Hellion/ballfire	dsslshot
Hellion/balldth		dsslshdt

monster/nshsi1		dsnshsi1
monster/nshsi2		dsnshsi2
$random monster/nshsit	{ monster/nshsi1  monster/nshsi2 }
monster/nshact		dsnshact
monster/nshpai		dsnshpai
monster/nshdth		dsnshdth
monster/nshatk		dsnshatk
monster/nshexp		dsnshexp

HZap				DSHADWLK

DSHADTEL			DSHADTEL
DSHADSIT			DSHADSIT
$random HZap2 { DSHADTEL DSHADSIT }

Ruffian/Sight		DSRUFSIT
Ruffian/Idle		DSRUFACT
Ruffian/Pain		DSRUFPAI
Ruffian/Attack		DSRUFATK
Ruffian/Death		DSRUFDTH

DCPSSht				HEDAT2
DCPSWizz			DCPSWIZZ
DCPSXpl				HRNHIT

Phazodemon/Sight	DSPHZSIT
Phazodemon/Active	DSPHZACT
Phazodemon/Pain		DSPHZPAI
Phazodemon/Death	DSPHZDTH

Paladin/Sight		DSPLDSIT
Paladin/Active		DSPLDACT
Paladin/Pain		DSPLDPAI
Paladin/Death		DSPLDDTH

Shin/sight raith5a
Shin/pain raith4a
Shin/death rathdth
Shin/act raith3

SpineLaunch			IMPALEL
SpineHit			IMPALEH
$limit SpineLaunch 16
$limit SpineHit 16

HellionTracerFire PLRBURN
HellionTracerHit IMPACT3

weapons/dsgorfi2 dsgorfi2
weapons/dsgorsuc dsgorsuc

ASatyr/See			DSSOFSEE
ASatyr/Active		DSSOFACT
ASatyr/Pain			DSSOFPAI
ASatyr/Death		DSSOFDTH
AdvisorTeleport		DSSOFPUL
Advisor/Purge		BDSPHIT

DSGANST1	DSGANST2
DSGANST2	DSGANST1
$random Advisor/See { DSGANST1 DSGANST2 }
Esee1		dsbreah1
Esee2		dsbreah2
Esee3		dsbreah3
Esee4		dsbreah4
Esee5		dsbreah5
Esee6		dsbreah6
Esee7		dsbreah7
Esee8		dsbreah8
$random Advisor/Active { Esee1 Esee2 Esee3 Esee4 Esee5 Esee6 Esee7 Esee8}

DSGANPN1 DSGANPN1
DSGANPN2 DSGANPN2
DSGANPN3 DSGANPN3
$random Advisor/Pain { DSGANPN1 DSGANPN2 DSGANPN3 }

DSGANHT1 DSGANHT1
DSGANHT2 DSGANHT2
DSGANHT3 DSGANHT3
$random Advisor/Attack { DSGANHT1 DSGANHT2 DSGANHT3 }

DSGANDT1 DSGANDT1
DSGANDT2 DSGANDT2
DSGANDT3 DSGANDT3
$random Advisor/Death { DSGANDT1 DSGANDT2 DSGANDT3 }

DSBREXP1 DSBREXP1
DSBREXP2 DSBREXP2
DSBREXP3 DSBREXP3
$random AdvisOrb/Scream { DSBREXP1 DSBREXP2 DSBREXP3 }

Nightmare/See		DSNTMSIT
Nightmare/Death		DSNTMDTH

DSNTMPAI			DSNTMPAI
DSNTMPAI2			DSNTMPAI2
$random Nightmare/Pain { DSNTMPAI DSNTMPAI2 }
DSNTMACT			DSNTMACT
DSNTMACT2			DSNTMACT2
DSNTMACT3			DSNTMACT3
$random Nightmare/Active { DSNTMACT DSNTMACT2 DSNTMACT3 }

bighoof/step1		bihof1
bighoof/step2		bihof2
$random Bighoof/step { bighoof/step1 bighoof/step2 }

Heresiarch/Teleport HERTELE
Heresiarch/ExplodeDeath HEREXPL
Heresiarch/Death1	HEREDTH1
Heresiarch/Death2	HEREDTH2

Observer/see		dfsee
Observer/pain		dfpain
Observer/death		dfdie
Observer/idle		dfidle

monster/obvatk		dsobvatk
monster/obvhit		dsobvhit

implord/macehit1	macehit1
implord/macehit2	macehit2
$RANDOM implord/macehit { implord/macehit1 implord/macehit2 }
implord/maceswing maceswng

Wlord/active		DSIWACT
DSIWSIT1			DSIWSIT1
DSIWSIT2			DSIWSIT2
$random Wlord/sight { DSIWSIT1 DSIWSIT2 }
DSIWPAI3			DSIWPAI3
DSIWPAI2			DSIWPAI2
DSIWPAI1			DSIWPAI1
$random Wlord/pain { DSIWPAI1 DSIWPAI2 DSIWPAI3 }
DSIWDTH2			DSIWDTH2
DSIWDTH1			DSIWDTH1
$random Wlord/death { DSIWDTH1 DSIWDTH2 }

arakn/sight			blrec4b
arakn/pain			blpain1b
arakn/death			bldie3a
arakn/active		blroam2a
arakn/charge		dsbigbrn

Warp/Die			vordie
Warp/Spawn1			drkalt1
Warp/Spawn2			vorhit
Warp/Idle			voridle

monster/abdogsit	dsbogsit
monster/Abdogatk	dsbogatk
monster/abdogbit	dsbogbit
monster/abdogpai	dsbogpai
$RANDOM monster/abdogdth { monster/abdogdt1 monster/abdogdt2 }
monster/abdogdt1	dsbogdt1
monster/abdogdt2	dsbogdt2
monster/abdogact	dsbogact

