// Texture definitions generated by SLADE3
// on Mon Apr 30 18:41:17 2018

Texture "HERSKY00", 2048, 512
{
	Patch "HERSKY00", 0, 0
}

Graphic "DAMGUPG", 50, 50
{
	XScale 1.500
	YScale 1.500
	Offset 22, 18
	Patch "DAMGUPG", 0, -1
}

Graphic "DAMGDWN", 50, 50
{
	XScale 1.500
	YScale 1.500
	Offset 22, 18
	Patch "DAMGDWN", 0, -1
}

Graphic "DEFSDWN", 50, 50
{
	XScale 1.500
	YScale 1.500
	Offset 22, 18
	Patch "DEFSDWN", 0, -1
}

Graphic "SPEDDWN", 50, 50
{
	XScale 1.500
	YScale 1.500
	Offset 22, 18
	Patch "SPEDDWN", 0, -1
}

Sprite "IMMGA0", 123, 98
{
	Offset -99, -71
	Patch "IMPMIN1", 0, 0
}

Sprite "IMMGB0", 123, 98
{
	Offset -99, -71
	Patch "IMPMIN2", 0, 0
}

Sprite "IMMGC0", 123, 98
{
	Offset -99, -71
	Patch "IMPMIN3", 0, 0
}

Sprite "IMMGD0", 123, 98
{
	Offset -99, -71
	Patch "IMPMIN4", 0, 0
}

Sprite "IMMGE0", 123, 128
{
	Offset -99, -46
	Patch "IMPMIN5", 0, 0
}

Sprite "IMMGF0", 123, 130
{
	Offset -99, -44
	Patch "IMPMIN6", 0, 0
}

Sprite "IMMGG0", 123, 98
{
	Offset -46, -132
	Patch "IMPMIN7", 0, 0
}

Sprite "IMMGH0", 123, 98
{
	Offset -52, -112
	Patch "IMPMIN8", 0, 0
}

Sprite "IMMGI0", 123, 98
{
	Offset -64, -92
	Patch "IMPMIN9", 0, 0
}

Sprite "IMMGJ0", 123, 98
{
	Offset -76, -82
	Patch "IMPMIN10", 0, 0
}

Sprite "EBGNA0", 85, 64
{
	Offset -106, -105
	Patch "EBGN1", 0, 0
}

Sprite "EBGNB0", 85, 84
{
	XScale 0.950
	YScale 0.950
	Offset -98, -82
	Patch "EBGN2", 0, 0
}

Sprite "EBGNC0", 85, 86
{
	XScale 0.900
	YScale 0.900
	Offset -90, -78
	Patch "EBGN3", 0, 0
}

Sprite "EBGND0", 85, 64
{
	XScale 0.900
	YScale 0.900
	Offset -90, -102
	Patch "EBGN1", 0, 0
}

Sprite "EBGNE0", 85, 64
{
	XScale 0.925
	YScale 0.925
	Offset -94, -105
	Patch "EBGN1", 0, 0
}

Sprite "EBGNF0", 85, 64
{
	XScale 0.950
	YScale 0.950
	Offset -98, -106
	Patch "EBGN1", 0, 0
}

Sprite "EBGNG0", 85, 64
{
	XScale 0.975
	YScale 0.975
	Offset -102, -106
	Patch "EBGN1", 0, 0
}

Sprite "EBGNH0", 85, 64
{
	Offset -106, -107
	Patch "EBGN1", 0, 0
}

Sprite "EBGDA0", 185, 114
{
	Offset -163, -149
	Patch "EBGN4", 0, 0
}

Sprite "EBGDB0", 185, 114
{
	Offset -158, -135
	Patch "EBGN4", 0, 0
}

Sprite "EBGDC0", 185, 114
{
	Offset -153, -126
	Patch "EBGN4", 0, 0
}

Sprite "EBGDD0", 185, 114
{
	Offset -144, -116
	Patch "EBGN4", 0, 0
}

Sprite "EBGDE0", 185, 114
{
	Offset -132, -112
	Patch "EBGN4", 0, 0
}

Sprite "EBGDF0", 185, 114
{
	Offset -113, -109
	Patch "EBGN4", 0, 0
}

// End of texture definitions
