//Welder idle
BrightMap Sprite WLDGB0
{
Map "Graphics/BMWLDGB0.png"
DisableFullBright
}

BrightMap Sprite WLDGC0
{
Map "Graphics/BMWLDGC0.png"
DisableFullBright
}

BrightMap Sprite WLDGD0
{
Map "Graphics/BMWLDGD0.png"
DisableFullBright
}