Model CopCarn
{
   Path "MODELS\Policecar"
   Model 0 "Policecar.md2"
   Skin 0 "Policecar.png"
   Scale 1.5 1.5 1.5
   FrameIndex COPA A 0 0
   FrameIndex COPA B 0 0
   FrameIndex COPA C 0 0
   FrameIndex COPF C 0 0
}

Model CopCar2n
{
   Path "MODELS\Policecar2"
   Model 0 "Policecar2.md3"
   Skin 0 "copcar.png"
   Model 1 "tires.md3"
   Skin 1 "coptire.jpg"
   Model 2 "pcarwindows.md3"
   Skin 2 "copcarwindows.jpg"
   Model 3 "flashers.md3"
   Skin 3 "flashers.jpg"
   Scale 5.3 5.3 5.3
   FrameIndex COPB A 0 0
   FrameIndex COPB B 0 0
   FrameIndex COPB C 0 0
   FrameIndex COPN C 0 0
}

Model CopCar
{
   Path "MODELS\Policecar"
   Model 0 "Policecar.md2"
   Skin 0 "Policecar.png"
   Scale 1.5 1.5 1.5
   FrameIndex COPA A 0 0
   FrameIndex COPA B 0 0
   FrameIndex COPA C 0 0
   FrameIndex COPF C 0 0
}

Model CopCar2
{
   Path "MODELS\Policecar2"
   Model 0 "Policecar2.md3"
   Skin 0 "copcar.png"
   Model 1 "tires.md3"
   Skin 1 "coptire.jpg"
   Model 2 "pcarwindows.md3"
   Skin 2 "copcarwindows.jpg"
   Model 3 "flashers.md3"
   Skin 3 "flashers.jpg"
   Scale 5.3 5.3 5.3
   FrameIndex COPB A 0 0
   FrameIndex COPB B 0 0
   FrameIndex COPB C 0 0
   FrameIndex COPN C 0 0
}

Model CopCarDrivePlayer
{
   Path "MODELS\Policecar"
   Model 0 "Policecar.md2"
   Skin 0 "Policecar.png"
   Scale 1.5 1.5 1.5
   IGNORETRANSLATION
   FrameIndex COPA A 0 0
   FrameIndex COPA B 0 0
   FrameIndex COPA C 0 0
   FrameIndex COPF C 0 0
}

Model CopCarDrivePlayer2
{
   Path "MODELS\Policecar2"
   Model 0 "Policecar2.md3"
   Skin 0 "copcar.png"
   Model 1 "tires.md3"
   Skin 1 "coptire.jpg"
   Model 2 "pcarwindows.md3"
   Skin 2 "copcarwindows.jpg"
   Model 3 "flashers.md3"
   Skin 3 "flashers.jpg"
   Scale 5.3 5.3 5.3
   IGNORETRANSLATION
   FrameIndex COPB A 0 0
   FrameIndex COPB B 0 0
   FrameIndex COPB C 0 0
   FrameIndex COPN C 0 0
}

Model CopCarDrive
{
   Path "MODELS\Policecar"
   Model 0 "Policecar.md2"
   Skin 0 "Policecar.png"
   Scale 1.5 1.5 1.5
   IGNORETRANSLATION
   FrameIndex COPA A 0 0
   FrameIndex COPA B 0 0
   FrameIndex COPA C 0 0
   FrameIndex COPF C 0 0
}

Model CopCarDrive2
{
   Path "MODELS\Policecar2"
   Model 0 "Policecar2.md3"
   Skin 0 "copcar.png"
   Model 1 "tires.md3"
   Skin 1 "coptire.jpg"
   Model 2 "pcarwindows.md3"
   Skin 2 "copcarwindows.jpg"
   Model 3 "flashers.md3"
   Skin 3 "flashers.jpg"
   Scale 5.3 5.3 5.3
   IGNORETRANSLATION
   FrameIndex COPB A 0 0
   FrameIndex COPB B 0 0
   FrameIndex COPB C 0 0
   FrameIndex COPN C 0 0
}

Model DarkGreenCarPlayer
{
   Path "MODELS\Car"
   Model 0 "car.md2"
   Skin 0 "car.png"
   Scale .7 .7 .7
   FrameIndex GCAR A 0 0
}

Model DarkGreenCar
{
   Path "MODELS\Car"
   Model 0 "car.md2"
   Skin 0 "car.png"
   Scale .7 .7 .7
   FrameIndex GCAR A 0 0
}

Model CamaroPlayer
{
   Path "MODELS\Corvette"
   Model 0 "Corvette.md3"
   Skin 0 "Corvette.png"
   Scale 6.5 6 6
   FrameIndex CAMA A 0 0
}

Model Camaro
{
   Path "MODELS\Corvette"
   Model 0 "Corvette.md3"
   Skin 0 "Corvette.png"
   Scale 6.5 6 6
   FrameIndex CAMA A 0 0
}

/*Model Subway
{
   Path "MODELS\Train"
   Model 0 "subwaycar.md3"
   Skin 0 "subcar01.png"
   Scale 4.5 4.5 4.5
   FrameIndex SUBW A 0 0
}*/

Model TruckPlayer
{
   Path "MODELS\truck"
   Model 0 "truck.md2"
   Skin 0 "truck.png"
   Scale 1.2 1.2 1.2
   ZOffset -12
   IGNORETRANSLATION
   FrameIndex TRUK A 0 0
}

Model Truck
{
   Path "MODELS\truck"
   Model 0 "truck.md2"
   Skin 0 "truck.png"
   Scale 1.2 1.2 1.2
   ZOffset -12
   IGNORETRANSLATION
   FrameIndex TRUK A 0 0
}

Model LiteGreenCarPlayer
{
   Path "MODELS\hummer"
   Model 0 "hummer.md3"
   Skin 0 "hummer.png"
   Scale .8 .8 .7
   FrameIndex LGCR A 0 0
}

Model LiteGreenCar
{
   Path "MODELS\hummer"
   Model 0 "hummer.md3"
   Skin 0 "hummer.png"
   Scale .8 .8 .7
   FrameIndex LGCR A 0 0
}

Model PorschePlayer
{
   Path "MODELS\ferrari"
   Model 0 "ferrari.md3"
   Skin 0 "fskin1.png"
   Scale 2.2 2.2 2.2
   FrameIndex PORS A 0 0
}

