ACTOR EnragedLegendaryStealthTrooper
{ 
//$Category Monsters/ILCA
//$Sprite ECMDA1
//$Title "Enraged Legendary Stealth Trooper"
Health 1300
Radius 20
Height 56
Speed 12
Mass 100
PainChance 25
PainChance "ZombieDemonTech", 0
BloodColor "Red"
DropItem "LegendaryBossLifeEssence" 256
DropItem "LegendaryBossArmorBonusMax" 256
DropItem "LegendaryBossLifeEssence" 128
DropItem "LegendaryBossArmorBonusMax" 128
DropItem "EnragedLegendaryArmor" 80 1
DropItem "LegAmmoSphere" 130 1
DropItem "HandGrenadeAmmo" 256 2
DropItem "MineAmmo" 256 2
DropItem "Backpack" 256 1
DropItem "Armorplate" 256 1
DropItem "Portablemedkit" 256 1
DropItem "EnragedLegendaryBulletBox" 180 
DropItem "EnragedLegendaryLMGBulletMag" 256 20
DropItem "LegendaryRune" 90 1
DropItem "Enraged Legendary Light Machine Gun" 202 1
DropItem "LegendaryPowerShard" 130 1
DropItem "EnragedLegendaryPowerShard" 20 1
DamageFactor "LegendaryZombie", 0.0
DamageFactor "PDTBFG", 0.25
DamageFactor "PDTBFGTracer", 0.25
DamageFactor "PlayerDevBall", 0.125
DamageFactor "PlayerDevBall2", 0.125
DamageFactor "PlayerDTBFGRailgunSlug", 0.125
DamageFactor "PlayerDevTracer", 0.125
DamageFactor "Legendary", 0.0
DamageFactor "LegendaryPlayer", 0.0
DamageFactor "LegendaryGuru", 0.0
DamageFactor "LegendaryGuruPlayer", 0.1
DamageFactor "DBFG10K2", 0.65
DamageFactor "PlayerDBFG10K2", 0.65
DamageFactor "DBFG2", 0.65
DamageFactor "PlayerDBFG2", 0.65
DamageFactor "PlayerDTRG", 0.5
DamageFactor 0.65
MONSTER 
+NOTIMEFREEZE
+BOSS
+BOSSDEATH
+FLOORCLIP
+MISSILEMORE
+MISSILEEVENMORE
+QUICKTORETALIATE
+NOICEDEATH
+NODROPOFF
+DONTGIB
+NOTARGET
+NORADIUSDMG
+FORCERADIUSDMG
+NOFEAR
SeeSound "ELEGCommando/See"
PainSound "ELEGCommando/pain"
DeathSound "ELEGCommando/death"
ActiveSound "ELEGCommando/active"
Obituary "%o didn't see the hail of bullets coming from an Enraged Legendary Stealth Trooper."
Tag "\c[m6]Enraged\c- \c[z3]Legendary Stealth Trooper\c-"
var int user_music;
var int user_protection;
var int user_protected;
var int user_TurretUse;
var int user_SniperLoopStart;
var int user_SniperLoop;
var int user_SniperAttack;
States 
{
Spawn:
	TNT1 A 0 NoDelay A_Jump(100,"Remove")
Idle:
    TNT1 A 0 A_SpawnItem("EnragedHellionSmokeSpawner")
    ECMD A 10 Bright A_Look
	TNT1 A 0 A_SpawnItem("EnragedHellionSmokeSpawner")
	ECMD Z 10 Bright A_Look
    Loop
Remove:
	TNT1 A 1
	TNT1 A 0 A_SpawnItemEx("Chaingunguy",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)
	TNT1 A 0 A_ChangeFlag("COUNTKILL", FALSE)
	TNT1 A 0
	Stop
See:
    TNT1 A 0 A_JumpIf(user_music == 1,3)
    TNT1 A 0 ACS_NamedExecuteAlways("StartMonsterMusic",0,407)
	TNT1 A 0 A_SetUserVar("user_music",1)
    TNT1 A 0 A_SpawnItem("EnragedHellionSmokeSpawner")
    ECMD A 0 A_JumpIfTargetInLOS("Strafing")
