHVI2"
	DisableFullBright
}

BrightMap Sprite SLHVI3I7
{
	Map "graphics/brightmaps/BMSLHVI3"
	DisableFullBright
}

BrightMap Sprite SLHVI4I6
{
	Map "graphics/brightmaps/BMSLHVI4"
	DisableFullBright
}

BrightMap Sprite SLHVI5
{
	Map "graphics/brightmaps/BMSLHVI5"
	DisableFullBright
}

BrightMap Sprite SLHVJ1
{
	Map "graphics/brightmaps/BMSLHVJ1"
	DisableFullBright
}

BrightMap Sprite SLHVJ2J8
{
	Map "graphics/brightmaps/BMSLHVJ2"
	DisableFullBright
}

BrightMap Sprite SLHVJ3J7
{
	Map "graphics/brightmaps/BMSLHVJ3"
	DisableFullBright
}

BrightMap Sprite SLHVJ4J6
{
	Map "graphics/brightmaps/BMSLHVJ4"
	DisableFullBright
}

BrightMap Sprite SLHVJ5
{
	Map "graphics/brightmaps/BMSLHVJ5"
	DisableFullBright
}

BrightMap Sprite SLHVK1
{
	Map "graphics/brightmaps/BMSLHVK1"
	DisableFullBright
}

BrightMap Sprite SLHVK2K8
{
	Map "graphics/brightmaps/BMSLHVK2"
	DisableFullBright
}

BrightMap Sprite SLHVK3K7
{
	Map "graphics/brightmaps/BMSLHVK3"
	DisableFullBright
}

BrightMap Sprite SLHVK4K6
{
	Map "graphics/brightmaps/BMSLHVK4"
	DisableFullBright
}

BrightMap Sprite SLHVK5
{
	Map "graphics/brightmaps/BMSLHVK5"
	DisableFullBright
}

BrightMap Sprite SLHVL1
{
	Map "graphics/brightmaps/BMSLHVL1"
	DisableFullBright
}

BrightMap Sprite SLHVL2L8
{
	Map "graphics/brightmaps/BMSLHVL2"
	DisableFullBright
}

BrightMap Sprite SLHVL3L7
{
	Map "graphics/brightmaps/BMSLHVL3"
	DisableFullBright
}

BrightMap Sprite SLHVL4L6
{
	Map "graphics/brightmaps/BMSLHVL4"
	DisableFullBright
}

BrightMap Sprite SLHVL5
{
	Map "graphics/brightmaps/BMSLHVL5"
	DisableFullBright
}

BrightMap Sprite SLHVM1
{
	Map "graphics/brightmaps/BMSLHVM1"
	DisableFullBright
}

BrightMap Sprite SLHVM2M8
{
	Map "graphics/brightmaps/BMSLHVM2"
	DisableFullBright
}

BrightMap Sprite SLHVM3M7
{
	Map "graphics/brightmaps/BMSLHVM3"
	DisableFullBright
}

BrightMap Sprite SLHVM4M6
{
	Map "graphics/brightmaps/BMSLHVM4"
	DisableFullBright
}

BrightMap Sprite SLHVM5
{
	Map "graphics/brightmaps/BMSLHVM5"
	DisableFullBright
}



Pointlight VulgarShot
{
Color 0.0 1.0 0.0
Size 25
}

Pointlight VulgarShot2
{
Color 0.0 1.0 0.0
Size 30
}

Pointlight VulgarShot3
{
Color 0.0 0.7 0.0
Size 25
}

Pointlight VulgarShot4
{
Color 0.0 0.4 0.0
Size 20
}

Pointlight VulgarShot5
{
Color 0.0 0.2 0.0
Size 15
}

Object VulgarShot
{
Frame FVULA { Light VulgarShot }
Frame FVULB { Light VulgarShot }
Frame FVULC { Light VulgarShot2 }
Frame FVULD { Light VulgarShot3 }
Frame FVULE { Light VulgarShot4 }
Frame FVULF { Light VulgarShot5 }
}

Object BigBruty
{
	frame BBRTF { light ROCKET_X1 }
	frame BBRTG { light ROCKET_X2 }
	frame BBRTH { light ROCKET_X3 }
}

