pointlight GREENAXE
{
    color 0.0 1.0 0.0
    size 32
}

flickerlight GREENAXE_X1
{
    color 0.0 0.7 0.0
    size 32
    secondarySize 48
    chance 0.3
}

flickerlight GREENAXE_X2
{
    color 0.0 0.4 0.0
    size 48
    secondarySize 56
    chance 0.3
}

flickerlight GREENAXE_X3
{
    color 0.0 0.2 0.0
    size 56
    secondarySize 64
    chance 0.3
}

pointlight REDAXE
{
    color 1.0 0.0 0.0
    size 32
}

flickerlight REDAXE_X1
{
    color 0.7 0.0 0.0
    size 32
    secondarySize 48
    chance 0.3
}

flickerlight REDAXE_X2
{
    color 0.4 0.0 0.0
    size 48
    secondarySize 56
    chance 0.3
}

flickerlight REDAXE_X3
{
    color 0.2 0.0 0.0
    size 56
    secondarySize 64
    chance 0.3
}

object KnightAxe2
{
    frame SPAXA { light GREENAXE }
    frame SPAXB { light GREENAXE }
    frame SPAXC { light GREENAXE }

    frame SPAXD { light GREENAXE_X1 }
    frame SPAXE { light GREENAXE_X2 }
    frame SPAXF { light GREENAXE_X3 }
}

object RedAxe2
{
    frame RAXEA { light REDAXE }
    frame RAXEB { light REDAXE }

    frame RAXEC { light REDAXE_X1 }
    frame RAXED { light REDAXE_X2 }
    frame RAXEE { light REDAXE_X3 }
}

//Dynamic Lights
PointLight DeathIncarnate
{
Color 1.0 0.0 0.0
Offset 0 54 0
Size 32
}

Pointlight IncarnateExplode1
{
Color 0.8 0.0 0.0
Offset 0 54 0
Size 32
}

Pointlight IncarnateExplode2
{
Color 0.85 0.0 0.0
Offset 0 54 0
Size 40
}

Pointlight IncarnateExplode3
{
Color 0.9 0.0 0.0
Offset 0 54 0
Size 48
}

Pointlight IncarnateExplode4
{
Color 1.0 0.0 0.0
Offset 0 54 0
Size 80
}

Pointlight IncarnateExplode5
{
Color 1.0 0.0 0.0
Offset 0 54 0
Size 72
}

Pointlight IncarnateExplode6
{
Color 0.7 0.0 0.0
Offset 0 54 0
Size 56
}

Pointlight IncarnateExplode7
{
Color 0.5 0.0 0.0
Offset 0 54 0
Size 48
}

Pointlight IncarnateExplode8
{
Color 0.3 0.0 0.0
Offset 0 54 0
Size 24
}

Object Incarnate
{
Frame INCAU { Light DeathIncarnate }
Frame INCXA { Light IncarnateExplode1 }
Frame INCXB { Light IncarnateExplode2 }
Frame INCXC { Light IncarnateExplode3 }
Frame INCXD { Light IncarnateExplode4 }
Frame INCXE { Light IncarnateExplode5 }
Frame INCXF { Light IncarnateExplode6 }
Frame INCXG { Light IncarnateExplode7 }
Frame INCXH { Light IncarnateExplode8 }
}


//Brightmaps
BrightMap Sprite INCAA1D1
{
Map "graphics/brightmaps/BMINCAA1"
DisableFullBright
}

BrightMap Sprite INCAA2D8
{
Map "graphics/brightmaps/BMINCAA2"
DisableFullBright
}

BrightMap Sprite INCAA3D7
{
Map "graphics/brightmaps/BMINCAA3"
DisableFullBright
}

BrightMap Sprite INCAA4D6
{
Map "graphics/brightmaps/BMINCAA4"
DisableFullBright
}

BrightMap Sprite INCAA5D5
{
Map "graphics/brightmaps/BMINCAA5"
DisableFullBright
}

BrightMap Sprite INCAA6D4
{
Map "graphics/brightmaps/BMINCAA6"
DisableFullBright
}

BrightMap Sprite INCAA7D3
{
Map "graphics/brightmaps/BMINCAA7"
DisableFullBright
}

