pointlight ROTTROCKET
{
	color 1.0 0.78 0.0
	size 40
}

flickerlight ROTTROCKETEXP
{
    color 1.0 0.7 0.0
    size 56
    secondarySize 64
    chance 0.3
}

pointlight FIREBOMBEXP
{
	color 1.0 0.85 0.0
	size 60
}

flickerlight FLAMEWALL
{
	color 1.0 0.93 0.0
	size 48
	secondarysize 72
}

object ROTTMISSILE
{
	frame MISSA { light ROTTROCKET }
	
	frame EXPLA { light ROTTROCKETEXP }
	frame EXPLB { light ROTTROCKETEXP }
	frame EXPLC { light ROTTROCKETEXP }
	frame EXPLD { light ROTTROCKETEXP }
	frame EXPLE { light ROTTROCKETEXP }
	frame EXPLF { light ROTTROCKETEXP }
	frame EXPLG { light ROTTROCKETEXP }
	frame EXPLH { light ROTTROCKETEXP }	
	frame EXPLI { light ROTTROCKETEXP }
	frame EXPLJ { light ROTTROCKETEXP }
	frame EXPLK { light ROTTROCKETEXP }
	frame EXPLL { light ROTTROCKETEXP }	
	frame EXPLM { light ROTTROCKETEXP }
	frame EXPLN { light ROTTROCKETEXP }
	frame EXPLO { light ROTTROCKETEXP }
	frame EXPLP { light ROTTROCKETEXP }	
	frame EXPLQ { light ROTTROCKETEXP }
	frame EXPLR { light ROTTROCKETEXP }
	frame EXPLS { light ROTTROCKETEXP }
	frame EXPLT { light ROTTROCKETEXP }
}

object CompRottM
{
	frame MISSA { light ROTTROCKET }
	
	frame EXPLA { light ROTTROCKETEXP }
	frame EXPLB { light ROTTROCKETEXP }
	frame EXPLC { light ROTTROCKETEXP }
	frame EXPLD { light ROTTROCKETEXP }
	frame EXPLE { light ROTTROCKETEXP }
	frame EXPLF { light ROTTROCKETEXP }
	frame EXPLG { light ROTTROCKETEXP }
	frame EXPLH { light ROTTROCKETEXP }	
	frame EXPLI { light ROTTROCKETEXP }
	frame EXPLJ { light ROTTROCKETEXP }
	frame EXPLK { light ROTTROCKETEXP }
	frame EXPLL { light ROTTROCKETEXP }	
	frame EXPLM { light ROTTROCKETEXP }
	frame EXPLN { light ROTTROCKETEXP }
	frame EXPLO { light ROTTROCKETEXP }
	frame EXPLP { light ROTTROCKETEXP }	
	frame EXPLQ { light ROTTROCKETEXP }
	frame EXPLR { light ROTTROCKETEXP }
	frame EXPLS { light ROTTROCKETEXP }
	frame EXPLT { light ROTTROCKETEXP }
}

object DRUNKM
{
	frame FMISA { light ROTTROCKET }
	
	frame EXPLA { light ROTTROCKETEXP }
	frame EXPLB { light ROTTROCKETEXP }
	frame EXPLC { light ROTTROCKETEXP }
	frame EXPLD { light ROTTROCKETEXP }
	frame EXPLE { light ROTTROCKETEXP }
	frame EXPLF { light ROTTROCKETEXP }
	frame EXPLG { light ROTTROCKETEXP }
	frame EXPLH { light ROTTROCKETEXP }	
	frame EXPLI { light ROTTROCKETEXP }
	frame EXPLJ { light ROTTROCKETEXP }
	frame EXPLK { light ROTTROCKETEXP }
	frame EXPLL { light ROTTROCKETEXP }	
	frame EXPLM { light ROTTROCKETEXP }
	frame EXPLN { light ROTTROCKETEXP }
	frame EXPLO { light ROTTROCKETEXP }
	frame EXPLP { light ROTTROCKETEXP }	
	frame EXPLQ { light ROTTROCKETEXP }
	frame EXPLR { light ROTTROCKETEXP }
	frame EXPLS { light ROTTROCKETEXP }
	frame EXPLT { light ROTTROCKETEXP }	
}