// Mummy fireball
flickerlight MUMMYBALL
{
    color 1.0 1.0 0.0
    size 40
    secondarySize 48
    chance 0.4
}

flickerlight MUMMYBALL_X1
{
    color 0.7 0.7 0.0
    size 48
    secondarySize 56
    chance 0.4
}

flickerlight MUMMYBALL_X2
{
    color 0.4 0.4 0.0
    size 56
    secondarySize 64
    chance 0.4
}

flickerlight MUMMYBALL_X3
{
    color 0.2 0.2 0.0
    size 64
    secondarySize 72
    chance 0.4
}

// Mummy
flickerlight MUMMYATK
{
    color 1.0 1.0 0.0
    size 48
    secondarySize 56
    chance 0.4
}

Object SoulEater
{
	frame SOEAG { light MUMMYATK }
}

object SoulEaterProj
{
    frame FX15A { light MUMMYBALL }
    frame FX15B { light MUMMYBALL }
    frame FX15C { light MUMMYBALL }

    frame FX15D { light MUMMYBALL_X1 }
    frame FX15E { light MUMMYBALL_X2 }
    frame FX15F { light MUMMYBALL_X3 }
}

Pointlight DarkBallFast1
{
	Color 0.5 0.2 0.8
	Size 48
}

Pointlight DarkBallFast2
{
	Color 0.4 0.2 0.8
	Size 64
}

Pointlight DarkBallFast3
{
	Color 0.2 0.2 0.8
	Size 56
}

Pointlight DarkBallFast4
{
	Color 0.0 0.0 0.5
	Size 32
}


Object DarkFast
{
	Frame DKB1A { Light DarkBallFast1 }
	Frame DKB1B { Light DarkBallFast1 }
	Frame DKB1C { Light DarkBallFast2 }
	Frame DKB1D { Light DarkBallFast3 }
	Frame DKB1E { Light DarkBallFast4 }
}

Object DarkSeeker
{
	Frame DKB1A { Light DarkBallFast1 }
	Frame DKB1B { Light DarkBallFast1 }
	Frame DKB1C { Light DarkBallFast2 }
	Frame DKB1D { Light DarkBallFast3 }
	Frame DKB1E { Light DarkBallFast4 }
}

flickerlight2 NamiDarkImpLight {
	Color 0.5 0.2 0.8
	Size 48
	SecondarySize 56
	Interval 0.8
	Offset 0 28 0
}

object NamiDarkImp {
	frame DRKIE { light NamiDarkImpLight }
	frame DRKIF { light NamiDarkImpLight }
	frame DRKIG { light NamiDarkImpLight }
}

Flickerlight2 STDarkImpFire
{
	Color 0.5 0.2 0.8
	Size 48
	SecondarySize 56
	Interval 0.8
	Offset 0 28 0
}

Object STDarkImp
{
	Frame DRKSE { Light STDarkImpFire }
	Frame DRKSF { Light STDarkImpFire }
	Frame DRKSG { Light STDarkImpFire }
}

BrightMap Sprite DRKSA1
{
	Map "graphics/brightmaps/BMDRKSA1"
	DisableFullBright
}

BrightMap Sprite DRKSA2A8
{
	Map "graphics/brightmaps/BMDRKSA2"
	DisableFullBright
}

BrightMap Sprite DRKSA3A7
{
	Map "graphics/brightmaps/BMDRKSA3"
	DisableFullBright
}

BrightMap Sprite DRKSB1
{
	Map "graphics/brightmaps/BMDRKSB1"
	DisableFullBright
}

BrightMap Sprite DRKSB2B8
{
	Map "graphics/brightmaps/BMDRKSB2"
	DisableFullBright
}

BrightMap Sprite DRKSB3B7
{
	Map "graphics/brightmaps/BMDRKSB3"
	DisableFullBright
}

BrightMap Sprite DRKSC1
{
	Map "graphics/brightmaps/BMDRKSC1"
	DisableFullBright
}

BrightMap Sprite DRKSC2C8
{
	Map "graphics/brightmaps/BMDRKSC2"
	DisableFullBright
}

BrightMap Sprite DRKSC3C7
{
	Map "graphics/brightmaps/BMDRKSC3"
	DisableFullBright
}