ZZZZ1111 ZZZZ1111
ZZZZ1112 ZZZZ1112
$random ZZZFragbounce { ZZZZ1111 ZZZZ1112 }

SUPA2 SUPA2
SUPA3 SUPA3
SUPA4 SUPA4
SUPA5 SUPA5
SUPA6 SUPA6
$random DraugrDie{ SUPA2 SUPA3 SUPA4 }

deepone/hurt1		DEEPPN1
deepone/hurt2		DEEPPN2
deepone/hurt3		DEEPPN3
deepone/hurt4		DEEPPN4
$random deepone/pain { deepone/hurt1 deepone/hurt2 deepone/hurt3 deepone/hurt4 }
deepone/groan1		DEEPGN1
deepone/groan2		DEEPGN2
$random deepone/active { deepone/groan1 deepone/groan2 }
deepone/melee		DSCLAW
deepone/attack1 	DEEPAK1
deepone/attack2 	DEEPAK2
$random deepone/meleegrowl { deepone/attack1 deepone/attack2 }
deepone/sight 		DEEPSEE
deepone/stealth		DEEPSTTH
deepone/death		DEEPDTH

whiteballssee		acidfire
whiteballsdeth		acidhit

profane/sight		dsprosee
profane/death		dsprodth
profane/die			dsprogib

diablo2/goatman/attack		011att
diablo2/goatman/death		011deth
diablo2/goatman/sight		011sit
diablo2/goatman/idle1		011idle1
diablo2/goatman/idle2		011idle2
diablo2/goatman/idle3		011idle3
$random diablo2/goatman/idle { diablo2/goatman/idle1 diablo2/goatman/idle2 diablo2/goatman/idle3 }
diablo2/goatman/pain1		011pain1
diablo2/goatman/pain2		011pain2
$random diablo2/goatman/pain { diablo2/goatman/pain1 diablo2/goatman/pain2 }

Goat/Attack				goata2
Goat/death				goatbd2

Illusionist/See			DSILLSIT
Illusionist/Active		DSILLACT
Illusionist/Pain		DSILPAI
Illusionist/Death		DSILLDTH

BSkull/See				BSKULSEE
BSkull/Pain				BSKULPIN
BSkull/Death			BSKULEXP
Blood/Spit				BLDSPIT
$limit Blood/Spit 16
Blood/Impact			BLDIMPAC
$limit Blood/Impact 16

grell/sight				dsgresit
grell/active			dsgreact
grell/attack			dsgreatk
grell/pain				dsgrepai
grell/death				dsgredth
grell/thud				dsgrethd

monster/wiksit			dswiksit
monster/wikac1			dswikac1
monster/wikac2			dswikac2
$random monster/wikact { monster/wikac1 monster/wikac2 }
monster/wikatk			dswikatk
monster/wikpai			dswikpai
monster/wikdth			dswikdth

weapons/firmfi			dsfirmfi
weapons/firex5			dsfirex5

monster/tenpn1			dstenpn1
monster/tenpn2			dstenpn2

Weapons/NailFire		DSNLFIRE
Weapons/Nailhit			DSNLIMPD
Weapons/Nailhitbleed	DSNLIMPL
Weapons/NailFlight		DSNLFLIT

Monsters/NBSit1			DSNBSIT1
Monsters/NBSit2			DSNBSIT2
Monsters/NBSit3			DSNBSIT3
$random Monsters/NBSight { Monsters/NBSit1 Monsters/NBSit2 Monsters/NBSit3 }

Broat/Sight				DSBRTSIT
Broat/Pain				DSBRTPAI
Broat/Active			DSBRTACT
Broat/Death				DSBRTDTH

Monsters/NBDth1			DSNBDTH1
Monsters/NBDth2			DSNBDTH2
Monsters/NBDth3			DSNBDTH3
$random Monsters/NBDeath { Monsters/NBDth1 Monsters/NBDth2 Monsters/NBDth3 }

Monsters/NBPain			DSNBPAIN
Monsters/NBAct			DSNBSACT
Monsters/NBWalk			DSNBWALK

DSFLAME					DSFLAME

ImpureCac/Sight			dsovlsit
ImpureCac/Active		dsovlact
ImpureCac/Pain			dsovlpai
ImpureCac/Death			dsovldth

ImpureSoul/Sight		ISULSIT
ISULPAI1				ISULPAI1
ISULPAI2				ISULPAI2
ISULPAI3				ISULPAI3
$Random ImpureSoul/Pain { ISULPAI1 ISULPAI2 ISULPAI3 }
ImpureSoul/Death		ISULDIE
ImpureSoul/Active		ISULACT

Moloch/Miss				DSMOLCLW

LOH/See DSLOHSIT
DSLOHACT				DSLOHACT
HERELA0					HERELA0
HERELA1					HERELA1
HERELA2					HERELA2
HERELA3					HERELA3
HERELA4					HERELA4
HERELA5					HERELA5
HERELA6					HERELA6
HERELA7					HERELA7
HERELA8					HERELA8
HERELA9					HERELA9
HERELA10				HERELA10
HERELA11				HERELA11
$random LOH/Idle { HERELA0 HERELA1 HERELA2 HERELA3 HERELA4 HERELA5 HERELA6 HERELA7 HERELA8 HERELA9 HERELA10 HERELA11 }
HEREPAI1				HEREPAI1
HEREPAI2				HEREPAI2
HEREPAI3				HEREPAI3
$random Heresiarch/Pain { HEREPAI1 HEREPAI2 HEREPAI3 }
$rolloff Heresiarch/Pain 2100 7200
Heresiarch/Attack		HEREATK1
LOH/Death				DSLOHDTH

Corruptor/Sight			STEL1
Corruptor/Active		STEL2
Corruptor/Pain			STEL3
Corruptor/Death			DSOVLDTH 

JPZMSIG1				JPZMSIG1
JPZMSIG2				JPZMSIG2
JPZMSIG3				JPZMSIG3
$Random JetpackZombie/Sight	{ JPZMSIG1 JPZMSIG2 JPZMSIG3 }
JetpackZombie/Fly		JPZMFLY
JPZMACT1				JPZMACT1
JPZMACT2				JPZMACT2
JPZMACT3				JPZMACT3
$Random JetpackZombie/Active { JPZMACT1 JPZMACT2 JPZMACT3 JPZMSIG1 JPZMSIG2 JPZMSIG3 }
JPZMFIR1				JPZMFIR1
JPZMFIR2				JPZMFIR2
JPZMFIR3				JPZMFIR3
$Random JetpackZombie/Fire { JPZMFIR1 JPZMFIR2 JPZMFIR3 }
JPZMPAI1				JPZMPAI1
JPZMPAI2				JPZMPAI2
JPZMPAI3				JPZMPAI3
$Random JetpackZombie/Pain { JPZMPAI1 JPZMPAI2 JPZMPAI3 }