    ECMD AA 3 Bright A_Chase
	TNT1 A 0 A_SpawnItem("EnragedHellionSmokeSpawner")
	ECMD BB 3 Bright A_Chase
	TNT1 A 0 A_SpawnItem("EnragedHellionSmokeSpawner")
	TNT1 A 0 A_SpawnItem("LegendaryFootStep")
	ECMD A 0 A_JumpIfTargetInLOS("Strafing")
	ECMD CC 3 Bright A_Chase
	TNT1 A 0 A_SpawnItem("EnragedHellionSmokeSpawner")
	ECMD DD 3 Bright A_Chase
	TNT1 A 0 A_Jump(80,"Phase")		
	ECMD A 0 A_Jump(80,"Rush")
    TNT1 A 0 A_SpawnItem("EnragedHellionSmokeSpawner")
	TNT1 A 0 A_SpawnItem("LegendaryFootStep")
	TNT1 A 0 A_SpawnItem("EnragedHellionSmokeSpawner")	
    Loop
Rush:
    ECMD A 0 A_JumpIfTargetInLOS("Strafing")
	TNT1 A 0 A_SpawnItem("LegendaryFootStep")
	TNT1 A 0 A_SpawnItem("EnragedHellionSmokeSpawner")
	TNT1 A 0 A_SpawnItemEx("EnragedLegCommandoGhostA",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)
	ECMD A 1 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("EnragedLegCommandoGhostA",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)
	ECMD A 1 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("EnragedLegCommandoGhostB",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)
	ECMD B 1 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("EnragedLegCommandoGhostB",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)
	ECMD B 1 Bright A_Chase
	TNT1 A 0 A_Jump(80,"Phase")
	TNT1 A 0 A_SpawnItem("LegendaryFootStep")
    TNT1 A 0 A_SpawnItem("EnragedHellionSmokeSpawner")
	TNT1 A 0 A_SpawnItemEx("EnragedLegCommandoGhostC",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)
	ECMD C 1 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("EnragedLegCommandoGhostC",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)
	ECMD C 1 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("EnragedLegCommandoGhostD",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)
	ECMD D 1 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("EnragedLegCommandoGhostD",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)
	ECMD D 1 Bright A_Chase
	TNT1 A 0 A_SpawnItem("LegendaryFootStep")
	TNT1 A 0 A_SpawnItem("EnragedHellionSmokeSpawner")
	TNT1 A 0 A_Jump(84,"See")
	TNT1 A 0 A_SpawnItem("EnragedHellionSmokeSpawner")
	Loop
Strafing:
	TNT1 A 0 A_SpawnItem("LegendaryFootStep")
	TNT1 A 0 A_Chase("","Missile",CHF_DONTMOVE)
	ECMD AA 3 Bright A_GiveInventory("LegZombieStrafingg",1)
	TNT1 A 0 A_Chase("","Missile",CHF_DONTMOVE)
	ECMD BB 3 Bright A_GiveInventory("LegZombieStrafingg",1)
	TNT1 A 0 A_SpawnItem("LegendaryFootStep")
	TNT1 A 0 A_Chase("","Missile",CHF_DONTMOVE)
    ECMD CC 3 Bright A_GiveInventory("LegZombieStrafingg",1)	
	TNT1 A 0 A_Chase("","Missile",CHF_DONTMOVE)
	ECMD DD 3 Bright A_GiveInventory("LegZombieStrafingg",1)
	Goto See
Phase:
	TNT1 A 0 A_PlaySound("phaseimp/teleport")
