pointlight TchernoLight
{
	color 0.2 0.3 0.8
	size 32
}

pointlight TchernoLight2
{
	color 0.2 0.3 0.8
	size 64
}

pointlight TchernoLight3
{
	color 0.2 0.3 0.8
	size 48
}

pointlight TchernoLight4
{
	color 0.2 0.3 0.7
	size 40
}

object TchernobogMissile
{
	frame TROKA { light TchernoLight }
	frame TROKB { light TchernoLight }
	frame TROKC { light TchernoLight }
	frame TROKD { light TchernoLight }
	frame TROKE { light TchernoLight }
}

object TchernobogMissile2
{
	frame TROKA { light TchernoLight }
	frame TROKB { light TchernoLight }
	frame TROKC { light TchernoLight }
	frame TROKD { light TchernoLight }
	frame TROKE { light TchernoLight }
}

object TchernoExplosion
{
	frame TEX2A { light TchernoLight2 }
	frame TEX2B { light TchernoLight2 }
	frame TEX2C { light TchernoLight2 }
	frame TEX2D { light TchernoLight3 }
	frame TEX2E { light TchernoLight3 }
	frame TEX2F { light TchernoLight3 }
	frame TEX2G { light TchernoLight3 }
	frame TEX2H { light TchernoLight3 }
	frame TEX2I { light TchernoLight4 }
	frame TEX2J { light TchernoLight4 }
	frame TEX2K { light TchernoLight4 }
	frame TEX2L { light TchernoLight4 }
}

object TchernoExplosionHigh
{
	frame TEX2A { light TchernoLight2 }
	frame TEX2B { light TchernoLight2 }
	frame TEX2C { light TchernoLight2 }
	frame TEX2D { light TchernoLight3 }
	frame TEX2E { light TchernoLight3 }
	frame TEX2F { light TchernoLight3 }
	frame TEX2G { light TchernoLight3 }
	frame TEX2H { light TchernoLight3 }
	frame TEX2I { light TchernoLight4 }
	frame TEX2J { light TchernoLight4 }
	frame TEX2K { light TchernoLight4 }
	frame TEX2L { light TchernoLight4 }
}

pulselight GargoyleEyeBlastFlash
{
	Color 0.2 0.4 1.0
	Size 48
	secondarySize 64
	interval 1
}

pointlight GargoyleBallFlash
{
	color 0.2 0.4 1.0
	size 24
}

Object SplitParticleAfterLight
{
	frame TNT1 { light GargoyleEyeBlastFlash }
}

object SplitParticle1
{
	frame EYEBA { light GargoyleBallFlash }
	frame EYEBB { light GargoyleBallFlash }
	frame EYEBC { light GargoyleBallFlash }
	frame EYEBD { light GargoyleBallFlash }
}

object SplitParticle2
{
	frame EYEBA { light GargoyleBallFlash }
	frame EYEBB { light GargoyleBallFlash }
	frame EYEBC { light GargoyleBallFlash }
	frame EYEBD { light GargoyleBallFlash }
}

object SplitParticle3
{
	frame EYEBA { light GargoyleBallFlash }
	frame EYEBB { light GargoyleBallFlash }
	frame EYEBC { light GargoyleBallFlash }
	frame EYEBD { light GargoyleBallFlash }
}

object SplitParticle4
{
	frame EYEBA { light GargoyleBallFlash }
	frame EYEBB { light GargoyleBallFlash }
	frame EYEBC { light GargoyleBallFlash }
	frame EYEBD { light GargoyleBallFlash }
}

object SplitParticle5
{
	frame EYEBA { light GargoyleBallFlash }
	frame EYEBB { light GargoyleBallFlash }
	frame EYEBC { light GargoyleBallFlash }
	frame EYEBD { light GargoyleBallFlash }
}

flickerlight MordecqaiLight1 {
	color 0.8 0.8 0.1
	size 40
	secondarysize 64
	chance 0.666
}

flickerlight MordecqaiLight2 {
	color 1.0 1.0 0.25
	size 56
	secondarysize 84
	chance 0.75
}

object Mordecqai {
	frame MORDE { light MordecqaiLight1 }
	frame MORDF { light MordecqaiLight2 }
}

flickerlight InqPulseLight1 {
	color 0.25 0.8 0.25
	size 30
	secondarysize 40
	chance 0.75
}

pointlight InqPulseLight2 {
	color 0.25 0.8 0.25
	size 60
}

pointlight InqPulseLight3 {
	color 0.25 0.8 0.25
	size 30
}

pointlight InqPulseLight4 {
	color 0.25 0.8 0.25
	size 15
}

object InquisitorPulse {
	frame TORP { light InqPulseLight1 }
	frame TWAVA { light InqPulseLight2 }
	frame TWAVB { light InqPulseLight3 }
	frame TWAVC { light InqPulseLight4 }
}

pointlight InqFireLight {
	color 0.75 0.75 0.1
	size 64
	offset 0 40 0
}

pointlight InqGrenadeLight {
	color 0.75 0.75 0.1
	size 48
	offset 0 96 0
}

flickerlight2 InqFlyLight1 {
    color 0.5 0.5 1.0
    size 80
    secondarySize 84
    interval 1
	offset -40 24 0
}

flickerlight2 InqFlyLight2 {
    color 0.33 0.33 1.0
    size 64
    secondarySize 72
    interval 1
	offset -40 24 0
}

object GodSlayer {
	frame ROB4F { light InqFireLight }
	frame ROB4J { light InqGrenadeLight }
	frame ROB4H { light InqFlyLight1 }
	frame ROB4I { light InqFlyLight2 }
}

object GodSlayerBullet {
	frame DKSXA { light EXPSHELL1 }
	frame DKSXB { light EXPSHELL1 }
	frame DKSXC { light EXPSHELL1 }
	frame DKSXD { light EXPSHELL2 }
	frame DKSXE { light EXPSHELL2 }
	frame DKSXF { light EXPSHELL2 }
	frame DKSXG { light EXPSHELL2 }
	frame DKSXH { light EXPSHELL3 }
	frame DKSXI { light EXPSHELL3 }
	frame DKSXJ { light EXPSHELL3 }
	frame DKSXK { light EXPSHELL4 }
	frame DKSXL { light EXPSHELL4 }
	
	frame DKSXM { light EXPSHELL1 }
	frame DKSXN { light EXPSHELL1 }
	frame DKSXO { light EXPSHELL1 }
	frame DKSXP { light EXPSHELL2 }
	frame DKSXQ { light EXPSHELL2 }
	frame DKSXR { light EXPSHELL2 }
	frame DKSXS { light EXPSHELL2 }
	frame DKSXT { light EXPSHELL3 }
	frame DKSXU { light EXPSHELL3 }
	frame DKSXV { light EXPSHELL3 }
	frame DKSXW { light EXPSHELL4 }
	frame DKSXX { light EXPSHELL4 }
}

object InquisitorShot2 {
    frame BNG2A { light INQSHOT_X1 }
    frame BNG2B { light INQSHOT_X2 }
    frame BNG2C { light INQSHOT_X3 }
    frame BNG2D { light INQSHOT_X4 }
    frame BNG2E { light INQSHOT_X5 }
    frame BNG2F { light INQSHOT_X6 }
    frame BNG2G { light INQSHOT_X7 }
    frame BNG2H { light INQSHOT_X8 }
    frame BNG2I { light INQSHOT_X9 }
}