Model Porsche
{
   Path "MODELS\ferrari"
   Model 0 "ferrari.md3"
   Skin 0 "fskin1.png"
   Scale 2.2 2.2 2.2
   FrameIndex PORS A 0 0
}

/*Model PorschePlayer
{
   Path "MODELS\porche"
   Model 0 "porche.md3"
   Skin 0 "porche.png"
   Model 1 "porchewin.md3"
   Skin 1 "windows.jpg"
   Scale 1 1 1
   FrameIndex PORS A 0 0
}

Model PorschePlayerMorph
{
   Path "MODELS\porche"
   Model 0 "porche.md3"
   Skin 0 "porche.png"
   Model 1 "porchewin.md3"
   Skin 1 "windows.jpg"
   Scale 1 1 1
   FrameIndex PORS A 0 0
}*/

Model Coptern
{
   Path "MODELS\heli"
   Model 0 "helicopter.md2"
   Skin 0 "helicopter1.png"
   Scale 2 2 2
   NOINTERPOLATION
   FrameIndex CPTR A 0 0
   FrameIndex CPTR B 0 1
}

Model Flyern
{
   Path "MODELS\triax"
   Model 0 "triax_hoover.md2"
   Skin 0 "triax_hoover.png"
   Scale 1 1 1
   FrameIndex DFLR A 0 0
}

Model StreetLight
{
   Path "MODELS\lantaarn"
   Model 0 "lantaarn.md2"
   Skin 0 "lantaarn.png"
   Scale 2 2 2
   IGNORETRANSLATION
   FrameIndex SRTL A 0 0
   FrameIndex SRTL B 0 0
}

Model Hydrant
{
   Path "MODELS\Hydrant"
   Model 0 "Hydrant.md3"
   Skin 0 "Hydrant.png"
   Scale 1 1 1
   ZOffset 10
   IGNORETRANSLATION
   FrameIndex HYDR A 0 0
}

Model DCTree
{
   Path "MODELS\tree1"
   Model 0 "tre4.md3"
   Skin 0 "04bark.png"
   Model 1 "tre3.md3"
   Skin 1 "12branch.png"
   Scale .3 .3 .3
   IGNORETRANSLATION
   FrameIndex DCT1 A 0 0
   FrameIndex DCT1 B 0 0
}

Model DCTree2
{
   Path "MODELS\palmier"
   Model 0 "palm2.md3"
   Skin 0 "palmfrond.png"
   Model 1 "palm22.md3"
   Skin 1 "palmbark.png"
   Scale .3 .3 .3
   IGNORETRANSLATION
   FrameIndex DCT2 A 0 0
   FrameIndex DCT2 B 0 0
}

Model Holo_DoomGoomba
{
   Path "MODELS\Goomba"
   Model 0 "Goomba.md2"
   Skin 0 "GoombaBrawl.png"
   Scale 1.5 1.5 1.5
   FrameIndex GOOM A 0 0
   FrameIndex GOOM B 0 1
   FrameIndex GOOM C 0 2
   FrameIndex GOOM E 0 4
   FrameIndex GOOM F 0 5
   FrameIndex GOOM G 0 6
   FrameIndex GOOM D 0 9
}

Model ChaosEmerald
{
   Path "MODELS\chaos_emerald"
   Model 0 "chaos.MD3"
   Skin 0 "green.png"
   Scale 0.3 0.3 0.3
   ROTATING
   Rotation-Speed 5
   ZOffset 32
   FrameIndex CEMR A 0 0
   FrameIndex CEMR B 0 0
   FrameIndex CEMR C 0 0
   FrameIndex CEMR D 0 0
   FrameIndex CEMR E 0 0
   FrameIndex CEMR F 0 0
   FrameIndex CEMR G 0 0
}

Model ChaosEmeraldBlue
{
   Path "MODELS\chaos_emerald"
   Model 0 "chaos.MD3"
   Skin 0 "green.png"
   Scale 0.3 0.3 0.3
   ROTATING
   Rotation-Speed 5
   ZOffset 32
   FrameIndex CEMR A 0 0
   FrameIndex CEMR B 0 0
   FrameIndex CEMR C 0 0
   FrameIndex CEMR D 0 0
   FrameIndex CEMR E 0 0
   FrameIndex CEMR F 0 0
   FrameIndex CEMR G 0 0
}

Model ChaosEmeraldGreen
{
   Path "MODELS\chaos_emerald"
   Model 0 "chaos.MD3"
   Skin 0 "green.png"
   Scale 0.3 0.3 0.3
   ROTATING
   Rotation-Speed 5
   ZOffset 32
   FrameIndex CEMR A 0 0
   FrameIndex CEMR B 0 0
   FrameIndex CEMR C 0 0
   FrameIndex CEMR D 0 0
   FrameIndex CEMR E 0 0
   FrameIndex CEMR F 0 0
   FrameIndex CEMR G 0 0
}

Model ChaosEmeraldOrange
{
   Path "MODELS\chaos_emerald"
   Model 0 "chaos.MD3"
   Skin 0 "green.png"
   Scale 0.3 0.3 0.3
   ROTATING
   Rotation-Speed 5
   ZOffset 32
   FrameIndex CEMR A 0 0
   FrameIndex CEMR B 0 0
   FrameIndex CEMR C 0 0
   FrameIndex CEMR D 0 0
   FrameIndex CEMR E 0 0
   FrameIndex CEMR F 0 0
   FrameIndex CEMR G 0 0
}

Model ChaosEmeraldBrown
{
   Path "MODELS\chaos_emerald"
   Model 0 "chaos.MD3"
   Skin 0 "green.png"
   Scale 0.3 0.3 0.3
   ROTATING
   Rotation-Speed 5
   ZOffset 32
   FrameIndex CEMR A 0 0
   FrameIndex CEMR B 0 0
   FrameIndex CEMR C 0 0
   FrameIndex CEMR D 0 0
   FrameIndex CEMR E 0 0
   FrameIndex CEMR F 0 0
   FrameIndex CEMR G 0 0
}

