base Doom;
//height 32;
InterpolateHealth true, 8;
InterpolateArmor true, 8;
//CreatePopup status, 320, 100, fade, 0.1, 0.1;
StatusBar Fullscreen
{
    GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession
    {
        InInventory DoomguyClass, 1 { drawimage translatable "HUDBARD", 10, 176;}
        InInventory CorvusClass, 1 { drawimage translatable "HUDBARD", 10, 176;}
        InInventory DukeClass, 1 { drawimage translatable "HUDBARD", 10, 176;}
        InInventory WolfenClass, 1 { drawimage translatable "HUDBARB", 10, 176;}
        InInventory HexenClass, 1 { drawimage translatable "HUDBARP", 10, 176;}
        InInventory ChexClass, 1 { drawimage translatable "HUDBARC", 10, 176;}
        InInventory MarathonClass, 1 { drawimage translatable "HUDBARD", 10, 176;}
    }
// Changed this because Rott class doesn't have such hud.	
	
	InInventory not RottClass, 1 { DrawImage "HUDBAR", 13, 185; }
	
	//Armor
	InInventory not RottClass, 1
	{
		DrawBar "HARMOR","HEMPTY", Armor, Horizontal, /*Reverse,*/ 14, 186;
		DrawImage "ARMRICON", 8, 191;
		DrawNumber 3, INDEXFON, White, Armor, FillZeros, 28, 191;
		InInventory BasicArmor, 101
		{
			DrawBar "HARMO2", "HEMPTY", Armor, Horizontal, /*Reverse,*/ 14, 186;
		}
	}
	
	InInventory RottClass, 1
	{
		DrawImage "ARMRICON", 10, 182;
		DrawNumber 3, ROTTFONT, Gold, Armor, 40, 182;
		InInventory BasicArmor, 101
		{
			DrawNumber 3, ROTTFONT, Blue, Armor, 40, 182;
		}
	}
	
    //Health
	InInventory not RottClass, 1
	{
		DrawImage "HUDBAR", 18, 180;
		DrawBar "HHEALTH", "HEMPTY", Health, Horizontal, /*Reverse,*/ 19, 181;
		DrawImage "HLTHICON", 40, 191;
		DrawNumber 3, INDEXFON, Gold, Health, 60, 191, Red, 25, White, 50;
    }
	
	InInventory RottClass, 1
	{
		DrawImage "HLTHICON", 10, 172;
		DrawNumber 3, ROTTFONT, Untranslated, Health, 40, 172;
	}
	
	//Ammo
    UsesAmmo
    {
		InInventory not RottClass, 1
		{
			DrawImage AmmoIcon1, 238, 185, Center;
			IsSelected not ".44 Magnum Mega Class A1" 
			{
				DrawImage "HUDBAR", 250, 180;
				DrawBar "HAMBAR", "HEMPTY", Ammo1, Horizontal, Reverse, 251, 181;
				DrawNumber 3, INDEXFON, White, Ammo1, 298, 185;
			}
			IsSelected "Wraithverge" {DrawImage "HUDBAR", 250, 192;
				DrawBar "HAMBAR", "HEMPTY", Ammo2, Horizontal, Reverse, 251, 193;
				DrawNumber 3, INDEXFON, White, Ammo2, 270, 186;}
			IsSelected "MA-75B Assault Rifle" {DrawImage "HUDBAR", 250, 192;
				DrawBar "HAMBAR", "HEMPTY", Ammo2, Horizontal, Reverse, 251, 193;
				DrawNumber 3, INDEXFON, White, Ammo2, 270, 186;
				DrawImage "AMSMC0", 238, 195, Center;
				DrawImage "AMSMA0", 238, 185, Center;}
			IsSelected "KKV-7 SMG Flechette" {DrawImage "HUDBAR", 250, 192;
				DrawBar "HAMBAR", "HEMPTY", Clip, Horizontal, Reverse, 251, 193;
				DrawNumber 3, INDEXFON, White, Clip, 270, 186;
				DrawImage "AMSMA0", 238, 185, Center;}
			IsSelected "Fusion Pistol" {DrawImage "HUDBAR", 250, 192;
				DrawBar "HAMBAR", "HEMPTY", Cell, Horizontal, Reverse, 251, 193;
				DrawNumber 3, INDEXFON, White, Cell, 270, 186;
				DrawImage "AMSMD0", 238, 185, Center;}
			IsSelected "SPNKR-XP SSM Launcher" {DrawImage "HUDBAR", 250, 192;
				DrawBar "HAMBAR", "HEMPTY", RocketAmmo, Horizontal, Reverse, 251, 193;
				DrawNumber 3, INDEXFON, White, RocketAmmo, 270, 186;
				DrawImage "AMSMC0", 238, 185, Center;}
			IsSelected "TOZT-7 Napalm Unit" {DrawImage "HUDBAR", 250, 192;
				DrawBar "HAMBAR", "HEMPTY", Cell, Horizontal, Reverse, 251, 193;
				DrawNumber 3, INDEXFON, White, Cell, 270, 186;
				DrawImage "AMSMD0", 238, 185, Center;}
			IsSelected "ONI-71 Wave Motion Cannon" {DrawImage "HUDBAR", 250, 192;
				DrawBar "HAMBAR", "HEMPTY", Ammo2, Horizontal, Reverse, 251, 193;
				DrawNumber 3, INDEXFON, White, Ammo2, 270, 186;
				DrawImage "AMSMC0", 238, 195, Center;
				DrawImage "AMSMD0", 238, 185, Center;}

			IsSelected "Nailgun", "Super Nailgun"
			{
				DrawImage "HUDBAR", 250, 192;
				DrawBar "HAMBAR", "HEMPTY", LavaNails, Horizontal, Reverse, 251, 193;
				DrawNumber 3, INDEXFON, White, LavaNails, 270, 186;
				DrawImage AmmoIcon2, 228, 192, Center;
			}

			IsSelected "  Rocket Launcher  ", "Grenade Launcher"
			{
				DrawImage "HUDBAR", 250, 192;
				DrawBar "HAMBAR", "HEMPTY", ClusterRocketAmmo, Horizontal, Reverse, 251, 193;
				DrawNumber 3, INDEXFON, White, ClusterRocketAmmo, 270, 186;
				DrawImage AmmoIcon2, 228, 192, Center;
			}

			IsSelected ".44 Magnum Mega Class A1" {
				InInventory not SynthFireActive, 1 {DrawImage "HUDBAR", 250, 180;
					DrawBar "HAMBAR", "HEMPTY", Ammo1, Horizontal, Reverse, 251, 181;
					DrawNumber 3, INDEXFON, White, Ammo1, 298, 185;}
				InInventory SynthFireActive, 1 {DrawImage "HUDBAR", 250, 180;
					DrawBar "HAMBAR", "HEMPTY", MagnumBullet, Horizontal, Reverse, 251, 181;
					DrawNumber 3, INDEXFON, White, MagnumBullet, 298, 185;

					DrawImage "HUDBAR", 250, 192;
					DrawBar "HAMBAR", "HEMPTY", MagnumBulletRight, Horizontal, Reverse, 251, 193;
					DrawNumber 3, INDEXFON, White, MagnumBulletRight, 270, 186;}
			}
		}
	}
    //Weapons
    InInventory ExpandedHud, 1 // Changed drawswitchable image parts
    {
        InInventory not RottClass, 1
		{
			InInventory GotWeapon0, 1 {DrawImage "STYSNUM1", 126, 10;}
        }
		
		IsSelected " Chainsaw " {drawimage "STY2NUM1", 126, 10;}
        IsSelected "Gauntlets of the Necromancer" {drawimage "STY2NUM1", 126, 10;}
        IsSelected "Pipebombs" {drawimage "STY2NUM1", 126, 10;}
        IsSelected "Super Bootspork" {drawimage "STY2NUM1", 126, 10;}
        IsSelected "KKV-7 SMG Flechette" {drawimage "STY2NUM1", 126, 10;}
        IsSelected "Knife" {
            InInventory GotWeapon0, 1 {drawimage "STY2NUM1", 126, 10;}}
        InInventory DiscOfRepulsionCooldown, 9 {drawimage "STY2NUM1", 126, 10;}
        IsSelected "Laser Cannon" {drawimage "STY2NUM1", 126, 10;}

		InInventory not RottClass, 1
		{
			DrawSwitchableImage WeaponSlot 2, "", "STYSNUM2", 136, 10;
        }
		
		IsSelected " Shotgun " {drawimage "STY2NUM2", 136, 10;}
        IsSelected " Firemace " {drawimage "STY2NUM2", 136, 10;}
        IsSelected "Large Zorcher" {drawimage "STY2NUM2", 136, 10;}
        IsSelected "  Shotgun  " {drawimage "STY2NUM2", 136, 10;}
        IsSelected "Machine Gun" {drawimage "STY2NUM2", 136, 10;}
        IsSelected "WSTE-M5 Combat Shotgun" {drawimage "STY2NUM2", 136, 10;}
        IsSelected "Frost Shards" {drawimage "STY2NUM2", 136, 10;}
        IsSelected "Double Shotgun" {drawimage "STY2NUM2", 136, 10;} // Need to change

		InInventory not RottClass, 1
		{
			DrawSwitchableImage WeaponSlot 3, "", "STYSNUM3", 146, 10;
        }	
		
		IsSelected "Super Shotgun" {drawimage "STY2NUM3", 146, 10;}
        IsSelected "Ethereal Crossbow" {drawimage "STY2NUM3", 146, 10;}
        IsSelected "Super Large Zorcher" {drawimage "STY2NUM3", 146, 10;}
        IsSelected "Explosive Shotgun" {drawimage "STY2NUM3", 146, 10;}
        IsSelected "Timon's Axe" {drawimage "STY2NUM3", 146, 10;}
        IsSelected "Fusion Pistol" {drawimage "STY2NUM3", 146, 10;}
        IsSelected "Grenade Launcher" {drawimage "STY2NUM3", 146, 10;} // Need to change

		InInventory not RottClass, 1
		{
			DrawSwitchableImage WeaponSlot 4, "", "STYSNUM4", 156, 10;
        }
		
		IsSelected " Chaingun " {drawimage "STY2NUM4", 156, 10;}
        IsSelected "Dragon Claw" {drawimage "STY2NUM4", 156, 10;}
        IsSelected "Rapid Zorcher" {drawimage "STY2NUM4", 156, 10;}
        IsSelected "  Chaingun  " {drawimage "STY2NUM4", 156, 10;}
        IsSelected "Serpent Staff" {drawimage "STY2NUM4", 156, 10;}
        IsSelected "Chaingun Cannon" {drawimage "STY2NUM4", 156, 10;}
        IsSelected "MA-75B Assault Rifle" {drawimage "STY2NUM4", 156, 10;}
        IsSelected "Nailgun" {drawimage "STY2NUM4", 156, 10;} // Need to change

		InInventory not RottClass, 1
		{        
			DrawSwitchableImage WeaponSlot 5, "", "STYSNUM5", 166, 10;
        }

		IsSelected "Rocket Launcher" {drawimage "STY2NUM5", 166, 10;}
        IsSelected "Phoenix Rod" {drawimage "STY2NUM5", 166, 10;}
        IsSelected "Zorch Propulsor" {drawimage "STY2NUM5", 166, 10;}
        IsSelected " Rocket Launcher " {drawimage "STY2NUM5", 166, 10;}
        IsSelected "Hammer of Retribution" {drawimage "STY2NUM5", 166, 10;}
        IsSelected "RPG" {drawimage "STY2NUM5", 166, 10;}
        IsSelected "SPNKR-XP SSM Launcher" {drawimage "STY2NUM5", 166, 10;}
        IsSelected "  Rocket Launcher  " {drawimage "STY2NUM5", 166, 10;} // Need to change
       
		InInventory not RottClass, 1
		{		
			DrawSwitchableImage WeaponSlot 6, "", "STYSNUM6", 176, 10;
        }

		IsSelected "Plasma Rifle" {drawimage "STY2NUM6", 176, 10;}
        IsSelected "Hellstaff" {drawimage "STY2NUM6", 176, 10;}
        IsSelected "Phasing Zorcher" {drawimage "STY2NUM6", 176, 10;}
        IsSelected " Flamethrower " {drawimage "STY2NUM6", 176, 10;}
        IsSelected "Firestorm" {drawimage "STY2NUM6", 176, 10;}
        IsSelected "Freezethrower" {drawimage "STY2NUM6", 176, 10;}
        IsSelected "TOZT-7 Napalm Unit" {drawimage "STY2NUM6", 176, 10;}
        IsSelected "Super Nailgun" {drawimage "STY2NUM6", 176, 10;}

		InInventory not RottClass, 1
		{        
			DrawSwitchableImage WeaponSlot 7, "", "STYSNUM7", 186, 10;
        }

