defaultmap
{
sky1 = "SKY6", 0
sucktime = 0
evenlighting
}

map EMP01 "Wheel in the Sky"
{
music = "D_EMP01"
par = 900
sky1 = "SKY4", 0.15
next = "EMP02"
}

map EMP02 "Spaceport"
{
music = "D_EMP02"
par = 900
next = "EMP03"
}

map EMP03 "Basement"
{
music = "D_EMP03"
par = 1800
next = "EMP04"
}

map EMP04 "Fortress"
{
music = "D_EMP04"
par = 1800
next = "EMP05"
}

map EMP05 "Cave"
{
music = "D_EMP05"
par = 900
next = "EMP06"
}

map EMP06 "Castle"
{
music = "D_EMP06"
par = 2700
totalinfighting
next = "EMP07"
}

map EMP07 "Dungeon"
{
music = "D_EMP07"
par = 2200
next = "EMP08"
}

map EMP08 "Temples"
{
music = "D_EMP08"
par = 3300
next = "EMP09"
}

map EMP09 "Descent"
{
music = "D_EMP09"
par = 3300
next = "EMP10"
}

map EMP10 "Into Hell"
{
music = "D_EMP10"
par = 3300
sky1 = "SKY3", 0.08
next = "EMP11"
secretnext = "EMP31"
}

map EMP11 "Hellkeep"
{
music = "D_EMP11"
par = 3300
sky1 = "SKY3", 0.08
next = "EMP12"
}

map EMP12 "Infernal Tower"
{
music = "D_EMP12"
par = 2700
sky1 = "SKY3", 0.08
next = "EMP01"
}

map EMP31 "Hypercube"
{
music = "D_EMP31"
par = 1800
sky1 = "SKY3", 0.08
next = "EMP01"
secretnext = "EMP32"
}

map EMP32 "You Gotta Be Kidding"
{
music = "D_EMP32"
par = 900
totalinfighting
next = "EMP11"
}

map OLD01 "Spaceport from the 90s"
{
music = "D_OLD01"
par = 3600
nojump
nocrouch
next = "OLD02"
}

map OLD02 "Castle from the 90s"
{
music = "D_OLD02"
par = 2700
nojump
nocrouch
next = "OLD03"
}

map OLD03 "Dungeon from the 90s"
{
music = "D_OLD03"
par = 2200
nojump
nocrouch
next = "OLD01"
}

clearepisodes

episode EMP01
{
name = "Empyre's Big Adventure"
}

episode OLD01
{
name = "Empyre's Old Maps"
}

clearskills

skill baby
{
	AutoUseHealth
	AmmoFactor = 2
	DoubleAmmoFactor = 3
	DamageFactor = 0.5
	EasyBossBrain
	SpawnFilter = Baby
	PicName = "M_JKILL"
	Name = "$SKILL_BABY"
	Key = "i"
}

skill easy
{
	EasyBossBrain
	SpawnFilter = Easy
	PicName = "M_ROUGH"
	Name = "$SKILL_EASY"
	Key = "h"
}

skill normal
{
	SpawnFilter = Normal
	PicName = "M_HURT"
	Key = "h"
	Name = "$SKILL_NORMAL"
	DefaultSkill
}

skill hard
{
	SpawnFilter = Hard
	PicName = "M_ULTRA"
	Name = "$SKILL_HARD"
	Key = "u"
}

skill slaughter
{
	AmmoFactor = 2
	DoubleAmmoFactor = 3
	SpawnFilter = Nightmare
	Name = "Slaughter!"
	MustConfirm
	Key = "s"
}