Model ChaosEmeraldPink
{
   Path "MODELS\chaos_emerald"
   Model 0 "chaos.MD3"
   Skin 0 "green.png"
   Scale 0.3 0.3 0.3
   ROTATING
   Rotation-Speed 5
   ZOffset 32
   FrameIndex CEMR A 0 0
   FrameIndex CEMR B 0 0
   FrameIndex CEMR C 0 0
   FrameIndex CEMR D 0 0
   FrameIndex CEMR E 0 0
   FrameIndex CEMR F 0 0
   FrameIndex CEMR G 0 0
}

Model ChaosEmeraldGold
{
   Path "MODELS\chaos_emerald"
   Model 0 "chaos.MD3"
   Skin 0 "green.png"
   Scale 0.3 0.3 0.3
   ROTATING
   Rotation-Speed 5
   ZOffset 32
   FrameIndex CEMR A 0 0
   FrameIndex CEMR B 0 0
   FrameIndex CEMR C 0 0
   FrameIndex CEMR D 0 0
   FrameIndex CEMR E 0 0
   FrameIndex CEMR F 0 0
   FrameIndex CEMR G 0 0
}

Model ChaosEmeraldYellow
{
   Path "MODELS\chaos_emerald"
   Model 0 "chaos.MD3"
   Skin 0 "green.png"
   Scale 0.3 0.3 0.3
   ROTATING
   Rotation-Speed 5
   ZOffset 32
   FrameIndex CEMR A 0 0
   FrameIndex CEMR B 0 0
   FrameIndex CEMR C 0 0
   FrameIndex CEMR D 0 0
   FrameIndex CEMR E 0 0
   FrameIndex CEMR F 0 0
   FrameIndex CEMR G 0 0
}

Model Burger
{
   Path "MODELS\burger"
   Model 0 "hburger.MD2"
   Skin 0 "burger.jpg"
   Scale 2 2 2
   FrameIndex MBU1 A 0 0
   FrameIndex MBU2 A 0 1
}

Model Burger
{
   Path "MODELS\burger"
   Model 0 "burgerpat.MD2"
   Skin 0 "burger.jpg"
   Scale 2 2 2
   FrameIndex MBUR A 0 0
}

Model HBurger
{
   Path "MODELS\burger"
   Model 0 "hburger.MD2"
   Skin 0 "burger.jpg"
   Scale 2 2 2
   FrameIndex HAMB A 0 0
}

Model Radiation
{
   Path "models\r_explode"
   Model 0 "tris.md2"
   Skin 0 "skin1.png"
   Model 1 "tris.md2"
   Skin 1 "skin1.png"
   Scale 3 3 3
   IGNORETRANSLATION
   ROTATING
   Rotation-Speed 15
   FrameIndex NKE1 A 0 0
   FrameIndex NKE1 B 0 1
   FrameIndex NKE1 C 0 2
   FrameIndex NKE1 B 1 15
   FrameIndex NKE1 C 1 16

   FrameIndex NKE1 N 0 0
   FrameIndex NKE1 O 0 1
   FrameIndex NKE1 P 0 2

   FrameIndex NKE1 O 1 15
   FrameIndex NKE1 P 1 16
}

Model Radiation
{
   Path "models\r_explode"
   Model 0 "tris.md2"
   Skin 0 "skin2.png"
   Model 1 "tris.md2"
   Skin 1 "skin2.png"
   Scale 3 3 3
   IGNORETRANSLATION
   ROTATING
   Rotation-Speed 15
   FrameIndex NKE1 D 0 3
   FrameIndex NKE1 E 0 4
   FrameIndex NKE1 F 0 5

   FrameIndex NKE1 D 1 17
   FrameIndex NKE1 E 1 18
   FrameIndex NKE1 F 1 19

   FrameIndex NKE1 Q 0 3
   FrameIndex NKE1 R 0 4
   FrameIndex NKE1 S 0 5

   FrameIndex NKE1 Q 1 17
   FrameIndex NKE1 R 1 18
   FrameIndex NKE1 S 1 19
}

Model Radiation
{
   Path "models\r_explode"
   Model 0 "tris.md2"
   Skin 0 "skin3.png"
   Model 1 "tris.md2"
   Skin 1 "skin3.png"
   Scale 3 3 3
   IGNORETRANSLATION
   ROTATING
   Rotation-Speed 15
   FrameIndex NKE1 G 0 6
   FrameIndex NKE1 H 0 7
   FrameIndex NKE1 I 0 8

   FrameIndex NKE1 G 1 20
   FrameIndex NKE1 H 1 21
   FrameIndex NKE1 I 1 22

   FrameIndex NKE1 T 0 6
   FrameIndex NKE1 U 0 7
   FrameIndex NKE1 V 0 8

   FrameIndex NKE1 T 1 20
   FrameIndex NKE1 U 1 21
   FrameIndex NKE1 V 1 22
}

Model Radiation
{
   Path "models\r_explode"
   Model 0 "tris.md2"
   Skin 0 "skin4.png"
   Model 1 "tris.md2"
   Skin 1 "skin4.png"
   Scale 3 3 3
   IGNORETRANSLATION
   ROTATING
   Rotation-Speed 15
   FrameIndex NKE1 J 0 9
   FrameIndex NKE1 K 0 10
   FrameIndex NKE1 L 0 11
   FrameIndex NKE1 M 0 11

   FrameIndex NKE1 J 1 23
   FrameIndex NKE1 K 1 24
   FrameIndex NKE1 L 1 25
   FrameIndex NKE1 M 1 25

   FrameIndex NKE1 W 0 9
   FrameIndex NKE1 X 0 10
   FrameIndex NKE1 Y 0 11
   FrameIndex NKE1 Z 0 11

   FrameIndex NKE1 W 1 23
   FrameIndex NKE1 X 1 24
   FrameIndex NKE1 Y 1 25
   FrameIndex NKE1 Z 1 25

   FrameIndex NKE2 A 0 12
   FrameIndex NKE2 B 0 12

   FrameIndex NKE2 A 1 26
   FrameIndex NKE2 B 1 26

   FrameIndex NKE2 I 0 12
   FrameIndex NKE2 J 0 12

   FrameIndex NKE2 I 1 26
   FrameIndex NKE2 J 1 26
}

Model Radiation
{
   Path "models\r_explode"
   Model 0 "tris.md2"
   Skin 0 "skin5.png"
   Model 1 "tris.md2"
   Skin 1 "skin5.png"
   Scale 3 3 3
   IGNORETRANSLATION
   ROTATING
   Rotation-Speed 15
   FrameIndex NKE2 C 0 13
   FrameIndex NKE2 D 0 13
   FrameIndex NKE2 E 0 13

