Flickerlight2 BabyCacoBallA
{
 Color 0.0 0.0 1.0
 Offset 0 2 0
 Size 24
 SecondarySize 32
 Interval 0.01
}

Flickerlight2 BabyCacoBallB
{
 Color 0.0 0.0 1.0
 Offset 0 2 0
 Size 30
 SecondarySize 40
 Interval 0.01
}

Flickerlight2 BabyCacoBallC
{
 Color 0.0 0.0 1.0
 Offset 0 2 0
 Size 36
 SecondarySize 48
 Interval 0.01
}

Flickerlight2 BabyCacoBallD
{
 Color 0.0 0.0 0.7
 Offset 0 2 0
 Size 50
 SecondarySize 55
 Interval 0.01
}

Flickerlight2 BabyCacoBallE
{
 Color 0.0 0.0 0.2
 Offset 0 2 0
 Size 55
 SecondarySize 60
 Interval 0.01
}

Object BabyCacoBall
{
 Frame BCABA { Light BabyCacoBallA }
 Frame BCABB { Light BabyCacoBallB }
 Frame BCABC { Light BabyCacoBallC }
 Frame BCABD { Light BabyCacoBallD }
 Frame BCABE { Light BabyCacoBallE }
}

Pointlight Fleshspawnball1
{
Color 0.6 0.2 0.4
Size 32
}

Pointlight Fleshspawnball2
{
Color 0.6 0.2 0.4
Size 24
}

Pointlight Fleshspawnball3
{
Color 0.6 0.2 0.4
Size 28
}

Pointlight Fleshspawnball4
{
Color 0.6 0.2 0.4
Size 40
}

Pointlight Fleshspawnball5
{
Color 0.8 0.4 0.3
Size 36
}

Pointlight Fleshspawnball6
{
Color 0.8 0.3 0.2
Size 32
}

Pointlight Fleshspawnball7
{
Color 0.6 0.2 0.0
Size 32
}

Pointlight Fleshspawnball8
{
Color 0.4 0.1 0.0
Size 32
}

Pointlight Fleshspawnball9
{
Color 0.6 0.2 0.4
Size 32
}

Pointlight Fleshspawnball10
{
Color 0.5 0.2 0.3
Size 32
}

Pointlight Fleshspawnball11
{
Color 0.4 0.1 0.2
Size 32
}

Pointlight Fleshspawnball12
{
Color 0.3 0.1 0.1
Size 32
}

Pointlight Fleshspawnball13
{
Color 0.2 0.0 0.0
Size 32
}

Object Fleshspawnball
{
Frame FLBLA { Light Fleshspawnball1 }
Frame FLBLB { Light Fleshspawnball2 }
Frame FLBLC { Light Fleshspawnball3 }
Frame FLBLD { Light Fleshspawnball4 }
Frame FLBLE { Light Fleshspawnball5 }
Frame FLBLF { Light Fleshspawnball6 }
Frame FLBLG { Light Fleshspawnball7 }
Frame FLBLH { Light Fleshspawnball8 }
Frame FLBLI { Light Fleshspawnball9 }
Frame FLBLJ { Light Fleshspawnball10 }
Frame FLBLK { Light Fleshspawnball11 }
Frame FLBLL { Light Fleshspawnball12 }
Frame FLBLM { Light Fleshspawnball13 }
}


//Brightmaps

BrightMap Sprite FLSPG1
{
    Map "graphics/brightmaps/BMFLSPG1"
	DisableFullBright
}

BrightMap Sprite FLSPG2G8
{
    Map "graphics/brightmaps/BMFLSPG2"
	DisableFullBright
}

BrightMap Sprite FLSPG4G6
{
    Map "graphics/brightmaps/BMFLSPG4"
	DisableFullBright
}

BrightMap Sprite FLSPG5
{
    Map "graphics/brightmaps/BMFLSPG5"
	DisableFullBright
}

BrightMap Sprite FLSPH1
{
    Map "graphics/brightmaps/BMFLSPH1"
	DisableFullBright
}