RepeaterZombie/Steam		RPZMSTEM
Weapons/RepeaterFire		REPGFIRE
Weapons/RepeaterHit			REPGHIT
Weapons/RepeaterSpinup		REPGSPIN
Weapons/RepeaterSpindown	REPGSTOP
$Limit Weapons/RepeaterHit	16

StoneArmor/Destroy		RCKTEXPL

BerserkImp/Active		DSBIACT
DSBISIT1				DSBISIT1
DSBISTT2				DSBISIT2
$random BerserkImp/See { DSBISIT1 DSBISIT2 }
DSBIDTH1				DSBIDTH1
DSBIDTH2				DSBIDTH2
$random BerserkImp/Death { DSBIDTH1 DSBIDTH2 }
DSBIPAI1				DSBIPAI1
DSBIPAI2				DSBIPAI2
DSBIPAI3				DSBIPAI3
$random BerserkImp/Pain { DSBIPAI1 DSBIPAI2 DSBIPAI3 }

Lich/Sight				INSSIT
Lich/Active				DSTRTACT
Lich/Pain				NESSPN
Lich/Death				DSDMDETH

satyr/sight				dssatsit
satyr/death				dssatdth

misc/picku2				dspicku2

Weapons/KarasawaIdle	KSAWIDLE
Weapons/KarasawaCharge	KSAWCHRG

Poe/Sight		POESIGHT
Poe/Death		POEDIE
Poe/Active		POEACTIV
Poe/Pain1		POEPAIN
Poe/Pain2		POEPAIN2
$Random Poe/Pain { Poe/Pain1 Poe/Pain2 }

catharsi/sit			DSSLSIT
catharsi/death			DSSLDETH
catharsi/pain			DSSLPAIN
catharsi/shotsit		DSSLSHOT
catharsi/shotdth		DSSLSHDT
catharsi/thermdth		DSSLTHMP
catharsi/thermtick		DSSLTHTI
catharsi/idle			CATHIDLE
$rolloff  catharsi/idle 400	3200

CIMPSIT1				CIMPCIT1
CIMPSIT2				CIMPSIT2
$RANDOM CIMPSIT { CIMPSIT1 CIMPSIT2 }
CIMPDTH1				CIMPDTH1
CIMPDTH2				CIMPDTH2
$RANDOM CIMPDTH { CIMPDTH1 CIMPDTH2 }
CIMPPAIN				CIMPPAIN
CIMPACT					CIMPACT

SoulRazeLaugh1			MALEDS
SoulRazeLaugh2			MALEDF
SoulRazeLaugh3			MALEDO
SoulRazeSouls1			DSNITACT
SoulRazeSouls2			DSNITPAI
SoulRazeSouls3			DSNITDTH
$random SoulRazeSouls { SoulRazeSouls1 SoulRazeSouls2 SoulRazeSouls3 }

DoomWraithSpawn			DSWRADIE

DoomShadowDeathXPL		MALEDX

HadesChargeRelease		PLSM9

$limit SoulRazeSouls 16
$limit SoulRazeLaugh1 16
$Limit DSHADTEL 16
$Limit DSHADSIT 16
$limit HZAP 16

PNZombie/See1	pnzsee1
PNZombie/See2	pnzsee2
PNZombie/See3	pnzsee3
$Random PNZombie/See { PNZombie/See1 PNZombie/See2 PNZombie/See3 }
PNZombie/Act1	pnzAct1
PNZombie/Act2	pnzAct2
PNZombie/Act3	pnzAct3
$Random PNZombie/Act { PNZombie/Act1 PNZombie/Act2 PNZombie/Act3 }
PNZombie/Pain1	pnzPain1
PNZombie/Pain2	pnzPain2
PNZombie/Pain3	pnzPain3
$Random PNZombie/Pain { PNZombie/Pain1 PNZombie/Pain2 PNZombie/Pain3 }
PNZombie/Die1	pnzDie1
PNZombie/Die2	pnzDie2
PNZombie/Die3	pnzDie3
$Random PNZombie/Die { PNZombie/Die1 PNZombie/Die2 PNZombie/Die3 }
PulseNail/fire	dssngf
BGRNEXP3		BGRNEXP3
BGRNEXP2		BGRNEXP2
BGRNEXP1		BGRNEXP1
$RANDOM PulseNail/hit { BGRNEXP1 BGRNEXP2 BGRNEXP3 }

Exterminator/Bladehit	EXHIT
Exterminator/Swing1		EXSW1
Exterminator/Swing2		EXSW2
$random Exterminator/Swing { Exterminator/Swing1 Exterminator/Swing2}
Exterminator/Fire		EXFIR

MiniRocketFire			DSRLAUNC
MiniRocketFly			DSRFLITE
MiniRocketExpl			DSMISLHT

stoneimp/hit		SIMPMELE
stoneimp/impact		IMP-ACT

pharvester/scream	phfbscrm

Kagune/Spawn		DSGLASHT
Kagune/Crash		DSGLAHIT
Shard/Hit			DSTHORNX

monster/vulsi1		dsvulsi1
monster/vulsi2		dsvulsi2
monster/vulsi3		dsvulsi3
monster/vulsi4		dsvulsi4
$random monster/vulsit { monster/vulsi1 monster/vulsi2 monster/vulsi3 }
monster/vulact		dsvulact
monster/vulpai		dsvulpai
monster/vuldt1		dsvuldt1
monster/vuldt2		dsvuldt2
$random monster/vuldth { monster/vuldt1 monster/vuldt2 }
monster/vulswg		dsvulswg
monster/vulhit		dsvulhit
monster/vulsh1		dsvulsh1
monster/vulsh2		dsvulsh2

LaserSpidFire				LSCLFIRE

Gale/Shot					DSGASFIR
Gale/Explode				DSGORFI1
CorruptFiendSee				BZRD_SI1
CorruptFiendPain			BZRD_HIT

CGunSpider/Sight			DSCSPISE
CGunSpider/Death			DSCSPIDI

PaladinTrailSpawn			DSSWOOSH
PaladinTrailDeath			DSSCREXP

Kakuhou/Pickup				DSXDTH3B
Kakuhou/Use					DSXDTH3A

act1		SHDACT1
act2		SHDACT2
$random Shadow/active { act1 act2 }
pain1		SHDPAIN1
pain2		SHDPAIN2
$random Shadow/pain	{ pain1 pain2 }
Shadow/attack				SHDATTAK
Shadow/death				SHDDEATH