   FrameIndex NKE2 C 1 27
   FrameIndex NKE2 D 1 27
   FrameIndex NKE2 E 1 28

   FrameIndex NKE2 K 0 13
   FrameIndex NKE2 L 0 13
   FrameIndex NKE2 M 0 13

   FrameIndex NKE2 K 1 27
   FrameIndex NKE2 L 1 27
   FrameIndex NKE2 M 1 28
}

Model Radiation
{
   Path "models\r_explode"
   Model 0 "tris.md2"
   Skin 0 "skin6.png"
   Model 1 "tris.md2"
   Skin 1 "skin6.png"
   Scale 3 3 3
   IGNORETRANSLATION
   ROTATING
   Rotation-Speed 15
   FrameIndex NKE2 F 0 14
   FrameIndex NKE2 G 0 14
   FrameIndex NKE2 H 0 14

   FrameIndex NKE2 F 1 28
   FrameIndex NKE2 G 1 29
   FrameIndex NKE2 H 1 29

   FrameIndex NKE2 N 0 14
   FrameIndex NKE2 O 0 14
   FrameIndex NKE2 P 0 14

   FrameIndex NKE2 N 1 28
   FrameIndex NKE2 O 1 29
   FrameIndex NKE2 P 1 29
}

////////============================

Model KameBeam
{
   Path "models\kame"
   Model 0 "explosion.md2"
   Skin 0 "kameexp.tga"
   Scale 2 2 2
   IGNORETRANSLATION
   FrameIndex KMEH C 0 0
   FrameIndex KMEH D 0 1
   FrameIndex KMEH E 0 2
   FrameIndex KMEH F 0 3
   FrameIndex KMEH H 0 4
   FrameIndex KMEH I 0 5
   FrameIndex KMEH J 0 6
   FrameIndex KMEH K 0 7
   FrameIndex KMEH L 0 8
   FrameIndex KMEH X 0 9

   FrameIndex KMEH O 0 0
   FrameIndex KMEH P 0 1
   FrameIndex KMEH Q 0 2
   FrameIndex KMEH R 0 3
   FrameIndex KMEH S 0 4
   FrameIndex KMEH T 0 5
   FrameIndex KMEH U 0 6
   FrameIndex KMEH V 0 7
   FrameIndex KMEH W 0 8
   FrameIndex KMEH Y 0 9
}

/*Model Stripper
{
   Path "MODELS\stripper"
   Model 0 "stripper.md3"
   Skin 0 "blue.png"
   Scale 1.5 1.5 1.5
   FrameIndex STRP A 0 108
   FrameIndex STRP B 0 112
   FrameIndex STRP C 0 117
   FrameIndex STRP D 0 122
   FrameIndex STRP E 0 126
}

Model Stripper
{
   Path "MODELS\stripper"
   Model 0 "stripper.md3"
   Skin 0 "nude.png"
   Scale 1.5 1.5 1.5
   FrameIndex STRP F 0 257
   FrameIndex STRP G 0 286
   FrameIndex STRP H 0 309
   FrameIndex STRP K 0 332
   FrameIndex STRP J 0 346
   FrameIndex STRP I 0 356
   FrameIndex STRP L 0 412
   FrameIndex STRP M 0 417
   FrameIndex STR2 A 0 421
   FrameIndex STR2 B 0 426
   FrameIndex STR2 C 0 431
}

Model StripperFlip
{
   Path "MODELS\stripper"
   Model 0 "stripper.md3"
   Skin 0 "blue.png"
   Scale 1.5 1.5 1.5
   FrameIndex STRP N 0 108
   FrameIndex STRP O 0 112
   FrameIndex STRP P 0 117
   FrameIndex STRP Q 0 122
   FrameIndex STRP R 0 126
}

Model StripperFlip
{
   Path "MODELS\stripper"
   Model 0 "stripper.md3"
   Skin 0 "nude.png"
   Scale 1.5 1.5 1.5
   FrameIndex STRP S 0 257
   FrameIndex STRP T 0 286
   FrameIndex STRP U 0 309
   FrameIndex STRP V 0 332
   FrameIndex STRP W 0 346
   FrameIndex STRP X 0 356
   FrameIndex STRP Y 0 412
   FrameIndex STRP Z 0 417
   FrameIndex STR2 D 0 421
   FrameIndex STR2 E 0 426
   FrameIndex STR2 F 0 431
}*/

Model STAYPUFT
{
   Path "MODELS\marshmellow"
   Model 0 "marshmellow.md3"
   Skin 0 "marshmellow.png"
   Scale 1.0 1.0 1.0
   ZOffset -8
   FrameIndex PUFT A 0 0
   FrameIndex PUFT B 0 1
   FrameIndex PUFT C 0 2
   FrameIndex PUFT D 0 3
   FrameIndex PUFT E 0 4
   FrameIndex PUFT F 0 5
   FrameIndex PUFT G 0 6
   FrameIndex PUFT H 0 7
   FrameIndex PUFT I 0 8
   FrameIndex PUFT J 0 9
   FrameIndex PUFT K 0 10
   FrameIndex PUFT L 0 11
   FrameIndex PUFT M 0 12
   FrameIndex PUFT N 0 13
   FrameIndex PUFT O 0 14
   FrameIndex PUFT P 0 15
   FrameIndex PUFT Q 0 16
   FrameIndex PUFT R 0 17
   FrameIndex PUFT S 0 18
   FrameIndex PUFT T 0 19
}

Model KITTPlayer
{
   Path "MODELS\KITT"
   Model 0 "KITT.md3"
   Skin 0 "KITTskin.png"
   Model 1 "Scanner.md3"
   Skin 1 "SCANNR1.png"
   IGNORETRANSLATION
   Scale 1 1 1
   FrameIndex KITT A 0 0
}