	ECMD E 2 A_FaceTarget
	ECMD E 1 A_SetTranslucent(0.75)
	ECMD E 1 A_SetTranslucent(0.55)
	ECMD E 1 A_SetTranslucent(0.35)
	ECMD E 1 A_SetTranslucent(0.20)
	Goto Phased
UnPhase:
	TNT1 A 0 A_PlaySound("phaseimp/teleport")
	ECMD E 1 A_SetTranslucent(0.15)
	ECMD E 1 A_SetTranslucent(0.35)
	ECMD E 1 A_SetTranslucent(0.55)
	ECMD E 1 A_SetTranslucent(0.75)
	TNT1 A 0 A_SetTranslucent(1)
	ECMD E 2 A_FaceTarget		
    Goto See	
Phased:
	ECMP AABBCCDDAABBCCDDAABBCCDDAABBCCDD 1 A_ExtChase(0,0)
	ECMP AABBCCDDAABBCCDD 1 A_Chase
	TNT1 A 0 A_Jump(24,"UnPhase")
	Goto Phased+32	
Pause:
	ECMD EEEEE 3 Bright A_GiveInventory("LegZombieStrafingg",1)
	Goto See	
  Missile:
    TNT1 A 0 A_SetUserVar(user_SniperLoop,0)
	TNT1 A 0 A_SetUserVar(user_SniperAttack,0)
    ECMD E 10 A_FaceTarget
	TNT1 A 0 A_JumpIfInventory ("ELegAK47Ammo", 92, "Reload")
	TNT1 A 0 A_CustomMissile("LegendaryRedTracer",Random(28,34),0,Random(6,-6),0)
	TNT1 A 0 A_GiveInventory ("ELegAK47Ammo", 1)
	TNT1 A 0 A_SpawnItemEx("ELegRifleCasing", 12, -6, 36, Random(2, 6), 0, Random(1, 3), Random(-80, -90), 128)
	TNT1 A 0 A_CustomBulletAttack(42.5,14,1,Random(10,20)*3,"LegModdedBulletPuff")
	ECMD F 0 Bright A_PlaySoundEx("weapons/LMGFire","Weapon")
	ECMD F 3 A_GiveInventory("LegZombieStrafingg",1)	
	TNT1 A 0 A_CustomMissile("LegendaryRedTracer",Random(28,34),0,Random(6,-6),0)
	TNT1 A 0 A_GiveInventory ("ELegAK47Ammo", 1)
	TNT1 A 0 A_SpawnItemEx("ELegRifleCasing", 12, -6, 36, Random(2, 6), 0, Random(1, 3), Random(-80, -90), 128)
	TNT1 A 0 A_CustomBulletAttack(32.1,12,1,Random(16,30)*3,"LegModdedBulletPuff")
	ECMD F 0 Bright A_PlaySoundEx("weapons/LMGFire","Weapon")
	ECMD F 3 A_GiveInventory("LegZombieStrafingg",1)	
    TNT1 A 0 A_CPosRefire
	TNT1 A 0 A_Jump(12,"Turrets")
	TNT1 A 0 A_Jump(2,"Pause")
	TNT1 A 0 A_Jump(8,"Nade")
	TNT1 A 0 A_Jump(18,"Sniper")
    Goto Missile+3
Nade:
    ECMD E 1 A_JumpIfCloser(1000,1)
	Goto Missile
	ECMD E 0 A_JumpIfCloser(280,"Missile")
    ECMD E 6 A_GiveInventory("LegZombieStrafingg",1)
    ECMD EEE 4 A_GiveInventory("LegZombieStrafingg",1)
	TNT1 A 0 A_GiveInventory("LegZombieStrafingg",1)
    ECMD E 6 A_CustomMissile("ELegStealthTrooperNade",32,0,0,2,10)
	ECMD E 1
	Goto See
Turrets:
    TNT1 A 0 A_JumpIf(user_TurretUse == 1,"Sniper")
	TNT1 A 0 A_PlaySound("ELegCommando/Star",0,1,0,ATTN_NONE)
	ECMD C 8 Bright A_SpawnItem("EnragedHellionSmokeSpawner")
	ECMD E 3 Bright A_CustomMissile("ELTurretSpawner",32,0,25,0,15)
	ECMD C 3 Bright A_CustomMissile("ELTurretSpawner",32,0,-25,0,15)
	ECMD E 3 Bright A_CustomMissile("ELTurretSpawner",32,0,0,0,15)
	ECMD EEE 8 Bright A_SpawnItem("EnragedHellionSmokeSpawner")
	TNT1 A 0 A_SetUserVar(user_TurretUse,1)
	Goto See
Sniper:
	TNT1 A 0 A_PlaySound("superzombie/sight")