BrightMap Sprite INCAA8D2
{
Map "graphics/brightmaps/BMINCAA8"
DisableFullBright
}

BrightMap Sprite INCAB1E1
{
Map "graphics/brightmaps/BMINCAB1"
DisableFullBright
}

BrightMap Sprite INCAB2E8
{
Map "graphics/brightmaps/BMINCAB2"
DisableFullBright
}

BrightMap Sprite INCAB3E7
{
Map "graphics/brightmaps/BMINCAB3"
DisableFullBright
}

BrightMap Sprite INCAB4E6
{
Map "graphics/brightmaps/BMINCAB4"
DisableFullBright
}

BrightMap Sprite INCAB5E5
{
Map "graphics/brightmaps/BMINCAB5"
DisableFullBright
}

BrightMap Sprite INCAB6E4
{
Map "graphics/brightmaps/BMINCAB6"
DisableFullBright
}

BrightMap Sprite INCAB7E3
{
Map "graphics/brightmaps/BMINCAB7"
DisableFullBright
}

BrightMap Sprite INCAB8E2
{
Map "graphics/brightmaps/BMINCAB8"
DisableFullBright
}

BrightMap Sprite INCAC1F1
{
Map "graphics/brightmaps/BMINCAC1"
DisableFullBright
}

BrightMap Sprite INCAC2F8
{
Map "graphics/brightmaps/BMINCAC2"
DisableFullBright
}

BrightMap Sprite INCAC3F7
{
Map "graphics/brightmaps/BMINCAC3"
DisableFullBright
}

BrightMap Sprite INCAC4F6
{
Map "graphics/brightmaps/BMINCAC4"
DisableFullBright
}

BrightMap Sprite INCAC5F5
{
Map "graphics/brightmaps/BMINCAC5"
DisableFullBright
}

BrightMap Sprite INCAC6F4
{
Map "graphics/brightmaps/BMINCAC6"
DisableFullBright
}

BrightMap Sprite INCAC7F3
{
Map "graphics/brightmaps/BMINCAC7"
DisableFullBright
}

BrightMap Sprite INCAC8F2
{
Map "graphics/brightmaps/BMINCAC8"
DisableFullBright
}

BrightMap Sprite INCAG1R1
{
Map "graphics/brightmaps/BMINCAG1"
DisableFullBright
}

BrightMap Sprite INCAG2R8
{
Map "graphics/brightmaps/BMINCAG2"
DisableFullBright
}

BrightMap Sprite INCAG3R7
{
Map "graphics/brightmaps/BMINCAG3"
DisableFullBright
}

BrightMap Sprite INCAG4R6
{
Map "graphics/brightmaps/BMINCAG4"
DisableFullBright
}

BrightMap Sprite INCAG5R5
{
Map "graphics/brightmaps/BMINCAG5"
DisableFullBright
}

BrightMap Sprite INCAG6R4
{
Map "graphics/brightmaps/BMINCAG6"
DisableFullBright
}

BrightMap Sprite INCAG7R3
{
Map "graphics/brightmaps/BMINCAG7"
DisableFullBright
}

BrightMap Sprite INCAG8R2
{
Map "graphics/brightmaps/BMINCAG8"
DisableFullBright
}

BrightMap Sprite INCAH1S1
{
Map "graphics/brightmaps/BMINCAH1"
DisableFullBright
}

BrightMap Sprite INCAH2S8
{
Map "graphics/brightmaps/BMINCAH2"
DisableFullBright
}

BrightMap Sprite INCAH3S7
{
Map "graphics/brightmaps/BMINCAH3"
DisableFullBright
}

BrightMap Sprite INCAH4S6
{
Map "graphics/brightmaps/BMINCAH4"
DisableFullBright
}

BrightMap Sprite INCAH5S5
{
Map "graphics/brightmaps/BMINCAH5"
DisableFullBright
}

BrightMap Sprite INCAH6S4
{
Map "graphics/brightmaps/BMINCAH6"
DisableFullBright
}

BrightMap Sprite INCAH7S3
{
Map "graphics/brightmaps/BMINCAH7"
DisableFullBright
}

