LEGEND:

- Nerf
+ Buff
! New feature
* Bugfix / Tweak

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== DND RPG RELATED ==
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! Elites can drop better cash drops now.
! Added elite mod explanations to the help section.
! Added CVars "dnd_no_immunity" and "dnd_no_reflect" for disabling the respective mods from elites showing up.
! Added new weapons: "Katana" and "Demon Sealer".
! You can use altfire on armor menu in the shop to replace your current armor regardless of type.
! All health items now give percentage healing instead of flat healing. Example: Stimpacks heal 10% of your max health instead of 10.
! Armor bonus now grants percentage instead of a flat amount.
! Default value for "dnd_researchdroprate" has changed! It is now 0.01, which is what is expected by Hardcore mode!
! Merged "Bullet" and "Shell" talents into one. They are now labelled "Ballistic".
! Monster health is now scaled by 200% for monsters past level 50. This becomes 800% for levels past 75.
* Hardcore mode credit and exp scalars are tuned down to 1 from 2. Other bonuses still apply.
* Shop prices are doubled now in Hardcore mode.
* "Luck" stat is changed to be multiplicative now. This applies to all kinds of drop chance increases, as such some chances have been increased:
	- Corruption orb luck give is now 2.5% per use and max is 50%.
	- Each "Luck" perk gives 20% drop chance.
	- "Elite Slayer" quest now increases drop chances of elites by 25%.
* All health, ammo and armor items should be properly bumpable now.
* Talent costs now double every 25 talent investment.
* Lowered "Thunder Staff" idle sound a bit.
* Fixed "Unknown Script 818" errors.
* "Stat Reset" now properly resets your perks.
* "Thick Skin" quest now requires you to buy or pick no armor, instead of also requiring you to wear no armor at all.
* Fixed the "ACS: I don't know what GryphonCheck is." bug.
* You can properly buy "Nailgun" ammo now.
* "Sonic" and "High Explosive" grenades now explode on liquid surfaces instead of disappearing.
* Previously acquired research drops are now invisible to players.
* Default value for "dnd_shop_ability_scale" is now 2 for Hardcore instead of 1.
* Fixed a bug where "Excalibat" could do self damage if you had "Explosion Mastery" ability.
* Fixed a bug with purchasing ammo that let you buy those that required researches without satisfying the requirements.
* Fixed a bug with the poison system that let poison effects stack instead of overwriting.
* Fixed a bug that let you pick up "Plasma Rifle" even if you had "Frostfang".
* Fixed a bug with regular health bonuses not granting health above 200.
* Fixed a bug that caused "Blood Rune" to do nothing.
* Fixed a bug where "Basilisk" damage wasn't properly reduced by "Magic Resist" or "Magic Immune" monsters.
* Fixed a bug where you could buy more than one "Backpack" from the menu despite it being colored red.
* Fixed slot 4 and 6 ammos not giving some ammo types for new weapons.
* Fixed "ACS: I don't know what MaxArmorBonusNew is." error.
* Fixed some special ammos not going through players.
* Monster immunities are now DEFINITELY capped at 2.
* Researches now drop copies for each player to pick.
* Item respawn is now forced for "Hardcore" mode.
* Improved the level stat bonus handling.
* Fixed "Acid Rifle" and "Freezer Cannon" shots not going through players.
* Fixed orb count reaching super high values after loading a character.
* Using "Portable Medkit" contributes towards "Master Healer" quest now.
* "Setchar X" command now warns you if you entered a number outside valid ranges.
* Changemap votes can no longer be called in Hardcore mode.
* "Charisma" is now only half as effective after 100 points.
* Fixed a bug that still let you toast maps without killing all monsters in Hardcore mode.
* Fixed a bug with "Master Healer" not resetting its counter at map changes.
* Fixed a bug that prevented monsters from spawning in Hardcore if someone quit during load time.
* Fixed a small typo on "Melee Expertise" ability explanation.
* Fixed incorrect pickup message on "Heavy Nailgun" drops.
* Melee weapon tips are updated to mention the "Melee Expertise" ability.
* Fixed a bug that let players bypass the Hardcore load period if they held "Minigun" at the time of previous map's exit.
* Fixed a bug where "Lightning Gun" didn't alert monsters.
* Fixed a bug where your stored medkit count was not saved in Hardcore mode.
* Fixed a bug that made your stored medikit capacity to not reset upon resetting your stats.
* Fixed a bug where certain weapons couldn't be sold.
* Fixed a bug that let you move during Hardcore countdown if you opened the DnD menu.
* Fixed old messages with "Scatter Pistol" and "Plasma Cannon" that mentioned they do irreducable damage.