BrightMap Sprite DRKSD1
{
	Map "graphics/brightmaps/BMDRKSD1"
	DisableFullBright
}

BrightMap Sprite DRKSD2D8
{
	Map "graphics/brightmaps/BMDRKSD2"
	DisableFullBright
}

BrightMap Sprite DRKSD3D7
{
	Map "graphics/brightmaps/BMDRKSD3"
	DisableFullBright
}

BrightMap Sprite DRKSE1
{
	Map "graphics/brightmaps/BMDRKSE1"
	DisableFullBright
}

BrightMap Sprite DRKSE2E8
{
	Map "graphics/brightmaps/BMDRKSE2"
	DisableFullBright
}

BrightMap Sprite DRKSE3E7
{
	Map "graphics/brightmaps/BMDRKSE3"
	DisableFullBright
}

BrightMap Sprite DRKSE4E6
{
	Map "graphics/brightmaps/BMDRKSE4"
	DisableFullBright
}

BrightMap Sprite DRKSE5
{
	Map "graphics/brightmaps/BMDRKSE5"
	DisableFullBright
}

BrightMap Sprite DRKSF1
{
	Map "graphics/brightmaps/BMDRKSF1"
	DisableFullBright
}

BrightMap Sprite DRKSF2F8
{
	Map "graphics/brightmaps/BMDRKSF2"
	DisableFullBright
}

BrightMap Sprite DRKSF3F7
{
	Map "graphics/brightmaps/BMDRKSF3"
	DisableFullBright
}

BrightMap Sprite DRKSF4F6
{
	Map "graphics/brightmaps/BMDRKSF4"
	DisableFullBright
}

BrightMap Sprite DRKSF5
{
	Map "graphics/brightmaps/BMDRKSF5"
	DisableFullBright
}

BrightMap Sprite DRKSG1
{
	Map "graphics/brightmaps/BMDRKSG1"
	DisableFullBright
}

BrightMap Sprite DRKSG2G8
{
	Map "graphics/brightmaps/BMDRKSG2"
	DisableFullBright
}

BrightMap Sprite DRKSG3G7
{
	Map "graphics/brightmaps/BMDRKSG3"
	DisableFullBright
}

BrightMap Sprite DRKSG4G6
{
	Map "graphics/brightmaps/BMDRKSG4"
	DisableFullBright
}

BrightMap Sprite DRKSG5
{
	Map "graphics/brightmaps/BMDRKSG5"
	DisableFullBright
}

BrightMap Sprite DRKSH1
{
	Map "graphics/brightmaps/BMDRKSH1"
	DisableFullBright
}

BrightMap Sprite DRKSH2H8
{
	Map "graphics/brightmaps/BMDRKSH2"
	DisableFullBright
}

BrightMap Sprite DRKSH3H7
{
	Map "graphics/brightmaps/BMDRKSH3"
	DisableFullBright
}

Pointlight VoidBallNormal
{
	Color 0.5 0.2 0.8
	Size 48
}

Pointlight VoidBallNormal2
{
	Color 0.4 0.2 0.8
	Size 64
}

Pointlight VoidBallNormal3
{
	Color 0.2 0.2 0.8
	Size 56
}

Pointlight VoidBallNormal4
{
	Color 0.0 0.0 0.5
	Size 32
}


Object DarkNormal
{
	Frame DKB1A { Light VoidBallNormal }
	Frame DKB1B { Light VoidBallNormal }
	Frame DKB1C { Light VoidBallNormal2 }
	Frame DKB1D { Light VoidBallNormal3 }
	Frame DKB1E { Light VoidBallNormal4 }
}

Pointlight VoidBallStrong
{
	Color 0.8 0.2 0.8
	Size 48
}

Pointlight VoidBallStrong2
{
	Color 0.6 0.1 0.6
	Size 64
}

Pointlight VoidBallStrong3
{
	Color 0.5 0.0 0.2
	Size 56
}

Pointlight VoidBallStrong4
{
	Color 0.3 0.0 0.0
	Size 32
}

Object DarkStrong
{
	Frame DKB1A { Light VoidBallStrong }
	Frame DKB1B { Light VoidBallStrong }
	Frame DKB1C { Light VoidBallStrong2 }
	Frame DKB1D { Light VoidBallStrong3 }
	Frame DKB1E { Light VoidBallStrong4 }
}