		InInventory PortTome, 1 {drawimage "STYSNUM7", 186, 10;}
        InInventory PortTomeCoOp, 1 {drawimage "STYSNUM7", 186, 10;}
        IsSelected "B.F.G. 9000" {drawimage "STY2NUM7", 186, 10;}
        InInventory PowerHereticTome, 1 {drawimage "STY2NUM7", 186, 10;}
        IsSelected "LAZ Device" {drawimage "STY2NUM7", 186, 10;}
        IsSelected "Spear of Destiny" {drawimage "STY2NUM7", 186, 10;}
        IsSelected "Wraithverge" {drawimage "STY2NUM7", 186, 10;}
        IsSelected "Devastator" {drawimage "STY2NUM7", 186, 10;}
        InInventory QuadDamageItem, 1 {drawimage "STYSNUM7", 186, 10;}
        InInventory QuadDamagePower, 1 {drawimage "STY2NUM7", 186, 10;}

        IsSelected not "MA-75B Assault Rifle" {
            InInventory DiscOfrepulsionCooldown, 1 {drawnumber 3, INDEXFON, red, DiscOfRepulsionCooldown, 134, 16;}}
        InInventory TomeOfPowerCooldown, 1 {drawnumber 3, INDEXFON, red, TomeOfPowerCooldown, 195, 16;}
    }
    //RuneIcon
    DrawImage RuneIcon, 20, 163, Center;
    //Frags
    GameMode Deathmatch, Possession, Teamplay, TeamLMS, TeamGame
    {
        InInventory not RottClass, 1 { DrawNumber 3, INDEXFON, White, Frags, 70, 170; }
//		InInventory RottClass, 1 { DrawNumber 3, LIFEFONT, Untranslated, Frags, 314, 5; }
    }
    GameMode OneFlagCTF, CTF, Skulltag, TeamPossession
    {
		InInventory not RottClass, 1 
		{
			DrawNumber 3, INDEXFON, White, KillCountAmountTrue, 70, 170;
			Drawnumber 2, INDEXFON, brick, teamscore "red", 45, 170;
			Drawnumber 2, INDEXFON, lightblue, teamscore "blue", 55, 170;
		}
		InInventory RottClass, 1 
		{
			DrawNumber 3, LIFEFONT, Untranslated, KillCountAmountTrue, 314, 160;
			Drawnumber 2, ROTTFONT, brick, teamscore "red", 289, 160;
			Drawnumber 2, ROTTFONT, lightblue, teamscore "blue", 299, 160;
		}
    }
    //Keys
    GameMode Cooperative, SinglePlayer
    {
		InInventory not RottClass, 1
		{
			DrawNumber 4, INDEXFON, White, KillCountAmountTrue, 70, 170;
			DrawKeyBar 10, Horizontal, 10, 221, 169;
			InInventory KeyYellow, 1 {drawimage "YKEYICON", 240, 169;}
			InInventory KeyGreen, 1 {drawimage "GKEYICON", 255, 169;}
			InInventory KeyBlue, 1 {drawimage "BKEYICON", 270, 169;}
		}
		InInventory RottClass, 1
		{
//			DrawNumber 4, ROTTFONT, Untranslated, KillCountAmountTrue, 314, 5;
			DrawKeyBar 10, Horizontal, 10, 251, 170;
			InInventory KeyYellow, 1 {drawimage "YKEYICON", 156, 0;}
			InInventory KeyGreen, 1 {drawimage "GKEYICON", 164, 0;}
			InInventory KeyBlue, 1 {drawimage "BKEYICON", 172, 0;}
		}	
	}
    //MugShot
    //DrawMugShot "STF", 5, 73, 168;
    //DrawSelectedInventory alwaysshowcounter, HUDFONT_DOOM, 287, 153, 286, 163, untranslated;
    drawselectedinventory alwaysshowcounter, HUDFONT_DOOM, 290, 22, 293, 30, untranslated;
    InInventory DukeClass, 1 {
    InInventory DukeFlying, 1 {drawnumber 3, INDEXFON, White, DukeJetpackFuel, 293, 48;}
    InInventory DukeVision, 1 {drawnumber 3, INDEXFON, White, DukeVisionFuel, 293, 48;}}
}

StatusBar normal, forcescaled
{		
    playerclass Doomguy
    {
        drawimage "DOOMBAR", 0, 168;
        //drawimage "DOOMBART", 0, 0;
        drawnumber 3, DOOMHUDF, gold, ammo1, 44, 171, 0, untranslated, 0, untranslated, 20;
        drawnumber 3, DOOMHUDF, gold, health, 94, 171, white, 25, untranslated, 50;
        drawnumber 3, DOOMHUDF, gold, armor, 219, 171, 0, untranslated, 0, untranslated, 50;

        //Doom keys
        InInventory BlueCard, 1 {drawimage "STKEYS0", 226, 175;}
        InInventory YellowCard, 1 {drawimage "STKEYS1", 238, 175;}
        InInventory RedCard, 1 {drawimage "STKEYS2", 250, 175;}
        InInventory BlueSkull, 1 {drawimage "STKEYS3", 226, 186;}
        InInventory YellowSkull, 1 {drawimage "STKEYS4", 238, 186;}
        InInventory RedSkull, 1 {drawimage "STKEYS5", 250, 186;}
        //Chex keys
        InInventory ChexBlueCard, 1 {drawimage "STKEYS0", 222, 175;}
        InInventory ChexYellowCard, 1 {drawimage "STKEYS1", 235, 175;}
        InInventory ChexRedCard, 1 {drawimage "STKEYS2", 248, 175;}
        InInventory BlueFlemKey, 1 {drawimage "STKEYS3", 222, 186;}
        InInventory YellowFlemKey, 1 {drawimage "STKEYS4", 235, 186;}
        InInventory RedFlemKey, 1 {drawimage "STKEYS5", 248, 186;}
        //Heretic keys
        InInventory KeyYellow, 1 {drawimage "YKEYICON", 224, 181;}
        InInventory KeyGreen, 1 {drawimage "GKEYICON", 238, 181;}
        InInventory KeyBlue, 1 {drawimage "BKEYICON", 251, 181;}
        //HeXen keys
        InInventory KeySteel, 1 {drawimage "HEXKEY1", 223, 171;}
        InInventory KeyCave, 1 {drawimage "HEXKEY2", 223, 181;}
        InInventory KeyAxe, 1 {drawimage "HEXKEY3", 223, 191;}
        InInventory KeyFire, 1 {drawimage "HEXKEY4", 233, 171;}
        InInventory KeyEmerald, 1 {drawimage "HEXKEY5", 233, 181;}
        InInventory KeyDungeon, 1 {drawimage "HEXKEY6", 233, 191;}
        InInventory KeySilver, 1 {drawimage "HEXKEY7", 243, 171;}
        InInventory KeyRusted, 1 {drawimage "HEXKEY8", 243, 181;}
        InInventory KeyHorn, 1 {drawimage "HEXKEY9", 243, 191;}
        InInventory KeySwamp, 1 {drawimage "HEXKEYA", 253, 171;}
        InInventory KeyCastle, 1 {drawimage "HEXKEYB", 253, 181;}

        drawnumber 3, INDEXFON, gold, ammo Clip, 289, 173;
        drawnumber 3, INDEXFON, gold, ammo AmmoShell, 289, 179;
        drawnumber 3, INDEXFON, gold, ammo RocketAmmo, 289, 185;
        drawnumber 3, INDEXFON, gold, ammo Cell, 289, 191;

        drawnumber 3, INDEXFON, gold, ammocapacity Clip, 315, 173;
        drawnumber 3, INDEXFON, gold, ammocapacity AmmoShell, 315, 179;
        drawnumber 3, INDEXFON, gold, ammocapacity RocketAmmo, 315, 185;
        drawnumber 3, INDEXFON, gold, ammocapacity Cell, 315, 191;
        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession
        {
            drawnumber 3, DOOMHUDF, untranslated, frags, 142, 171;
        }
        gamemode cooperative, singleplayer
        {
            drawnumber 3, DOOMHUDF, untranslated, KillCountAmount, 142, 171;
            InInventory KillCountNotch, 1 {drawimage "DOMNOTCH", 99, 167;}
            InInventory KillCountNotch, 2 {drawimage "DOMNOTCH", 104, 167;}
            InInventory KillCountNotch, 3 {drawimage "DOMNOTCH", 109, 167;}
            InInventory KillCountNotch, 4 {drawimage "DOMNOTCH", 114, 167;}
            InInventory KillCountNotch, 5 {drawimage "DOMNOTCH", 119, 167;}
            InInventory KillCountNotch, 6 {drawimage "DOMNOTCH", 124, 167;}
            InInventory KillCountNotch, 7 {drawimage "DOMNOTCH", 129, 167;}
            InInventory KillCountNotch, 8 {drawimage "DOMNOTCH", 134, 167;}
            InInventory KillCountNotch, 9 {drawimage "DOMNOTCH", 139, 167;}
        }
        DrawImage RuneIcon, 20, 40, Center;
        drawselectedinventory alwaysshowcounter, DOOMHUDF, 290, 22, 293, 30, untranslated;
        GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession
        {
            drawimage translatable "CLRDOOM", 145, 169;
        }
        drawmugshot "STF", 5, 143, 168;
        InInventory ExpandedHud, 1
        {
            drawimage "DOOMBART", 0, 0;
            InInventory GotWeapon0, 1 {drawimage "WEPSELN1", 54, 0;}
            InInventory GotWeapon0, 1 {drawimage "WPDOOM1N", 49, 11;}
            IsSelected " Chainsaw " {drawimage "WEPSELY1", 54, 0;}
            IsSelected " Chainsaw " {drawimage "WPDOOM1Y", 49, 11;}

            InInventory GotWeapon2, 1 {drawimage "WEPSELN2", 87, 0;}
            InInventory GotWeapon2, 1 {drawimage "WPDOOM2N", 82, 11;}
            IsSelected " Shotgun " {drawimage "WEPSELY2", 87, 0;}
            IsSelected " Shotgun " {drawimage "WPDOOM2Y", 82, 11;}

            InInventory GotWeapon3, 1 {drawimage "WEPSELN3", 120, 0;}
            InInventory GotWeapon3, 1 {drawimage "WPDOOM3N", 115, 11;}
            IsSelected "Super Shotgun" {drawimage "WEPSELY3", 120, 0;}
            IsSelected "Super Shotgun" {drawimage "WPDOOM3Y", 115, 11;}

            InInventory GotWeapon4, 1 {drawimage "WEPSELN4", 154, 0;}
            InInventory GotWeapon4, 1 {drawimage "WPDOOM4N", 148, 11;}
            IsSelected " Chaingun " {drawimage "WEPSELY4", 154, 0;}
            IsSelected " Chaingun " {drawimage "WPDOOM4Y", 148, 11;}

            InInventory GotWeapon5, 1 {drawimage "WEPSELN5", 186, 0;}
            InInventory GotWeapon5, 1 {drawimage "WPDOOM5N", 181, 11;}
            IsSelected "Rocket Launcher" {drawimage "WEPSELY5", 186, 0;}
            IsSelected "Rocket Launcher" {drawimage "WPDOOM5Y", 181, 11;}

            InInventory GotWeapon6, 1 {drawimage "WEPSELN6", 219, 0;}
            InInventory GotWeapon6, 1 {drawimage "WPDOOM6N", 214, 11;}
            IsSelected "Plasma Rifle" {drawimage "WEPSELY6", 219, 0;}
            IsSelected "Plasma Rifle" {drawimage "WPDOOM6Y", 214, 11;}

