flickerlight ENHANCEORBLIGHT
{
    color 0.75 0.75 0.0
    size 24
    secondarySize 42
    chance 0.5
}

object OrbOfEnhancement {
	frame ORB1C { light ENHANCEORBLIGHT }
}

pointlight BASICBOOST1
{
	color 1.0 1.0 1.0
	size 24
}

pointlight BASICBOOST2
{
	color 0.7 0.0 0.0
	size 24
}

pointlight BASICBOOST3
{
	color 0.0 0.0 0.7
	size 24
}

pointlight BASICBOOST4
{
	color 0.7 0.0 0.7
	size 24
}

object OrbofSpirit
{
	frame ORB1E { light BASICBOOST1 }
	frame ORB1F { light BASICBOOST2 }
	frame ORB1G { light BASICBOOST3 }
	frame ORB1H { light BASICBOOST4 }
}

flickerlight CALAMITYLIGHT {
	color 0.75 0.75 0.75
	size 24
	secondarysize 42
	chance 0.5
}

object OrbofCalamity {
	frame ORB1 { light CALAMITYLIGHT }
}

pulselight CORRUPTIONLIGHT {
	color 1.0 0.333 0.333
	size 24
	secondarysize 48
	interval 0.5
}

object OrbofCorruption {
	frame ORB1 { light CORRUPTIONLIGHT }
}

pointlight PROSPERITYLIGHT {
	color 1.0 0.45 0.45
	size 32
}

object OrbofProsperity {
	frame ORB1 { light PROSPERITYLIGHT }
}

pulselight REPENTLIGHT {
	color 0.75 0.75 0.0
	size 24
	secondarysize 48
	interval 0.75
}

object OrbofRepentance {
	frame ORB1 { light REPENTLIGHT }
}

pointlight WISDOMLIGHT {
	color 0.33 0.33 1.0
	size 32
}

object OrbofWisdom {
	frame ORB2 { light WISDOMLIGHT }
}

pointlight GREEDLIGHT {
	color 0.33 0.45 0.0
	size 32
}

object OrbofGreed {
	frame ORB3 { light GREEDLIGHT }
}

flickerlight VIOLENCELIGHT {
	color 1.0 0.25 0.25
	size 24
	secondarysize 48
	chance 0.5
}

object OrbofViolence {
	frame ORB2 { light VIOLENCELIGHT }
}

pulselight FORTITUDELIGHT {
	color 0.66 0.66 0.0
	size 24
	secondarysize 48
	interval 0.75
}

object OrbofFortitude {
	frame ORB2 { light FORTITUDELIGHT }
}

pulselight AFFLUENCELIGHT {
	color 0.8 0.8 0.0
	size 24
	secondarysize 48
	interval 1.0
}

object OrbofAffluence {
	frame ORB2 { light AFFLUENCELIGHT }
}

pointlight SINLIGHT {
	color 1.0 0.2 0.2
	size 32
}

object OrbofSin {
	frame ORB2 { light SINLIGHT }
}

pointlight RICHESLIGHT {
	color 0.75 0.85 0.45
	size 32
}

object OrbofRiches {
	frame ORB3 { light RICHESLIGHT }
}

pointlight HOLDINGLIGHT {
	color 0.6 0.25 0.15
	size 32
}

object OrbofHolding {
	frame ORB3 { light HOLDINGLIGHT }
}