flickerlight LICHFIRE
{
    color 1.0 0.7 0.0
    size 48
    secondarySize 56
    chance 0.5
}

flickerlight LICHFIRE_X1
{
    color 0.9 0.4 0.0
    size 56
    secondarySize 64
    chance 0.5
}

flickerlight LICHFIRE_X2
{
    color 0.7 0.1 0.0
    size 48
    secondarySize 56
    chance 0.5
}

flickerlight LICHFIRE_X3
{
    color 0.4 0.0 0.0
    size 40
    secondarySize 48
    chance 0.5
}

flickerlight LICHFIRE_X4
{
    color 0.2 0.0 0.0
    size 32
    secondarySize 40
    chance 0.5
}

object BeastFlame
{
    frame FX06A { light LICHFIRE }
    frame FX06B { light LICHFIRE }
    frame FX06C { light LICHFIRE }

    frame FX06D { light LICHFIRE_X1 }
    frame FX06E { light LICHFIRE_X2 }
    frame FX06F { light LICHFIRE_X3 }
    frame FX06G { light LICHFIRE_X4 }
}

Object SentRmissile
{
    frame SEF1A { light LICHFIRE }
    frame SEF1B { light LICHFIRE }
    frame SEF1C { light LICHFIRE }

    frame SEF1D { light LICHFIRE_X1 }
    frame SEF1E { light LICHFIRE_X2 }
    frame SEF1F { light LICHFIRE_X3 }
    frame SEF1G { light LICHFIRE_X4 }
	frame SEF1H { light LICHFIRE_X4 }
}

Flickerlight SentinelFire1
{
Color 0.0 1.0 0.0
Size 24
SecondarySize 32
Chance 0.3
Offset 0 8 0
}

Flickerlight SentinelFire2
{
Color 0.0 1.0 0.0
Size 40
SecondarySize 48
Chance 0.3
Offset 0 24 0
}

Flickerlight SentinelFire3
{
Color 0.0 1.0 0.0
Size 64
SecondarySize 72
Chance 0.3
Offset 0 32 0
}

Flickerlight SentinelFire4
{
Color 0.0 0.8 0.0
Size 64
SecondarySize 72
Chance 0.3
Offset 0 40 0
}

Flickerlight SentinelFire4
{
Color 0.0 0.8 0.0
Size 64
SecondarySize 72
Chance 0.3
Offset 0 48 0
}

Flickerlight SentinelFire6
{
Color 0.0 0.6 0.0
Size 48
SecondarySize 56
Chance 0.3
Offset 0 64 0
}

Flickerlight SentinelFire7
{
Color 0.0 0.4 0.0
Size 32
SecondarySize 40
Chance 0.3
Offset 0 72 0
}

Flickerlight SentinelFire8
{
Color 0.0 0.2 0.0
Size 16
SecondarySize 24
Chance 0.3
Offset 0 80 0
}

object SentGmissile {
	frame CFX6A { light SentinelFire4 }
	frame CFX6BCDE { light SentinelFire6 }
}

Object GCSpawner
{
	frame SEF2 { light SentinelFire1 }
	
	Frame FIREA { Light SentinelFire1 }
	Frame FIREB { Light SentinelFire2 }
	Frame FIREC { Light SentinelFire3 }
	Frame FIRED { Light SentinelFire4 }
	Frame FIREE { Light SentinelFire5 }
	Frame FIREF { Light SentinelFire6 }
	Frame FIREG { Light SentinelFire7 }
	Frame FIREH { Light SentinelFire8 }
}

Pointlight DiscipleShot11
{
Color 1.0 1.0 1.0
Size 32
}

Pointlight DiscipleShot12
{
Color 1.0 1.0 1.0
Size 48
}

Pointlight DiscipleShot13
{
Color 1.0 1.0 1.0
Size 40
}

Pointlight DiscipleShot14
{
Color 1.0 1.0 1.0
Size 24
}

Pointlight DiscipleShot15
{
Color 1.0 1.0 1.0
Size 16
}

Pointlight DiscipleShot16
{
Color 1.0 1.0 1.0
Size 8
}

Object DiscipleShot1
{
Frame CFX2A { Light DiscipleShot11 }
Frame CFX2B { Light DiscipleShot11 }
Frame CFX2C { Light DiscipleShot11 }
Frame CFX2D { Light DiscipleShot11 }
Frame CFX2E { Light DiscipleShot12 }
Frame CFX2F { Light DiscipleShot13 }
Frame CFX2G { Light DiscipleShot14 }
Frame CFX2H { Light DiscipleShot15 }
Frame CFX2I { Light DiscipleShot16 }
}

