object RocketX
{
    frame MISLA { light ROCKET }

    frame MISLB { light ROCKET_X1 }
    frame MISLC { light ROCKET_X2 }
    frame MISLD { light ROCKET_X3 }
}

object RocketX_FullDMG
{
    frame MISLA { light ROCKET }

    frame MISLB { light ROCKET_X1 }
    frame MISLC { light ROCKET_X2 }
    frame MISLD { light ROCKET_X3 }
}

object NewRocket
{
    frame MICM { light ROCKET }

    frame MISLB { light ROCKET_X1 }
    frame MISLC { light ROCKET_X2 }
    frame MISLD { light ROCKET_X3 }
}

object NewRocket_FullDMG
{
    frame MICM { light ROCKET }

    frame MISLB { light ROCKET_X1 }
    frame MISLC { light ROCKET_X2 }
    frame MISLD { light ROCKET_X3 }
}

object CyberdemonRocket
{
    frame MISLA { light ROCKET }

    frame MISLB { light ROCKET_X1 }
    frame MISLC { light ROCKET_X2 }
    frame MISLD { light ROCKET_X3 }
}

object NormalGrenade
{
    frame MISLB { light ROCKET_X1 }
    frame MISLC { light ROCKET_X2 }
    frame MISLD { light ROCKET_X3 }
}

object NormalGrenade_FullDMG
{
    frame MISLB { light ROCKET_X1 }
    frame MISLC { light ROCKET_X2 }
    frame MISLD { light ROCKET_X3 }
}

object NewGrenadeExplosion
{
    frame GRXPD { light ROCKET_X1 }
	frame GRXPE { light ROCKET_X1 }
	frame GRXPF { light ROCKET_X1 }
	frame GRXPG { light ROCKET_X1 }
	frame GRXPH { light ROCKET_X1 }
	frame GRXPI { light ROCKET_X1 }
	frame GRXPJ { light ROCKET_X1 }
	frame GRXPK { light ROCKET_X1 }
    frame GRXPL { light ROCKET_X2 }
	frame GRXPM { light ROCKET_X2 }
	frame GRXPN { light ROCKET_X2 }
	frame GRXPO { light ROCKET_X2 }
	frame GRXPP { light ROCKET_X2 }
	frame GRXPQ { light ROCKET_X2 }
    frame GRXPR { light ROCKET_X3 }
	frame GRXPS { light ROCKET_X3 }
	frame GRXPT { light ROCKET_X3 }
	frame GRXPU { light ROCKET_X3 }
	frame GRXPV { light ROCKET_X3 }
}

Object HomRocket1
{
	frame HMISA { light ROCKET }
	frame MACXA { light ROCKET_X1 }
	frame MACXB { light ROCKET_X1 }
	frame MACXC { light ROCKET_X1 }
	frame MACXD { light ROCKET_X2 }
	frame MACXE { light ROCKET_X2 }
	frame MACXF { light ROCKET_X2 }
	frame MACXG { light ROCKET_X2 }
	frame MACXH { light ROCKET_X3 }
	frame MACXI { light ROCKET_X3 }
	frame MACXJ { light ROCKET_X3 }
}

Object HomRocket1_FullDMG
{
	frame HMISA { light ROCKET }
	frame MACXA { light ROCKET_X1 }
	frame MACXB { light ROCKET_X1 }
	frame MACXC { light ROCKET_X1 }
	frame MACXD { light ROCKET_X2 }
	frame MACXE { light ROCKET_X2 }
	frame MACXF { light ROCKET_X2 }
	frame MACXG { light ROCKET_X2 }
	frame MACXH { light ROCKET_X3 }
	frame MACXI { light ROCKET_X3 }
	frame MACXJ { light ROCKET_X3 }
}