Shadowslave/See				DSNITSIT
Shadowslave/Active			DSNITACT
Shadowslave/Pain			DSNITPAI
Shadowslave/Death			DSNITDTH
Shadowslave/Attack			DSNITSWG

moloch/death				dsmoldth
moloch/thud					dsmothud
moloch/step					dsmstep1
moloch/nail					dsmonail
moloch/wraith				dsmolwra
moloch/nailhitbleed			dsnaiimp
moloch/nuke					dsmolac1
$limit Moloch/Step 4

msight1		dsmolsi1
msight2		dsmolsi2
msight3		dsmolsi3
$RANDOM moloch/sight { msight1 msight2 msight3 }

mact1		dsmolac1
mact2		dsmolac2
mact3		dsmolac3
mact4		dsmolac4
$RANDOM moloch/active { mact1 mact2 mact3 mact4 }

mpain1		dsmolpa1
mpain2		dsmolpa2
mpain3		dsmolpa3
$RANDOM moloch/pain { mpain1 mpain2 mpain3 }

mattack1	dsmolat1
mattack2	dsmolat2
mattack3	dsmolat3
mattack4	dsmolat4
$RANDOM moloch/attack { mattack1 mattack2 mattack3 mattack4 }

BGRNEXP3	BGRNEXP3
BGRNEXP2	BGRNEXP2
BGRNEXP1	BGRNEXP1
$RANDOM PulseNail/impactxpl { BGRNEXP1 BGRNEXP2 BGRNEXP3 }

//legrevolver
REVOPEN						REVOPEN
REVEJECT					REVEJECT
REVINSR						REVINSR
REVCLOSE					REVCLOSE
REVFIRE						REVFIRE
revspin						revspin
draw						draw
legcow/highnoon				LCOWHN

//LegendaryChainsawZombie
weapons/legChainSawIdle		LCHSIDLE
weapons/legChainSawAttack	LCHSATK
legchzom/death				ZCDIE2  
legchzom/pain               ZOMPN10
LCZZSEE						LCZZSEE
weapons/sawrotating			DSTSAWCT

LCS1						LCSTALK1
LCS2						LCSTALK2
LCS3						LCSTALK3
$random grunt/LCZTALK { LCS1 LCS2 LCS3 }

//Legendary Pistols
legendarypistols/pickup				DSPRPKUP
legendarypistols/fire				RW02DEAF
legendarypistols/pistolclipout		dscout
legendarypistols/pistolclipin		dscin

//Legendary Doomguy
legdgsee1 LDGSEE1
legdgsee2 LDGSEE2
legdgsee3 LDGSEE3
$random legdoomguy/sight { legdgsee1 legdgsee2 legdgsee3 }

legdgact1 LDGACT1
legdgact2 LDGACT2
legdgact3 LDGACT3
legdgact4 LDGACT4
legdgact5 LDGACT5
legdgact6 LDGACT6
$random legdoomguy/active { legdgact1 legdgact2 legdgact3 legdgact4 legdgact5 legdgact6 }

legdoomguy/rekt					LDGREKT
legdoomguy/bfg					LDGBFG
legdoomguy/death				DSCPDHI
$rolloff legdoomguy/rekt 10000 3500

legdoomguy/rage1				LDGRAGE1
legdoomguy/rage2				LDGRAGE2
legdoomguy/quaddmg				LD4XDMG

//Death Knight
DeathKnight/death	DTKNDT01 
DeathKnight/pain	DTKNPAIN
DeathKnight/see		DTKNST01
DeathKnight/jump	DTKNJUMP
DeathKnight/taunt1	DTKNTAU1
DeathKnight/taunt2	DTKNTAU2
DeathKnightTaunt1	DTKNTAU3
DeathKnightTaunt2	DTKNTAU4
DeathKnightTaunt3	DTKNTAU5
DeathKnightTaunt4	DTKNTAU6
DeathKnightTaunt5	DTKNTAU7
$random DeathKnight/taunt { DeathKnightTaunt1 DeathKnightTaunt2 DeathKnightTaunt3 DeathKnightTaunt4 DeathKnightTaunt5 }
DeathKnight/idle	DTKNACT0
DeathKnightIdle1	DTKNACT1
DeathKnightIdle2	DTKNACT2
DeathKnightIdle3	DTKNACT3
DeathKnightIdle4	DTKNACT4
$random DeathKnight/action { DeathKnightIdle1 DeathKnightIdle2 DeathKnightIdle3 DeathKnightIdle4 }
DeathKnightStep1	DTKNSTP1
DeathKnightStep2	DTKNSTP2
$random DeathKnight/step { DeathKnightStep1 DeathKnightStep2 }
$limit DeathKnight/step 4

//Nemesis weapon
NemesisFire			NMFIRE
NemesisAltFire		NMALTFIR
NemesisGet			NEMESGET
NemesisReady		NEMREADY
NemesisUp			NEMESIUP
NemesisPlasmaFly	NMPLIDLE
NemesisPlasmaImpact	NMPLIMPK

//Vile Staff
VileStaff1          VILESHT1
VileStaff2          VILESHT2
VileGet        		VILEGET
VileFire			VSFSOUL1

//Doom Caster Shield attack
dcspark1			dcspark1
dcspark2			dcspark2
dcspark3			dcspark3
dcspark4			dcspark4
$random dcspark0 { dcspark1 dcspark2 dcspark3 dcspark4 }

//Big Freeze Gun
freezebfg/fire		FZBFGSHT
$rolloff freezebfg/fire 512 2048

//FreezedCyberDemon
FrCybSee1					FRCYBSEE
FrCybSee2					FRCYBSE2
$random FreezedCyberDemon/See { FrCybSee1 FrCybSee2 }
FrCybAct1					FRCYBACT
FrCybAct2					FRCYBAC2
$random FreezedCyberDemon/Active { FrCybAct1 FrCybAct2 }
FreezedCyberDemon/Attack	FRCYBATC