            InInventory GotWeapon7, 1 {drawimage "WEPSELN7", 251, 0;}
            InInventory GotWeapon7, 1 {drawimage "WPDOOM7N", 247, 11;}
            IsSelected "B.F.G. 9000" {drawimage "WEPSELY7", 251, 0;}
            IsSelected "B.F.G. 9000" {drawimage "WPDOOM7Y", 247, 11;}
        }
    }
	
    playerclass ipfreeley
    {
        //Doom keys
        InInventory BlueCard, 1 {drawimage "STKEYS0", 226, 175;}
        InInventory YellowCard, 1 {drawimage "STKEYS1", 238, 175;}
        InInventory RedCard, 1 {drawimage "STKEYS2", 250, 175;}
        InInventory BlueSkull, 1 {drawimage "STKEYS3", 226, 186;}
        InInventory YellowSkull, 1 {drawimage "STKEYS4", 238, 186;}
        InInventory RedSkull, 1 {drawimage "STKEYS5", 250, 186;}
        //Chex keys
        InInventory ChexBlueCard, 1 {drawimage "STKEYS0", 222, 175;}
        InInventory ChexYellowCard, 1 {drawimage "STKEYS1", 235, 175;}
        InInventory ChexRedCard, 1 {drawimage "STKEYS2", 248, 175;}
        InInventory BlueFlemKey, 1 {drawimage "STKEYS3", 222, 186;}
        InInventory YellowFlemKey, 1 {drawimage "STKEYS4", 235, 186;}
        InInventory RedFlemKey, 1 {drawimage "STKEYS5", 248, 186;}
        //Heretic keys
        InInventory KeyYellow, 1 {drawimage "YKEYICON", 224, 181;}
        InInventory KeyGreen, 1 {drawimage "GKEYICON", 238, 181;}
        InInventory KeyBlue, 1 {drawimage "BKEYICON", 251, 181;}
        //HeXen keys
        InInventory KeySteel, 1 {drawimage "HEXKEY1", 223, 171;}
        InInventory KeyCave, 1 {drawimage "HEXKEY2", 223, 181;}
        InInventory KeyAxe, 1 {drawimage "HEXKEY3", 223, 191;}
        InInventory KeyFire, 1 {drawimage "HEXKEY4", 233, 171;}
        InInventory KeyEmerald, 1 {drawimage "HEXKEY5", 233, 181;}
        InInventory KeyDungeon, 1 {drawimage "HEXKEY6", 233, 191;}
        InInventory KeySilver, 1 {drawimage "HEXKEY7", 243, 171;}
        InInventory KeyRusted, 1 {drawimage "HEXKEY8", 243, 181;}
        InInventory KeyHorn, 1 {drawimage "HEXKEY9", 243, 191;}
        InInventory KeySwamp, 1 {drawimage "HEXKEYA", 253, 171;}
        InInventory KeyCastle, 1 {drawimage "HEXKEYB", 253, 181;}
        
//		gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession
//       {
//            drawnumber 3, LIFEFONT, untranslated, frags, 142, 171;
//        }
        
		gamemode cooperative, singleplayer
        {
            drawnumber 3, LIFEFONT, untranslated, KillCountAmount, 314, 180;
            InInventory KillCountNotch, 1 {drawimage "DOMNOTCH", 314, 180;}
            InInventory KillCountNotch, 2 {drawimage "DOMNOTCH", 309, 180;}
            InInventory KillCountNotch, 3 {drawimage "DOMNOTCH", 304, 180;}
            InInventory KillCountNotch, 4 {drawimage "DOMNOTCH", 299, 180;}
            InInventory KillCountNotch, 5 {drawimage "DOMNOTCH", 294, 180;}
            InInventory KillCountNotch, 6 {drawimage "DOMNOTCH", 289, 180;}
            InInventory KillCountNotch, 7 {drawimage "DOMNOTCH", 284, 180;}
            InInventory KillCountNotch, 8 {drawimage "DOMNOTCH", 279, 180;}
            InInventory KillCountNotch, 9 {drawimage "DOMNOTCH", 274, 180;}
        }
        DrawImage RuneIcon, 20, 40, Center;
        drawselectedinventory alwaysshowcounter, ROTTFONT, 290, 22, 293, 30, untranslated;
        GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession
        {
            drawimage translatable "CLRCHEX", 145, 169;
        }
        // drawmugshot "STF", 5, 143, 168;
    }	

    Playerclass ChexWarrior
    {
        drawimage "CHEXBAR", 0, 168;
        drawnumber 3, CHEXHUDF, yellow, ammo1, 45, 172, 0, untranslated, 0, untranslated, 20;
        drawnumber 3, CHEXHUDF, yellow, health, 94, 172, white, 25, untranslated, 50;
        drawnumber 3, CHEXHUDF, yellow, armor, 220, 172, 0, untranslated, 0, untranslated, 50;

        //Doom keys
        InInventory BlueCard, 1 {drawimage "STKEYS0", 226, 175;}
        InInventory YellowCard, 1 {drawimage "STKEYS1", 238, 175;}
        InInventory RedCard, 1 {drawimage "STKEYS2", 250, 175;}
        InInventory BlueSkull, 1 {drawimage "STKEYS3", 226, 186;}
        InInventory YellowSkull, 1 {drawimage "STKEYS4", 238, 186;}
        InInventory RedSkull, 1 {drawimage "STKEYS5", 250, 186;}
        //Chex keys
        InInventory ChexBlueCard, 1 {drawimage "STKEYS0", 222, 175;}
        InInventory ChexYellowCard, 1 {drawimage "STKEYS1", 235, 175;}
        InInventory ChexRedCard, 1 {drawimage "STKEYS2", 248, 175;}
        InInventory BlueFlemKey, 1 {drawimage "STKEYS3", 222, 186;}
        InInventory YellowFlemKey, 1 {drawimage "STKEYS4", 235, 186;}
        InInventory RedFlemKey, 1 {drawimage "STKEYS5", 248, 186;}
        //Heretic keys
        InInventory KeyYellow, 1 {drawimage "YKEYICON", 224, 181;}
        InInventory KeyGreen, 1 {drawimage "GKEYICON", 238, 181;}
        InInventory KeyBlue, 1 {drawimage "BKEYICON", 251, 181;}
        //HeXen keys
        InInventory KeySteel, 1 {drawimage "HEXKEY1", 223, 171;}
        InInventory KeyCave, 1 {drawimage "HEXKEY2", 223, 181;}
        InInventory KeyAxe, 1 {drawimage "HEXKEY3", 223, 191;}
        InInventory KeyFire, 1 {drawimage "HEXKEY4", 233, 171;}
        InInventory KeyEmerald, 1 {drawimage "HEXKEY5", 233, 181;}
        InInventory KeyDungeon, 1 {drawimage "HEXKEY6", 233, 191;}
        InInventory KeySilver, 1 {drawimage "HEXKEY7", 243, 171;}
        InInventory KeyRusted, 1 {drawimage "HEXKEY8", 243, 181;}
        InInventory KeyHorn, 1 {drawimage "HEXKEY9", 243, 191;}
        InInventory KeySwamp, 1 {drawimage "HEXKEYA", 253, 171;}
        InInventory KeyCastle, 1 {drawimage "HEXKEYB", 253, 181;}

        drawnumber 3, INDEXFON, gold, ammo Clip, 289, 173;
        drawnumber 3, INDEXFON, gold, ammo AmmoShell, 289, 179;
        drawnumber 3, INDEXFON, gold, ammo RocketAmmo, 289, 185;
        drawnumber 3, INDEXFON, gold, ammo Cell, 289, 191;

        drawnumber 3, INDEXFON, gold, ammocapacity Clip, 315, 173;
        drawnumber 3, INDEXFON, gold, ammocapacity AmmoShell, 315, 179;
        drawnumber 3, INDEXFON, gold, ammocapacity RocketAmmo, 315, 185;
        drawnumber 3, INDEXFON, gold, ammocapacity Cell, 315, 191;
        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession
        {
            drawnumber 3, CHEXHUDF, untranslated, frags, 143, 172;
        }
        gamemode cooperative, singleplayer
        {
            drawnumber 3, CHEXHUDF, untranslated, KillCountAmount, 143, 172;
            InInventory KillCountNotch, 1 {drawimage "CHXNOTCH", 100, 167;}
            InInventory KillCountNotch, 2 {drawimage "CHXNOTCH", 105, 167;}
            InInventory KillCountNotch, 3 {drawimage "CHXNOTCH", 110, 167;}
            InInventory KillCountNotch, 4 {drawimage "CHXNOTCH", 115, 167;}
            InInventory KillCountNotch, 5 {drawimage "CHXNOTCH", 120, 167;}
            InInventory KillCountNotch, 6 {drawimage "CHXNOTCH", 125, 167;}
            InInventory KillCountNotch, 7 {drawimage "CHXNOTCH", 130, 167;}
            InInventory KillCountNotch, 8 {drawimage "CHXNOTCH", 135, 167;}
            InInventory KillCountNotch, 9 {drawimage "CHXNOTCH", 140, 167;}
        }
        DrawImage RuneIcon, 20, 40, Center;
        drawselectedinventory alwaysshowcounter, CHEXHUDF, 290, 22, 293, 30, untranslated;
        GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession
        {
            drawimage translatable "CLRCHEX", 145, 169;
        }
        drawmugshot "STF", 5, 142, 168;
        InInventory ExpandedHud, 1
        {
            drawimage "CHEXBART", 0, 0;
            InInventory GotWeapon0, 1 {drawimage "WEPSELC1", 54, 0;}
            InInventory GotWeapon0, 1 {drawimage "WPCHEX1N", 49, 11;}
            IsSelected "Super Bootspork" {drawimage "WEPSELY1", 54, 0;}
            IsSelected "Super Bootspork" {drawimage "WPCHEX1Y", 49, 11;}

            InInventory GotWeapon2, 1 {drawimage "WEPSELC2", 87, 0;}
            InInventory GotWeapon2, 1 {drawimage "WPCHEX2N", 82, 11;}
            IsSelected "Large Zorcher" {drawimage "WEPSELY2", 87, 0;}
            IsSelected "Large Zorcher" {drawimage "WPCHEX2Y", 82, 11;}

            InInventory GotWeapon3, 1 {drawimage "WEPSELC3", 120, 0;}
            InInventory GotWeapon3, 1 {drawimage "WPCHEX3N", 115, 11;}
            IsSelected "Super Large Zorcher" {drawimage "WEPSELY3", 120, 0;}
            IsSelected "Super Large Zorcher" {drawimage "WPCHEX3Y", 115, 11;}

            InInventory GotWeapon4, 1 {drawimage "WEPSELC4", 154, 0;}
            InInventory GotWeapon4, 1 {drawimage "WPCHEX4N", 148, 11;}
            IsSelected "Rapid Zorcher" {drawimage "WEPSELY4", 154, 0;}
            IsSelected "Rapid Zorcher" {drawimage "WPCHEX4Y", 148, 11;}

            InInventory GotWeapon5, 1 {drawimage "WEPSELC5", 186, 0;}
            InInventory GotWeapon5, 1 {drawimage "WPCHEX5N", 181, 11;}
            IsSelected "Zorch Propulsor" {drawimage "WEPSELY5", 186, 0;}
            IsSelected "Zorch Propulsor" {drawimage "WPCHEX5Y", 181, 11;}

            InInventory GotWeapon6, 1 {drawimage "WEPSELC6", 219, 0;}
            InInventory GotWeapon6, 1 {drawimage "WPCHEX6N", 214, 11;}
            IsSelected "Phasing Zorcher" {drawimage "WEPSELY6", 219, 0;}
            IsSelected "Phasing Zorcher" {drawimage "WPCHEX6Y", 214, 11;}

            InInventory GotWeapon7, 1 {drawimage "WEPSELC7", 251, 0;}
            InInventory GotWeapon7, 1 {drawimage "WPCHEX7N", 247, 11;}
            IsSelected "LAZ Device" {drawimage "WEPSELY7", 251, 0;}
            IsSelected "LAZ Device" {drawimage "WPCHEX7Y", 247, 11;}
        }
    }

    Playerclass Corvus
    {
        drawimage "HRTCBAR", 0, 151;
        InInventory PowerInvulnerable, 1 {drawimage "HEREGOD1", 6, 167;}
        InInventory PowerInvulnerable, 1 {drawimage "HEREGOD2", 297, 167;}
        drawnumber 3, HEREHUDF, gold, ammo1, 58, 171, 0, untranslated, 0, untranslated, 20;
        drawimage ammoicon1, 47, 189, center;
        drawnumber 3, HEREHUDF, gold, health, 96, 180, white, 25, untranslated, 50;
        drawnumber 3, HEREHUDF, gold, armor, 210, 180, 0, untranslated, 0, untranslated, 50;