Pointlight DiscipleShot21
{
Color 1.0 0.3 0.3
Size 48
}

Pointlight DiscipleShot22
{
Color 1.0 0.3 0.3
Size 56
}

Pointlight DiscipleShot23
{
Color 0.7 0.2 0.2
Size 64
}

Pointlight DiscipleShot24
{
Color 0.5 0.1 0.1
Size 72
}

Pointlight DiscipleShot25
{
Color 0.3 0.0 0.0
Size 64
}

Pointlight DiscipleShot26
{
Color 0.1 0.0 0.0
Size 56
}

Object DiscipleShot2
{
Frame CFX3A { Light DiscipleShot21 }
Frame CFX3B { Light DiscipleShot21 }
Frame CFX3C { Light DiscipleShot22 }
Frame CFX3D { Light DiscipleShot23 }
Frame CFX3E { Light DiscipleShot24 }
Frame CFX3F { Light DiscipleShot25 }
Frame CFX3G { Light DiscipleShot26 }
}

Pointlight DiscipleFire11
{
Color 1.0 1.0 1.0
Size 24
Offset 0 48 0
}

Pointlight DiscipleFire12
{
Color 1.0 1.0 1.0
Size 24
Offset 0 32 0
}

Pointlight DiscipleFire21
{
Color 1.0 0.0 0.0
Size 24
Offset 0 48 0
}

Pointlight DiscipleFire22
{
Color 1.0 0.0 0.0
Size 24
Offset 0 32 0
}

Object ShadowDisciple
{
Frame DISCC { Light DiscipleFire11 }
Frame DISCD { Light DiscipleFire12 }
Frame DISCE { Light DiscipleFire21 }
Frame DISCF { Light DiscipleFire22 }
}

FlickerLight2 ArbiterLight
{
	Color 1.0 0.6 0.0
	Size 70
	SecondarySize 95
	Offset 0 32 0
	Interval 2.0
}

object HellArbiter {
	frame ARBTA { light ArbiterLight }
	frame ARBTB { light ArbiterLight }
	frame ARBTC { light ArbiterLight }
	frame ARBTD { light ArbiterLight }
	frame ARBTE { light ArbiterLight }
}

Pointlight ArbiterFireBall1
{
Color 0.6 0.2 0.0
Size 32
}

Pointlight ArbiterFireBall2
{
Color 0.8 0.4 0.0
Size 48
}

Pointlight ArbiterFireBall5
{
Color 0.8 0.4 0.0
Size 40
}

Pointlight ArbiterFireBall6
{
Color 0.8 0.4 0.0
Size 32
}

Pointlight ArbiterFireBall3
{
Color 0.6 0.2 0.0
Size 24
}

Pointlight ArbiterFireBall4
{
Color 0.4 0.0 0.0
Size 16
}

object ArbiterFireBall {
	frame ARBMAB { light ArbiterFireBall1 }
	frame ARBMC { light ArbiterFireBall2 }
	frame ARBMD { light ArbiterFireBall3 }
	frame ARBME { light ArbiterFireBall4 }
}

object ArbiterSeeker {
	frame ARBM { light ArbiterFireBall1 }
	
	frame HRFXA { light ArbiterFireBall2 }
	frame HRFXB { light ArbiterFireBall5 }
	frame HRFXC { light ArbiterFireBall6 }
	frame HRFXD { light ArbiterFireBall3 }
	frame HRFXE  { light ArbiterFireBall4 }
}

FlickerLight2 ArbiterFlameLight
{
	Color 1.0 0.6 0.0
	Size 40
	SecondarySize 64
	Offset 0 32 0
	Interval 2.0
}

FlickerLight2 ArbiterFlameLight2
{
	Color 1.0 0.6 0.0
	Size 20
	SecondarySize 40
	Offset 0 32 0
	Interval 2.0
}

object ArbiterFlameFX {
	frame ARBMJ { light ArbiterFlameLight }
	frame ARBMK { light ArbiterFlameLight }
	frame ARBML { light ArbiterFlameLight }
	frame ARBMM { light ArbiterFlameLight }
	frame ARBMN { light ArbiterFlameLight }
	frame ARBMO { light ArbiterFlameLight }
	frame ARBMPQRS { light ArbiterFlameLight2 }
}