BrightMap Sprite FLSPH2H8
{
    Map "graphics/brightmaps/BMFLSPH2"
	DisableFullBright
}

BrightMap Sprite FLSPH3H7
{
    Map "graphics/brightmaps/BMFLSPH3"
	DisableFullBright
}

BrightMap Sprite FLSPH4H6
{
    Map "graphics/brightmaps/BMFLSPH4"
	DisableFullBright
}

BrightMap Sprite FLSPH5
{
    Map "graphics/brightmaps/BMFLSPH5"
	DisableFullBright
}


//Dynamic lights

Pointlight ShadowBall
{
Color 1.0 0.0 0.0
Size 32
}

Pointlight ShadowBall2
{
Color 1.0 0.0 0.0
Size 44
}

Pointlight ShadowBall3
{
Color 1.0 0.0 0.0
Size 48
}

Pointlight ShadowBall4
{
Color 0.6 0.0 0.0
Size 36
}

Pointlight ShadowBall5
{
Color 0.4 0.0 0.0
Size 24
}

Object ShadowBall
{
Frame SBALA { Light ShadowBall }
Frame SBALB { Light ShadowBall }
Frame SBALC { Light ShadowBall }
Frame SBALD { Light ShadowBall1 }
Frame SBALE { Light ShadowBall2 }
Frame SBALF { Light ShadowBall3 }
Frame SBALG { Light ShadowBall4 }
Frame SBALH { Light ShadowBall5 }
}

//Dynamic Lights

PointLight GuardianExplode1
{
Color 1.0 0.6 0.2
Size 64
Offset 0 16 0
}

PointLight GuardianExplode2
{
Color 0.7 0.4 0.0
Size 72
Offset 0 16 0
}

PointLight GuardianExplode3
{
Color 0.6 0.3 0.0
Size 72
Offset 0 16 0
}

PointLight GuardianExplode4
{
Color 0.5 0.2 0.0
Size 64
Offset 0 16 0
}

Object Guardian
{
Frame CUBEF { Light GuardianExplode1 }
Frame CUBEG { Light GuardianExplode2 }
Frame CUBEH { Light GuardianExplode3 }
Frame CUBEI { Light GuardianExplode4 }
}

PointLight CubeShot1
{
Color 1.0 0.2 0.0
Size 32
}

PointLight CubeShot2
{
Color 1.0 0.4 0.0
Size 48
}

PointLight CubeShot3
{
Color 1.0 0.4 0.0
Size 40
}

PointLight CubeShot4
{
Color 0.8 0.3 0.0
Size 32
}

PointLight CubeShot5
{
Color 0.6 0.2 0.0
Size 24
}

PointLight CubeShot6
{
Color 0.5 0.1 0.0
Size 16
}

Object CubeShot
{
Frame CBALA { Light CubeShot1 }
Frame CBALB { Light CubeShot1 }
Frame CBALC { Light CubeShot2 }
Frame CBALD { Light CubeShot3 }
Frame CBALE { Light CubeShot4 }
Frame CBALF { Light CubeShot5 }
Frame CBALG { Light CubeShot6 }
}

//Brightmaps

BrightMap Sprite CUBED1
{
	Map "graphics/brightmaps/BMCUBED1"
	DisableFullBright
}

BrightMap Sprite CUBED2D8
{
	Map "graphics/brightmaps/BMCUBED2"
	DisableFullBright
}

BrightMap Sprite CUBED3D7
{
	Map "graphics/brightmaps/BMCUBED3"
	DisableFullBright
}

BrightMap Sprite CUBED4D6
{
	Map "graphics/brightmaps/BMCUBED4"
	DisableFullBright
}

BrightMap Sprite CUBED5
{
	Map "graphics/brightmaps/BMCUBED5"
	DisableFullBright
}

BrightMap Sprite CUBEE1
{
	Map "graphics/brightmaps/BMCUBEE1"
	DisableFullBright
}

BrightMap Sprite CUBEE2E8
{
	Map "graphics/brightmaps/BMCUBEE2"
	DisableFullBright
}