//Exos
ExosSee1					EXOSPAIN
ExosSee2					EXOSATTC
$random Exos/See { ExosSee1 ExosSee2 }
ExosAct1					EXOSACT2
ExosAct2					EXOSACTV
ExosAct3					EXOSIDL2
ExosAct4					EXOSIDLE
$random Exos/Active { ExosAct1 ExosAct2 ExosAct3 ExosAct4 }
Exos/Attack					EXOSATTC
Exos/Die					EXOSDIE1
Exos/Pain					EXOSPAIN
Exos/Gib1					EXOSGIBS
Exos/Gib2					EXOSDIE2
Exos/Gib3					EXOSDIE3
Exos/Step					EXOSSTEP
Exos/Serv					EXOSSTE1
Exos/ChainGun				EXOSCGUN
Exos/TeleportIn				EXOSTLIN
Exos/TeleportOut			EXOSTOUT
$Limit Exos/Step 4

//HemBeholder
HemBeholder/See				ANPROSEE
HemBeholder/Act				ANPROACT
HemBeholder/Die				ANPRODIE
HemBeholder/Crash			ANPROCRS

//Grenade
Explosion					EXPLOSIO
BIGEXPL2					BIGEXPL2
FAREXPL						FAREXPL
$rolloff FAREXPL 3200 7400
$limit FAREXPL 4
$rolloff Explosion 900 1100

//Skin Bandit
$random BTaunt { BNDTNT01 BNDTNT02 BNDTNT03 BNDTNT04 BNDTNT05 BNDTNT06 BNDTNT07
 BNDTNT08 BNDTNT09 BNDTNT10 BNDTNT11 BNDTNT12 BNDTNT13 BNDTNT14 BNDTNT15
 BNDTNT16 BNDTNT17 BNDTNT18 BNDTNT19 BNDTNT20 BNDTNT21 BNDTNT22 BNDTNT23 
 BNDTNT24 BNDTNT25 BNDTNT26 BNDTNT27 BNDTNT28 BNDTNT29 }
 
BNDTNT01 BNDTNT01
BNDTNT02 BNDTNT02
BNDTNT03 BNDTNT03
BNDTNT04 BNDTNT04
BNDTNT05 BNDTNT05
BNDTNT06 BNDTNT06
BNDTNT07 BNDTNT07
BNDTNT08 BNDTNT08
BNDTNT09 BNDTNT09
BNDTNT10 BNDTNT10
BNDTNT11 BNDTNT11
BNDTNT12 BNDTNT12
BNDTNT13 BNDTNT13
BNDTNT14 BNDTNT14
BNDTNT15 BNDTNT15
BNDTNT16 BNDTNT16
BNDTNT17 BNDTNT17
BNDTNT18 BNDTNT18
BNDTNT19 BNDTNT19
BNDTNT20 BNDTNT20
BNDTNT21 BNDTNT21
BNDTNT22 BNDTNT22
BNDTNT23 BNDTNT23
BNDTNT24 BNDTNT24
BNDTNT25 BNDTNT25
BNDTNT26 BNDTNT26
BNDTNT27 BNDTNT27
BNDTNT28 BNDTNT28
BNDTNT29 BNDTNT29

$random BDeath { BDeath1 BDeath2 BDeath3 BDeath4 BDeath5 BDeath6 BDeath7 }

BDeath1 BDeath1
BDeath2 BDeath2
BDeath3 BDeath3
BDeath4 BDeath4
BDeath5 BDeath5
BDeath6 BDeath6
BDeath7 BDeath7

$random BPain { BPain1 BPain2 BPain3 BPain4 BPain5 BPain6 }

BPain1 BPain1
BPain2 BPain2
BPain3 BPain3
BPain4 BPain4
BPain5 BPain5
BPain6 BPain6

$playeralias	Bandit  male  *taunt  BTaunt
$playeralias	Bandit  male  *death  BDeath
$playeralias	Bandit  male  *pain100  BPain

//Skin Ruslan
ruslan0			ruslan0
ruslan1			ruslan1
ruslan2			ruslan2
ruslan3			ruslan3
ruslan4			ruslan4
ruslan5			ruslan5
ruslan6			ruslan6
ruslan7			ruslan7
ruslan8			ruslan8
ruslan9			ruslan9
ruslan10		ruslan10
ruslan11		ruslan11
ruslan12		ruslan12

$random ruslan { ruslan0 ruslan1 ruslan2 ruslan3 ruslan4 ruslan5 ruslan6 ruslan7 ruslan8 ruslan9 ruslan10 ruslan11 ruslan12 }

Scream1			Scream1

$random Scream { Scream1 }

painruslan1		ruslan4
painruslan2		ruslan9
painruslan3		ruslan10
painruslan4		ruslan11
painruslan5		ruslan12

$random painruslan100 { painruslan1 painruslan2 }
$random painruslan75 { painruslan2 painruslan3 }
$random painruslan50 { painruslan4 painruslan5 }

$playeralias	Ruslan  male	*taunt		ruslan
$playeralias	Ruslan  male	*death		Scream1
$playeralias	Ruslan	male	*pain100	painruslan100
$playeralias	Ruslan	male	*pain75		painruslan75
$playeralias	Ruslan	male	*pain50		painruslan50

//Damned Sphere item
DamnedSphere	laugh4

//Evil Oracle
EvilOracle/See				EVRlaugh
EvilOracle/Attack			EVORfire
EvilOracle/Pain				EVRlaug2
EvilOracle/Die				EVOR_die

//Welder
Weapons/PyroSGShot			TP_Fire
Welder/PyroShotFly			FLAREFL1
Welder/FlameOn1				WLDFLON1
Welder/FlameOn2				WLDFLON2
Welder/FlameHit1			WELDERD2
Welder/FlameFlow			WELDFLOW
$random Welder/FlameOn { Welder/FlameOn1 Welder/FlameOn2 }
$random Welder/FlameHit { magma/firebreath Welder/FlameHit1 }

//Overlord resurrect
OResHit1					WAV01894
OResHit2					WAV02235
Overlord/resurrectwave		WAV02322
$random Overlord/resurrecthit { OResHit1 OResHit2 }

//Doctor Schabbs
Schabbs/Attack				SBBSATTK

$random Schabbs/See { SHABSIG1 SHABSIG2 SHABSIG3 SHABSIG4 SHABSIG5 }
$random Schabbs/Active { SHABAC1 SHABAC2 SHABAC3 SHABAC4 SHABAC5 SHABAC6 SHABAC7 SHABAC8 SHABAC9 SHABAC10 SHABAC11 SHABAC12 SHABAC13 SHABAC14 SHABAC15 SHABAC16 SHABAC17 SHABAC18 SHABAC19 }
$random Schabbs/Pain { SHABPAI1 SHABPAI2 SHABPAI3 SHABPAI4 SHABPAI5 }
$random Schabbs/Death { SHABDTH1 SHABDTH2 SHABDTH3 SHABDTH4 SHABDTH5 SHABDTH6 SHABDTH7 SHABDTH8 }