object COMPDRUNKM
{
	frame FMISA { light ROTTROCKET }
	
	frame EXPLA { light ROTTROCKETEXP }
	frame EXPLB { light ROTTROCKETEXP }
	frame EXPLC { light ROTTROCKETEXP }
	frame EXPLD { light ROTTROCKETEXP }
	frame EXPLE { light ROTTROCKETEXP }
	frame EXPLF { light ROTTROCKETEXP }
	frame EXPLG { light ROTTROCKETEXP }
	frame EXPLH { light ROTTROCKETEXP }	
	frame EXPLI { light ROTTROCKETEXP }
	frame EXPLJ { light ROTTROCKETEXP }
	frame EXPLK { light ROTTROCKETEXP }
	frame EXPLL { light ROTTROCKETEXP }	
	frame EXPLM { light ROTTROCKETEXP }
	frame EXPLN { light ROTTROCKETEXP }
	frame EXPLO { light ROTTROCKETEXP }
	frame EXPLP { light ROTTROCKETEXP }	
	frame EXPLQ { light ROTTROCKETEXP }
	frame EXPLR { light ROTTROCKETEXP }
	frame EXPLS { light ROTTROCKETEXP }
	frame EXPLT { light ROTTROCKETEXP }	
}

object FBOMB
{
	frame FMISA { light ROTTROCKET }
	
	frame BOMBA { light FIREBOMBEXP }
	frame BOMBB { light FIREBOMBEXP }
	frame BOMBC { light FIREBOMBEXP }
	frame BOMBD { light FIREBOMBEXP }
	frame BOMBE { light FIREBOMBEXP }
	frame BOMBF { light FIREBOMBEXP }
	frame BOMBG { light FIREBOMBEXP }
	frame BOMBH { light FIREBOMBEXP }	
	frame BOMBI { light FIREBOMBEXP }
	frame BOMBJ { light FIREBOMBEXP }
	frame BOMBK { light FIREBOMBEXP }
	frame BOMBL { light FIREBOMBEXP }	
	frame BOMBM { light FIREBOMBEXP }
	frame BOMBN { light FIREBOMBEXP }
	frame BOMBO { light FIREBOMBEXP }
	frame BOMBP { light FIREBOMBEXP }	
	frame BOMBQ { light FIREBOMBEXP }
	frame BOMBR { light FIREBOMBEXP }
	frame BOMBS { light FIREBOMBEXP }
	frame BOMBT { light FIREBOMBEXP }
}

object COMPFBOMB
{
	frame FMISA { light ROTTROCKET }
	
	frame BOMBA { light FIREBOMBEXP }
	frame BOMBB { light FIREBOMBEXP }
	frame BOMBC { light FIREBOMBEXP }
	frame BOMBD { light FIREBOMBEXP }
	frame BOMBE { light FIREBOMBEXP }
	frame BOMBF { light FIREBOMBEXP }
	frame BOMBG { light FIREBOMBEXP }
	frame BOMBH { light FIREBOMBEXP }	
	frame BOMBI { light FIREBOMBEXP }
	frame BOMBJ { light FIREBOMBEXP }
	frame BOMBK { light FIREBOMBEXP }
	frame BOMBL { light FIREBOMBEXP }	
	frame BOMBM { light FIREBOMBEXP }
	frame BOMBN { light FIREBOMBEXP }
	frame BOMBO { light FIREBOMBEXP }
	frame BOMBP { light FIREBOMBEXP }	
	frame BOMBQ { light FIREBOMBEXP }
	frame BOMBR { light FIREBOMBEXP }
	frame BOMBS { light FIREBOMBEXP }
	frame BOMBT { light FIREBOMBEXP }
}

object FBOMING
{
	frame BOMBA { light FIREBOMBEXP }
	frame BOMBB { light FIREBOMBEXP }
	frame BOMBC { light FIREBOMBEXP }
	frame BOMBD { light FIREBOMBEXP }
	frame BOMBE { light FIREBOMBEXP }
	frame BOMBF { light FIREBOMBEXP }
	frame BOMBG { light FIREBOMBEXP }
	frame BOMBH { light FIREBOMBEXP }	
	frame BOMBI { light FIREBOMBEXP }
	frame BOMBJ { light FIREBOMBEXP }
	frame BOMBK { light FIREBOMBEXP }
	frame BOMBL { light FIREBOMBEXP }	
	frame BOMBM { light FIREBOMBEXP }
	frame BOMBN { light FIREBOMBEXP }
	frame BOMBO { light FIREBOMBEXP }
	frame BOMBP { light FIREBOMBEXP }	
	frame BOMBQ { light FIREBOMBEXP }
	frame BOMBR { light FIREBOMBEXP }
	frame BOMBS { light FIREBOMBEXP }
	frame BOMBT { light FIREBOMBEXP }
}