BrightMap Sprite INCAH8S2
{
Map "graphics/brightmaps/BMINCAH8"
DisableFullBright
}

BrightMap Sprite INCAI1T1
{
Map "graphics/brightmaps/BMINCAI1"
DisableFullBright
}

BrightMap Sprite INCAI2T8
{
Map "graphics/brightmaps/BMINCAI2"
DisableFullBright
}

BrightMap Sprite INCAI3T7
{
Map "graphics/brightmaps/BMINCAI3"
DisableFullBright
}

BrightMap Sprite INCAI4T6
{
Map "graphics/brightmaps/BMINCAI4"
DisableFullBright
}

BrightMap Sprite INCAI6T4
{
Map "graphics/brightmaps/BMINCAI6"
DisableFullBright
}

BrightMap Sprite INCAI7T3
{
Map "graphics/brightmaps/BMINCAI7"
DisableFullBright
}

BrightMap Sprite INCAI8T2
{
Map "graphics/brightmaps/BMINCAI8"
DisableFullBright
}

BrightMap Sprite INCAJ1
{
Map "graphics/brightmaps/BMINCAJ1"
DisableFullBright
}

BrightMap Sprite INCAJ2
{
Map "graphics/brightmaps/BMINCAJ2"
DisableFullBright
}

BrightMap Sprite INCAJ3
{
Map "graphics/brightmaps/BMINCAJ3"
DisableFullBright
}

BrightMap Sprite INCAJ4
{
Map "graphics/brightmaps/BMINCAJ4"
DisableFullBright
}

BrightMap Sprite INCAJ5
{
Map "graphics/brightmaps/BMINCAJ5"
DisableFullBright
}

BrightMap Sprite INCAJ6
{
Map "graphics/brightmaps/BMINCAJ6"
DisableFullBright
}

BrightMap Sprite INCAJ7
{
Map "graphics/brightmaps/BMINCAJ7"
DisableFullBright
}

BrightMap Sprite INCAJ8
{
Map "graphics/brightmaps/BMINCAJ8"
DisableFullBright
}

BrightMap Sprite INCAK1
{
Map "graphics/brightmaps/BMINCAK1"
DisableFullBright
}

BrightMap Sprite INCAK2
{
Map "graphics/brightmaps/BMINCAK2"
DisableFullBright
}

BrightMap Sprite INCAK3
{
Map "graphics/brightmaps/BMINCAK3"
DisableFullBright
}

BrightMap Sprite INCAK4
{
Map "graphics/brightmaps/BMINCAK4"
DisableFullBright
}

BrightMap Sprite INCAK5
{
Map "graphics/brightmaps/BMINCAK5"
DisableFullBright
}

BrightMap Sprite INCAK6
{
Map "graphics/brightmaps/BMINCAK6"
DisableFullBright
}

BrightMap Sprite INCAK7
{
Map "graphics/brightmaps/BMINCAK7"
DisableFullBright
}

BrightMap Sprite INCAK8
{
Map "graphics/brightmaps/BMINCAK8"
DisableFullBright
}

BrightMap Sprite INCAL1
{
Map "graphics/brightmaps/BMINCAL1"
DisableFullBright
}

BrightMap Sprite INCAL2
{
Map "graphics/brightmaps/BMINCAL2"
DisableFullBright
}

BrightMap Sprite INCAL3
{
Map "graphics/brightmaps/BMINCAL3"
DisableFullBright
}

BrightMap Sprite INCAL4
{
Map "graphics/brightmaps/BMINCAL4"
DisableFullBright
}

BrightMap Sprite INCAL5
{
Map "graphics/brightmaps/BMINCAL5"
DisableFullBright
}

BrightMap Sprite INCAL6
{
Map "graphics/brightmaps/BMINCAL6"
DisableFullBright
}

BrightMap Sprite INCAL7
{
Map "graphics/brightmaps/BMINCAL7"
DisableFullBright
}

BrightMap Sprite INCAL8
{
Map "graphics/brightmaps/BMINCAL8"
DisableFullBright
}

BrightMap Sprite INCAU1
{
Map "graphics/brightmaps/BMINCAU1"
DisableFullBright
}

BrightMap Sprite INCAU2
{
Map "graphics/brightmaps/BMINCAU2"
DisableFullBright
}

BrightMap Sprite INCAU3
{
Map "graphics/brightmaps/BMINCAU3"