	TNT1 A 0 A_GiveInventory("LegZombieStrafingg",1)	
	ECMD E 5 A_FaceTarget
	TNT1 A 0 A_GiveInventory("LegZombieStrafingg",1)	
	ECMD E 5 A_FaceTarget
SniperLoopStart:
	TNT1 A 0 A_JumpIf(user_SniperLoopStart == 35,"SniperLoop")	
	ECMD E 1 A_CustomRailgun(-1,11,NONE,NONE,RGF_SILENT|RGF_NOPIERCING,1,0,RailTargetPuff,0,0,0,0,2,0,"EnragedLaserSight")
	TNT1 A 0 A_SetUserVar(user_SniperLoopStart,user_SniperLoopStart+1)
	Loop
SniperLoop:
	TNT1 A 0 A_JumpIf(user_SniperLoop == 100, "See")
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_JumpifTargetinLOS("SniperAttack")
	ECMD E 1 A_CustomRailgun(-1,11,NONE,NONE,RGF_SILENT|RGF_NOPIERCING,1,0,RailTargetPuff,0,0,0,0,2,0,"EnragedLaserSight")
	TNT1 A 0 A_SetUserVar(user_SniperLoop,user_SniperLoop+1)
	Loop
SniperAttack:
	TNT1 A 0 A_SetUserVar(user_SniperLoopStart,0)
	TNT1 A 0 A_JumpIf(user_SniperAttack == 8, "See")
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_PlaySoundEx("weapons/LMGFire","Weapon")
	TNT1 A 0 A_JumpIfInventory ("ELegAK47Ammo", 92, "Reload")
	TNT1 A 0 A_CustomRailgun(-1,11,NONE,NONE,RGF_SILENT|RGF_NOPIERCING,1,0,RailTargetPuff,0,0,0,0,2,0,"EnragedLaserSight")
	TNT1 A 0 A_GiveInventory ("ELegAK47Ammo", 1)
	TNT1 A 0 A_SpawnItemEx("ELegRifleCasing", 12, -6, 36, Random(2, 6), 0, Random(1, 3), Random(-80, -90), 128)
	TNT1 A 0 A_CustomBulletAttack(6,10,1,Random(10,20)*5,"LegModdedBulletPuff")
	ECMD FF 1 Bright 
	TNT1 A 0 A_SpawnItem("EnragedHellionSmokeSpawner")
	ECMD EE 1 A_CustomRailgun(-1,11,NONE,NONE,RGF_SILENT|RGF_NOPIERCING,1,0,RailTargetPuff,0,0,0,0,2,0,"EnragedLaserSight")
	TNT1 A 0 A_SetUserVar(user_SniperAttack,user_SniperAttack+1)
	Loop
Pain:
   	TNT1 A 0 A_SetTranslucent(1)
	TNT1 A 0 A_Jump(15,"Protection")
	TNT1 A 0 A_Jump(90,"Phase")
    ECMD G 3 Bright A_GiveInventory("LegZombieStrafingg",1)
    ECMD G 0 A_Pain
	ECMD G 3 Bright A_GiveInventory("LegZombieStrafingg",1)
	TNT1 A 0 A_Jump(25,"Turrets")
    Goto See
Protection:
	TNT1 A 0 A_JumpIf(user_protection >= 3,"Pain")
	TNT1 A 0 A_JumpIf(user_protected == 1,"Pain")
	TNT1 A 0 A_PlaySound("legendary/defense")
	TNT1 A 0 A_FaceTarget
	ECMD E 2 Bright ACS_NamedExecuteAlways("EnragedLegendaryProtection",0,0,0,0)
	TNT1 A 0 A_SpawnItem("EnragedHellionSmokeSpawner")
	Goto See	
Reload:
    TNT1 A 0 A_ChangeFlag("NoPain", 1)
    TNT1 A 0 A_PlaySound("weapons/LMGReload2")
	TNT1 A 0 A_SpawnItemEx("LegendaryEmptyDrumSpawner", -8, 7, 30, 4, 0, (0.1)*Random(30, 40), Random(-80, -90), 128)
	TNT1 A 0 A_SpawnItem("EnragedHellionSmokeSpawner")
    ECMD EE 25 Bright A_TakeInventory ("ELegAK47Ammo", 92)
	TNT1 A 0 A_SpawnItem("EnragedHellionSmokeSpawner")
    ECMD E 20 Bright A_PlaySound("weapons/LMGReload1") 
	ECMD E 40 Bright A_PlaySound("weapons/LMGReload3")
	TNT1 A 0 A_SpawnItem("EnragedHellionSmokeSpawner")
