ACTOR RedCardS2 : RedCard replaces RedCard {
	inventory.pickupmessage "\cgRed\cf keycard\c-"
	inventory.icon "STKEYS2"
	inventory.pickupsound "keys/keycard"
	Tag "Red Card"
	States {
		Spawn:
			RKEY AB 4 Bright
			RKEY CD 4
			RKEY EF 4 Bright
			RKEY GH 4
			RKEY IJ 4 Bright
			RKEY KL 4
		loop
	}
}

ACTOR YellowCardS2 : YellowCard replaces YellowCard {
   inventory.pickupmessage "\ckYellow\cf keycard\c-"
   inventory.icon "STKEYS1"
   inventory.pickupsound "keys/keycard"
   Tag "Yellow Card"
	States {
		Spawn:
			YKEY AB 4 Bright
			YKEY CD 4
			YKEY EF 4 Bright
			YKEY GH 4
			YKEY IJ 4 Bright
			YKEY KL 4
		loop
	}
}

ACTOR BlueCardS2 : BlueCard replaces BlueCard {
   inventory.pickupmessage "\chBlue\cf keycard\c-"
   inventory.icon "STKEYS0"
   inventory.pickupsound "keys/keycard"
   Tag "Blue Card"
	States {
		Spawn:
			BKEY AB 4 Bright
			BKEY CD 4
			BKEY EF 4 Bright
			BKEY GH 4
			BKEY IJ 4 Bright
			BKEY KL 4
		loop
	}
}

ACTOR RedSkullS2 : RedSkull replaces RedSkull {
   inventory.pickupmessage "\cgRed\cf skull\c-"
   inventory.icon "STKEYS5"
   inventory.pickupsound "keys/skull"
   Tag "Red Skull"
	States {
		Spawn:
		  SK11 AB 4 Bright
		  SK11 CD 4
		  SK11 EF 4 Bright
		  SK11 GH 4
		loop
	}
}

ACTOR YellowSkullS2 : YellowSkull replaces YellowSkull {
   inventory.pickupmessage "\ckYellow\cf skull\c-"
   inventory.icon "STKEYS4"
   inventory.pickupsound "keys/skull"
   Tag "Yellow Skull"
	States {
		Spawn:
		  SK12 AB 4 Bright
		  SK12 CD 4
		  SK12 EF 4 Bright
		  SK12 GH 4
		loop
	}
}

ACTOR BlueSkullS2 : BlueSkull replaces BlueSkull {
   inventory.pickupmessage "\chBlue\cf skull\c-"
   inventory.icon "STKEYS3"
   inventory.pickupsound "keys/skull"
   Tag "Blue Skull"
	States {
		Spawn:
		  SK13 AB 4 Bright
		  SK13 CD 4
		  SK13 EF 4 Bright
		  SK13 GH 4
		loop
	}
}