Actor HPOver100 : DnD_Boolean { }
Actor HPNormal : DnD_Boolean { }
Actor HPBelow50 : DnD_Boolean { }
Actor HPBelow25 : DnD_Boolean { }

Actor HPOverAmount : Inventory {
	inventory.maxamount 100
}

Actor ARMOver100 : DnD_Boolean { }
Actor ARMNormal : DnD_Boolean { }
Actor ARMBelow50 : DnD_Boolean { }
Actor ARMBelow25 : DnD_Boolean { }

Actor ARMOverAmount : Inventory {
	inventory.maxamount 100
}

Actor SetMapInfo : PowerDamage { 
	damagefactor "normal", 1.0
	powerup.duration 1
}

Actor SetDashInfo : PowerDamage {
	damagefactor "normal", 1.0
	powerup.duration 1
}

Actor ShowMapInfo : DnD_Boolean { }
Actor H_UnderPar : DnD_Boolean { }
Actor H_KillsAchieved : DnD_Boolean { }
Actor H_ItemsAchieved : DnD_Boolean { }
Actor H_SecretsAchieved : DnD_Boolean { }

Actor H_InfiniteAmmo : DnD_Boolean { }

Actor H_WeaponSlot1 : DnD_Boolean { }
Actor H_WeaponSlot2 : DnD_Boolean { }
Actor H_WeaponSlot3 : DnD_Boolean { }
Actor H_WeaponSlot3X : DnD_Boolean { }
Actor H_WeaponSlot4 : DnD_Boolean { }
Actor H_WeaponSlot5 : DnD_Boolean { }
Actor H_WeaponSlot6 : DnD_Boolean { }
Actor H_WeaponSlot7 : DnD_Boolean { }
Actor H_WeaponSlot8 : DnD_Boolean { }
Actor H_WeaponSlot9 : DnD_Boolean { }

Actor H_PrimaryGreen : DnD_Boolean { }
Actor H_PrimaryYellow : DnD_Boolean { }
Actor H_PrimaryRed : DnD_Boolean { }

Actor H_SecondaryGreen : DnD_Boolean { }
Actor H_SecondaryYellow : DnD_Boolean { }
Actor H_SecondaryRed : DnD_Boolean { }