Flickerlight2 VoidDarkImpFire1
{
	Color 0.5 0.2 0.8
	Size 48
	SecondarySize 56
	Interval 0.8
	Offset 0 28 0
}

Flickerlight2 VoidDarkImpFire2
{
	Color 0.8 0.2 0.8
	Size 56
	SecondarySize 64
	Interval 0.8
	Offset 0 28 0
}

Object VoidDarkImp
{
	Frame DRKVE { Light VoidDarkImpFire1 }
	Frame DRKVF { Light VoidDarkImpFire1 }
	Frame DRKVG { Light VoidDarkImpFire1 }
	Frame DRKVI { Light VoidDarkImpFire2 }
	Frame DRKVJ { Light VoidDarkImpFire2 }
	Frame DRKVK { Light VoidDarkImpFire2 }
}

BrightMap Sprite DRKVA1
{
	Map "graphics/brightmaps/BMDRKVA1"
	DisableFullBright
}

BrightMap Sprite DRKVA2A8
{
	Map "graphics/brightmaps/BMDRKVA2"
	DisableFullBright
}

BrightMap Sprite DRKVA3A7
{
	Map "graphics/brightmaps/BMDRKVA3"
	DisableFullBright
}

BrightMap Sprite DRKVB1
{
	Map "graphics/brightmaps/BMDRKVB1"
	DisableFullBright
}

BrightMap Sprite DRKVB2B8
{
	Map "graphics/brightmaps/BMDRKVB2"
	DisableFullBright
}

BrightMap Sprite DRKVB3B7
{
	Map "graphics/brightmaps/BMDRKVB3"
	DisableFullBright
}

BrightMap Sprite DRKVC1
{
	Map "graphics/brightmaps/BMDRKVC1"
	DisableFullBright
}

BrightMap Sprite DRKVC2C8
{
	Map "graphics/brightmaps/BMDRKVC2"
	DisableFullBright
}

BrightMap Sprite DRKVC3C7
{
	Map "graphics/brightmaps/BMDRKVC3"
	DisableFullBright
}

BrightMap Sprite DRKVD1
{
	Map "graphics/brightmaps/BMDRKVD1"
	DisableFullBright
}

BrightMap Sprite DRKVD2D8
{
	Map "graphics/brightmaps/BMDRKVD2"
	DisableFullBright
}

BrightMap Sprite DRKVD3D7
{
	Map "graphics/brightmaps/BMDRKVD3"
	DisableFullBright
}

BrightMap Sprite DRKVE1
{
	Map "graphics/brightmaps/BMDRKVE1"
	DisableFullBright
}

BrightMap Sprite DRKVE2E8
{
	Map "graphics/brightmaps/BMDRKVE2"
	DisableFullBright
}

BrightMap Sprite DRKVE3E7
{
	Map "graphics/brightmaps/BMDRKVE3"
	DisableFullBright
}

BrightMap Sprite DRKVE4E6
{
	Map "graphics/brightmaps/BMDRKVE4"
	DisableFullBright
}

BrightMap Sprite DRKVE5
{
	Map "graphics/brightmaps/BMDRKVE5"
	DisableFullBright
}

BrightMap Sprite DRKVF1
{
	Map "graphics/brightmaps/BMDRKVF1"
	DisableFullBright
}

BrightMap Sprite DRKVF2F8
{
	Map "graphics/brightmaps/BMDRKVF2"
	DisableFullBright
}

BrightMap Sprite DRKVF3F7
{
	Map "graphics/brightmaps/BMDRKVF3"
	DisableFullBright
}

BrightMap Sprite DRKVF4F6
{
	Map "graphics/brightmaps/BMDRKVF4"
	DisableFullBright
}

BrightMap Sprite DRKVF5
{
	Map "graphics/brightmaps/BMDRKVF5"
	DisableFullBright
}

BrightMap Sprite DRKVG1
{
	Map "graphics/brightmaps/BMDRKVG1"
	DisableFullBright
}

BrightMap Sprite DRKVG2G8
{
	Map "graphics/brightmaps/BMDRKVG2"
	DisableFullBright
}