        //Doom keys
        InInventory BlueCard, 1 {drawimage "STKEYS0", 226, 175;}
        InInventory YellowCard, 1 {drawimage "STKEYS1", 238, 175;}
        InInventory RedCard, 1 {drawimage "STKEYS2", 250, 175;}
        InInventory BlueSkull, 1 {drawimage "STKEYS3", 226, 186;}
        InInventory YellowSkull, 1 {drawimage "STKEYS4", 238, 186;}
        InInventory RedSkull, 1 {drawimage "STKEYS5", 250, 186;}
        //Chex keys
        InInventory ChexBlueCard, 1 {drawimage "STKEYS0", 222, 175;}
        InInventory ChexYellowCard, 1 {drawimage "STKEYS1", 235, 175;}
        InInventory ChexRedCard, 1 {drawimage "STKEYS2", 248, 175;}
        InInventory BlueFlemKey, 1 {drawimage "STKEYS3", 222, 186;}
        InInventory YellowFlemKey, 1 {drawimage "STKEYS4", 235, 186;}
        InInventory RedFlemKey, 1 {drawimage "STKEYS5", 248, 186;}
        //Heretic keys
        InInventory KeyYellow, 1 {drawimage "YKEYICON", 224, 181;}
        InInventory KeyGreen, 1 {drawimage "GKEYICON", 238, 181;}
        InInventory KeyBlue, 1 {drawimage "BKEYICON", 251, 181;}
        //HeXen keys
        InInventory KeySteel, 1 {drawimage "HEXKEY1", 223, 171;}
        InInventory KeyCave, 1 {drawimage "HEXKEY2", 223, 181;}
        InInventory KeyAxe, 1 {drawimage "HEXKEY3", 223, 191;}
        InInventory KeyFire, 1 {drawimage "HEXKEY4", 233, 171;}
        InInventory KeyEmerald, 1 {drawimage "HEXKEY5", 233, 181;}
        InInventory KeyDungeon, 1 {drawimage "HEXKEY6", 233, 191;}
        InInventory KeySilver, 1 {drawimage "HEXKEY7", 243, 171;}
        InInventory KeyRusted, 1 {drawimage "HEXKEY8", 243, 181;}
        InInventory KeyHorn, 1 {drawimage "HEXKEY9", 243, 191;}
        InInventory KeySwamp, 1 {drawimage "HEXKEYA", 253, 171;}
        InInventory KeyCastle, 1 {drawimage "HEXKEYB", 253, 181;}

        drawnumber 3, INDEXFON, yellow, ammo Clip, 285, 173;
        drawnumber 3, INDEXFON, yellow, ammo AmmoShell, 285, 179;
        drawnumber 3, INDEXFON, yellow, ammo RocketAmmo, 285, 185;
        drawnumber 3, INDEXFON, yellow, ammo Cell, 285, 191;
        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession
        {
            drawnumber 3, HEREHUDF, untranslated, frags, 136, 180;
        }
        gamemode cooperative, singleplayer
        {
            drawnumber 3, HEREHUDF, untranslated, KillCountAmount, 136, 180;
            InInventory KillCountNotch, 1 {drawimage "RVNNOTCH", 108, 169;}
            InInventory KillCountNotch, 2 {drawimage "RVNNOTCH", 112, 169;}
            InInventory KillCountNotch, 3 {drawimage "RVNNOTCH", 116, 169;}
            InInventory KillCountNotch, 4 {drawimage "RVNNOTCH", 120, 169;}
            InInventory KillCountNotch, 5 {drawimage "RVNNOTCH", 124, 169;}
            InInventory KillCountNotch, 6 {drawimage "RVNNOTCH", 128, 169;}
            InInventory KillCountNotch, 7 {drawimage "RVNNOTCH", 132, 169;}
            InInventory KillCountNotch, 8 {drawimage "RVNNOTCH", 136, 169;}
            InInventory KillCountNotch, 9 {drawimage "RVNNOTCH", 140, 169;}
        }
        DrawImage RuneIcon, 20, 40, Center;
        drawselectedinventory alwaysshowcounter, HEREHUDF2, 290, 22, 293, 30, yellow;
        GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession
        {
            drawimage translatable "CLRHERTC", 10, 168;
        }
        drawmugshot "STF", 5, 142, 168;
        InInventory ExpandedHud, 1
        {
            drawimage "HRTCBART", 0, 0;
            InInventory GotWeapon0, 1 {drawimage "WEPSELR1", 54, 0;}
            InInventory GotWeapon0, 1 {drawimage "WPHERE1N", 49, 11;}
            IsSelected "Gauntlets of the Necromancer" {drawimage "WEPSELY1", 54, 0;}
            IsSelected "Gauntlets of the Necromancer" {drawimage "WPHERE1Y", 49, 11;}

            InInventory GotWeapon2, 1 {drawimage "WEPSELR2", 87, 0;}
            InInventory GotWeapon2, 1 {drawimage "WPHERE2N", 82, 11;}
            IsSelected " Firemace " {drawimage "WEPSELY2", 87, 0;}
            IsSelected " Firemace " {drawimage "WPHERE2Y", 82, 11;}

            InInventory GotWeapon3, 1 {drawimage "WEPSELR3", 120, 0;}
            InInventory GotWeapon3, 1 {drawimage "WPHERE3N", 115, 11;}
            IsSelected "Ethereal Crossbow" {drawimage "WEPSELY3", 120, 0;}
            IsSelected "Ethereal Crossbow" {drawimage "WPHERE3Y", 115, 11;}

            InInventory GotWeapon4, 1 {drawimage "WEPSELR4", 154, 0;}
            InInventory GotWeapon4, 1 {drawimage "WPHERE4N", 148, 11;}
            IsSelected "Dragon Claw" {drawimage "WEPSELY4", 154, 0;}
            IsSelected "Dragon Claw" {drawimage "WPHERE4Y", 148, 11;}

            InInventory GotWeapon5, 1 {drawimage "WEPSELR5", 186, 0;}
            InInventory GotWeapon5, 1 {drawimage "WPHERE5N", 181, 11;}
            IsSelected "Phoenix Rod" {drawimage "WEPSELY5", 186, 0;}
            IsSelected "Phoenix Rod" {drawimage "WPHERE5Y", 181, 11;} // Heh.

            InInventory GotWeapon6, 1 {drawimage "WEPSELR6", 219, 0;}
            InInventory GotWeapon6, 1 {drawimage "WPHERE6N", 214, 11;}
            IsSelected "Hellstaff" {drawimage "WEPSELY6", 219, 0;}
            IsSelected "Hellstaff" {drawimage "WPHERE6Y", 214, 11;}

            InInventory PortTome, 1 {drawimage "WEPSELR7", 251, 0;}
            InInventory PortTome, 1 {drawimage "WPHERE7N", 247, 11;}
            InInventory PortTomeCoOp, 1 {drawimage "WEPSELR7", 251, 0;}
            InInventory PortTomeCoOp, 1 {drawimage "WPHERE7Y", 247, 11;}
            InInventory PowerHereticTome, 1 {drawimage "WEPSELY7", 251, 0;}
            InInventory PowerHereticTome, 1 {drawimage "WPHERE7Y", 247, 11;}
            InInventory PowerHereticTomeCoOp, 1 {drawimage "WEPSELY7", 251, 0;}
            InInventory PowerHereticTomeCoOp, 1 {drawimage "WPHERE7Y", 247, 11;}
            InInventory TomeOfPowerCooldown, 1 {drawimage "WPHERE7N", 247, 11;}
            InInventory TomeOfPowerCooldown, 1 {drawnumber 3, INDEXFON, yellow, TomeOfPowerCooldown, 265, 26;}
        }
    }

    Playerclass Blazkowicz
    {
        drawimage "WOLFBAR", 0, 168;
        drawnumber 3, WOLFHUDF, gold, ammo1, 37, 181, 0, untranslated, 0, untranslated, 20;
        drawnumber 3, WOLFHUDF, gold, health, 90, 181, red, 25, untranslated, 50;
        drawnumber 3, WOLFHUDF, gold, armor, 212, 181, 0, untranslated, 0, untranslated, 50;

        //Doom keys
        InInventory BlueCard, 1 {drawimage "STKEYS0", 226, 175;}
        InInventory YellowCard, 1 {drawimage "STKEYS1", 238, 175;}
        InInventory RedCard, 1 {drawimage "STKEYS2", 250, 175;}
        InInventory BlueSkull, 1 {drawimage "STKEYS3", 226, 186;}
        InInventory YellowSkull, 1 {drawimage "STKEYS4", 238, 186;}
        InInventory RedSkull, 1 {drawimage "STKEYS5", 250, 186;}
        //Chex keys
        InInventory ChexBlueCard, 1 {drawimage "STKEYS0", 222, 175;}
        InInventory ChexYellowCard, 1 {drawimage "STKEYS1", 235, 175;}
        InInventory ChexRedCard, 1 {drawimage "STKEYS2", 248, 175;}
        InInventory BlueFlemKey, 1 {drawimage "STKEYS3", 222, 186;}
        InInventory YellowFlemKey, 1 {drawimage "STKEYS4", 235, 186;}
        InInventory RedFlemKey, 1 {drawimage "STKEYS5", 248, 186;}
        //Heretic keys
        InInventory KeyYellow, 1 {drawimage "YKEYICON", 224, 181;}
        InInventory KeyGreen, 1 {drawimage "GKEYICON", 238, 181;}
        InInventory KeyBlue, 1 {drawimage "BKEYICON", 251, 181;}
        //HeXen keys
        InInventory KeySteel, 1 {drawimage "HEXKEY1", 223, 171;}
        InInventory KeyCave, 1 {drawimage "HEXKEY2", 223, 181;}
        InInventory KeyAxe, 1 {drawimage "HEXKEY3", 223, 191;}
        InInventory KeyFire, 1 {drawimage "HEXKEY4", 233, 171;}
        InInventory KeyEmerald, 1 {drawimage "HEXKEY5", 233, 181;}
        InInventory KeyDungeon, 1 {drawimage "HEXKEY6", 233, 191;}
        InInventory KeySilver, 1 {drawimage "HEXKEY7", 243, 171;}
        InInventory KeyRusted, 1 {drawimage "HEXKEY8", 243, 181;}
        InInventory KeyHorn, 1 {drawimage "HEXKEY9", 243, 191;}
        InInventory KeySwamp, 1 {drawimage "HEXKEYA", 253, 171;}
        InInventory KeyCastle, 1 {drawimage "HEXKEYB", 253, 181;}

        drawnumber 3, INDEXFON, lightblue, ammo Clip, 289, 173;
        //drawnumber 3, INDEXFON, lightblue, ammo AmmoShell, 289, 179;
        drawstring SMALLFONT, lightblue, "x", 289, 178;
        drawnumber 3, INDEXFON, lightblue, ammo RocketAmmo, 289, 185;
        drawnumber 3, INDEXFON, lightblue, ammo Cell, 289, 191;

        drawnumber 3, INDEXFON, lightblue, ammocapacity Clip, 315, 173;
        //drawnumber 3, INDEXFON, lightblue, ammocapacity AmmoShell, 315, 179;
        drawstring SMALLFONT, lightblue, "x", 315, 178;
        drawnumber 3, INDEXFON, lightblue, ammocapacity RocketAmmo, 315, 185;
        drawnumber 3, INDEXFON, lightblue, ammocapacity Cell, 315, 191;
        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession
        {
            drawnumber 3, WOLFHUDF, untranslated, frags, 138, 181;
        }
        gamemode cooperative, singleplayer
        {
            drawnumber 3, WOLFHUDF, untranslated, KillCountAmount, 138, 181;
            InInventory KillCountNotch, 1 {drawimage "WOLFNTCH", 107, 167;}
            InInventory KillCountNotch, 2 {drawimage "WOLFNTCH", 111, 167;}
            InInventory KillCountNotch, 3 {drawimage "WOLFNTCH", 115, 167;}
            InInventory KillCountNotch, 4 {drawimage "WOLFNTCH", 119, 167;}
            InInventory KillCountNotch, 5 {drawimage "WOLFNTCH", 123, 167;}
            InInventory KillCountNotch, 6 {drawimage "WOLFNTCH", 127, 167;}
            InInventory KillCountNotch, 7 {drawimage "WOLFNTCH", 131, 167;}
            InInventory KillCountNotch, 8 {drawimage "WOLFNTCH", 135, 167;}
            InInventory KillCountNotch, 9 {drawimage "WOLFNTCH", 139, 167;}
        }
        DrawImage RuneIcon, 20, 40, Center;
        drawselectedinventory alwaysshowcounter, WOLFHUDF, 290, 22, 293, 30, untranslated;
        GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession
        {
            drawimage translatable "CLRWOLFN", 145, 169;
        }
        drawmugshot "STF", 5, 143, 167;
        InInventory ExpandedHud, 1
        {
            drawimage "WOLFBART", 0, 0;
            InInventory GotWeapon0, 1 {drawimage "WEPSELW1", 54, 0;}
            InInventory GotWeapon0, 1 {drawimage "WPWOLF1N", 49, 11;}
            IsSelected "Knife" {
                InInventory GotWeapon0, 1 {drawimage "WEPSELY1", 54, 0;}}
            IsSelected "Knife" {
                InInventory GotWeapon0, 1 {drawimage "WPWOLF1Y", 49, 11;}}

            InInventory GotWeapon2, 1 {drawimage "WEPSELW2", 87, 0;}
            InInventory GotWeapon2, 1 {drawimage "WPWOLF2N", 82, 11;}
            InInventory GotWeapon3, 1 {drawimage "WEPSELW2", 87, 0;}
            InInventory GotWeapon3, 1 {drawimage "WPWOLF2N", 82, 11;}
            IsSelected "Machine Gun" {drawimage "WEPSELY2", 87, 0;}
            IsSelected "Machine Gun" {drawimage "WPWOLF2Y", 82, 11;}

