--3.0--
Buffed Ebon Hound and Gore Carrier
Made Gore Carrier spawn more often
Spring mine damaged halved 800 --> 400
Spring mine max amount reduced 8 --> 6
Backpack/combatpacks give less spring mines/landmines/grenades
Spring mine usuage throttled to ~4 every 3 seconds when LegAmmoSphere is active.
Landmines direct damage decreased 600 --> 200, range increased 10 --> 20
Prox Mines damage decreased 600 --> 150, 200 --> 150
Grenade blast radius/direct damage decreased 200 --> 150, 300 --> 100
Fixed backpacks/combatpacks spawn ratea not scaling correctly when players died in Survival

--1.31pre1--
Fixed backpacks not respawning
Players now get a backpack on spawn if backpacks are turned on.
StartWeapon is now given on start instead of by backpacks
Reduced number of backpack spawns to 4
Removed all unnecessary flags/properties/code from beacons
Beacons now work underwater
Beacons now only spawn a limited number of combat packs based on hemcf_beaconspawns
Capacity backpack now increase max number of spring mines.
Removed unnecessary flags from spring mines
Fixed spring mines disappearing when thrown onto a moving platform  Amazing Russian code
Fixed spring mines disappearing when thrown too close to a wall  Amazing Russian code

--1.30--
Removed Battlelord because fighting a hostile door with 9666 health is FUN AM I RIGHT HA HA DAMAGEFACTORS = FUN
Overlord no longer switches you to fists, because forced weapon switching during a boss totally makes it fun with fair difficulty, right?

--1.30pre1--
New backpacks: Energy, Explosive, & ????
Redid backpack spawning routine, no more glitchy spawns
Lite/Full backpacks now give a Random Beacon when hemcf_supplybackpack is set to 2 (Random)
Nerfed ammo given by full backpack/combat pack by half, 1/5 for legendary ammo (except Nemesis).
Nerfed Legendary/Nemesis backpack/combat pack spawn chance
Nerfed healing on Legendary/Nemesis backpacks/combat packs
Removed slot 7 weapons from Legendary/Nemesis backpacks/combat packs
Legendary/Nemesis backpacks/combat packs now always give a weapon.
Fixed backpack mass spawning issue (I think)
Fixed ammopack not working when you have increased ammo capacity
Added all missing ammo types to ammopack except Nemesis
Added Gas, AcidAmmo & Hade Crystal ammo to backpacks/combat packs.
Added CVar (hemcf_bprespawntime) that allows backpack/combat pack respawn time to be changed
Supply beacons have a chance to give nothing, and displays a message when they do
Redid Start Weapon drop chances.  Start Weapon gives the chainsaw.
Spawn chances for backpack/combat packs are now based on number of players


--1.29--
Explosive Rifle was remade into the Executor Rifle:
-New sprites by Sentey
-Press primary fire + alt fire with a short delay inbetween to do a shotgun attack
-Press alt fire + primary fire to scope in and use the weapon as a sniper railgun
Removed Legendary Lurker, replaced with Legendary Apparition in InsaneLCA
Pestilence, Draugr, Abyssal Hound, Wicked, Cruel, Doom Shadow, Marine Slayer, and Heterodox have been tweaked to be harder if you have the true leg rune
Added new sprites for the Prox Launcher and Vile Staff, made by Carrot
Edited the Nemesis resistance on Abyssal Satyr, Moloch, and Overlord
Further edited the backpack system, fixed bugs, and there are now Legendary and Nemesis beacons + combat packs
Fixed the ammo satchels, they will now properly detect if you have full ammo
Buffed Havoc Cannon, altfire gives more max health and primary can do more damage
Removed Black Rune (purple rune dropped by Heresiarch and others)
Properly added the Gore Carrier to the spawn list
Fixed sound conflicts with the Ghorul and Cadaver


--1.28--
Completely overhauled the reinforcement backpack system:
-Added new backpack types Lite, Full, Legendary & Nemesis
-Some backpacks can give you a certain type of weapon
-Added settings for backpack and combat pack spawn types
-Added Randomize setting for backpacks & supply beacon
-Added Lite supply beacon and Ark & lite combat packs, current combat pack is renamed to full combat pack
-Nerfed Full combat pack, it only gives half of the maximum amount for legendary ammo
Added the Gore Carrier
Added the Ebon Hound
Replaced Moloch sprites, based off of the Incinerator from Duke3D World Tour
Removed Autogun
Removed Armored Zombie
Removed Possessed Undead Human That Wields A Disfunctional Automatic Armament For Self-Defense That Also Wears A Sturdy Form Of Metal Protection On One's Head
Disabled Enforcer
Removed Marine Slayer from the spawn list
Removed ammo regen from the Legendary Ammo Sphere
Removed Raise state from Exos
Nerfed CyZombie/Cyber Zombie/Nailborg/whatever the fuck you want to call it


--1.27--
Heresiarch now attacks faster
Nerfed Nemesis Megasphere, now it only provides armor and health regen


--1.26--
Fixed Kakuhou using ammo
Made Abyss Orb not scream at everyone with attn_none (seriously why)
BFG 2704 now uses 100 ammo in the altfire
Added a sky for the Heresiarch


--1.25--
Basically remade Improved Minigun
Nerfed Nemesis Mega Sphere drop rate for Heresiarch


--1.24--
All music is renamed to LEGM800 and so on


--1.23--
Remade Schabbs with new sounds and sprites
Made Schabbs's shitty poison syringes not annoying and instead deadly