BrightMap Sprite DRKVG3G7
{
	Map "graphics/brightmaps/BMDRKVG3"
	DisableFullBright
}

BrightMap Sprite DRKVG4G6
{
	Map "graphics/brightmaps/BMDRKVG4"
	DisableFullBright
}

BrightMap Sprite DRKVG5
{
	Map "graphics/brightmaps/BMDRKVG5"
	DisableFullBright
}

BrightMap Sprite DRKVH1
{
	Map "graphics/brightmaps/BMDRKVH1"
	DisableFullBright
}

BrightMap Sprite DRKVH2H8
{
	Map "graphics/brightmaps/BMDRKVH2"
	DisableFullBright
}

BrightMap Sprite DRKVH3H7
{
	Map "graphics/brightmaps/BMDRKVH3"
	DisableFullBright
}

BrightMap Sprite DRKVI1
{
	Map "graphics/brightmaps/BMDRKVI1"
	DisableFullBright
}

BrightMap Sprite DRKVI2I8
{
	Map "graphics/brightmaps/BMDRKVI2"
	DisableFullBright
}

BrightMap Sprite DRKVI3I7
{
	Map "graphics/brightmaps/BMDRKVI3"
	DisableFullBright
}

BrightMap Sprite DRKVI4I6
{
	Map "graphics/brightmaps/BMDRKVI4"
	DisableFullBright
}

BrightMap Sprite DRKVI5
{
	Map "graphics/brightmaps/BMDRKVI5"
	DisableFullBright
}

BrightMap Sprite DRKVJ1
{
	Map "graphics/brightmaps/BMDRKVJ1"
	DisableFullBright
}

BrightMap Sprite DRKVJ2J8
{
	Map "graphics/brightmaps/BMDRKVJ2"
	DisableFullBright
}

BrightMap Sprite DRKVJ3J7
{
	Map "graphics/brightmaps/BMDRKVJ3"
	DisableFullBright
}

BrightMap Sprite DRKVJ4J6
{
	Map "graphics/brightmaps/BMDRKVJ4"
	DisableFullBright
}

BrightMap Sprite DRKVJ5
{
	Map "graphics/brightmaps/BMDRKVJ5"
	DisableFullBright
}

BrightMap Sprite DRKVK1
{
	Map "graphics/brightmaps/BMDRKVK1"
	DisableFullBright
}

BrightMap Sprite DRKVK2K8
{
	Map "graphics/brightmaps/BMDRKVK2"
	DisableFullBright
}

BrightMap Sprite DRKVK3K7
{
	Map "graphics/brightmaps/BMDRKVK3"
	DisableFullBright
}

BrightMap Sprite DRKVK4K6
{
	Map "graphics/brightmaps/BMDRKVK4"
	DisableFullBright
}

BrightMap Sprite DRKVK5
{
	Map "graphics/brightmaps/BMDRKVK5"
	DisableFullBright
}

BrightMap Sprite DRKVL0
{
	Map "graphics/brightmaps/BMDRKVL0"
	DisableFullBright
}

Pointlight InfernoBall
{
Color 0.0 0.8 0.0
Size 24
}

Pointlight InfernoBall2
{
Color 0.0 0.8 0.0
Size 32
}

Pointlight InfernoBall3
{
Color 0.0 0.8 0.0
Size 28
}

Pointlight InfernoBall4
{
Color 0.0 0.8 0.0
Size 16
}


Object InfernoBall
{
Frame IBALA { Light InfernoBall }
Frame IBALB { Light InfernoBall }
Frame IBALC { Light InfernoBall2 }
Frame IBALD { Light InfernoBall3 }
Frame IBALE { Light InfernoBall4 }
}

Object InfernoBallTrail
{
Frame ITRLA { Light InfernoBall }
Frame ITRLB { Light InfernoBall3 }
Frame ITRLC { Light InfernoBall2 }
Frame ITRLD { Light InfernoBall2 }
Frame ITRLE { Light InfernoBall2 }
Frame ITRLF { Light InfernoBall2 }
Frame ITRLG { Light InfernoBall2 }
Frame ITRLH { Light InfernoBall2 }
Frame ITRLI { Light InfernoBall2 }
Frame ITRLJ { Light InfernoBall2 }
Frame ITRLK { Light InfernoBall2 }
Frame ITRLL { Light InfernoBall }
Frame ITRLM { Light InfernoBall3 }
Frame ITRLN { Light InfernoBall4 }
}

