pointlight THEREDARMOR1
{
    color 0.6 0.0 0.0
    size 48
}

pointlight THEREDARMOR2
{
    color 0.6 0.0 0.0
    size 32
}

pointlight YELLOWARMOR1
{
    color 0.6 0.6 0.0
    size 48
}

pointlight YELLOWARMOR2
{
    color 0.6 0.6 0.0
    size 32
}

object NewHealthBonus
{
    frame BON1 { light HEALTHPOTION }
}

object NewArmorBonus
{
    frame BON2 { light ARMORBONUS }
}

object MaxHealthBonusPickup
{
	frame BON1 { light MAXHEALTHPOTION }
}

pulselight MAXARMORBONUS2
{
    color 0.8 0.0 0.0
    size 16
    secondarySize 14
    interval 1.0
}

object SoulSphere2
{
	frame SOUL { light SOULSPHERE }
}

object MegaSphere2
{
    frame MEGAA0 { light MEGASPHERE1 }
    frame MEGAB0 { light MEGASPHERE2 }
    frame MEGAC0 { light MEGASPHERE3 }
    frame MEGAD0 { light MEGASPHERE4 }
}

object InvulnerabilitySphere2
{
    frame PINV { light INVULN }
}

pulselight UBERLIGHT
{
    color 0.6 0.0 0.0
    size 38
    secondarySize 48
    interval 2.0
    offset 0 16 0
}

object UberSphere
{
	frame CARN { light UBERLIGHT }
}

pulselight EvilSphereLight
{
    color 1.0 1.0 0.0
    size 32
    secondarySize 48
    interval 2.0
}

object EvilSphere
{
	frame HELS { light EvilSphereLight }
}

pulselight SoulLight1
{
    color 1.0 1.0 1.0
    size 24
    secondarySize 32
    interval 2.0
}

pulselight SoulLight2
{
    color 1.0 1.0 1.0
    size 32
    secondarySize 40
    interval 2.0
}

object Souls
{
	frame AMM3 { light SoulLight1 }
}

object LargeSouls
{
	frame AMM3 { light SoulLight2 }
}

pointlight UndeadFXLight1
{
	color 0.4 0.4 0.4
	size 24
}

pointlight UndeadFXLight2
{
	color 0.4 0.4 0.4
	size 32
}

pointlight UndeadFXLight3
{
	color 0.4 0.4 0.4
	size 40
}

pointlight UndeadFXLight4
{
	color 0.4 0.4 0.4
	size 48
}

object BookPuff
{
	frame SRBAE { light UndeadFXLight1 }
	frame SRBAF { light UndeadFXLight2 }
	frame SRBAG { light UndeadFXLight3 }
	frame SRBAH { light UndeadFXLight4 }
	frame SRBAI { light UndeadFXLight3 }
	frame SRBAJ { light UndeadFXLight2 }
}

// Keys
object BlueCardS2
{
    frame BKEY { light HEALTHPOTION }
}

object BlueSkullS2
{
    frame BSKU { light HEALTHPOTION }
}

object YellowCardS2
{
    frame YKEY { light YELLOWKEY }
}

object YellowSkullS2
{
    frame YSKU { light YELLOWKEY }
}

object RedCardS2
{
    frame RKEY { light REDKEY }
}

object RedSkullS2
{
    frame RSKU { light REDKEY }
}

flickerlight2 SalvationLight
{
	color 0.75 0.75 1.0
	size 48
	secondarysize 64
	interval 1
}

object SalvationGlow
{
	frame TNT1A { light SalvationLight }
}

pulselight RedKeyLight {
	color 1.0 0.15 0.15
	size 16
	secondarysize 40
	interval 1
}

pulselight BlueKeyLight {
	color 0.15 0.15 1.0
	size 16
	secondarysize 40
	interval 1
}

pulselight YellowKeyLight {
	color 1.0 1.0 0.15
	size 16
	secondarysize 40
	interval 1
}

object RedCardS2 {
	frame RKEY { light RedKeyLight }
}

object BlueCardS2 {
	frame BKEY { light BlueKeyLight }
}

object YellowCardS2 {
	frame YKEY { light YellowKeyLight }
}

object RedSkullS2 {
	frame SK11 { light RedKeyLight }
}

object BlueSkullS2 {
	frame SK13 { light BlueKeyLight }
}

object YellowSkullS2 {
	frame SK12 { light YellowKeyLight }
}