--1.22--
Prevented Death Knight from resurrecting
Removed double firing speed from Partial Kakuhou because it caused problems
Started remaking Heresiarch, he now has different attacks, new sounds, and a more satisfying death
Nerfed Machinegun Weilding Guy In A Helmet (autogunner)


--1.21--
Made Shinenen's slow bouncers disappear after a while (why bouncecount 50)


--1.20--
Majorly nerfed Hell Paladin, but gave him more health to suffice
I'm pretty certain I nerfed Shield Caster too
Shinenen got something new I guess
Removed Lister
Removed Lost Spirit because the direct Realm 667 copy made my soul a lost spirit
Removed noclip from Nightmare because it gave me and Harbinger nightmares


--1.19--
Maybe something, still updating this anyways because I want version number consistency


--1.18--
Gave an active sound to the Legendary Krieger
Changed Damagetypes on the Nuke Launcher


--1.17--
Majorly nerfed Illusionist
Nerfed Arcradimus drops (in complex-CF-patch)
Disabled fake stone imps from spawning (in complex-CF-patch)
Recolored Dark Cybruiser sprites


--1.16--
Hopefully fixed Battlelord "noclipping"
Gave a new see sound to the Machinegun-Wielding Guy In A Helmet
New songs for Exos, Overlord, Leg Lurker, Leg Doomguy, Frozed Cyberdemon, Satyr, Leg Suicide Bomber, and Leg Baby Demolisher
I don't know why you would summon him but Lister has a new song too


--1.15--
Fixed DSP sprites
Fixed Legendary AK-47 reload (in the CF patch)
Removed death aura from ring of regeneration (the purple one)


--1.14--
Fixed Explosive Rifle
Fixed missing Lifeleecher/Havoc Cannon in the patch KEYCONF


--1.13--
Ruffian reviving is edited to either heal enemies, revive them, or rarely spawn a Nightmare
Frozed is now Freezened
Nerfed Illusionist clones
New sprites for the Nemesis weapon, made by Craneo
Removed Demonic Zombie because LCA has one already
Nerfed Toxic Zombie because who the fuck shoots 10 barbatos comets in one attack, plus shitty HealThing too
Removed Repeater and Repeater Zombie (look at the one in complex-dust instead)
Removed Ionspray
"Removed" Lifeleecher (it technically still exists but nothing drops it and it isn't in keyconf)
Removed player skins for removed weapons
Removed the replaced Complex enemies that no one noticed for some strange reason
Hopefully fixed the ammo beacon making things randomly attack it for no fucking reason
Buffed Explosive Rifle, because nice job EagLister at nerfing it by using inheritance
Nerfed Shield rate on Doomcaster and Paladin whenever their pain state is triggered
Gave new sprites to the Life Leecher
Basically completely rewrote Life Leecher


--1.12--
Severely nerfed Marine Slayer grenades
Made Prox mines better
Gave proper XDeath sprites to Illusionist
Illusionist has higher chance to "truly" die and also is easier to gib
Removed Plasma Beam, Beam Zombie, Flashlight, Stunner Rifle, and Laser Cannon


--1.11--
Changed Nightmare spawning on the Doomcaster
Fixed Impure Defiler ACS
Fixed Impure Soul blood color


--1.10--
HEM mines are fucking retarded so now I have to edit all of the weapons to work normally
Fixed more HEM mine stuff
"Removed" Hyperrealistic Actual Authentic Undeniable Legitimate Original True Legendary BFG
Legendary Doomguy now drops the Counterfeit Dishonest False Fraudulent Indefinite Invalid Unreal Legendary BFG (normal Legendary BFG)


--1.9--
Edited Aracknight
Added Impure Defiler (would've replaced the normal Impure Elemental but the original sprites are still cool)
Replaced Impure Elemental sounds
Edited the acid melt script thing


--1.8--
Honestly I don't know


--1.7--
Hopefully fixed the mines from disappearing


--1.6--
Illusionist doesn't telefrag anymore
Glaucoma doesn't break the fucking game anymore (I'm surprised this got past testing)
Redid the Rush state for the Doomcaster
Uncommented the custom blood file


--1.5--
Changed up Glaucoma and other acid projectiles from whatever Handbanger sent so idk
Added a new Moloch attack from something else Handbanger sent
Changed Legendary Doomguy drops
Changed Moloch song
Removed the "remove item delay" function on the items
Made the Legendary Baby Demolisher not do his stupid spinning attack so often
Made the Legendary Baby Demolisher not have stupid Behemoth healing that often
Fixed the mines and actually made it spawn the mine instead of using an ACS script to do it (seriously, Eagle?)
Made the Rapid Rocket Launcher better
Added fancy pickup/draw sounds to some weapons
Removed Knife
Removed UAC Plasmatic Rifle
Revamped Stunner Rifle
Changed Homing Rocket Launcher sprites


--1.4--
Fuck the Sniper Zombie, everyone hates it so it doesn't spawn anymore
The Sniper Rifle sucks too so I removed it
Added Glaucoma


--1.3--
Thanks Lister for just reuploading HEM-custom and all of that and renaming it
Edited the Impure Elementals that the Overlord spawns


--1.2--
Readded Telederp state to Heresiarch
Replaced Heresiarch song
Replaced Legendary Krieger song
Made Legendary Krieger actually fightable


--1.1--
Fixed so many bugs it's unbelievable


--1.0--
HEM-custom was shit so it's my job to make it great for the first time
Brought over almost everything from the clusterfuck patch into the mod
Fixed more shitty HealThings for bosses
Fixed more shitty DamageFactors
Made the Heresiarch actually fightable
Buffed Nailgun
Removed the shitty slowdown debuff from the Homodox balls
Nerfed Doomcaster shields because what the fUCK