            InInventory GotWeapon4, 1 {drawimage "WEPSELW4", 154, 0;}
            InInventory GotWeapon4, 1 {drawimage "WPWOLF4N", 148, 11;}
            IsSelected "  Chaingun  " {drawimage "WEPSELY4", 154, 0;}
            IsSelected "  Chaingun  " {drawimage "WPWOLF4Y", 148, 11;}

            InInventory GotWeapon5, 1 {drawimage "WEPSELW5", 186, 0;}
            InInventory GotWeapon5, 1 {drawimage "WPWOLF5N", 181, 11;}
            IsSelected " Rocket Launcher " {drawimage "WEPSELY5", 186, 0;}
            IsSelected " Rocket Launcher " {drawimage "WPWOLF5Y", 181, 11;}

            InInventory GotWeapon6, 1 {drawimage "WEPSELW6", 219, 0;}
            InInventory GotWeapon6, 1 {drawimage "WPWOLF6N", 214, 11;}
            IsSelected " Flamethrower " {drawimage "WEPSELY6", 219, 0;}
            IsSelected " Flamethrower " {drawimage "WPWOLF6Y", 214, 11;}

            InInventory GotWeapon7, 1 {drawimage "WEPSELW7", 251, 0;}
            InInventory GotWeapon7, 1 {drawimage "WPWOLF7N", 247, 11;}
            IsSelected "Spear of Destiny" {drawimage "WEPSELY7", 251, 0;}
            IsSelected "Spear of Destiny" {drawimage "WPWOLF7Y", 247, 11;}
        }
    }

    playerclass Parias
    {
        drawimage "HEXNBAR", 0, 142;
        drawnumber 3, HEREHUDF, gold, health, 91, 181, white, 25, untranslated, 50;
        drawnumber 3, HEREHUDF, gold, armor, 217, 181, 0, untranslated, 0, untranslated, 50;
        drawnumber 3, INDEXFONT_RAVEN, yellow, ammo Clip, 58, 174, 0, untranslated, 0, untranslated, 30;
        drawnumber 3, INDEXFONT_RAVEN, yellow, ammo Cell, 58, 188, 0, untranslated, 0, untranslated, 30;
        //usesammo Clip {drawnumber 3, INDEXFONT_RAVEN, gold, ammo Clip, 58, 174, 0, untranslated, 0, white, 30;}
        //usesammo Cell {drawnumber 3, INDEXFONT_RAVEN, gold, ammo Cell, 58, 188, 0, untranslated, 0, white, 30;}
        // Of course Zandronum wouldn't support usesammo that didn't involve "not"
        IsSelected "Frost Shards" {drawnumber 3, INDEXFONT_RAVEN, gold, ammo Clip, 58, 174, 0, untranslated, 0, white, 30;}
        IsSelected "Timon's Axe" {drawnumber 3, INDEXFONT_RAVEN, gold, ammo Clip, 58, 174, 0, untranslated, 0, white, 30;}
        IsSelected "Serpent Staff" {drawnumber 3, INDEXFONT_RAVEN, gold, ammo Clip, 58, 174, 0, untranslated, 0, white, 30;}
        IsSelected " Super Crossbow " {drawnumber 3, INDEXFONT_RAVEN, gold, ammo Clip, 58, 174, 0, untranslated, 0, white, 30;}
        IsSelected "Hammer of Retribution" {drawnumber 3, INDEXFONT_RAVEN, gold, ammo Cell, 58, 188, 0, untranslated, 0, white, 30;}
        IsSelected "Firestorm" {drawnumber 3, INDEXFONT_RAVEN, gold, ammo Cell, 58, 188, 0, untranslated, 0, white, 30;}
        IsSelected "Wraithverge" {drawnumber 3, INDEXFONT_RAVEN, gold, ammo Clip, 58, 174, 0, untranslated, 0, white, 30;
            drawnumber 3, INDEXFONT_RAVEN, gold, ammo Cell, 58, 188, 0, untranslated, 0, white, 30;}

        weaponammo Clip && Cell
        {
            weaponammo Clip {drawbar "MANAVL1", "nullimage", ammo Clip, vertical, 266, 171, 1;}
            weaponammo not Clip	{drawbar "MANAVL1D", "nullimage", ammo Clip, vertical, 266, 171, 1;}
            weaponammo Cell	{drawbar "MANAVL2", "nullimage", ammo Cell, vertical, 273, 171, 1;}
            weaponammo not Cell	{drawbar "MANAVL2D", "nullimage", ammo Cell, vertical, 273, 171, 1;}
        }

        //Doom keys
        InInventory BlueCard, 1 {drawimage "STKEYS0", 226, 175;}
        InInventory YellowCard, 1 {drawimage "STKEYS1", 238, 175;}
        InInventory RedCard, 1 {drawimage "STKEYS2", 250, 175;}
        InInventory BlueSkull, 1 {drawimage "STKEYS3", 226, 186;}
        InInventory YellowSkull, 1 {drawimage "STKEYS4", 238, 186;}
        InInventory RedSkull, 1 {drawimage "STKEYS5", 250, 186;}
        //Chex keys
        InInventory ChexBlueCard, 1 {drawimage "STKEYS0", 222, 175;}
        InInventory ChexYellowCard, 1 {drawimage "STKEYS1", 235, 175;}
        InInventory ChexRedCard, 1 {drawimage "STKEYS2", 248, 175;}
        InInventory BlueFlemKey, 1 {drawimage "STKEYS3", 222, 186;}
        InInventory YellowFlemKey, 1 {drawimage "STKEYS4", 235, 186;}
        InInventory RedFlemKey, 1 {drawimage "STKEYS5", 248, 186;}
        //Heretic keys
        InInventory KeyYellow, 1 {drawimage "YKEYICON", 224, 181;}
        InInventory KeyGreen, 1 {drawimage "GKEYICON", 238, 181;}
        InInventory KeyBlue, 1 {drawimage "BKEYICON", 251, 181;}
        //HeXen keys
        InInventory KeySteel, 1 {drawimage "HEXKEY1", 223, 171;}
        InInventory KeyCave, 1 {drawimage "HEXKEY2", 223, 181;}
        InInventory KeyAxe, 1 {drawimage "HEXKEY3", 223, 191;}
        InInventory KeyFire, 1 {drawimage "HEXKEY4", 233, 171;}
        InInventory KeyEmerald, 1 {drawimage "HEXKEY5", 233, 181;}
        InInventory KeyDungeon, 1 {drawimage "HEXKEY6", 233, 191;}
        InInventory KeySilver, 1 {drawimage "HEXKEY7", 243, 171;}
        InInventory KeyRusted, 1 {drawimage "HEXKEY8", 243, 181;}
        InInventory KeyHorn, 1 {drawimage "HEXKEY9", 243, 191;}
        InInventory KeySwamp, 1 {drawimage "HEXKEYA", 253, 171;}
        InInventory KeyCastle, 1 {drawimage "HEXKEYB", 253, 181;}

        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession
        {
            drawnumber 3, HEREHUDF, untranslated, frags, 124, 181;
        }
        gamemode cooperative, singleplayer
        {
            drawnumber 3, HEREHUDF, untranslated, KillCountAmount, 124, 181;
            InInventory KillCountNotch, 1 {drawimage "RVNNOTCH", 97, 168;}
            InInventory KillCountNotch, 2 {drawimage "RVNNOTCH", 100, 168;}
            InInventory KillCountNotch, 3 {drawimage "RVNNOTCH", 103, 168;}
            InInventory KillCountNotch, 4 {drawimage "RVNNOTCH", 106, 168;}
            InInventory KillCountNotch, 5 {drawimage "RVNNOTCH", 109, 168;}
            InInventory KillCountNotch, 6 {drawimage "RVNNOTCH", 112, 168;}
            InInventory KillCountNotch, 7 {drawimage "RVNNOTCH", 115, 168;}
            InInventory KillCountNotch, 8 {drawimage "RVNNOTCH", 118, 168;}
            InInventory KillCountNotch, 9 {drawimage "RVNNOTCH", 121, 168;}
        }
        DrawImage RuneIcon, 20, 40, Center;
        drawselectedinventory alwaysshowcounter, HEREHUDF2, 290, 22, 293, 30, red;
        GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession
        {
            drawimage translatable "CLRHEXEN", 146, 163;
        }
        drawmugshot "STF", 5, 143, 168;
        InInventory ExpandedHud, 1
        {
            drawimage "HEXNBART", 0, 0;
            InInventory GotWeapon0, 1 {drawimage "WEPSELR1", 54, 0;}
            InInventory GotWeapon0, 1 {drawimage "WPHEXN1Y", 49, 11;}
            InInventory DiscOfRepulsionCooldown, 9 {drawimage "WEPSELY1", 54, 0;}
            InInventory DiscOfRepulsionCooldown, 1 {drawimage "WPHEXN1N", 49, 11;}
            InInventory DiscOfRepulsionCooldown, 1 {drawnumber 2, INDEXFON, yellow, DiscOfRepulsionCooldown, 66, 26;}

            InInventory GotWeapon2, 1 {drawimage "WEPSELR2", 87, 0;}
            InInventory GotWeapon2, 1 {drawimage "WPHEXN2N", 82, 11;}
            IsSelected "Frost Shards" {drawimage "WEPSELY2", 87, 0;}
            IsSelected "Frost Shards" {drawimage "WPHEXN2Y", 82, 11;}

            InInventory GotWeapon3, 1 {drawimage "WEPSELR3", 120, 0;}
            InInventory GotWeapon3, 1 {drawimage "WPHEXN3N", 115, 11;}
            IsSelected "Timon's Axe" {drawimage "WEPSELY3", 120, 0;}
            IsSelected "Timon's Axe" {drawimage "WPHEXN3Y", 115, 11;}

            InInventory GotWeapon4, 1 {drawimage "WEPSELR4", 154, 0;}
            InInventory GotWeapon4, 1 {drawimage "WPHEXN4N", 148, 11;}
            IsSelected "Serpent Staff" {drawimage "WEPSELY4", 154, 0;}
            IsSelected "Serpent Staff" {drawimage "WPHEXN4Y", 148, 11;}

            InInventory GotWeapon5, 1 {drawimage "WEPSELR5", 186, 0;}
            InInventory GotWeapon5, 1 {drawimage "WPHEXN5N", 181, 11;}
            IsSelected "Hammer of Retribution" {drawimage "WEPSELY5", 186, 0;}
            IsSelected "Hammer of Retribution" {drawimage "WPHEXN5Y", 181, 11;}

            InInventory GotWeapon6, 1 {drawimage "WEPSELR6", 219, 0;}
            InInventory GotWeapon6, 1 {drawimage "WPHEXN6N", 214, 11;}
            IsSelected "Firestorm" {drawimage "WEPSELY6", 219, 0;}
            IsSelected "Firestorm" {drawimage "WPHEXN6Y", 214, 11;}

            InInventory GotWeapon7, 1 {drawimage "WEPSELR7", 251, 0;}
            InInventory GotWeapon7, 1 {drawimage "WPHEXN7N", 247, 11;}
            IsSelected "Wraithverge" {drawimage "WEPSELY7", 251, 0;}
            IsSelected "Wraithverge" {drawimage "WPHEXN7Y", 247, 11;}
        }
    }

    playerclass Duke
    {
        drawimage "DUKEBAR", 0, 168;
        drawnumber 3, DUKEHUDF, gold, ammo1, 50, 183, 0, untranslated, 0, untranslated, 20;
        drawnumber 3, DUKEHUDF, gold, health, 85, 183, white, 25, untranslated, 50;
        drawnumber 3, DUKEHUDF, gold, armor, 205, 183, 0, untranslated, 0, untranslated, 50;