object FBOMING2
{
	frame BOMBA { light FIREBOMBEXP }
	frame BOMBB { light FIREBOMBEXP }
	frame BOMBC { light FIREBOMBEXP }
	frame BOMBD { light FIREBOMBEXP }
	frame BOMBE { light FIREBOMBEXP }
	frame BOMBF { light FIREBOMBEXP }
	frame BOMBG { light FIREBOMBEXP }
	frame BOMBH { light FIREBOMBEXP }	
	frame BOMBI { light FIREBOMBEXP }
	frame BOMBJ { light FIREBOMBEXP }
	frame BOMBK { light FIREBOMBEXP }
	frame BOMBL { light FIREBOMBEXP }	
	frame BOMBM { light FIREBOMBEXP }
	frame BOMBN { light FIREBOMBEXP }
	frame BOMBO { light FIREBOMBEXP }
	frame BOMBP { light FIREBOMBEXP }	
	frame BOMBQ { light FIREBOMBEXP }
	frame BOMBR { light FIREBOMBEXP }
	frame BOMBS { light FIREBOMBEXP }
	frame BOMBT { light FIREBOMBEXP }
}

object SMISSILE1
{
	frame MISSA { light ROTTROCKET }
	
	frame EXPLA { light ROTTROCKETEXP }
	frame EXPLB { light ROTTROCKETEXP }
	frame EXPLC { light ROTTROCKETEXP }
	frame EXPLD { light ROTTROCKETEXP }
	frame EXPLE { light ROTTROCKETEXP }
	frame EXPLF { light ROTTROCKETEXP }
	frame EXPLG { light ROTTROCKETEXP }
	frame EXPLH { light ROTTROCKETEXP }	
	frame EXPLI { light ROTTROCKETEXP }
	frame EXPLJ { light ROTTROCKETEXP }
	frame EXPLK { light ROTTROCKETEXP }
	frame EXPLL { light ROTTROCKETEXP }	
	frame EXPLM { light ROTTROCKETEXP }
	frame EXPLN { light ROTTROCKETEXP }
	frame EXPLO { light ROTTROCKETEXP }
	frame EXPLP { light ROTTROCKETEXP }	
	frame EXPLQ { light ROTTROCKETEXP }
	frame EXPLR { light ROTTROCKETEXP }
	frame EXPLS { light ROTTROCKETEXP }
	frame EXPLT { light ROTTROCKETEXP }	
}

object SMISSILE2
{
	frame MISSA { light ROTTROCKET }
	
	frame EXPLA { light ROTTROCKETEXP }
	frame EXPLB { light ROTTROCKETEXP }
	frame EXPLC { light ROTTROCKETEXP }
	frame EXPLD { light ROTTROCKETEXP }
	frame EXPLE { light ROTTROCKETEXP }
	frame EXPLF { light ROTTROCKETEXP }
	frame EXPLG { light ROTTROCKETEXP }
	frame EXPLH { light ROTTROCKETEXP }	
	frame EXPLI { light ROTTROCKETEXP }
	frame EXPLJ { light ROTTROCKETEXP }
	frame EXPLK { light ROTTROCKETEXP }
	frame EXPLL { light ROTTROCKETEXP }	
	frame EXPLM { light ROTTROCKETEXP }
	frame EXPLN { light ROTTROCKETEXP }
	frame EXPLO { light ROTTROCKETEXP }
	frame EXPLP { light ROTTROCKETEXP }	
	frame EXPLQ { light ROTTROCKETEXP }
	frame EXPLR { light ROTTROCKETEXP }
	frame EXPLS { light ROTTROCKETEXP }
	frame EXPLT { light ROTTROCKETEXP }	
}

object COMPSMISSILE1
{
	frame MISSA { light ROTTROCKET }
	
	frame EXPLA { light ROTTROCKETEXP }
	frame EXPLB { light ROTTROCKETEXP }
	frame EXPLC { light ROTTROCKETEXP }
	frame EXPLD { light ROTTROCKETEXP }
	frame EXPLE { light ROTTROCKETEXP }
	frame EXPLF { light ROTTROCKETEXP }
	frame EXPLG { light ROTTROCKETEXP }
	frame EXPLH { light ROTTROCKETEXP }	
	frame EXPLI { light ROTTROCKETEXP }
	frame EXPLJ { light ROTTROCKETEXP }
	frame EXPLK { light ROTTROCKETEXP }
	frame EXPLL { light ROTTROCKETEXP }	
	frame EXPLM { light ROTTROCKETEXP }
	frame EXPLN { light ROTTROCKETEXP }
	frame EXPLO { light ROTTROCKETEXP }
	frame EXPLP { light ROTTROCKETEXP }	
	frame EXPLQ { light ROTTROCKETEXP }
	frame EXPLR { light ROTTROCKETEXP }
	frame EXPLS { light ROTTROCKETEXP }
	frame EXPLT { light ROTTROCKETEXP }	
}

