Pointlight FusionShot
{
Color 1.0 0.0 1.0
Size 30
}

Pointlight FusionShot2
{
Color 1.0 0.0 1.0
Size 35
}

Pointlight FusionShot3
{
Color 0.7 0.0 0.7
Size 30
}

Pointlight FusionShot4
{
Color 0.4 0.0 0.4
Size 25
}

Pointlight FusionShot5
{
Color 0.3 0.0 0.3
Size 16
}

Pointlight FusionShot6
{
Color 0.2 0.0 0.2
Size 8
}

Object FusionShot
{
Frame FPLSA { Light FusionShot }
Frame FPLSB { Light FusionShot }
Frame FPLSC { Light FusionShot2 }
Frame FPLSD { Light FusionShot3 }
Frame FPLSE { Light FusionShot4 }
Frame FPLSF { Light FusionShot5 }
Frame FPLSG { Light FusionShot6 }
}

Object HFSpiderShot
{
Frame ESPJA { Light FusionShot }
Frame ESPJB { Light FusionShot }
Frame ESPJC { Light FusionShot2 }
Frame ESPJD { Light FusionShot3 }
Frame ESPJE { Light FusionShot4 }
Frame ESPJF { Light FusionShot5 }
Frame ESPJG { Light FusionShot6 }
Frame ESPJH { Light FusionShot6 }
Frame ESPJI { Light FusionShot6 }
}

FLICKERLIGHT GPBall1
{
Color 0.1 0.8 0
Size 32
SecondarySize 38
Chance 0.2
}

POINTLIGHT GPBallExplode1
{
Color 0.1 0.8 0
OffSet 0 0 0
Size 32
}

POINTLIGHT GPBallExplode2
{
Color 0.1 0.8 0
OffSet 0 0 0
Size 34
}

POINTLIGHT GPBallExplode3
{
Color 0.1 0.8 0
OffSet 0 0 0
Size 36
}

POINTLIGHT GPBallExplode4
{
Color 0.1 0.8 0
OffSet 0 0 0
Size 32
}

POINTLIGHT GPBallExplode5
{
Color 0.1 0.8 0
OffSet 0 0 0
Size 26
}

OBJECT BabyDemoBall
{
Frame CFX6A { Light GPBall1 }
Frame CFX6B { Light GPBallExplode3 }
Frame CFX6C { Light GPBallExplode3 }
Frame CFX6D { Light GPBallExplode4 }
Frame CFX6E { Light GPBallExplode5 }
}

object SentGmissile
{
Frame CFX6A { Light GPBall1 }
Frame CFX6B { Light GPBallExplode3 }
Frame CFX6C { Light GPBallExplode3 }
Frame CFX6D { Light GPBallExplode4 }
Frame CFX6E { Light GPBallExplode5 }
}

pointlight WEAKENBALL1
{
    color 0.1 0.7 0.0
    size 56
}

pointlight WEAKENBALL2
{
    color 0.1 0.7 0.0
    size 72
}

pointlight WEAKENBALL3
{
    color 0.1 0.7 0.0
    size 88
}

pointlight WEAKENBALL4
{
    color 0.1 0.7 0.0
    size 104
}

object WeakenerBall
{
    frame CMFBA { light WEAKENBALL1 }
    frame CMFBB { light WEAKENBALL1 }
    frame CMFBC { light WEAKENBALL2 }
    frame CMFBD { light WEAKENBALL3 }
    frame CMFBE { light WEAKENBALL4 }
}

Pointlight RailArachnotronAttack
{
Color 1.0 0.0 0.0
Size 55
}

Object RailArachnotron
{
Frame RSPIH { Light RailArachnotronAttack }
}

Pointlight Vore1
{
Color 0.7 0.2 0.7
Size 25
Offset -15 53 0
}

Pointlight Vore2
{
Color 0.7 0.2 0.7
Size 25
Offset 8 55 0
}

Pointlight Vore3
{
Color 0.7 0.2 0.7
Size 15
Offset 24 20 0
}

Object Vore
{
Frame VOREG { Light Vore1 }
Frame VOREH { Light Vore1 }
Frame VOREI { Light Vore2 }
Frame VOREJ { Light Vore3 }
}


Pulselight VoreFirepod1
{
Color 1.0 0.3 1.0
Size 32
SecondarySize 40
Interval 1.2
}

Pointlight VoreFirepod2
{
Color 1.0 0.4 1.0
Size 38
}

Pointlight VoreFirepod3
{
Color 1.0 0.6 0.4
Size 42
}

Pointlight VoreFirepod4
{
Color 0.8 0.5 0.3
Size 42
}

Pointlight VoreFirepod5
{
Color 0.6 0.4 0.2
Size 32
}

Pointlight VoreFirepod6
{
Color 0.4 0.25 0.2
Size 32
}

Pointlight VoreFirepod7
{
Color 0.2 0.2 0.0
Size 32
}

Object VoreFirepod
{
Frame VOBAA { Light VoreFirepod1 }
Frame VOBAB { Light VoreFirepod1 }
Frame VOBAC { Light VoreFirepod1 }
Frame VOBAD { Light VoreFirepod2 }
Frame VOBAE { Light VoreFirepod3 }
Frame VOBAF { Light VoreFirepod4 }
Frame VOBAG { Light VoreFirepod5 }
Frame VOBAH { Light VoreFirepod6 }
}

object CommandoBullet2
{
	frame DKSXA { light EXPSHELL1 }
	frame DKSXB { light EXPSHELL1 }
	frame DKSXC { light EXPSHELL1 }
	frame DKSXD { light EXPSHELL2 }
	frame DKSXE { light EXPSHELL2 }
	frame DKSXF { light EXPSHELL2 }
	frame DKSXG { light EXPSHELL2 }
	frame DKSXH { light EXPSHELL3 }
	frame DKSXI { light EXPSHELL3 }
	frame DKSXJ { light EXPSHELL3 }
	frame DKSXK { light EXPSHELL4 }
	frame DKSXL { light EXPSHELL4 }
	
	frame DKSXM { light EXPSHELL1 }
	frame DKSXN { light EXPSHELL1 }
	frame DKSXO { light EXPSHELL1 }
	frame DKSXP { light EXPSHELL2 }
	frame DKSXQ { light EXPSHELL2 }
	frame DKSXR { light EXPSHELL2 }
	frame DKSXS { light EXPSHELL2 }
	frame DKSXT { light EXPSHELL3 }
	frame DKSXU { light EXPSHELL3 }
	frame DKSXV { light EXPSHELL3 }
	frame DKSXW { light EXPSHELL4 }
	frame DKSXX { light EXPSHELL4 }
}

object NailProjectileWeak {
	frame NAI2 { light LavaNail }
}