DisableFullBright
}

BrightMap Sprite INCAU4
{
Map "graphics/brightmaps/BMINCAU4"
DisableFullBright
}

BrightMap Sprite INCAU5
{
Map "graphics/brightmaps/BMINCAU5"
DisableFullBright
}

BrightMap Sprite INCAU6
{
Map "graphics/brightmaps/BMINCAU6"
DisableFullBright
}

BrightMap Sprite INCAU7
{
Map "graphics/brightmaps/BMINCAU7"
DisableFullBright
}

BrightMap Sprite INCAU8
{
Map "graphics/brightmaps/BMINCAU8"
DisableFullBright
}

BrightMap Sprite INCXA0
{
Map "graphics/brightmaps/BMINCXA0"
DisableFullBright
}

BrightMap Sprite INCXB0
{
Map "graphics/brightmaps/BMINCXB0"
DisableFullBright
}

BrightMap Sprite INCXC0
{
Map "graphics/brightmaps/BMINCXC0"
DisableFullBright
}

BrightMap Sprite INCXD0
{
Map "graphics/brightmaps/BMINCXD0"
DisableFullBright
}

BrightMap Sprite INCXE0
{
Map "graphics/brightmaps/BMINCXE0"
DisableFullBright
}

BrightMap Sprite INCXF0
{
Map "graphics/brightmaps/BMINCXF0"
DisableFullBright
}

BrightMap Sprite INCXG0
{
Map "graphics/brightmaps/BMINCXG0"
DisableFullBright
}

BrightMap Sprite INCXH0
{
Map "graphics/brightmaps/BMINCXH0"
DisableFullBright
}

BrightMap Sprite INCXI0
{
Map "graphics/brightmaps/BMINCXI0"
DisableFullBright
}

BrightMap Sprite INCXJ0
{
Map "graphics/brightmaps/BMINCXJ0"
DisableFullBright
}

pointlight Rail
{
    color 1.0 0.7 0.0
    size 24
}

object railtrail
{
    frame MISLB { light Rail }
    frame MISLC { light Rail }
    frame MISLD { light Rail }
}

object railpow
{
    frame MISLB { light Rail }
    frame MISLC { light Rail }
    frame MISLD { light Rail }
}

pulselight YetiLight {
	color 0.86 0.86 1.0
	size 48
	secondarysize 64
	interval 1
	Offset 0 24 0
}

object Yeti {
	frame YETI { light YetiLight }
}

object DarkServantMissile1 {
    frame FX16A { light DSPARILBALL }
    frame FX16B { light DSPARILBALL }
    frame FX16C { light DSPARILBALL }

    frame FX16G { light DSPARILBALL_X1 }
    frame FX16H { light DSPARILBALL_X2 }
    frame FX16I { light DSPARILBALL_X3 }
    frame FX16J { light DSPARILBALL_X4 }
    frame FX16K { light DSPARILBALL_X5 }
    frame FX16L { light DSPARILBALL_X5 }
}

object DarkServantMissile2 {
	frame FX18A { light DarkServantLight2 }
	frame FX18B { light DarkServantLight2 }
	
	frame FX18C { light DarkServantLight3 }
	frame FX18D { light DarkServantLight4 }
	frame FX18E { light DarkServantLight5 }
	frame FX18F { light DarkServantLight6 }
	frame FX18G { light DarkServantLight7 }
}

Object CrawlerPoisonBall {
	frame D2FX { light BARONBALL }
    frame D5FXG { light BARONBALL_X1 }
    frame D5FXH { light BARONBALL_X1 }
    frame D5FXI { light BARONBALL_X2 }
    frame D5FXJ { light BARONBALL_X2 }
    frame D5FXK { light BARONBALL_X3 }
    frame D5FXL { light BARONBALL_X3 }
}

FLICKERLIGHT DraugrLight
{
Color 0.8 0 0
Size 32
SecondarySize 42
Chance 0.2
}

object DraugrSeeker {
	frame NREBA { light DraugrLight }
	frame NREBB { light DraugrLight }
}