object COMPSMISSILE2
{
	frame MISSA { light ROTTROCKET }
	
	frame EXPLA { light ROTTROCKETEXP }
	frame EXPLB { light ROTTROCKETEXP }
	frame EXPLC { light ROTTROCKETEXP }
	frame EXPLD { light ROTTROCKETEXP }
	frame EXPLE { light ROTTROCKETEXP }
	frame EXPLF { light ROTTROCKETEXP }
	frame EXPLG { light ROTTROCKETEXP }
	frame EXPLH { light ROTTROCKETEXP }	
	frame EXPLI { light ROTTROCKETEXP }
	frame EXPLJ { light ROTTROCKETEXP }
	frame EXPLK { light ROTTROCKETEXP }
	frame EXPLL { light ROTTROCKETEXP }	
	frame EXPLM { light ROTTROCKETEXP }
	frame EXPLN { light ROTTROCKETEXP }
	frame EXPLO { light ROTTROCKETEXP }
	frame EXPLP { light ROTTROCKETEXP }	
	frame EXPLQ { light ROTTROCKETEXP }
	frame EXPLR { light ROTTROCKETEXP }
	frame EXPLS { light ROTTROCKETEXP }
	frame EXPLT { light ROTTROCKETEXP }	
}

object FWALL
{
	frame FMISA { light ROTTROCKET }
	
	frame EXPLA { light ROTTROCKETEXP }
	frame EXPLB { light ROTTROCKETEXP }
	frame EXPLC { light ROTTROCKETEXP }
	frame EXPLD { light ROTTROCKETEXP }
	frame EXPLE { light ROTTROCKETEXP }
	frame EXPLF { light ROTTROCKETEXP }
	frame EXPLG { light ROTTROCKETEXP }
	frame EXPLH { light ROTTROCKETEXP }	
	frame EXPLI { light ROTTROCKETEXP }
	frame EXPLJ { light ROTTROCKETEXP }
	frame EXPLK { light ROTTROCKETEXP }
	frame EXPLL { light ROTTROCKETEXP }	
	frame EXPLM { light ROTTROCKETEXP }
	frame EXPLN { light ROTTROCKETEXP }
	frame EXPLO { light ROTTROCKETEXP }
	frame EXPLP { light ROTTROCKETEXP }	
	frame EXPLQ { light ROTTROCKETEXP }
	frame EXPLR { light ROTTROCKETEXP }
	frame EXPLS { light ROTTROCKETEXP }
	frame EXPLT { light ROTTROCKETEXP }	
}

object FWALLING
{
	frame FWALA { light FLAMEWALL }
	frame FWALB { light FLAMEWALL }
	frame FWALC { light FLAMEWALL }
	frame FWALD { light FLAMEWALL }	
	frame FWALE { light FLAMEWALL }
	frame FWALF { light FLAMEWALL }
	frame FWALG { light FLAMEWALL }
	frame FWALH { light FLAMEWALL }		
	frame FWALI { light FLAMEWALL }
	frame FWALJ { light FLAMEWALL }
	frame FWALK { light FLAMEWALL }
	frame FWALL { light FLAMEWALL }		
	frame FWALM { light FLAMEWALL }
	frame FWALN { light FLAMEWALL }
	frame FWALO { light FLAMEWALL }
	frame FWALP { light FLAMEWALL }		
	frame FWALQ { light FLAMEWALL }
	frame FWALR { light FLAMEWALL }
	frame FWALS { light FLAMEWALL }
	frame FWALT { light FLAMEWALL }	
	
	frame BOMBA { light FIREBOMBEXP }
	frame BOMBB { light FIREBOMBEXP }
	frame BOMBC { light FIREBOMBEXP }
	frame BOMBD { light FIREBOMBEXP }
	frame BOMBE { light FIREBOMBEXP }
	frame BOMBF { light FIREBOMBEXP }
	frame BOMBG { light FIREBOMBEXP }
	frame BOMBH { light FIREBOMBEXP }	
	frame BOMBI { light FIREBOMBEXP }
	frame BOMBJ { light FIREBOMBEXP }
	frame BOMBK { light FIREBOMBEXP }
	frame BOMBL { light FIREBOMBEXP }	
	frame BOMBM { light FIREBOMBEXP }
	frame BOMBN { light FIREBOMBEXP }
	frame BOMBO { light FIREBOMBEXP }
	frame BOMBP { light FIREBOMBEXP }	
	frame BOMBQ { light FIREBOMBEXP }
	frame BOMBR { light FIREBOMBEXP }
	frame BOMBS { light FIREBOMBEXP }
	frame BOMBT { light FIREBOMBEXP }
}