        //Doom keys
        InInventory BlueCard, 1 {drawimage "STKEYS0", 226, 175;}
        InInventory YellowCard, 1 {drawimage "STKEYS1", 238, 175;}
        InInventory RedCard, 1 {drawimage "STKEYS2", 250, 175;}
        InInventory BlueSkull, 1 {drawimage "STKEYS3", 226, 186;}
        InInventory YellowSkull, 1 {drawimage "STKEYS4", 238, 186;}
        InInventory RedSkull, 1 {drawimage "STKEYS5", 250, 186;}
        //Chex keys
        InInventory ChexBlueCard, 1 {drawimage "STKEYS0", 222, 175;}
        InInventory ChexYellowCard, 1 {drawimage "STKEYS1", 235, 175;}
        InInventory ChexRedCard, 1 {drawimage "STKEYS2", 248, 175;}
        InInventory BlueFlemKey, 1 {drawimage "STKEYS3", 222, 186;}
        InInventory YellowFlemKey, 1 {drawimage "STKEYS4", 235, 186;}
        InInventory RedFlemKey, 1 {drawimage "STKEYS5", 248, 186;}
        //Heretic keys
        InInventory KeyYellow, 1 {drawimage "YKEYICON", 224, 181;}
        InInventory KeyGreen, 1 {drawimage "GKEYICON", 238, 181;}
        InInventory KeyBlue, 1 {drawimage "BKEYICON", 251, 181;}
        //HeXen keys
        InInventory KeySteel, 1 {drawimage "HEXKEY1", 223, 171;}
        InInventory KeyCave, 1 {drawimage "HEXKEY2", 223, 181;}
        InInventory KeyAxe, 1 {drawimage "HEXKEY3", 223, 191;}
        InInventory KeyFire, 1 {drawimage "HEXKEY4", 233, 171;}
        InInventory KeyEmerald, 1 {drawimage "HEXKEY5", 233, 181;}
        InInventory KeyDungeon, 1 {drawimage "HEXKEY6", 233, 191;}
        InInventory KeySilver, 1 {drawimage "HEXKEY7", 243, 171;}
        InInventory KeyRusted, 1 {drawimage "HEXKEY8", 243, 181;}
        InInventory KeyHorn, 1 {drawimage "HEXKEY9", 243, 191;}
        InInventory KeySwamp, 1 {drawimage "HEXKEYA", 253, 171;}
        InInventory KeyCastle, 1 {drawimage "HEXKEYB", 253, 181;}

        drawnumber 3, INDEXFON, green, ammo Clip, 289, 174;
        drawnumber 3, INDEXFON, green, ammo AmmoShell, 289, 180;
        drawnumber 3, INDEXFON, green, ammo RocketAmmo, 289, 186;
        drawnumber 3, INDEXFON, green, ammo Cell, 289, 192;

        drawnumber 3, INDEXFON, green, ammocapacity Clip, 315, 174;
        drawnumber 3, INDEXFON, green, ammocapacity AmmoShell, 315, 180;
        drawnumber 3, INDEXFON, green, ammocapacity RocketAmmo, 315, 186;
        drawnumber 3, INDEXFON, green, ammocapacity Cell, 315, 192;
        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession
        {
            drawnumber 3, DUKEHUDF, untranslated, frags, 133, 183;
        }
        gamemode cooperative, singleplayer
        {
            drawnumber 3, DUKEHUDF, untranslated, KillCountAmount, 133, 183;
            InInventory KillCountNotch, 1 {drawimage "DUKENTCH", 107, 169;}
            InInventory KillCountNotch, 2 {drawimage "DUKENTCH", 111, 169;}
            InInventory KillCountNotch, 3 {drawimage "DUKENTCH", 115, 169;}
            InInventory KillCountNotch, 4 {drawimage "DUKENTCH", 119, 169;}
            InInventory KillCountNotch, 5 {drawimage "DUKENTCH", 123, 169;}
            InInventory KillCountNotch, 6 {drawimage "DUKENTCH", 127, 169;}
            InInventory KillCountNotch, 7 {drawimage "DUKENTCH", 131, 169;}
            InInventory KillCountNotch, 8 {drawimage "DUKENTCH", 135, 169;}
            InInventory KillCountNotch, 9 {drawimage "DUKENTCH", 139, 169;}
        }
        DrawImage RuneIcon, 20, 40, Center;
        drawselectedinventory alwaysshowcounter, DUKEHUDF, 290, 22, 293, 30, untranslated;
        InInventory DukeFlying, 1 {drawnumber 3, INDEXFON, yellow, DukeJetpackFuel, 293, 48;}
        InInventory DukeVision, 1 {drawnumber 3, INDEXFON, yellow, DukeVisionFuel, 293, 48;}
        GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession
        {
            drawimage translatable "CLRDUKE", 145, 168;
        }
        drawmugshot "STF", 5, 143, 168;
        InInventory ExpandedHud, 1
        {
            drawimage "DUKEBART", 0, 0;
            InInventory GotWeapon0, 1 {drawimage "WEPSELR1", 54, 0;}
            InInventory GotWeapon0, 1 {drawimage "WPDUKE1N", 49, 11;}
            IsSelected "Pipebombs" {drawimage "WEPSELY1", 54, 0;}
            IsSelected "Pipebombs" {drawimage "WPDUKE1Y", 49, 11;}

            InInventory GotWeapon2, 1 {drawimage "WEPSELR2", 87, 0;}
            InInventory GotWeapon2, 1 {drawimage "WPDUKE2N", 82, 11;}
            IsSelected "  Shotgun  " {drawimage "WEPSELY2", 87, 0;}
            IsSelected "  Shotgun  " {drawimage "WPDUKE2Y", 82, 11;}

            InInventory GotWeapon3, 1 {drawimage "WEPSELR3", 120, 0;}
            InInventory GotWeapon3, 1 {drawimage "WPDUKE3N", 115, 11;}
            IsSelected "Explosive Shotgun" {drawimage "WEPSELY3", 120, 0;}
            IsSelected "Explosive Shotgun" {drawimage "WPDUKE3Y", 115, 11;}

            InInventory GotWeapon4, 1 {drawimage "WEPSELR4", 154, 0;}
            InInventory GotWeapon4, 1 {drawimage "WPDUKE4N", 148, 11;}
            IsSelected "Chaingun Cannon" {drawimage "WEPSELY4", 154, 0;}
            IsSelected "Chaingun Cannon" {drawimage "WPDUKE4Y", 148, 11;}

            InInventory GotWeapon5, 1 {drawimage "WEPSELR5", 186, 0;}
            InInventory GotWeapon5, 1 {drawimage "WPDUKE5N", 181, 11;}
            IsSelected "RPG" {drawimage "WEPSELY5", 186, 0;}
            IsSelected "RPG" {drawimage "WPDUKE5Y", 181, 11;}

            InInventory GotWeapon6, 1 {drawimage "WEPSELR6", 219, 0;}
            InInventory GotWeapon6, 1 {drawimage "WPDUKE6N", 214, 11;}
            IsSelected "Freezethrower" {drawimage "WEPSELY6", 219, 0;}
            IsSelected "Freezethrower" {drawimage "WPDUKE6Y", 214, 11;}

            InInventory GotWeapon7, 1 {drawimage "WEPSELR7", 251, 0;}
            InInventory GotWeapon7, 1 {drawimage "WPDUKE7N", 247, 11;}
            IsSelected "Devastator" {drawimage "WEPSELY7", 251, 0;}
            IsSelected "Devastator" {drawimage "WPDUKE7Y", 247, 11;}
        }
    }

    playerclass SecurityOfficer
    {
        drawimage "MRTHBAR", 0, 168;
        //drawnumber 3, DUKEHUDF, green, ammo1, 30, 174;//, 0, white, 0, white, 20;

        IsSelected ".44 Magnum Mega Class A1" {
            DrawImage "MARPISEM", 5, 173;
            DrawImage "MARPISEM", 10, 173;
            DrawImage "MARPISEM", 15, 173;
            DrawImage "MARPISEM", 20, 173;
            DrawImage "MARPISEM", 25, 173;
            DrawImage "MARPISEM", 30, 173;
            DrawImage "MARPISEM", 35, 173;
            DrawImage "MARPISEM", 40, 173;
            InInventory MagnumBullet, 1
            {
                DrawImage "MARPISAM", 5, 173;
            }
            InInventory MagnumBullet, 2
            {
                DrawImage "MARPISAM", 10, 173;
            }
            InInventory MagnumBullet, 3
            {
                DrawImage "MARPISAM", 15, 173;
            }
            InInventory MagnumBullet, 4
            {
                DrawImage "MARPISAM", 20, 173;
            }
            InInventory MagnumBullet, 5
            {
                DrawImage "MARPISAM", 25, 173;
            }
            InInventory MagnumBullet, 6
            {
                DrawImage "MARPISAM", 30, 173;
            }
            InInventory MagnumBullet, 7
            {
                DrawImage "MARPISAM", 35, 173;
            }
            InInventory MagnumBullet, 8
            {
                DrawImage "MARPISAM", 40, 173;
            }
            InInventory SynthFireActive, 1 {
                DrawImage "MARPISEM", 5, 185;
                DrawImage "MARPISEM", 10, 185;
                DrawImage "MARPISEM", 15, 185;
                DrawImage "MARPISEM", 20, 185;
                DrawImage "MARPISEM", 25, 185;
                DrawImage "MARPISEM", 30, 185;
                DrawImage "MARPISEM", 35, 185;
                DrawImage "MARPISEM", 40, 185;
                InInventory MagnumBulletRight, 1
                {
                    DrawImage "MARPISAM", 5, 185;
                }
                InInventory MagnumBulletRight, 2
                {
                    DrawImage "MARPISAM", 10, 185;
                }
                InInventory MagnumBulletRight, 3
                {
                    DrawImage "MARPISAM", 15, 185;
                }
                InInventory MagnumBulletRight, 4
                {
                    DrawImage "MARPISAM", 20, 185;
                }
                InInventory MagnumBulletRight, 5
                {
                    DrawImage "MARPISAM", 25, 185;
                }
                InInventory MagnumBulletRight, 6
                {
                    DrawImage "MARPISAM", 30, 185;
                }
                InInventory MagnumBulletRight, 7
                {
                    DrawImage "MARPISAM", 35, 185;
                }
                InInventory MagnumBulletRight, 8
                {
                    DrawImage "MARPISAM", 40, 185;
                }
            }}//, 0, white, 0, white, 20;}}

IsSelected "KKV-7 SMG Flechette"
{
    drawimage "STY2NUM1", 268, 173;

    DrawImage "MARSMGEM", 5, 170;
    DrawImage "MARSMGEM", 10, 170;
    DrawImage "MARSMGEM", 15, 170;
    DrawImage "MARSMGEM", 20, 170;
    DrawImage "MARSMGEM", 25, 170;
    DrawImage "MARSMGEM", 30, 170;
    DrawImage "MARSMGEM", 35, 170;
    DrawImage "MARSMGEM", 40, 170;
    DrawImage "MARSMGEM", 5, 176;
    DrawImage "MARSMGEM", 10, 176;
    DrawImage "MARSMGEM", 15, 176;
    DrawImage "MARSMGEM", 20, 176;
    DrawImage "MARSMGEM", 25, 176;
    DrawImage "MARSMGEM", 30, 176;
    DrawImage "MARSMGEM", 35, 176;
    DrawImage "MARSMGEM", 40, 176;
    DrawImage "MARSMGEM", 5, 182;
    DrawImage "MARSMGEM", 10, 182;
    DrawImage "MARSMGEM", 15, 182;
    DrawImage "MARSMGEM", 20, 182;
    DrawImage "MARSMGEM", 25, 182;
    DrawImage "MARSMGEM", 30, 182;
    DrawImage "MARSMGEM", 35, 182;
    DrawImage "MARSMGEM", 40, 182;
    DrawImage "MARSMGEM", 5, 188;
    DrawImage "MARSMGEM", 10, 188;
    DrawImage "MARSMGEM", 15, 188;
    DrawImage "MARSMGEM", 20, 188;
    DrawImage "MARSMGEM", 25, 188;
    DrawImage "MARSMGEM", 30, 188;
    DrawImage "MARSMGEM", 35, 188;
    DrawImage "MARSMGEM", 40, 188;
    InInventory SMGBullet, 1
    {
        DrawImage "MARSMGAM", 5, 170;
    }
    InInventory SMGBullet, 2
    {
        DrawImage "MARSMGAM", 10, 170;
    }
    InInventory SMGBullet, 3
    {
        DrawImage "MARSMGAM", 15, 170;
    }
    InInventory SMGBullet, 4
    {
        DrawImage "MARSMGAM", 20, 170;
    }
    InInventory SMGBullet, 5
    {
        DrawImage "MARSMGAM", 25, 170;
    }
    InInventory SMGBullet, 6
    {
        DrawImage "MARSMGAM", 30, 170;
    }
    InInventory SMGBullet, 7
    {
        DrawImage "MARSMGAM", 35, 170;
    }
    InInventory SMGBullet, 8
    {
        DrawImage "MARSMGAM", 40, 170;
    }
    InInventory SMGBullet, 9
    {
        DrawImage "MARSMGAM", 5, 176;
    }
    InInventory SMGBullet, 10
    {
        DrawImage "MARSMGAM", 10, 176;
    }
    InInventory SMGBullet, 11
    {
        DrawImage "MARSMGAM", 15, 176;
    }
    InInventory SMGBullet, 12
    {
        DrawImage "MARSMGAM", 20, 176;
    }
    InInventory SMGBullet, 13
    {
        DrawImage "MARSMGAM", 25, 176;
    }
    InInventory SMGBullet, 14
    {
        DrawImage "MARSMGAM", 30, 176;
    }
    InInventory SMGBullet, 15
    {
        DrawImage "MARSMGAM", 35, 176;
    }
    InInventory SMGBullet, 16
    {
        DrawImage "MARSMGAM", 40, 176;
    }
    InInventory SMGBullet, 17
    {
        DrawImage "MARSMGAM", 5, 182;
    }
    InInventory SMGBullet, 18
    {
        DrawImage "MARSMGAM", 10, 182;
    }
    InInventory SMGBullet, 19
    {
        DrawImage "MARSMGAM", 15, 182;
    }
    InInventory SMGBullet, 20
    {
        DrawImage "MARSMGAM", 20, 182;
    }
    InInventory SMGBullet, 21
    {
        DrawImage "MARSMGAM", 25, 182;
    }
    InInventory SMGBullet, 22
    {
        DrawImage "MARSMGAM", 30, 182;
    }
    InInventory SMGBullet, 23
    {
        DrawImage "MARSMGAM", 35, 182;
    }
    InInventory SMGBullet, 24
    {
        DrawImage "MARSMGAM", 40, 182;
    }
    InInventory SMGBullet, 25
    {
        DrawImage "MARSMGAM", 5, 188;
    }
    InInventory SMGBullet, 26
    {
        DrawImage "MARSMGAM", 10, 188;
    }
    InInventory SMGBullet, 27
    {
        DrawImage "MARSMGAM", 15, 188;
    }
    InInventory SMGBullet, 28
    {
        DrawImage "MARSMGAM", 20, 188;
    }
    InInventory SMGBullet, 29
    {
        DrawImage "MARSMGAM", 25, 188;
    }
    InInventory SMGBullet, 30
    {
        DrawImage "MARSMGAM", 30, 188;
    }
    InInventory SMGBullet, 31
    {
        DrawImage "MARSMGAM", 35, 188;
    }
    InInventory SMGBullet, 32
    {
        DrawImage "MARSMGAM", 40, 188;
    }
}