SHABSIG1	SHABSIG1
SHABSIG2	SHABSIG2
SHABSIG3	SHABSIG3
SHABSIG4	SHABSIG4
SHABSIG5	SHABSIG5

SHABAC1		SHABAC1
SHABAC2		SHABAC2
SHABAC3		SHABAC3
SHABAC4		SHABAC4
SHABAC5		SHABAC5
SHABAC6		SHABAC6
SHABAC7		SHABAC7
SHABAC8		SHABAC8
SHABAC9		SHABAC9
SHABAC10	SHABAC10
SHABAC11	SHABAC11
SHABAC12	SHABAC12
SHABAC13	SHABAC13
SHABAC14	SHABAC14
SHABAC15	SHABAC15
SHABAC16	SHABAC16
SHABAC17	SHABAC17
SHABAC18	SHABAC18
SHABAC19	SHABAC19

SHABPAI1	SHABPAI1
SHABPAI2	SHABPAI2
SHABPAI3	SHABPAI3
SHABPAI4	SHABPAI4
SHABPAI5	SHABPAI5

SHABDTH1	SHABDTH1
SHABDTH2	SHABDTH2
SHABDTH3	SHABDTH3
SHABDTH4	SHABDTH4
SHABDTH5	SHABDTH5
SHABDTH6	SHABDTH6
SHABDTH7	SHABDTH7
SHABDTH8	SHABDTH8


syringe/bounce1				syringb1
syringe/bounce2				syringb2
syringe/bounce3				syringb3
syringe/bounce4				syringb4
syringe/bounce5				syringb5
syringe/bounce6				syringb6
syringe/bounce7				syringb7
syringe/bounce8				syringb8
syringe/bounce9				syringb9
syringe/bounce10			syringbA
syringe/bounce11			syringbB
syringe/bounce12			syringbC
$random syringe/bounce { syringe/bounce1 syringe/bounce2 syringe/bounce3 syringe/bounce4 syringe/bounce5 syringe/bounce6 syringe/bounce7 syringe/bounce8 syringe/bounce9 syringe/bounce10 syringe/bounce11 syringe/bounce12 }

syringe/crash1				syringc1
syringe/crash2				syringc2
syringe/crash3				syringc3
syringe/crash4				syringc4
syringe/crash5				syringc5
syringe/crash6				syringc6
syringe/crash7				syringc7
syringe/crash8				syringc8
syringe/crash9				syringc9
syringe/crash10				syringcA
$random syringe/crash { syringe/crash1 syringe/crash2 syringe/crash3 syringe/crash4 syringe/crash5 syringe/crash6 syringe/crash7 syringe/crash8 syringe/crash9 syringe/crash10 }

//Lengedary Super Shotgun
Weapons/LegSGsingle			LSGFIRES
Weapons/LegSGboth			LSGFIREB
Weapons/LegSGsinglee		LSGFIRESE
Weapons/LegSGopen			LSGOPEN
Weapons/LegSGin				LSGIN
Weapons/LegSGclose			LSGCLOSE
Pickups/LegSSG				LEGPIC

//Knife
KnifeHitThing				DSKNIFE
KnifeHitWall				DSKNIFE3	
KnifeMiss					DSKNIFE2

//Enforcer
weapons/enforcerup			ENFCUP
weapons/enforcerdry			ENFCDRY
weapons/enforcerout			ENFCOUT
weapons/enforcerin			ENFCIN

//HeavyChaingun
HeavyChaingun/Sart			RPSGSTRT
HeavyChaingun/Loop			RPSGLOOP
HeavyChaingun/Down			RPSGDOWN
csgun/windup				SGCDSTRT

//Pestilence
PestilenceSee				BANSIT
PestilenceActive			BANACT
PESTIlencePain				BANPN
PestilenceDEath				BANDTH

//Swiborg Sphere
SwiborgSphere/Up			SWIBPIUP

//SniperRifleGuy
SniperGuy/Fire				SNPRFIRE
SniperGuy/Reload			SNPRRELD
SniperGuy/Bulletloop		SNPRFLY
SNPRFHT1					SNPRFHT1
SNPRFHT2					SNPRFHT2
SNPRFHT3					SNPRFHT3
$Random SniperGuy/FleshHit { SNPRFHT1 SNPRFHT2 SNPRFHT3 }
$Volume SniperGuy/FleshHit 0.4

SNPRWHT1					SNPRWHT1
SNPRWHT2					SNPRWHT2
SNPRWHT3					SNPRWHT3
SNPRWHT4					SNPRWHT4
$Random SniperGuy/WallHit { SNPRWHT1 SNPRWHT2 SNPRWHT3 SNPRWHT4 }
$Volume SniperGuy/WallHit 0.4

//SniperRifle
Weapon/SniperFire			DSSNIPER
Weapon/SniperCharge			DSSNICHR

//Uber Soldat
UberSoldat/See				UBERSLDS
UberSoldat/Pain				UBERSLDP
UberSoldat/Taunt			UBERSLDT

//Detonator
weapons/pbarm				dspiparm

//Ionspray
Weapons/IonFire				IONFIRE
Weapons/IonCool				IONCOOL

//Power Stimpack
items/powerstim				POWRSTIM

//SawedOffShotgunGuy
LSSGzombie/sawedoff				DSWGDBLF
LSSGzombie/headshot				DSHEDSHT

//DarknessRift
DarkRift/Active				DRFTACT
DarkRift/Fire				DRFTFIRE
DarkRift/Hit				DRFTHIT
DarkRift/Loop				DRFTLOOP

//Mutant Sphere
mutantsphere/grow		mutpain
mutantsphere/ungrow		dsplpain
mutantsphere/oof		mutoof
MutantPlayerDead		MUTDEATH
MutantPlayerPain		MUTPAIN
MutantPlayerOof			MUTOOF
$playersound	Mutant	male	*death		MutantPlayerDead
$playersound	Mutant	male	*xdeath		*death
$playersound	Mutant	male	*gibbed		dsslop
$playersound	Mutant	male	*pain100	MutantPlayerPain
$playersounddup	Mutant	male	*pain75		*pain100
$playersounddup	Mutant	male	*pain50		*pain100
$playersounddup	Mutant	male	*pain25		*pain100
$playersound	Mutant	male	*grunt		MutantPlayerOof
$playersounddup	Mutant	male	*land		*grunt
$playersound	Mutant	male	*jump		dsjump
$playersound	Mutant	male	*fist		dspunch
$playersound	Mutant	male	*usefail	*grunt