    TNT1 A 0 A_ChangeFlag("NoPain", 0)
    Goto See
Death:
    TNT1 A 0 A_Jump(36,"LegendarySoul") 
	TNT1 A 0 A_SetTranslucent(1)
    TNT1 A 0 A_StopSound(6)
	ECMD H 5 A_Scream
    ECMD I 5 A_Fall
    ECMD J 5 A_SpawnItem("BodyCrash")
    ECMD K 5 
    ECMD L -1 
	Stop
LegendarySoul:
	TNT1 A 0 A_SetTranslucent(1)
    TNT1 A 0 A_StopSound(6)
	TNT1 A 0 A_SpawnItem("EnragedHellionSmokeSpawner")
	ECMD H 5 A_Scream
	TNT1 A 0 A_SpawnItem("EnragedHellionSmokeSpawner")
    ECMD I 5 A_Fall
	TNT1 A 0 A_SpawnItem("EnragedHellionSmokeSpawner")
    ECMD J 5 A_SpawnItem("BodyCrash")
	TNT1 A 0 A_SpawnItem("EnragedHellionSmokeSpawner")
    ECMD K 5 
	ECMD L 140
	ECMD L 0 A_PlaySoundEx("brain/spit","Voice",0,2)
	ECMD LLLLLLLLLLLLLLLLL 2 Bright A_GiveInventory("ELegSoulEvent",1)
	ECMD LLLLLLLLLLLLLLLLL 2 Bright A_GiveInventory("ELegSoulEvent",1)
	ECMD LLLLLLLLLLLLLLLLL 2 Bright A_GiveInventory("ELegSoulEvent",1)
	TNT1 A 0 A_SpawnItemEx("EnragedLegendarySoul",0,0,16,0,0,0,0,32)
	TNT1 A 0 A_SpawnItemEx("TeleportFog",0,0,16,0,0,0,0,32)
	ECMD L -1
	Stop
XDeath:
    TNT1 A 0 A_StopSound(6)
	ECMD O 3 A_SpawnItemEx("GibbedGenerator",0,0,0,0,0,0,0,128,0)
    ECMD P 3 A_XScream
    ECMD R 3 A_Fall
    ECMD STUV 3 
    ECMD W -1 
    Stop
    }
}

ACTOR EnragedLegCommandoGhostA : LegCommandoGhostA
{
	States 
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
	Fade:
		TNT1 A 1
		ECMD A 2 A_FadeOut(0.10)
		Goto Fade+1
	Toaster:
		TNT1 A 0
		Stop
    }
}

ACTOR EnragedLegCommandoGhostB : LegCommandoGhostA 
{   
	States 
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
	Fade:
		TNT1 A 1
		ECMD B 2 A_FadeOut(0.10)
		Goto Fade+1
	Toaster:
		TNT1 A 0
		Stop
    }
}

ACTOR EnragedLegCommandoGhostC : LegCommandoGhostA 
{   
	States 
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
	Fade:
		TNT1 A 1
		ECMD C 2 A_FadeOut(0.10)
		Goto Fade+1
	Toaster:
		TNT1 A 0
		Stop
    }
}

ACTOR EnragedLegCommandoGhostD : LegCommandoGhostA 
{   
States 
{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
	Fade:
		TNT1 A 1
		ECMD D 2 A_FadeOut(0.10)
		Goto Fade+1
	Toaster:
		TNT1 A 0
		Stop
    }
}
	
	ACTOR ELegAK47Ammo: Ammo
{
     Inventory.MaxAmount 92
}

Actor ELegStealthTrooperNade : ELACGrenade
{
  Obituary "%o was caught by an Enraged Legendary Stealth Trooper's grenade."
}

Actor ELTurretSpawner : ELACThrownMine
{
Species "Zombie"
Obituary ""
+NOTIMEFREEZE
States
{
Spawn:
	TNT1 A 0
	TNT1 A 0 A_StopSound
    Goto Thrown
Thrown:
	LSTS ABCDEF 5 Bright
	Loop
Death:
	LSTS ABCDEF 1 A_SpawnItem("EnragedHellionSmokeSpawner")
	LSTS A 1 A_SpawnItem("EnragedLegendaryTurret")
	Stop
	}
}

Actor EnragedLegendaryTurret
{
  Obituary "%o was surrounded by an Enraged Legendary Stealth Trooper's turrets."