* Fixed problems with accessories dropping from normal monsters. Now only drops from Spider Mastermind and Cyberdemon tier monsters.
* Fixed a problem that prevent buying certain abilities if you bought certain artifacts.
* Fixed a bug that let "Nitrogen Crossbow" altfire to kill monsters behind walls.
* Fixed a bug with "Mobility" ability not being toggleable.
* Fixed a bug where ammo page 2 had reversed max buy/normal buy options.
* Fixed a bug where "Thunder Staff" could hurt elemental immune monsters.
* Fixed a bug where some slot 2 weapons didn't benefit from "Gunslinger" quest.
* Fixed incorrect ammo messages and wrong ammo giving on ammo page 3 and onwards.
* Fixed a bug with talent load/save in database.
* Fixed a bug where "Strength" attribute was giving 90% damage increase per point instead of 9%.
* Fixed a bug with artifacts that let you buy them even at max carry amount.
* Fixed a small bug with "Akimbo Pistols" that forced you to use manual reload after running out of ammo.
* Fixed a bug with "Orb of Repentance" where it wouldn't properly undo the effects of "Orb of Sin" on crit chance.
* Fixed a bug where the "Deadliness" perk just simply doubled your damage.
* Monster credit drop threshold increased to 750 health on small drops and 5000 health on medium drops.
* Fixed a bug that preventing load of researches properly in Hardcore.
* Added a little bit of congestion handling for monster spawns so people don't lag at map load in Hardcore.
* Legendary Monster quest rewards now mention what the effect of the reward is.
* Improved "Turel Cannon" sprites.
* Fixed a bug where your armor could be replaced incorrectly by standard armor pickups.
* Fixed artifacts not showing properly in loadout menu page.
* Fixed a math error regarding armor cap bonus extensions provided by orbs and quests.
* Fixed a bug that let you be invulnerable if you used "Angelic Ankh".
* Fixed quest bonuses not showing on menu.
* Fixed a bug that messed your accessory selection if you used prev/next page buttons.
* Talent capsules now drop copies that are specifically pickable by only 1 player. So everyone gets a point.
* Your temporary weapons won't be destroyed if you get ammo during the dropping period.
* Shared items misbehaving in SP games is now fixed.
* You can use "map" votes again.
* Revived monsters no longer drop any kind of drop.
* Fixed orb stats not being saved properly in Hardcore.
* Fixed a bug where "Dark Servant Gloves" shots weren't going through players.
* "Destruction Generator" now mentions it does full damage to all targets.
* Hopefully fixed talents resetting after some point problem.
* Health cap increase information in stat page now counts in bonuses from orbs.
* Stat page now shows your armor capacity increase.
* Fixed a problem with weapon mods being not saved properly in Hardcore.
* "Shotgun" tip box updated to properly state that it shoots 10 pellets instead of 9.
* "sv_deadplayerscankeepinventory" is now forced false in Hardcore mode.
* Players won't be submerged partially on liquid floors now. (Was reported that it prevent some secrets from being accessed)
* "Leadspitter" can now be used in "Overdrive" quest.
* "Inferno Blade" now properly requires "Melee Expertise" ability for its altfire.
* "Machine Gun" grenades now deal damage properly.
* "Flamethrower" no longer hurts the player while moving ahead.
* Fixed opengl light problems with "Flamethrower" and "Nether Mask" use.
* You can carry only one "Stat Reset" item now.
* Fixed a bug where "Stat Reset" item wasn't saving properly in Hardcore.
* "Inferno Sword" and "Dusk Blade" no longer take ammo with "Hand of Artemis" equipped.
* Aligned "Dusk Blade" damagers with the sprite. The hitbox is better represented now.
- "Talent Capsule" drop rate reduced to 1% from 1.5%.
- "Luck" perk now gives 15% increased drop chance instead of 20%.
+ Reduced special ammo prices by 75, except HE Grenade which is reduced by 250.
+ "Killstorm" pellets now do 18 damage up from 15. (Total damage is 216 up from 180)
+ "Dark Servant Gloves" altfire direct hit damage increased to 128 from 64.
* "Destruction Generator" now mentions it does self damage.
- "Destruction Generator" now uses 60 ammo instead of 40.
* "Thunder Staff" now mentions it does self damage.
* Hopefully fixed the "Riotgun" desync problem. (This has the unfortunate consequence of adding a little bit of delay to transition between firing and reload though...)
- Elite damage scale bonus reduced to 2% from 3.5% per level.
- Elite "Extra Strong" trait damage bonus reduced to 35% from 50%.
- "Bulkiness" only grants 0.25% armor efficiency after 100 points.
- "Bulkiness" stat now gives only 0.6% armor efficiency.
* "Excalibat" firing animations made smoother.
