CLOVERFI CLOVERFI
ICOBREAT ICOBREAT
ICOTHUND ICOTHUND
ICOFIRE ICOFIRE
NUKEEXPL NUKEEXPL

CYBRLRD CYBRLRD
CYBRLDIE CYBRLDIE

$rolloff CYBRLRD 0 6400
$rolloff CYBRLDIE 0 6400

CARCRASH CARCRASH
TREEDIE TREEDIE
METDIE METDIE

TANKFI TANKFI
$rolloff TANKFI 1000 6400
TANK1 TANK1
TANK2 TANK2
TANK3 TANK3
TANKRE TANKRE

SMLKNIFE SMLKNIFE
$rolloff SMLKNIFE 600 1000

FLUSH FLUSH
EATING EATING
SLURPING SLURPING

CYBRLA $random{ CYBRLA1 CYBRLA2 }
CYBRLA1 CYBRLA1
CYBRLA2 CYBRLA2

DSBOTTLE DSBOTTLE
CYBRLWLK CYBRLWLK
GLSFAL GLSFAL

world/glassbreak DSBOTTLE

HUGEEXPL HUGEEXPL
$rolloff HUGEEXPL 8000 9400

$rolloff CYBRLA 0 6400
$rolloff CYBRLA1 0 6400
$rolloff CYBRLA2 0 6400


FIREFIT3 FIREFIT3
FIREFIT2 FIREFIT2
FIREFIT1 FIREFIT1

$rolloff FIREFIT1 9550 000
$rolloff FIREFIT2 9550 000
$rolloff FIREFIT3 9550 0


FARBOMBS FARBOMBS
$rolloff FARBOMBS 19550 29550

ORDER1 ORDER1
ORDER2 ORDER2
ORDER3 ORDER3
$rolloff ORDER1 9550 0
$rolloff ORDER2 9550 0
$rolloff ORDER3 9550 0

RDIOCHAT RDIOCHAT
$rolloff RDIOCHAT 1200 2000


RDIOCHAT2 RDIOCHAT

ALARM ALARM

CYBRLWLK CYBRLWLK
$rolloff CYBRLWLK 1000 3000

WAFALL1 WAFALL1
WAFALL2 WAFALL2
WFLOW WFLOW
WIND1 WIND1

$rolloff WAFALL1 1000 2000
$rolloff WAFALL2 1000 2000
$rolloff WFLOW 2000 4000
$rolloff WIND1 1000 2000

CARALARM CARALARM

STATIC STATIC
EAS EAS
$rolloff EAS 100 400
$rolloff STATIC 100 400

AMBRAIN	AMBRAIN
$limit AMBRAIN 1

DSBRK1 DSBRK1
DSBRK2 DSBRK2
ROCKFAL ROCKFAL


$random Sparks/Spawn { Sparks/Sound1  Sparks/Sound2  Sparks/Sound3  Sparks/Sound4 }
Sparks/Sound1		SPARKS1
Sparks/Sound2		SPARKS2
Sparks/Sound3		SPARKS3
Sparks/Sound4		SPARKS4


TRAINSTA TRAINSTA
TRAINLOP TRAINLOP
TRAINSTO TRAINSTO

$rolloff TRAINSTA 2000 4000
$rolloff TRAINLOP 2000 4000
$rolloff TRAINSTO 2000 4000


FLYBYCLO FLYBYCLO
$rolloff FLYBYCLO 80000 100000

FLYBYFAR FLYBYFAR
$rolloff FLYBYFAR 80000 100000

$random TORTURE { TORTURE1 TORTURE2 }
TORTURE1 TORTURE1
TORTURE2 TORTURE2
TORTURE3 TORTURE3
TORTURE4 TORTURE4
TORTURE5 TORTURE5







//INFERNO DEMON
Inferno/Alert	INFRALRT
Inferno/Walk	INFRWALK
Inferno/Die		INFRDEAD
Inferno/Active	INFRACTV
Apocalypse/Meteor COMETLNC
Apocalypse/Death COMETEXP
Meteor/Call DFATTACK
weapons/firmfi dsfirmfi
weapons/firex3 dsfirex3
weapons/firbfi dsfirbfi
weapons/hellex dshellex
weapons/justfi dsjustfi
monster/bomb FIREBALL
monster/firebeamdeath IMPFIRE2
monster/firebeamstart DARKFLAM
pyro/explosion DSPIPEX1
Glyph/Start FLAMESTR
harvester/ghost shghscrm

Infdem/see BE-SPOT1
Infdem/active BE-GROWL
Infdem/pain BE-PAIN1
Infdem/death DYING

KoraxStep               step//this is present in Hexen, but needs to be defined for Doom or Heretic


$rolloff Glyph/Start 8000 10000
$rolloff harvester/ghost 8000 10000
$rolloff Infdem/see 8000 10000
$rolloff Infdem/active 8000 10000
$rolloff Infdem/pain 8000 10000
$rolloff Infdem/death 8000 10000
$rolloff Inferno/Alert 8000 10000
$rolloff Inferno/Walk 8000 10000
$rolloff Inferno/Die 8000 10000
$rolloff Inferno/Active 8000 10000
$rolloff KoraxStep  8000 10000
$rolloff pyro/explosion 8000 10000
$rolloff monster/firebeamstart 8000 10000
$rolloff monster/firebeamdeath 8000 10000
$rolloff monster/bomb 8000 10000




TANKMG TANKMG