
===========================================================================
ZDooM engine needed	: Zandronum Only
Purpose		        : One of those clubhouse hang-out COOP levels for Skulltag
===========================================================================
Title                   : Doom Center Map55
Filename                : doomcenter-b82.pk3
Author                  : Joseph Otey (Doorhenge)
Continuing Author       : Seth Hinald (DarkSinister) 
Email Address           : doorhenge@(ihatespam)yahoo.com
Email Adress #02        : darknight99x@gmail.com
Other Files By Author   : ZBlooD (zbludv45.wad)
			  DooM Vacation (vacav13.zip)
			  Star Wars - DooM Fighter (xwingv25.wad)

Description             : This was an idea from Mike12.
			  He wanted a clubhouse level, but this time he wanted
			  it to be a city.

Additional Credits to   : Isle for fixing stuff From ACS Arcade
			  so it could work in Multiplayer.

			  Captain Toenail for his PacMan/Car idea.
			  Eriance for many of his sprites.
			  Mike12 for starting this.
			  Cody Commander for his Duke Theft Auto Stuff.
			  Jeremy Stepp for Arcade Zdoom.
			  Nash for the Nashgore mod.
			  A.J. Nitro for the Super Mario Bros Super Show Toad Sprites.
			  Master Garo for the Zelda spin.
			  Funktasm for the side view Shotgun.
			  Jimmy for New, New Junk City.
			  Bazooka for the Crossbow graphics. From Eternal Damnation.
			  Cage for the Doom 64 Chaingun Sprites.
			  Joey TD for the angled Rocket Launcher sprites.
			  Everyone at the Zdoom forums for the Death Sprite Sheet.
			  Sitters MD2 Models

Story:			  Your a guy in a city... yey!

===========================================================================
* What is included *

New levels              : Yes
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Decorate	        : Yes


* Play Information *

Game                    : DOOM2
Map #                   : Map55, Map60
Single Player           : Not really.
Cooperative 2-8 Player  : Yep
Deathmatch 2-8 Player   : Not really.


* Construction *

Editor(s) used          : DoomBuilder, XWE, Wintex.
May Not Run With...     : Any other source port than Skulltag.

Other Tools		: Paint Shop Pro, Photoshop, MSPaint, IrfanView,
			  Goldwave, Cleanwad.

I heard Pong always screws up a server, but others are claiming it doesn't now.
Regardless if you don't want Pong to run in a server, type 
'pongoff' in the server window.


* Permissions *

You may distribute this file anywhere.
Feel free to use anything in it for your own levels. 
Try to tell me.


===========================================================================