Model KITT
{
   Path "MODELS\KITT"
   Model 0 "KITT.md3"
   Skin 0 "KITTskin.png"
   Model 1 "Scanner.md3"
   Skin 1 "SCANNR1.png"
   IGNORETRANSLATION
   Scale 1 1 1
   FrameIndex KITT A 0 0
}

Model KITTPlayer
{
   Path "MODELS\KITT"
   Model 0 "KITT.md3"
   Skin 0 "KITTskin.png"
   Model 1 "Scanner.md3"
   Skin 1 "SCANNR2.png"
   IGNORETRANSLATION
   Scale 1 1 1
   FrameIndex KITT B 0 0
}


Model KITT
{
   Path "MODELS\KITT"
   Model 0 "KITT.md3"
   Skin 0 "KITTskin.png"
   Model 1 "Scanner.md3"
   Skin 1 "SCANNR2.png"
   IGNORETRANSLATION
   Scale 1 1 1
   FrameIndex KITT B 0 0
}

Model KITTPlayer
{
   Path "MODELS\KITT"
   Model 0 "KITT.md3"
   Skin 0 "KITTskin.png"
   Model 1 "Scanner.md3"
   Skin 1 "SCANNR3.png"
   IGNORETRANSLATION
   Scale 1 1 1
   FrameIndex KITT C 0 0
}

Model KITT
{
   Path "MODELS\KITT"
   Model 0 "KITT.md3"
   Skin 0 "KITTskin.png"
   Model 1 "Scanner.md3"
   Skin 1 "SCANNR3.png"
   IGNORETRANSLATION
   Scale 1 1 1
   FrameIndex KITT C 0 0
}

Model KITTPlayer
{
   Path "MODELS\KITT"
   Model 0 "KITT.md3"
   Skin 0 "KITTskin.png"
   Model 1 "Scanner.md3"
   Skin 1 "SCANNR4.png"
   IGNORETRANSLATION
   Scale 1 1 1
   FrameIndex KITT D 0 0
}

Model KITT
{
   Path "MODELS\KITT"
   Model 0 "KITT.md3"
   Skin 0 "KITTskin.png"
   Model 1 "Scanner.md3"
   Skin 1 "SCANNR4.png"
   IGNORETRANSLATION
   Scale 1 1 1
   FrameIndex KITT D 0 0
}

Model BTTFPlayer
{
   Path "MODELS\BTTF"
   Model 0 "bttfcar.md3"
   Skin 0 "bttfcar.jpg"
   Model 1 "bttfngn.md3"
   Skin 1 "bttfeng.png"
   Model 2 "bttfplt.md3"
   Skin 2 "bttfplt.png"
   IGNORETRANSLATION
   Scale 1 1 1
   FrameIndex BTTF A 0 0
}

Model BTTFCar
{
   Path "MODELS\BTTF"
   Model 0 "bttfcar.md3"
   Skin 0 "bttfcar.jpg"
   Model 1 "bttfngn.md3"
   Skin 1 "bttfeng.png"
   Model 2 "bttfplt.md3"
   Skin 2 "bttfplt.png"
   IGNORETRANSLATION
   Scale 1 1 1
   FrameIndex BTTF A 0 0
}

Model Delorean
{
   Path "MODELS\BTTF"
   Model 0 "bttfcar.md3"
   Skin 0 "bttfcar.jpg"
   Model 1 "bttfngn.md3"
   Skin 1 "bttfeng.png"
   Model 2 "bttfplt.md3"
   Skin 2 "bttfplt.png"
   IGNORETRANSLATION
   Scale 1 1 1
   FrameIndex BTTF A 0 0
}

Model Fries
{
   Path "MODELS\fries"
   Model 0 "fries.md3"
   Skin 0 "fries.png"
   Model 1 "friesbox.md3"
   Skin 1 "friesbox.png"
   IGNORETRANSLATION
   Scale 8 8 8
   FrameIndex MFRI A 0 0
   FrameIndex MFRI B 0 0
}

Model CocaCola
{
   Path "MODELS\Coke"
   Model 0 "Can.md3"
   Skin 0 "Coke.png"
   IGNORETRANSLATION
   ROTATING
   Rotation-Speed 3
   Scale .9 .9 .9
   FrameIndex COKA A 0 0
   FrameIndex COKA B 0 0
   FrameIndex COKA C 0 0
   FrameIndex COKA D 0 0
}

Model Pizza
{
   Path "MODELS\Pizza"
   Model 0 "pizza.md3"
   Skin 0 "Stone_Br.jpg"
   Model 1 "pizzatop.md3"
   Skin 1 "pizza.jpg"
   IGNORETRANSLATION
   Scale 1.5 1.5 1.5
   FrameIndex PIZA A 0 0
}

Model Pizza2
{
   Path "MODELS\Pizza"
   Model 0 "pizza.md3"
   Skin 0 "Stone_Br.jpg"
   Model 1 "pizzatop.md3"
   Skin 1 "pizza.jpg"
   IGNORETRANSLATION
   Scale 1.5 1.5 1.5
   FrameIndex PIZ2 A 0 0
}

Model DeathStar
{
   Path "MODELS\deathstar"
   Model 0 "deathstar.md3"
   Skin 0 "color.png"
   Model 1 "dsouterdish.md3"
   Skin 1 "dsgun.png"
   Model 2 "dsinnereye.md3"
   Skin 2 "dsgunbw.png"
   Scale 1 1 1
   IGNORETRANSLATION
   FrameIndex DEST A 0 0
}

Model TIE
{
   Path "MODELS\TIE"
   Model 0 "tie1.md3"
   Skin 0 "tie_fighter_body.png"
   Model 1 "tie2.md3"
   Skin 1 "tie_fighter_wing.png"
   Scale .3 .3 .3
   ZOffset 38
   FrameIndex TIEF A 0 0
   FrameIndex TIEF A 1 0
   FrameIndex TIEF B 0 0
   FrameIndex TIEF B 1 0
   FrameIndex TIEF C 0 1
   FrameIndex TIEF C 1 1
   FrameIndex TIEF D 0 2
   FrameIndex TIEF D 1 2
   FrameIndex TIEF E 0 3
   FrameIndex TIEF E 1 3
   FrameIndex TIEF F 0 4
   FrameIndex TIEF F 1 4
   FrameIndex TIEF G 0 5
   FrameIndex TIEF G 1 5
   FrameIndex TIEF H 0 6
   FrameIndex TIEF H 1 6
   FrameIndex TIEF I 0 7
   FrameIndex TIEF I 1 7
}