//ProxLauncer
Weapons/ProxFire	PROXFIRE
Weapons/ProxHit		PROXHIT
Weapons/ProxBeep	PROXBEEP

//BFG2704
BFG2704/Charge		BBETACHR
BetaBall/Fire		BETAFIRE

//Nuclear Missile Launcher
weapons/nuclearmissilecharge	NLRKCHRG
weapons/nuclearmissilefire		NLRKFIRE
weapons/nuclearmissilereload	NLRELOAD

//Fallen
monster/falsit		dsfalsit
monster/falpai		dsfalpai
monster/faldth		dsfaldth
monster/falact		dsfalact
monster/falwng		dsfalwng
weapons/firmfi		dsfirmfi
weapons/firex5		dsfirex5

//EFG9000
efg/charge1			EFGCHRG1
efg/charge2			EFGCHRG2
efg/charge3			EFGCHRG3
efg/explode			EFGXPLOD
efg/explode2		EFGXPLD2
$Limit efg/explode 4
$rolloff efg/explode linear 1000 5000
$rolloff efg/explode2 linear 1000 10000
weapon/warn			WEAPWARN
weapon/off			WEAPOFF
weapon/cool			WEAPCOOL
mrl/fire			MRLFIRE
rpg/fly				RPGFLY

//Red Heavy Zombie
HeavyGuy/sight1			hguysit1
HeavyGuy/sight2			hguysit2
HeavyGuy/sight3			hguysit3
HeavyGuy/sight 			ATZMSIGT
HeavyGuy/active			hguyact
HeavyGuy/pain			hguypain
HeavyGuy/death1			hguydth1
HeavyGuy/death2			hguydth2
HeavyGuy/death3			hguydth3
$random HeavyGuy/death { HeavyGuy/death1 HeavyGuy/death2 HeavyGuy/death3 }
HeavyGuy/Shoot1 		hguyatk1
HeavyGuy/Shoot2 		hguyatk2
HeavyGuy/Shoot3 		hguyatk3
$random HeavyGuy/Shoot4 { HeavyGuy/Shoot1 HeavyGuy/Shoot2 HeavyGuy/Shoot3 }
HeavyGuy/Shoot			DSAUTOFI

//Armored Zombie
ArmZombie/sight1		ARZMSEE1
ArmZombie/sight2		ARZMSEE2
ArmZombie/sight3		ARZMSEE3
ArmZombie/sight4		ARZMSEE4
ArmZombie/sight5		ARZMSEE5
$random ArmZombie/sight { ArmZombie/sight1 ArmZombie/sight2 ArmZombie/sight3 ArmZombie/sight4 ArmZombie/sight5 }

ArmZombie/active1		ARZMACT1
ArmZombie/active2		ARZMACT2
ArmZombie/active3		ARZMACT3
ArmZombie/active4		ARZMACT4
$random ArmZombie/active { ArmZombie/active1 ArmZombie/active2 ArmZombie/active3 ArmZombie/active4 }

ArmZombie/attack1		ARZMATT1
ArmZombie/attack2		ARZMATT2
$random ArmZombie/attack { ArmZombie/attack1 ArmZombie/attack2 }

ArmZombie/pain1			ARZMPAI1
ArmZombie/pain2			ARZMPAI2
ArmZombie/pain3			ARZMPAI3
$random ArmZombie/pain { ArmZombie/pain1 ArmZombie/pain2 ArmZombie/pain3 }

ArmZombie/Death1		ARMZMDE1
ArmZombie/Death2		ARMZMDE2
ArmZombie/Death3		ARMZMDE3
ArmZombie/Death4		ARMZMDE$
$random ArmZombie/Death {ArmZombie/Death1 ArmZombie/Death2 ArmZombie/Death3 ArmZombie/Death4}

//Autogun
Autogun/Fire			DSAUTOFI

//Nailammo
Nailgun/ammo			NAILAMMO

//Megapack
misc/megapack			MEGPACK

//SpringMine
SPRNMNXP				SPRNMNXP
MINLNCH					MINLNCH
MINBNC					MINBNC
SMINGET					SMINGET
SMNSET1					SMNSET1
SMNSET2					SMNSET2

//HellstormCannon
HellStorm/Fire			HSTMFIRE
HellStorm/Reload		HSTMRELD
HellStorm/Hit			HSTMHIT
$Limit HellStorm/Hit 16

//Spreadkiller
knife/cut				DSKFCUT

//Black Rune
Pickups/LichSkull		LCHSUSE


//Legendary Krieger
LegKrieger/Sight		LGKRSIG
LegKrieger/Death		LGKRDTH
LegKrieger/Pain			LGKRPAI
$rolloff LegKrieger/Pain 600 2200
LegKrieger/Active		LGKRACT
$rolloff LegKrieger/Active 600 2200


//Glaucoma
$random Glauco/sight { GLACSI1 GLACSI2 GLACSI3 }
$random Glauco/pain { GLACPN1 GLACPN2 }
$random Glauco/death {  GLACDT1 GLACDT2 GLACDT3 }
$random Glauco/active { GLACAC1 GLACAC2 }
GLACAC1 GLACAC1
GLACAC2 GLACAC2
GLACDT1 GLACDT1
GLACDT2 GLACDT2
GLACDT3 GLACDT3
GLACPN1 GLACPN1
GLACPN2 GLACPN2
GLACSI1 GLACSI1
GLACSI2 GLACSI2
GLACSI3 GLACSI3


GlaucoShot GLAUFIR
GlaucoHit GLAUHIT
GlaucoIdle GLAUIDL


//Legendary Baby Demolisher
LegBabyDemo/Sight		LGBDSIT

//Impure Elemental + Defiler
ImpElem/Sight			dshelsit
$random ImpElem/Active 	      { ImpElem/Active1 ImpElem/Active2 }
ImpElem/Active1			dshelac1
ImpElem/Active2			dshelac2
ImpElem/Pain			dshelpai
ImpElem/Death			dsheldth