IsSelected "Fusion Pistol" {
    drawimage "STY2NUM4", 268, 191;
    DrawImage "MARAMBAR", 17, 173;
    drawbar "MARAMBR2", "MARAMBR3", ammo FusionBullet, vertical, 18, 174;
}//, 0, white, 0, white, 20;}

IsSelected "WSTE-M5 Combat Shotgun" {
    drawimage "STY2NUM2", 268, 179;
    DrawImage "MARSHTAM", 7, 179;
    DrawImage "MARSHTAM", 14, 179;
    drawnumber 3, MARAHUDF, untranslated, ammo1, 42, 180;}//, 0, white, 0, white, 20;

    IsSelected "MA-75B Assault Rifle" {
        drawimage "STY2NUM1", 268, 173;
        drawimage "STY2NUM3", 268, 185;
        DrawImage "MARARFEM", 6, 173;
        DrawImage "MARARFEM", 8, 173;
        DrawImage "MARARFEM", 10, 173;
        DrawImage "MARARFEM", 12, 173;
        DrawImage "MARARFEM", 14, 173;
        DrawImage "MARARFEM", 16, 173;
        DrawImage "MARARFEM", 18, 173;
        DrawImage "MARARFEM", 20, 173;
        DrawImage "MARARFEM", 22, 173;
        DrawImage "MARARFEM", 24, 173;
        DrawImage "MARARFEM", 26, 173;
        DrawImage "MARARFEM", 28, 173;
        DrawImage "MARARFEM", 30, 173;
        DrawImage "MARARFEM", 32, 173;
        DrawImage "MARARFEM", 34, 173;
        DrawImage "MARARFEM", 36, 173;
        DrawImage "MARARFEM", 38, 173;
        DrawImage "MARARFEM", 40, 173;
        DrawImage "MARARFEM", 6, 177;
        DrawImage "MARARFEM", 8, 177;
        DrawImage "MARARFEM", 10, 177;
        DrawImage "MARARFEM", 12, 177;
        DrawImage "MARARFEM", 14, 177;
        DrawImage "MARARFEM", 16, 177;
        DrawImage "MARARFEM", 18, 177;
        DrawImage "MARARFEM", 20, 177;
        DrawImage "MARARFEM", 22, 177;
        DrawImage "MARARFEM", 24, 177;
        DrawImage "MARARFEM", 26, 177;
        DrawImage "MARARFEM", 28, 177;
        DrawImage "MARARFEM", 30, 177;
        DrawImage "MARARFEM", 32, 177;
        DrawImage "MARARFEM", 34, 177;
        DrawImage "MARARFEM", 36, 177;
        DrawImage "MARARFEM", 38, 177;
        DrawImage "MARARFEM", 40, 177;
        DrawImage "MARARFEM", 6, 181;
        DrawImage "MARARFEM", 8, 181;
        DrawImage "MARARFEM", 10, 181;
        DrawImage "MARARFEM", 12, 181;
        DrawImage "MARARFEM", 14, 181;
        DrawImage "MARARFEM", 16, 181;
        DrawImage "MARARFEM", 18, 181;
        DrawImage "MARARFEM", 20, 181;
        DrawImage "MARARFEM", 22, 181;
        DrawImage "MARARFEM", 24, 181;
        DrawImage "MARARFEM", 26, 181;
        DrawImage "MARARFEM", 28, 181;
        DrawImage "MARARFEM", 30, 181;
        DrawImage "MARARFEM", 32, 181;
        DrawImage "MARARFEM", 34, 181;
        DrawImage "MARARFEM", 36, 181;
        DrawImage "MARGRNEM", 7, 188;
        DrawImage "MARGRNEM", 12, 188;
        DrawImage "MARGRNEM", 17, 188;
        DrawImage "MARGRNEM", 22, 188;
        DrawImage "MARGRNEM", 27, 188;
        DrawImage "MARGRNEM", 32, 188;
        DrawImage "MARGRNEM", 37, 188;
        InInventory RifleBullet, 1
        {
            DrawImage "MARARFAM", 6, 173;
        }
        InInventory RifleBullet, 2
        {
            DrawImage "MARARFAM", 8, 173;
        }
        InInventory RifleBullet, 3
        {
            DrawImage "MARARFAM", 10, 173;
        }
        InInventory RifleBullet, 4
        {
            DrawImage "MARARFAM", 12, 173;
        }
        InInventory RifleBullet, 5
        {
            DrawImage "MARARFAM", 14, 173;
        }
        InInventory RifleBullet, 6
        {
            DrawImage "MARARFAM", 16, 173;
        }
        InInventory RifleBullet, 7
        {
            DrawImage "MARARFAM", 18, 173;
        }
        InInventory RifleBullet, 8
        {
            DrawImage "MARARFAM", 20, 173;
        }
        InInventory RifleBullet, 9
        {
            DrawImage "MARARFAM", 22, 173;
        }
        InInventory RifleBullet, 10
        {
            DrawImage "MARARFAM", 24, 173;
        }
        InInventory RifleBullet, 11
        {
            DrawImage "MARARFAM", 26, 173;
        }
        InInventory RifleBullet, 12
        {
            DrawImage "MARARFAM", 28, 173;
        }
        InInventory RifleBullet, 13
        {
            DrawImage "MARARFAM", 30, 173;
        }
        InInventory RifleBullet, 14
        {
            DrawImage "MARARFAM", 32, 173;
        }
        InInventory RifleBullet, 15
        {
            DrawImage "MARARFAM", 34, 173;
        }
        InInventory RifleBullet, 16
        {
            DrawImage "MARARFAM", 36, 173;
        }
        InInventory RifleBullet, 17
        {
            DrawImage "MARARFAM", 38, 173;
        }
        InInventory RifleBullet, 18
        {
            DrawImage "MARARFAM", 40, 173;
        }
        InInventory RifleBullet, 19
        {
            DrawImage "MARARFAM", 6, 177;
        }
        InInventory RifleBullet, 20
        {
            DrawImage "MARARFAM", 8, 177;
        }
        InInventory RifleBullet, 21
        {
            DrawImage "MARARFAM", 10, 177;
        }
        InInventory RifleBullet, 22
        {
            DrawImage "MARARFAM", 12, 177;
        }
        InInventory RifleBullet, 23
        {
            DrawImage "MARARFAM", 14, 177;
        }
        InInventory RifleBullet, 24
        {
            DrawImage "MARARFAM", 16, 177;
        }
        InInventory RifleBullet, 25
        {
            DrawImage "MARARFAM", 18, 177;
        }
        InInventory RifleBullet, 26
        {
            DrawImage "MARARFAM", 20, 177;
        }
        InInventory RifleBullet, 27
        {
            DrawImage "MARARFAM", 22, 177;
        }
        InInventory RifleBullet, 28
        {
            DrawImage "MARARFAM", 24, 177;
        }
        InInventory RifleBullet, 29
        {
            DrawImage "MARARFAM", 26, 177;
        }
        InInventory RifleBullet, 30
        {
            DrawImage "MARARFAM", 28, 177;
        }
        InInventory RifleBullet, 31
        {
            DrawImage "MARARFAM", 30, 177;
        }
        InInventory RifleBullet, 32
        {
            DrawImage "MARARFAM", 32, 177;
        }
        InInventory RifleBullet, 33
        {
            DrawImage "MARARFAM", 34, 177;
        }
        InInventory RifleBullet, 34
        {
            DrawImage "MARARFAM", 36, 177;
        }
        InInventory RifleBullet, 35
        {
            DrawImage "MARARFAM", 38, 177;
        }
        InInventory RifleBullet, 36
        {
            DrawImage "MARARFAM", 40, 177;
        }
        InInventory RifleBullet, 37
        {
            DrawImage "MARARFAM", 6, 181;
        }
        InInventory RifleBullet, 38
        {
            DrawImage "MARARFAM", 8, 181;
        }
        InInventory RifleBullet, 39
        {
            DrawImage "MARARFAM", 10, 181;
        }
        InInventory RifleBullet, 40
        {
            DrawImage "MARARFAM", 12, 181;
        }
        InInventory RifleBullet, 41
        {
            DrawImage "MARARFAM", 14, 181;
        }
        InInventory RifleBullet, 42
        {
            DrawImage "MARARFAM", 16, 181;
        }
        InInventory RifleBullet, 43
        {
            DrawImage "MARARFAM", 18, 181;
        }
        InInventory RifleBullet, 44
        {
            DrawImage "MARARFAM", 20, 181;
        }
        InInventory RifleBullet, 45
        {
            DrawImage "MARARFAM", 22, 181;
        }
        InInventory RifleBullet, 46
        {
            DrawImage "MARARFAM", 24, 181;
        }
        InInventory RifleBullet, 47
        {
            DrawImage "MARARFAM", 26, 181;
        }
        InInventory RifleBullet, 48
        {
            DrawImage "MARARFAM", 28, 181;
        }
        InInventory RifleBullet, 49
        {
            DrawImage "MARARFAM", 30, 181;
        }
        InInventory RifleBullet, 50
        {
            DrawImage "MARARFAM", 32, 181;
        }
        InInventory RifleBullet, 51
        {
            DrawImage "MARARFAM", 34, 181;
        }
        InInventory RifleBullet, 52
        {
            DrawImage "MARARFAM", 36, 181;
        }
        InInventory GrenadeInClip, 1
        {
            DrawImage "MARGRNAM", 7, 188;
        }
        InInventory GrenadeInClip, 2
        {
            DrawImage "MARGRNAM", 12, 188;
        }
        InInventory GrenadeInClip, 3
        {
            DrawImage "MARGRNAM", 17, 188;
        }
        InInventory GrenadeInClip, 4
        {
            DrawImage "MARGRNAM", 22, 188;
        }
        InInventory GrenadeInClip, 5
        {
            DrawImage "MARGRNAM", 27, 188;
        }
        InInventory GrenadeInClip, 6
        {
            DrawImage "MARGRNAM", 32, 188;
        }
        InInventory GrenadeInClip, 7
        {
            DrawImage "MARGRNAM", 37, 188;
        }
    }

IsSelected "SPNKR-XP SSM Launcher" {
    DrawImage "STY2NUM3", 268, 185;
    DrawImage "MARRCKEM", 11, 176;
    DrawImage "MARRCKEM", 29, 176;
    InInventory SpankerAmmo, 1
    {
        DrawImage "MARRCKAM", 11, 176;
    }
    InInventory SpankerAmmo, 2
    {
        DrawImage "MARRCKAM", 29, 176;
    }
}

IsSelected "TOZT-7 Napalm Unit" {
    DrawImage "STY2NUM4", 268, 191;
    DrawImage "MARAMBAR", 17, 173;
    drawbar "MARAMBR2", "MARAMBR3", ammo NapalmInTank, vertical, 18, 174;}