Model BlasterShot
{
   Path "MODELS\blaster"
   Model 0 "blast.md3"
   Skin 0 "blaster_blob.png"
   Scale 6 6 6
   PitchFromMomentum
   IGNORETRANSLATION
   FrameIndex BLAS A 0 0
}

Model TIEShot
{
   Path "MODELS\blaster"
   Model 0 "blast.md3"
   Skin 0 "green_shot.png"
   Scale 6 9 6
   PitchFromMomentum
   IGNORETRANSLATION
   FrameIndex BLAS A 0 0
}

Model WalkerShot
{
   Path "MODELS\blaster"
   Model 0 "blast.md3"
   Skin 0 "green_shot.png"
   Scale 6 9 6
   PitchFromMomentum
   IGNORETRANSLATION
   FrameIndex BLAS A 0 0
}

Model ATST
{
   Path "MODELS\atst"
   Model 0 "atst.md3"
   Skin 0 "atst_legs.jpg"
   Model 1 "atsthead.md3"
   Skin 1 "atst_body.jpg"
   Scale .4 .4 .4
   FrameIndex ATST G 0 0
   FrameIndex ATST G 1 0
   FrameIndex ATST R 0 1
   FrameIndex ATST R 1 1
   FrameIndex ATST A 0 2
   FrameIndex ATST A 1 2
   FrameIndex ATST B 0 3
   FrameIndex ATST B 1 3
   FrameIndex ATST H 0 4
   FrameIndex ATST H 1 4
   FrameIndex ATST C 0 5
   FrameIndex ATST C 1 5
   FrameIndex ATST D 0 6
   FrameIndex ATST D 1 6
   FrameIndex ATST E 0 0
   FrameIndex ATST E 1 0
   FrameIndex ATST F 0 0
   FrameIndex ATST F 1 0
   FrameIndex ATST I 0 0
   FrameIndex ATST I 1 0
   FrameIndex ATST J 0 7
   FrameIndex ATST J 1 7
   FrameIndex ATST K 0 7
   FrameIndex ATST K 1 7
   FrameIndex ATST L 0 8
   FrameIndex ATST L 1 8
   FrameIndex ATST M 0 9
   FrameIndex ATST M 1 9
   FrameIndex ATST N 0 7
   FrameIndex ATST N 1 7
   FrameIndex ATST O 0 7
   FrameIndex ATST O 1 7
   FrameIndex ATST P 0 8
   FrameIndex ATST P 1 8
   FrameIndex ATST Q 0 9
   FrameIndex ATST Q 1 9
}

Model NashGore_BloodSpot
{
   Path "MODELS\blood"
   Model 0 "blot.md2"
   Skin 0 "blot.png"
   Scale 6 6 6
   ZOffset 1
   FrameIndex BSPT A 0 0
   FrameIndex BLUD D 0 1
   FrameIndex BSPT C 0 2
   FrameIndex BSPT D 0 3
   FrameIndex BSPT E 0 0
   FrameIndex BLUD E 0 1
   FrameIndex BSPT F 0 2
   FrameIndex BSPT G 0 3
}

Model Arwing
{
   Path "MODELS\arwing"
   Model 0 "Arwing.md3"
   Skin 0 "Airwing_grp.png"
   IGNORETRANSLATION
   ZOffset 1
   FrameIndex ARWI A 0 0
}

Model ArwingPlayer
{
   Path "MODELS\arwing"
   Model 0 "Arwing.md3"
   Skin 0 "Airwing_grp.png"
   IGNORETRANSLATION
   PitchFromMomentum
   ZOffset 1
   FrameIndex ARWI A 0 0
}

Model F14
{
   Path "MODELS\f14"
   Model 0 "tris.md2"
   Skin 0 "f-14.png"
   IGNORETRANSLATION
   Scale 2 2 2
   ZOffset 13
   FrameIndex F14T A 0 0
   FrameIndex F14T B 0 1
}

Model F14Player
{
   Path "MODELS\f14"
   Model 0 "tris.md2"
   Skin 0 "f-14.png"
   IGNORETRANSLATION
   Scale 2 2 2
   PitchFromMomentum
   ZOffset 13
   FrameIndex F14T A 0 0
   FrameIndex F14T B 0 1
}

Model Hans
{
   Path "MODELS\Hans"
   Model 0 "tris.md2"
   Skin 0 "skin.png"
   Model 1 "weapon.md2"
   Skin 1 "weapon.png"
   Scale 2.0 2.0 2.0
   INTERPOLATEDOUBLEDFRAMES
   ZOffset 77
   FrameIndex HANS E 0 15
   FrameIndex HANS E 1 15
   FrameIndex HANS F 0 17
   FrameIndex HANS F 1 17
   FrameIndex HANS G 0 18
   FrameIndex HANS G 1 18
   FrameIndex HANS A 0 7
   FrameIndex HANS A 1 7
   FrameIndex HANS B 0 9
   FrameIndex HANS B 1 9
   FrameIndex HANS C 0 10
   FrameIndex HANS C 1 10
   FrameIndex HANS D 0 12
   FrameIndex HANS D 1 12
}

Model Hans
{
   Path "MODELS\Hans"
   Model 0 "tris.md2"
   Skin 0 "death.png"
   Model 1 "weapon.md2"
   Skin 1 "weapon.png"
   Scale 2.0 2.0 2.0
   ZOffset 77
   FrameIndex HANS H 0 21
   FrameIndex HANS H 1 21
   FrameIndex HANS I 0 22
   FrameIndex HANS I 1 22
   FrameIndex HANS J 0 26
   FrameIndex HANS J 1 26
}

/*Model SawShot
{
   Path "MODELS\buzzsaw"
   Model 0 "buzz.md2"
   Skin 0 "r13083.png"
   Scale 15 15 15
   PitchFromMomentum
   ROTATING
   Rotation-Speed 50
   IGNORETRANSLATION
   FrameIndex SAWA A 0 0
   FrameIndex SAWS A 0 0
   FrameIndex SAWS B 0 0
   FrameIndex SAWS C 0 0
   FrameIndex SAWS D 0 0
   FrameIndex SAWS E 0 0
   FrameIndex SAWS F 0 0
   FrameIndex SAWS G 0 0
}*/