  Health 300
  Radius 16
  Height 56
  Mass 100000
  Speed 0
  Monster
  Decal "ELegBulletChip"
  +FLOORCLIP
  +FRIENDLY
  +MISSILEMORE
  +MISSILEEVENMORE
  +NOTARGET
  +QUICKTORETALIATE
  +NOBLOOD
  +LOOKALLAROUND
  +DROPOFF
  +STANDSTILL
  DamageFactor "Legendary", 0
  DropItem "EnragedLegendaryBulletBox" 100
  DropItem "EnragedLegendaryLMGBulletMag" 230 20
  DamageFactor 0.8
  var int user_TurretLoop;
  States
  {
  Spawn:
  See:
	TNT1 A 0 A_SetUserVar(user_TurretLoop,0)
    SENT AAAAAAAAAAAAAAA 1 A_Chase
	TNT1 A 0 A_SpawnItem("EnragedHellionSmokeSpawner")
    TNT1 A 0 A_PlaySound("sentry/beep")
	TNT1 A 0 A_ClearTarget
    Loop
  Missile:
  TurretLoopStart:
	TNT1 A 0 A_JumpIf(user_TurretLoop == 15,"TurretLoop")	
	TNT1 A 0 A_FaceTarget
	SENT A 1 A_CustomRailgun(-1,0,NONE,NONE,RGF_SILENT|RGF_NOPIERCING,1,0,RailTargetPuff,0,0,0,0,2,0,"EnragedLaserSight",5)  
	TNT1 A 0 A_SetUserVar(user_TurretLoop,user_TurretLoop+1)
	Loop
  TurretLoop:
    SENT A 1 A_CustomRailgun(-1,0,NONE,NONE,RGF_SILENT|RGF_NOPIERCING,1,0,RailTargetPuff,0,0,0,0,2,0,"EnragedLaserSight",5)  
	TNT1 A 0 A_FaceTarget
	SENT A 1 A_CustomRailgun(-1,0,NONE,NONE,RGF_SILENT|RGF_NOPIERCING,1,0,RailTargetPuff,0,0,0,0,2,0,"EnragedLaserSight",5)  
	TNT1 A 0 A_FaceTarget
	SENT A 1 A_CustomRailgun(-1,0,NONE,NONE,RGF_SILENT|RGF_NOPIERCING,1,0,RailTargetPuff,0,0,0,0,2,0,"EnragedLaserSight",5)  
	TNT1 A 0 A_FaceTarget
	SENT A 1 A_CustomRailgun(-1,0,NONE,NONE,RGF_SILENT|RGF_NOPIERCING,1,0,RailTargetPuff,0,0,0,0,2,0,"EnragedLaserSight",5)  
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_CustomMissile("LegendaryRedTracer",Random(38,42),0,Random(5,-5),0)
	TNT1 A 0 A_PlaySound("weapons/LMGFire")
    TNT1 A 0 A_SpawnItemEx("ELegRifleCasing", 12, 6, 30, Random(2, 6), 0, Random(1, 3), Random(-80, -90), 128)
    TNT1 A 0  A_CustomBulletAttack(32,5,1,random(10,15)*3,"LegModdedBulletPuff")
    SENT B 1 Bright A_CustomRailgun(-1,0,NONE,NONE,RGF_SILENT|RGF_NOPIERCING,1,0,RailTargetPuff,0,0,0,0,2,0,"EnragedLaserSight",5)
	TNT1 A 0 A_SpawnItem("EnragedHellionSmokeSpawner")
    TNT1 A 0 A_CPosRefire 
    Loop
  Death:
	TNT1 A 0 A_SpawnItemEx("RedParticleSpawner", 0, 0, 0, 0, 0, 0, 0, 128) 
    TNT1 AAA 0 A_CustomMissile("EKaboomLN", 0, 0, random(0,360), 2, random(0,360))
	TNT1 AAA 0 A_CustomMissile("SmokeFX2", 0, 0, random(0,360), 2, random(0,360))
    TNT1 AAAA 0 A_SpawnItemEx("Debris",0,0,0,Random(4,-4),Random(4,-4),Random(4,8),0,128)
    TNT1 A 0 A_PlaySound("weapons/rocklx")
    TNT1 A 1 A_SpawnItem("RocketEx",0,32)
    Stop
  }
}