+ "Excalibat" altfire charge rate increased to 4 from 3.
+ "Excalibat" baseball damage increased to 100-150 on hit and 128 area damage from 50-150 on hit and 96 area damage.
+ "Excalibat" deals triple damage on melee against undead or magical enemies.
+ "Assault Rifle" damage increased to 30 from 25.
+ "Torpedo Launcher" direct hit damage increased to 225 - 375 from 180 - 220.
+ "Torpedo Launcher" explosion radius increased to 144 from 128.
+ "Flechette Shell" hit damage is now 25 up from 15.
+ "Flechette Shell" spark damage increased to 6 from 5.
+ "HE Grenade" impact and area damage increased to 288 up from 256.
+ "Sonic Grenade" impact damage increased to 144 up from 128.
+ "Sonic Grenade" overall explosion damage increased to 216 from 192.
+ "Magnum Shell" hit damage is now 35 up from 25.
+ "Shock Shell" hit damage is now 25 up from 15.
+ "Shock Shell" shock damage increased to 10 from 9.
- "Akimbo Pistol" reload time increased by 5 tics for each side. (If loading both, thats 10 tic delay)
- "Akimbo Pistol" spread increased to 3.5 x 2.5 from 1.25 x 0.5.
- "Magnum" now uses 6 ammo per shot up from 4.
- "Magnum" damage reduced to 100-175 from 120 - 180.
- "Lightning Gun" primary fire range reduced to 512 from 768.
- "Lightning Gun" damage is now 9-12 down from 11-15.
- "Thunder Staff" ball only travels 1000 units now instead of forever.
- "Thunder Staff" primary fire uses 15 ammo up from 10.
- "Thunder Staff" ball lightning range reduced to 384 from 512.
- Fixed a bug that made "Lightning Gun" shoot twice as much, and with half, ignore resists.
+ Increased "Lightning Gun" damage to 11-15 from 9-12.
+ "Double Chainsaw" now forces pain.
+ "Inferno Sword" melee range increased by 4 units.
+ "Inferno Sword" uses 5 souls down from 6 for its altfire.
* Fixed an error where "Dusk Blade" wasn't requiring souls for its altfire mode.
+ "Plasma Cannon" shots can't be reflected anymore.
+ "Heavy SSG" now shoots 28 pellets, 14 direct and 14 ripping. (210 ripping damage total)
* Soul ammo icon displays properly for "Dusk Blade" now.
+ "Dusk Blade" armor gain cap increased to 450 from 300.
- "Dusk Blade" fire delay increased by 1 tic.
- "Dusk Blade" dusk mode duration reduced to 8 seconds from 10.
- "Dusk Blade" dusk mode cost increased to 15 from 8 souls.

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== MONSTER RELATED ==
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* Improved "Psionic Queen" sprites.
* Fixed "Stone Imp" melee frame offsets.
* Fixed a bug with "Barbatos" raise frames.
* Fixed a bug where monster kill specials wouldn't work if the required monsters were killed with ice weapons.
* Fixed Unknown Script "Give Monster TID" error caused by "Flesh Wizard".
* Fixed "Jump target 'ShockFire' not found in Chaingun General" problem.
* Fixed "Jump target 'ContinueCharge' not found in HellsmithX" problem.
* Fixed a bug with "Gold Golem" and "Paladin" preventing Map07 death triggers.
* Added missing graphics for "Flesh Wizard" death FX.
* Fixed a bug with "Thunder Staff" not properly targeting "Nhumcign", "Avatar" and "Dark Zealot" monsters.
* Fixed incorrect projectile use by "Torrasque" and "GodSlayer" legendary monsters.
* Fixed "Dark Lich" tornados not doing anything.
* Fixed a bug with "Hell Arbiter" that caused it to simply disappear when hit, if somehow killed with that one hit.
* "Guru", "Chaos Serpent", "Crawler" and "Magma Serpent" gibs now have +MOVEWITHSECTOR.
* "Flesh Wizard" now properly gives Exp and Credit on kill among other things.
* "Gold Lich" clones do not drop any kind of drop anymore.
* "Spider Overlord" now leaves a visible shadow when hurt instead of going fully invisible.
- "Undead Priest" spirit attack projectile speed reduced to 20 from 28.
- "Thanatos" missile speed on homing and non-homing ones reduced to 20 and 28 from 24 and 32 respectively.
- "Thanatos" mini rocket speed reduced to 22 from 24.
- "Thanatos" mini rocket damage reduced to 32 from 28 - 60.
- Fixed a bug with "Thanatos" mini rockets that caused them to not spread as widely as intended.
- Monster poison damage bonuses are now half as effective.
- "Moon Satyr" meteor radius reduced to 160 from 288.