Model Tank2n
{
   Path "MODELS\triax"
   Model 0 "triax_wheels.md2"
   Skin 0 "triax_wheels.png"
   Scale 1 1 1
   FrameIndex TNK2 A 0 0
}

Model MonsterTank
{
   Path "MODELS\triax"
   Model 0 "triax_wheels.md2"
   Skin 0 "triax_wheels.png"
   Scale 1 1 1
   FrameIndex DTNK A 0 0
}

Model Tankn
{
   Path "MODELS\M1A2"
   Model 0 "turret.md2"
   Skin 0 "m1turretgun.png"
   Model 1 "gun.md2"
   Skin 1 "m1turretgun.png"
   Model 2 "m1a2.md2"
   Skin 2 "m1.png"
   Scale 11 11 11
   ZOffset 43
   FrameIndex DTNK A 0 0
   FrameIndex DTNK A 1 0
   FrameIndex DTNK A 2 0
   FrameIndex DTNK B 0 0
   FrameIndex DTNK B 1 1
   FrameIndex DTNK B 2 0
}

Model TankPlayer
{
   Path "MODELS\M1A2"
   Model 0 "turret.md2"
   Skin 0 "m1turretgun.png"
   Model 1 "gun.md2"
   Skin 1 "m1turretgun.png"
   Model 2 "m1a2.md2"
   Skin 2 "m1.png"
   Scale 11 11 11
   ZOffset 43
   FrameIndex DTNK A 0 0
   FrameIndex DTNK A 1 0
   FrameIndex DTNK A 2 0
   FrameIndex DTNK B 0 0
   FrameIndex DTNK B 1 1
   FrameIndex DTNK B 2 0
}

Model Tank
{
   Path "MODELS\M1A2"
   Model 0 "turret.md2"
   Skin 0 "m1turretgun.png"
   Model 1 "gun.md2"
   Skin 1 "m1turretgun.png"
   Model 2 "m1a2.md2"
   Skin 2 "m1.png"
   Scale 11 11 11
   ZOffset 43
   FrameIndex DTNK A 0 0
}

Model HotelCouch
{
   Path "MODELS\COUCH"
   Model 0 "couch.md3"
   Skin 0 "couch.jpg"
   Scale 10.0 10.0 10.0
   FrameIndex HCCH A 0 0
}

Model BLamp
{
   Path "MODELS\BLAMP"
   Model 0 "lamp.md3"
   Skin 0 "lamp.jpg"
   Scale 25.0 25.0 25.0
   FrameIndex BLAM A 0 0
}

Model ArchCyberdemon
{
   Path "MODELS\Cyberdemon"
   Model 0 "Cyber.md2"
   Skin 0 "cyber.jpg"
   Scale 0.6 0.6 0.6
   FrameIndex CYB2 A 0 6
   FrameIndex CYB2 Q 0 7
   FrameIndex CYB2 B 0 8
   FrameIndex CYB2 R 0 1
   FrameIndex CYB2 C 0 2
   FrameIndex CYB2 S 0 3
   FrameIndex CYB2 D 0 4
   FrameIndex CYB2 T 0 5
   FrameIndex CYB2 G 0 10

   FrameIndex CYB2 U 0 14
   FrameIndex CYB2 W 0 15
   FrameIndex CYB2 X 0 16
   FrameIndex CYB2 Y 0 0
   FrameIndex CYB2 Z 0 1
}

Model ArchCyberdemon
{
   Path "MODELS\Cyberdemon"
   Model 0 "Cyber.md2"
   Skin 0 "cyberbpain1.jpg"
   Scale 0.6 0.6 0.6
   FrameIndex CYB3 A 0 6
   FrameIndex CYB3 Q 0 7
   FrameIndex CYB3 B 0 8
   FrameIndex CYB3 R 0 1
   FrameIndex CYB3 C 0 2
   FrameIndex CYB3 S 0 3
   FrameIndex CYB3 D 0 4
   FrameIndex CYB3 T 0 5
   FrameIndex CYB3 G 0 10

   FrameIndex CYB3 U 0 14
   FrameIndex CYB3 W 0 15
   FrameIndex CYB3 X 0 16
   FrameIndex CYB3 Y 0 0
   FrameIndex CYB3 Z 0 1
}

Model ArchCyberdemon
{
   Path "MODELS\Cyberdemon"
   Model 0 "Cyber.md2"
   Skin 0 "cyberbpain2.jpg"
   Scale 0.6 0.6 0.6
   FrameIndex CYB4 A 0 6
   FrameIndex CYB4 Q 0 7
   FrameIndex CYB4 B 0 8
   FrameIndex CYB4 R 0 1
   FrameIndex CYB4 C 0 2
   FrameIndex CYB4 S 0 3
   FrameIndex CYB4 D 0 4
   FrameIndex CYB4 T 0 5
   FrameIndex CYB4 G 0 10

   FrameIndex CYB4 U 0 14
   FrameIndex CYB4 W 0 15
   FrameIndex CYB4 X 0 16
   FrameIndex CYB4 Y 0 0
   FrameIndex CYB4 Z 0 1
}

Model ArchCyberdemon
{
   Path "MODELS\Cyberdemon"
   Model 0 "Cyber.md2"
   Skin 0 "cyberbpain3.jpg"
   Scale 0.6 0.6 0.6
   FrameIndex CYB5 A 0 6
   FrameIndex CYB5 Q 0 7
   FrameIndex CYB5 B 0 8
   FrameIndex CYB5 R 0 1
   FrameIndex CYB5 C 0 2
   FrameIndex CYB5 S 0 3
   FrameIndex CYB5 D 0 4
   FrameIndex CYB5 T 0 5
   FrameIndex CYB5 G 0 10

   FrameIndex CYB5 U 0 14
   FrameIndex CYB5 W 0 15
   FrameIndex CYB5 X 0 16
   FrameIndex CYB5 Y 0 0
   FrameIndex CYB5 Z 0 1
}