Pointlight NetherLightning
{
Color 0.8 0.8 0.0
Size 20
}

Object NetherLightning
{
Frame NLITA { Light NetherLightning }
}

pointlight SMALLIMPBALL
{
    color 1.0 0.5 0.0
    size 48
}

flickerlight SMALLIMPBALL_X1
{
    color 0.7 0.2 0.0
    size 60
    secondarySize 66
    chance 0.25
}

flickerlight SMALLIMPBALL_X2
{
    color 0.4 0.0 0.0
    size 72
    secondarySize 78
    chance 0.25
}

flickerlight SMALLIMPBALL_X3
{
    color 0.2 0.0 0.0
    size 84
    secondarySize 90
    chance 0.25
}

object SmallImpBall
{
    frame BAL1A { light SMALLIMPBALL }
    frame BAL1B { light SMALLIMPBALL }
    frame BAL1C { light SMALLIMPBALL_X1 }
    frame BAL1D { light SMALLIMPBALL_X2 }
    frame BAL1E { light SMALLIMPBALL_X3 }
}

pointlight LARGEIMPBALL
{
    color 1.0 0.5 0.0
    size 112
}

flickerlight LARGEIMPBALL_X1
{
    color 0.7 0.2 0.0
    size 140
    secondarySize 154
    chance 0.25
}

flickerlight LARGEIMPBALL_X2
{
    color 0.4 0.0 0.0
    size 168
    secondarySize 182
    chance 0.25
}

flickerlight LARGEIMPBALL_X3
{
    color 0.2 0.0 0.0
    size 196
    secondarySize 210
    chance 0.25
}

object LargeImpBall
{
    frame BAL1A { light LARGEIMPBALL }
    frame BAL1B { light LARGEIMPBALL }
    frame BAL1C { light LARGEIMPBALL_X1 }
    frame BAL1D { light LARGEIMPBALL_X2 }
    frame BAL1E { light LARGEIMPBALL_X3 }
}

Pointlight ThrallShot1
{
Color 1.0 0.0 0.0
Size 20
}

Pointlight ThrallShot12
{
Color 1.0 0.0 0.0
Size 25
}

Pointlight ThrallShot13
{
Color 0.8 0.0 0.0
Size 20
}

Pointlight ThrallShot14
{
Color 0.6 0.0 0.0
Size 15
}

Pointlight ThrallShot15
{
Color 0.4 0.0 0.0
Size 10
}

Object CultMysticShot
{
Frame CMYPA { Light ThrallShot1 }
Frame CMYPB { Light ThrallShot1 }
Frame CMYPC { Light ThrallShot12 }
Frame CMYPD { Light ThrallShot13 }
Frame CMYPE { Light ThrallShot14 }
Frame CMYPF { Light ThrallShot15 }
}

PulseLight ShadowBall
{
 Color 1.0 0.0 0.0
 Offset 0 1 0
 Size 40
 SecondarySize 46
 Interval 2.0
}

PointLight ShadowBallX_1
{
 Color 1.0 0.0 0.0
 Offset 0 0 0
 Size 50
}

PointLight ShadowBallX_2
{
 Color 1.0 0.0 0.0
 Offset 0 0 0
 Size 46
}

PointLight ShadowBallX_3
{
 Color 1.0 0.0 0.0
 Offset 0 0 0
 Size 40
}

PointLight ShadowBallX_4
{
 Color 1.0 0.0 0.0
 Offset 0 0 0
 Size 30
}

PointLight ShadowBallX_5
{
 Color 1.0 0.0 0.0
 Offset 0 0 0
 Size 17
}

object ShadowBallX {
	frame SBALA { light ShadowBall }
	frame SBALB { light ShadowBall }
	frame SBALC { light ShadowBall }
	
	frame SBALD { light ShadowBallX_1 }
	frame SBALE { light ShadowBallX_2 }
	frame SBALF { light ShadowBallX_3 }
	frame SBALG { light ShadowBallX_4 }
	frame SBALH { light ShadowBallX_5 }
}