BrightMap Sprite CUBEE3E7
{
	Map "graphics/brightmaps/BMCUBEE3"
	DisableFullBright
}

BrightMap Sprite CUBEE4E6
{
	Map "graphics/brightmaps/BMCUBEE4"
	DisableFullBright
}

BrightMap Sprite CUBEE5
{
	Map "graphics/brightmaps/BMCUBEE5"
	DisableFullBright
}

BrightMap Sprite CUBEF0
{
	Map "graphics/brightmaps/BMCUBEF0"
	DisableFullBright
}

BrightMap Sprite CUBEG0
{
	Map "graphics/brightmaps/BMCUBEG0"
	DisableFullBright
}

BrightMap Sprite CUBEH0
{
	Map "graphics/brightmaps/BMCUBEH0"
	DisableFullBright
}

BrightMap Sprite CUBEI0
{
	Map "graphics/brightmaps/BMCUBEI0"
	DisableFullBright
}

PulseLight ForgottenOne1
{
Color 1.0 0.5 0.0
Size 42
SecondarySize 50
Interval 2.5
Offset 0 8 0
}

PointLight ForgottenOne2
{
Color 1.0 0.3 0.0
Size 48
}

PointLight ForgottenOne3
{
Color 1.0 0.1 0.0
Size 52
}

PointLight ForgottenOne4
{
Color 0.7 0.0 0.0
Size 42
}

PointLight ForgottenOne5
{
Color 0.4 0.0 0.0
Size 32
}

Object ForgottenOne
{
Frame FRGOA { Light ForgottenOne1 }
Frame FRGOB { Light ForgottenOne1 }
Frame FRGOC { Light ForgottenOne1 }
Frame FRGOD { Light ForgottenOne1 }
Frame FRGOE { Light ForgottenOne1 }
Frame FRGOF { Light ForgottenOne1 }
Frame FRGOG { Light ForgottenOne2 }
Frame FRGOH { Light ForgottenOne3 }
Frame FRGOI { Light ForgottenOne4 }
Frame FRGOJ { Light ForgottenOne5 }
}

Flickerlight2 WatcherE
{
 Color 0.8 0.0 0.8
 Offset 0 8 0
 Size 40
 SecondarySize 50
 Interval 0.002
}

Flickerlight2 WatcherF
{
 Color 1.0 0.0 1.0
 Offset 0 8 0
 Size 45
 SecondarySize 55
 Interval 0.002
}

Flickerlight2 WatcherG
{
 Color 0.6 0.0 0.6
 Offset 0 8 0
 Size 50
 SecondarySize 60
 Interval 0.002
}

Flickerlight2 WatcherShotA
{
 Color 1.0 0.0 1.0
 Offset 0 2 0
 Size 30
 SecondarySize 40
 Interval 0.01
}

Flickerlight2 WatcherShotB
{
 Color 1.0 0.0 1.0
 Offset 0 2 0
 Size 35
 SecondarySize 45
 Interval 0.01
}

Flickerlight2 WatcherShotC
{
 Color 1.0 0.0 1.0
 Offset 0 2 0
 Size 50
 SecondarySize 55
 Interval 0.01
}

Flickerlight2 WatcherShotD
{
 Color 0.7 0.0 0.7
 Offset 0 2 0
 Size 60
 SecondarySize 65
 Interval 0.01
}

Flickerlight2 WatcherShotE
{
 Color 0.2 0.0 0.2
 Offset 0 2 0
 Size 65
 SecondarySize 70
 Interval 0.01
}

Object Watcher
{
 Frame WATCE { Light WatcherE }
 Frame WATCF { Light WatcherF }
 Frame WATCG { Light WatcherG }
}

Object WatcherShot
{
 Frame FWATA { Light WatcherShotA }
 Frame FWATB { Light WatcherShotB }
 Frame FWATC { Light WatcherShotC }
 Frame FWATD { Light WatcherShotD }
 Frame FWATE { Light WatcherShotE }
}