ImpRed/Sight			IMRESIT
$random ImpRed/Active 	      { ImpRed/Active1 ImpRed/Active2 }
ImpRed/Active1			IMREACT1
ImpRed/Active2			IMREACT2
ImpRed/Pain				IMREPAI
ImpRed/Death			IMREDTH

$random FireWhirl { FIREWHL1 FIREWHL2 FIREWHL3 }
FIREWHL1 FIREWHL1
FIREWHL2 FIREWHL2
FIREWHL3 FIREWHL3

$limit FireWhirl 0
$limit FIREWHL1 0
$limit FIREWHL2 0
$limit FIREWHL3 0

DefilerMark DEFMARK
DFMarkC DFMKC
DFMarkEx DFMKEX
$limit DefilerMark 0
$limit DFMarkC 0
$limit DFMarkEx 0
OmenOn OMENON
OmenOff OMENOFF

HavocHit HAVCHIT
HavocShots HAVCSHT
$limit HavocHit 0
$limit HavocShots 0


//Improved Minigun
ImprovedMinigun/Up		IMPMINUP


//Ebon Hound
Cerberus/See HUNDSEE
$random Cerberus/pain { HUNDPA1 HUNDPA2 }
$random Cerberus/pain2 { HUNDPA1 HUNDPA2 }
Cerberus/death HUNDDTH
Cerberus/die HUNDDIE
Cerberus/Howl HUNDACT
$random Cerberus/active { HUNDAC1 HUNDAC2 HUNDAC3 }
$random Cerberus/active2 { HUNDAC1 HUNDAC2 HUNDAC3 }

PhaseFang/See PHANSEE
PhaseFang/Death PHANDTH
PhaseFang/Pain PHANPAI
PhaseFang/lunge PHANATK




//Grosshive
THINGA1 THINGA1

$Random gcarr/death { THINGD1 THINGD2 }
THINGD1 THINGD1
THINGD2 THINGD2

gcarr/pain THINGP1

$Random gcarr/sight { THINGS1 THINGS2 }
THINGS1 THINGS1
THINGS2 THINGS2

Blob/Explode	DSBLBEXP
Blob/Sight	DSBLBSEE
Blob/Active	DSBLBACT
Blob/Pain	DSBLBPAN
$random Blob/Walk { TORNOFF2 BLOBWA }
TORNOFF2 TORNOFF2
BLOBWA BLOBWA

$limit Blob/Pain	0


$random Rejected/Sight { ZNZSEE1 ZNZSEE2 ZNZSEE3 ZNZSEE4 }
ZNZSEE1	ZNZSEE1
ZNZSEE2	ZNZSEE2
ZNZSEE3	ZNZSEE3
ZNZSEE4	ZNZSEE4

$Random Rejected/Active	{ ZNZACT1 ZNZACT2 ZNZACT3 }
ZNZACT1	ZNZACT1
ZNZACT2	ZNZACT2
ZNZACT3	ZNZACT3

$Random Rejected/Pain	{ ZNZPAIN1 ZNZPAIN2 ZNZPAIN3 ZNZPAIN4 }
ZNZPAIN1	ZNZPAIN1
ZNZPAIN2	ZNZPAIN2
ZNZPAIN3	ZNZPAIN3
ZNZPAIN4	ZNZPAIN4

$Random Rejected/Death	{ ZNZDIE1 ZNZDIE2 ZNZDIE3 ZNZDIE4 }
ZNZDIE1	ZNZDIE1
ZNZDIE2	ZNZDIE2
ZNZDIE3	ZNZDIE3
ZNZDIE4	ZNZDIE4

$Random Trite/Sight { TRITSIG1 TRITSIG2 TRITSIG3 }
TRITSIG1		TRITSIG1
TRITSIG2		TRITSIG2
TRITSIG3		TRITSIG3
TRITSIG4		TRITSIG4
$Random Trite/Active { TRITACT1 TRITACT2 TRITACT3 }
TRITACT1		TRITACT1
TRITACT2		TRITACT2
TRITACT3		TRITACT3
$Random Trite/Attack { TRITATT1 TRITATT2 TRITATT3 }
TRITATT1		TRITATT1
TRITATT2		TRITATT2
TRITATT3		TRITATT3
$Random Trite/MeleeHit { TRITHIT1 TRITHIT2 }
TRITHIT1		TRITHIT1
TRITHIT2		TRITHIT2
$Random Trite/Step { TRITSTE1 TRITSTE2 TRITSTE3 TRITSTE4 }
TRITSTE1		TRITSTE1
TRITSTE2		TRITSTE2
TRITSTE3		TRITSTE3
TRITSTE4		TRITSTE4
$Random Trite/Pain { TRITPAI1 TRITPAI2 TRITPAI3 }
TRITPAI1		TRITPAI1
TRITPAI2		TRITPAI2
TRITPAI3		TRITPAI3
$Random Trite/Death { TRITDEA1 TRITDEA2 TRITDEA3 }
TRITDEA1		TRITDEA1
TRITDEA2		TRITDEA2



$Random Ghorul/Sight { NGSKSIG1 NGSKSIG2 NGSKSIG3 }
NGSKSIG1	NGSKSIG1
NGSKSIG2	NGSKSIG2
NGSKSIG3	NGSKSIG3
$Random Ghorul/Active { NGSKACT1 NGSKACT2 NGSKACT3 }
NGSKACT1	NGSKACT1
NGSKACT2	NGSKACT2
NGSKACT3	NGSKACT3
$Random Ghorul/Pain { NGSKPAI1 NGSKPAI2 NGSKPAI3 }
NGSKPAI1	NGSKPAI1
NGSKPAI2	NGSKPAI2
NGSKPAI3	NGSKPAI3
Ghorul/Death NGSKDEA2

KaguShard/Shot KAGSHT
$Random KaguShard/Hit { KAGHIT1 KAGHIT2 KAGHIT3 KAGHIT4 }

$limit KaguShard/Hit 0
$limit KaguShard/Shot 0

SporeGasRelease GasRel


$limit SporeGasRelease 0



//Executor
$random ShockZap { ShockZap1 ShockZap2 }
ShockZap1 PZAPSEE
ShockZap2 PZAPHIT
ElekShok ELKSHK
ElekWaav ELKWAAV
ElekSWave ELKSWVE
Zap1 ZAP1
Zap2 CRACKDTH
Zap3 Zap2
$random ArcZap { Zap1 Zap3 }