object BASEBALL
{
	frame BALLA { light ROTTROCKET }
	frame BALLB { light ROTTROCKET }
	frame BALLC { light ROTTROCKET }
	frame BALLD { light ROTTROCKET }
	
	frame BOMBA { light FIREBOMBEXP }
	frame BOMBB { light FIREBOMBEXP }
	frame BOMBC { light FIREBOMBEXP }
	frame BOMBD { light FIREBOMBEXP }
	frame BOMBE { light FIREBOMBEXP }
	frame BOMBF { light FIREBOMBEXP }
	frame BOMBG { light FIREBOMBEXP }
	frame BOMBH { light FIREBOMBEXP }	
	frame BOMBI { light FIREBOMBEXP }
	frame BOMBJ { light FIREBOMBEXP }
	frame BOMBK { light FIREBOMBEXP }
	frame BOMBL { light FIREBOMBEXP }	
	frame BOMBM { light FIREBOMBEXP }
	frame BOMBN { light FIREBOMBEXP }
	frame BOMBO { light FIREBOMBEXP }
	frame BOMBP { light FIREBOMBEXP }	
	frame BOMBQ { light FIREBOMBEXP }
	frame BOMBR { light FIREBOMBEXP }
	frame BOMBS { light FIREBOMBEXP }
	frame BOMBT { light FIREBOMBEXP }
}

object BASEBALLCOOP
{
	frame BALLA { light ROTTROCKET }
	frame BALLB { light ROTTROCKET }
	frame BALLC { light ROTTROCKET }
	frame BALLD { light ROTTROCKET }
	
	frame BOMBA { light FIREBOMBEXP }
	frame BOMBB { light FIREBOMBEXP }
	frame BOMBC { light FIREBOMBEXP }
	frame BOMBD { light FIREBOMBEXP }
	frame BOMBE { light FIREBOMBEXP }
	frame BOMBF { light FIREBOMBEXP }
	frame BOMBG { light FIREBOMBEXP }
	frame BOMBH { light FIREBOMBEXP }	
	frame BOMBI { light FIREBOMBEXP }
	frame BOMBJ { light FIREBOMBEXP }
	frame BOMBK { light FIREBOMBEXP }
	frame BOMBL { light FIREBOMBEXP }	
	frame BOMBM { light FIREBOMBEXP }
	frame BOMBN { light FIREBOMBEXP }
	frame BOMBO { light FIREBOMBEXP }
	frame BOMBP { light FIREBOMBEXP }	
	frame BOMBQ { light FIREBOMBEXP }
	frame BOMBR { light FIREBOMBEXP }
	frame BOMBS { light FIREBOMBEXP }
	frame BOMBT { light FIREBOMBEXP }
}

pointlight GodLight
{
	color 0.1 0.2 0.85
	size 56
}

object GodMissile
{
	frame GODPA { light GODLIGHT }
	frame GODPB { light GODLIGHT }
	frame GODPC { light GODLIGHT }
	frame GODPD { light GODLIGHT }
	
	frame BOMBA { light FIREBOMBEXP }
	frame BOMBB { light FIREBOMBEXP }
	frame BOMBC { light FIREBOMBEXP }
	frame BOMBD { light FIREBOMBEXP }
	frame BOMBE { light FIREBOMBEXP }
	frame BOMBF { light FIREBOMBEXP }
	frame BOMBG { light FIREBOMBEXP }
	frame BOMBH { light FIREBOMBEXP }	
	frame BOMBI { light FIREBOMBEXP }
	frame BOMBJ { light FIREBOMBEXP }
	frame BOMBK { light FIREBOMBEXP }
	frame BOMBL { light FIREBOMBEXP }	
	frame BOMBM { light FIREBOMBEXP }
	frame BOMBN { light FIREBOMBEXP }
	frame BOMBO { light FIREBOMBEXP }
	frame BOMBP { light FIREBOMBEXP }	
	frame BOMBQ { light FIREBOMBEXP }
	frame BOMBR { light FIREBOMBEXP }
	frame BOMBS { light FIREBOMBEXP }
	frame BOMBT { light FIREBOMBEXP }
}