Model ArchCyberdemon
{
   Path "MODELS\Cyberdemon"
   Model 0 "Cyber.md2"
   Skin 0 "cyberlight.jpg"
   Model 1 "Cybershot.md2"
   Skin 1 "Cybershot.png"
   Scale 0.6 0.6 0.6
   FrameIndex CYB2 E 0 11
   FrameIndex CYB2 E 1 0
   FrameIndex CYB2 F 0 13
   FrameIndex CYB2 F 1 1
   FrameIndex CYB2 V 0 12
}

Model ArchCyberdemon
{
   Path "MODELS\Cyberdemon"
   Model 0 "Cyber.md2"
   Skin 0 "cyberblightpain1.jpg"
   Model 1 "Cybershot.md2"
   Skin 1 "Cybershot.png"
   Scale 0.6 0.6 0.6
   FrameIndex CYB3 E 0 11
   FrameIndex CYB3 E 1 0
   FrameIndex CYB3 F 0 13
   FrameIndex CYB3 F 1 1
   FrameIndex CYB3 V 0 12
}

Model ArchCyberdemon
{
   Path "MODELS\Cyberdemon"
   Model 0 "Cyber.md2"
   Skin 0 "cyberblightpain2.jpg"
   Model 1 "Cybershot.md2"
   Skin 1 "Cybershot.png"
   Scale 0.6 0.6 0.6
   FrameIndex CYB4 E 0 11
   FrameIndex CYB4 E 1 0
   FrameIndex CYB4 F 0 13
   FrameIndex CYB4 F 1 1
   FrameIndex CYB4 V 0 12
}

Model ArchCyberdemon
{
   Path "MODELS\Cyberdemon"
   Model 0 "Cyber.md2"
   Skin 0 "cyberblightpain3.jpg"
   Model 1 "Cybershot.md2"
   Skin 1 "Cybershot.png"
   Scale 0.6 0.6 0.6
   FrameIndex CYB5 E 0 11
   FrameIndex CYB5 E 1 0
   FrameIndex CYB5 F 0 13
   FrameIndex CYB5 F 1 1
   FrameIndex CYB5 V 0 12
}

Model ArchCyberdemon
{
   Path "MODELS\Cyberdemon"
   Model 0 "CyberDie.md2"
   Skin 0 "cyberbpain3.jpg"
   Scale 0.6 0.6 0.6
   FrameIndex CYB2 H 0 0
   FrameIndex CYB2 I 0 1
   FrameIndex CYB2 J 0 2
   FrameIndex CYB2 K 0 3
   FrameIndex CYB2 L 0 4
   FrameIndex CYB2 M 0 6
   FrameIndex CYB2 N 0 8
   FrameIndex CYB2 O 0 10
   FrameIndex CYB2 P 0 11
}

Model GiantHomoRocket
{
   Path "MODELS\Cyberdemon"
   Model 0 "rocket.md2"
   Skin 0 "rocket.png"
   Scale 1.2 1.2 1.2
   PitchFromMomentum
   NOINTERPOLATION
   IGNORETRANSLATION
   zoffset 8
   FrameIndex MISL A 0 0
}

/*Model Bowser
{
   Path "MODELS\Bowser"
   Model 0 "Bowser.md3"
   Skin 0 "bowser_grp.png"
   Scale 30 30 30
   zoffset 128
   FrameIndex BOWS A 0 0
   FrameIndex BOWS B 0 0
   FrameIndex BOWS C 0 0
   FrameIndex BOWS D 0 0
   FrameIndex BOWS E 0 0
   FrameIndex BOWS F 0 0
   FrameIndex BOWS G 0 0
   FrameIndex BOWS H 0 0
}*/

//Dressed Stripper
Model Stripper               // Name of actor in DECORATE
{
   Path "models/stripper"    // Path to model in PK3
   Model 0 "stripper.md3"    // Model index, model file
   Skin 0 "stripper.png"
   Scale 1.5 1.5 1.5             // Scale values

   FrameIndex STRP A 0 4         // The sprite lump, sprite frame, model index, frame number
   FrameIndex STRP B 0 8
   FrameIndex STRP C 0 12
   FrameIndex STRP D 0 16
   FrameIndex STRP E 0 20
   FrameIndex STRP F 0 46
   FrameIndex STRP G 0 52
   FrameIndex STRP H 0 54
   FrameIndex STRP I 0 69
   FrameIndex STRP J 0 70
   FrameIndex STRP K 0 71
}

//UnDressed Stripper
Model Stripper               // Name of actor in DECORATE
{
   Path "models/stripper"    // Path to model in PK3
   Model 0 "stripper.md3"    // Model index, model file
   Skin 0 "strippernobra.png"
   Scale 1.5 1.5 1.5             // Scale values

   FrameIndex STRP L 0 4         // The sprite lump, sprite frame, model index, frame number
   FrameIndex STRP M 0 8
   FrameIndex STR2 A 0 12
   FrameIndex STR2 B 0 16
   FrameIndex STR2 C 0 20
}

//Dressed Stripper 2
Model StripperFlip               // Name of actor in DECORATE
{
   Path "models/stripper"    // Path to model in PK3
   Model 0 "stripper.md3"    // Model index, model file
   Skin 0 "stripper2.png"
   Scale -1.5 1.5 1.5             // Scale values

   FrameIndex STRP N 0 4         // The sprite lump, sprite frame, model index, frame number
   FrameIndex STRP O 0 8
   FrameIndex STRP P 0 12
   FrameIndex STRP Q 0 16
   FrameIndex STRP R 0 20
   FrameIndex STRP S 0 46
   FrameIndex STRP T 0 52
   FrameIndex STRP U 0 54
   FrameIndex STRP X 0 69
   FrameIndex STRP W 0 70
   FrameIndex STRP V 0 71
}

//UnDressed Stripper 2
Model StripperFlip              // Name of actor in DECORATE
{
   Path "models/stripper"    // Path to model in PK3
   Model 0 "stripper.md3"    // Model index, model file
   Skin 0 "strippernobra2.png"
   Scale -1.5 1.5 1.5             // Scale values

   FrameIndex STRP Y 0 4         // The sprite lump, sprite frame, model index, frame number
   FrameIndex STRP Z 0 8
   FrameIndex STR2 D 0 12
   FrameIndex STR2 E 0 16
   FrameIndex STR2 F 0 20
}