Pointlight RoachBall1
{
Color 0.0 0.4 0.0
Size 24
}

Pointlight RoachBall2
{
Color 0.0 0.6 0.0
Size 24
}

Pointlight RoachBall3
{
Color 0.0 0.6 0.0
Size 32
}

Pointlight RoachBall4
{
Color 0.0 0.7 0.0
Size 32
}

Pointlight RoachBall5
{
Color 0.0 0.5 0.0
Size 24
}

Pointlight RoachBall6
{
Color 0.0 0.2 0.0
Size 16
}

Object RoachBall
{
Frame RCHBA { Light RoachBall1 }
Frame RCHBB { Light RoachBall1 }
Frame RCHBC { Light RoachBall2 }
Frame RCHBD { Light RoachBall3 }
Frame RCHBE { Light RoachBall4 }
Frame RCHBF { Light RoachBall5 }
Frame RCHBG { Light RoachBall6 }
}

BrightMap Sprite ROACA1
{
Map "graphics/brightmaps/BMROACA1"
DisableFullBright
}

BrightMap Sprite ROACA2A8
{
Map "graphics/brightmaps/BMROACA2"
DisableFullBright
}

BrightMap Sprite ROACA3A7
{
Map "graphics/brightmaps/BMROACA3"
DisableFullBright
}

BrightMap Sprite ROACB1
{
Map "graphics/brightmaps/BMROACB1"
DisableFullBright
}

BrightMap Sprite ROACB2B8
{
Map "graphics/brightmaps/BMROACB2"
DisableFullBright
}

BrightMap Sprite ROACB3B7
{
Map "graphics/brightmaps/BMROACB3"
DisableFullBright
}

BrightMap Sprite ROACC1
{
Map "graphics/brightmaps/BMROACC1"
DisableFullBright
}

BrightMap Sprite ROACC2C8
{
Map "graphics/brightmaps/BMROACC2"
DisableFullBright
}

BrightMap Sprite ROACC3C7
{
Map "graphics/brightmaps/BMROACC3"
DisableFullBright
}

BrightMap Sprite ROACC4C6
{
Map "graphics/brightmaps/BMROACC4"
DisableFullBright
}

BrightMap Sprite ROACD1
{
Map "graphics/brightmaps/BMROACD1"
DisableFullBright
}

BrightMap Sprite ROACD2D8
{
Map "graphics/brightmaps/BMROACD2"
DisableFullBright
}

BrightMap Sprite ROACD3D7
{
Map "graphics/brightmaps/BMROACD3"
DisableFullBright
}

BrightMap Sprite ROACE1
{
Map "graphics/brightmaps/BMROACE1"
DisableFullBright
}

BrightMap Sprite ROACE2E8
{
Map "graphics/brightmaps/BMROACE2"
DisableFullBright
}

BrightMap Sprite ROACE3E7
{
Map "graphics/brightmaps/BMROACE3"
DisableFullBright
}

BrightMap Sprite ROACF1
{
Map "graphics/brightmaps/BMROACF1"
DisableFullBright
}

BrightMap Sprite ROACF2F8
{
Map "graphics/brightmaps/BMROACF2"
DisableFullBright
}

BrightMap Sprite ROACF3F7
{
Map "graphics/brightmaps/BMROACF3"
DisableFullBright
}

BrightMap Sprite ROACG1
{
Map "graphics/brightmaps/BMROACG1"
DisableFullBright
}

BrightMap Sprite ROACG2G8
{
Map "graphics/brightmaps/BMROACG2"
DisableFullBright
}

BrightMap Sprite ROACG3G7
{
Map "graphics/brightmaps/BMROACG3"
DisableFullBright
}

BrightMap Sprite ROACI0
{
Map "graphics/brightmaps/BMROACI0"
DisableFullBright
}

BrightMap Sprite ROACJ0
{
Map "graphics/brightmaps/BMROACJ0"
DisableFullBright
}

BrightMap Sprite ROACN0
{
Map "graphics/brightmaps/BMROACN0"
DisableFullBright
}

BrightMap Sprite ROACO0
{
Map "graphics/brightmaps/BMROACO0"
DisableFullBright
}