    IsSelected "ONI-71 Wave Motion Cannon" {

        DrawImage "STY2NUM3", 268, 185;
        DrawImage "STY2NUM4", 268, 191;
        //drawnumber 3, MARAHUDF, green, ammo1, 40, 174;
        //drawnumber 3, MARAHUDF, green, RocketAmmo, 40, 186;
        DrawImage "MARWMCEM", 5, 173;
        DrawImage "MARWMCEM", 10, 173;
        DrawImage "MARWMCEM", 15, 173;
        DrawImage "MARWMCEM", 20, 173;
        DrawImage "MARWMCEM", 25, 173;
        DrawImage "MARWMCEM", 30, 173;
        DrawImage "MARWMCEM", 35, 173;
        DrawImage "MARWMCEM", 40, 173;

        DrawImage "MARMRTEM", 7, 187;
        DrawImage "MARMRTEM", 21, 187;
        DrawImage "MARMRTEM", 35, 187;

        InInventory WMCAmmo, 1
        {
            DrawImage "MARWMCAM", 5, 173;
        }
        InInventory WMCAmmo, 2
        {
            DrawImage "MARWMCAM", 10, 173;
        }
        InInventory WMCAmmo, 3
        {
            DrawImage "MARWMCAM", 15, 173;
        }
        InInventory WMCAmmo, 4
        {
            DrawImage "MARWMCAM", 20, 173;
        }
        InInventory WMCAmmo, 5
        {
            DrawImage "MARWMCAM", 25, 173;
        }
        InInventory WMCAmmo, 6
        {
            DrawImage "MARWMCAM", 30, 173;
        }
        InInventory WMCAmmo, 7
        {
            DrawImage "MARWMCAM", 35, 173;
        }
        InInventory WMCAmmo, 8
        {
            DrawImage "MARWMCAM", 40, 173;
        }

        InInventory MortarAmmo, 1
        {
            DrawImage "MARMRTAM", 7, 187;
        }
        InInventory MortarAmmo, 2
        {
            DrawImage "MARMRTAM", 21, 187;
        }
        InInventory MortarAmmo, 3
        {
            DrawImage "MARMRTAM", 35, 187;
        }
    }

IsSelected "Alien Weapon" {drawimage "MARERROR", 5, 173;}

IsSelected " Alien Weapon " {drawimage "MARERROR", 5, 173;}

IsSelected not " Alien Weapon " {
    IsSelected not "Alien Weapon" {
        IsSelected not "ONI-71 Wave Motion Cannon" {
            IsSelected not "TOZT-7 Napalm Unit" {
                IsSelected not "SPNKR-XP SSM Launcher" {
                    IsSelected not "MA-75B Assault Rifle" {
                        IsSelected not "Fusion Pistol" {
                            IsSelected not "WSTE-M5 Combat Shotgun" {
                                IsSelected not "KKV-7 SMG Flechette" {
                                    IsSelected not ".44 Magnum Mega Class A1" {
                                        drawnumber 3, MARAHUDF, untranslated, ammo1, 35, 181;}}}}}}}}}}

                                        DrawBar "MBARH100", "MBARMPTY", Health, Horizontal, 51, 170;
                                        DrawBar "MBARH200", "MBAREMP2", Health OverMax, Horizontal, -36, 170;
                                        DrawBar "MBARH300", "MBAREMP3", Health OverOverMax, Horizontal, -123, 170;
                                        DrawBar "MBARR100","MBARMPTY", Armor, Horizontal, 51, 180;
                                        DrawBar "MBARR200", "MBAREMP2", Armor OverMax, Horizontal, -36, 180;
                                        DrawBar "MBARR300", "MBAREMP3", Armor OverOverMax, Horizontal, -123, 180;
                                        //DrawBar "MBAROXYG","MBARMPTY", AirTime, Horizontal, 46, 185;
                                        drawnumber 3, INDEXFON, green, health, 89, 191;
                                        drawnumber 3, INDEXFON, green, armor, 125, 191;

                                        //Doom keys
										InInventory BlueCard, 1 {drawimage "STKEYS0", 226, 175;}
										InInventory YellowCard, 1 {drawimage "STKEYS1", 238, 175;}
										InInventory RedCard, 1 {drawimage "STKEYS2", 250, 175;}
										InInventory BlueSkull, 1 {drawimage "STKEYS3", 226, 186;}
										InInventory YellowSkull, 1 {drawimage "STKEYS4", 238, 186;}
										InInventory RedSkull, 1 {drawimage "STKEYS5", 250, 186;}
										//Chex keys
										InInventory ChexBlueCard, 1 {drawimage "STKEYS0", 222, 175;}
										InInventory ChexYellowCard, 1 {drawimage "STKEYS1", 235, 175;}
										InInventory ChexRedCard, 1 {drawimage "STKEYS2", 248, 175;}
										InInventory BlueFlemKey, 1 {drawimage "STKEYS3", 222, 186;}
										InInventory YellowFlemKey, 1 {drawimage "STKEYS4", 235, 186;}
										InInventory RedFlemKey, 1 {drawimage "STKEYS5", 248, 186;}
										//Heretic keys
										InInventory KeyYellow, 1 {drawimage "YKEYICON", 224, 181;}
										InInventory KeyGreen, 1 {drawimage "GKEYICON", 238, 181;}
										InInventory KeyBlue, 1 {drawimage "BKEYICON", 251, 181;}
                                        //HeXen keys
                                        InInventory KeySteel, 1 {drawimage "HEXKEY1", 223, 171;}
                                        InInventory KeyCave, 1 {drawimage "HEXKEY2", 223, 181;}
                                        InInventory KeyAxe, 1 {drawimage "HEXKEY3", 223, 191;}
                                        InInventory KeyFire, 1 {drawimage "HEXKEY4", 233, 171;}
                                        InInventory KeyEmerald, 1 {drawimage "HEXKEY5", 233, 181;}
                                        InInventory KeyDungeon, 1 {drawimage "HEXKEY6", 233, 191;}
                                        InInventory KeySilver, 1 {drawimage "HEXKEY7", 243, 171;}
                                        InInventory KeyRusted, 1 {drawimage "HEXKEY8", 243, 181;}
                                        InInventory KeyHorn, 1 {drawimage "HEXKEY9", 243, 191;}
                                        InInventory KeySwamp, 1 {drawimage "HEXKEYA", 253, 171;}
                                        InInventory KeyCastle, 1 {drawimage "HEXKEYB", 253, 181;}

                                        drawnumber 3, INDEXFON, green, ammo Clip, 289, 173;
                                        drawnumber 3, INDEXFON, green, ammo AmmoShell, 289, 179;
                                        drawnumber 3, INDEXFON, green, ammo RocketAmmo, 289, 185;
                                        drawnumber 3, INDEXFON, green, ammo Cell, 289, 191;

                                        drawnumber 3, INDEXFON, green, ammocapacity Clip, 315, 173;
                                        drawnumber 3, INDEXFON, green, ammocapacity AmmoShell, 315, 179;
                                        drawnumber 3, INDEXFON, green, ammocapacity RocketAmmo, 315, 185;
                                        drawnumber 3, INDEXFON, green, ammocapacity Cell, 315, 191;
                                        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession
{
    drawnumber 4, MARAHUDF, white, frags, 213, 179;
}
gamemode cooperative, singleplayer
{
    drawnumber 4, MARAHUDF, white, KillCountAmountTrue, 213, 179;
}
DrawImage RuneIcon, 20, 40, Center;
drawselectedinventory alwaysshowcounter, MARAHUDF, 290, 22, 293, 30, untranslated;
GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession
{
    drawimage translatable "CLRMARA", 145, 169;
}
drawmugshot "STF", 5, 143, 168;
InInventory ExpandedHud, 1
{
    drawimage "MRTHBART", 0, 0;
    InInventory GotWeapon0, 1 {drawimage "WEPSELM1", 54, 0;}
    InInventory GotWeapon0, 1 {drawimage "WPMARA1N", 49, 11;}
    IsSelected "KKV-7 SMG Flechette" {drawimage "WEPSELY1", 54, 0;}
    IsSelected "KKV-7 SMG Flechette" {drawimage "WPMARA1Y", 49, 11;}

    InInventory GotWeapon2, 1 {drawimage "WEPSELM2", 87, 0;}
    InInventory GotWeapon2, 1 {drawimage "WPMARA2N", 82, 11;}
    IsSelected "WSTE-M5 Combat Shotgun" {drawimage "WEPSELY2", 87, 0;}
    IsSelected "WSTE-M5 Combat Shotgun" {drawimage "WPMARA2Y", 82, 11;}

    InInventory GotWeapon3, 1 {drawimage "WEPSELM3", 120, 0;}
    InInventory GotWeapon3, 1 {drawimage "WPMARA3N", 115, 11;}
    IsSelected "Fusion Pistol" {drawimage "WEPSELY3", 120, 0;}
    IsSelected "Fusion Pistol" {drawimage "WPMARA3Y", 115, 11;}

    InInventory GotWeapon4, 1 {drawimage "WEPSELM4", 154, 0;}
    InInventory GotWeapon4, 1 {drawimage "WPMARA4N", 148, 11;}
    IsSelected "MA-75B Assault Rifle" {drawimage "WEPSELY4", 154, 0;}
    IsSelected "MA-75B Assault Rifle" {drawimage "WPMARA4Y", 148, 11;}

    InInventory GotWeapon5, 1 {drawimage "WEPSELM5", 186, 0;}
    InInventory GotWeapon5, 1 {drawimage "WPMARA5N", 181, 11;}
    IsSelected "SPNKR-XP SSM Launcher" {drawimage "WEPSELY5", 186, 0;}
    IsSelected "SPNKR-XP SSM Launcher" {drawimage "WPMARA5Y", 181, 11;}

    InInventory GotWeapon6, 1 {drawimage "WEPSELM6", 219, 0;}
    InInventory GotWeapon6, 1 {drawimage "WPMARA6N", 214, 11;}
    IsSelected "TOZT-7 Napalm Unit" {drawimage "WEPSELY6", 219, 0;}
    IsSelected "TOZT-7 Napalm Unit" {drawimage "WPMARA6Y", 214, 11;}

    InInventory GotWeapon7, 1 {drawimage "WEPSELM7", 251, 0;}
    InInventory GotWeapon7, 1 {drawimage "WPMARA7N", 247, 11;}
    IsSelected "ONI-71 Wave Motion Cannon" {drawimage "WEPSELY7", 251, 0;}
    IsSelected "ONI-71 Wave Motion Cannon" {drawimage "WPMARA7Y", 247, 11;}
}
}

playerclass Ranger
{
    drawimage "QUAKBAR", 0, 168;

    InInventory not UsingDoEAmmo
    {
        drawnumber 3, QUAKHUDF, gold, ammo1, 42, 181, 0, untranslated, 0, untranslated, 20;

        drawnumber 3, INDEXFON, darkbrown, ammo Clip, 289, 173;
        drawnumber 3, INDEXFON, darkbrown, ammo RocketAmmo, 289, 185;

        drawnumber 3, INDEXFON, darkbrown, ammocapacity Clip, 315, 173;
        drawnumber 3, INDEXFON, darkbrown, ammocapacity RocketAmmo, 315, 185;
    }

    InInventory UsingDoEAmmo
    {
        drawnumber 3, QUAKHUDF, red, ammo2, 42, 181, 0, red, 0, red, 20;

        drawnumber 3, INDEXFON, red, ammo LavaNails, 289, 173;
        drawnumber 3, INDEXFON, red, ammo ClusterRocketAmmo, 289, 185;

        drawnumber 3, INDEXFON, red, ammocapacity LavaNails, 315, 173;
        drawnumber 3, INDEXFON, red, ammocapacity ClusterRocketAmmo, 315, 185;
    }

    drawnumber 3, INDEXFON, darkbrown, ammo AmmoShell, 289, 179;
    drawnumber 3, INDEXFON, darkbrown, ammo Cell, 289, 191;

    drawnumber 3, INDEXFON, darkbrown, ammocapacity AmmoShell, 315, 179;
    drawnumber 3, INDEXFON, darkbrown, ammocapacity Cell, 315, 191;

    drawnumber 3, QUAKHUDF, gold, health, 92, 181, white, 25, untranslated, 50;
	InInventory not PowerInvulnerable {drawnumber 3, QUAKHUDF, gold, armor, 214, 181, 0, untranslated, 0, untranslated, 50;}
	InInventory PowerInvulnerable, 1 {drawnumber 3, QUAKHUDF, red, 666, 214, 181;}

    //Doom keys
        InInventory BlueCard, 1 {drawimage "STKEYS0", 226, 175;}
        InInventory YellowCard, 1 {drawimage "STKEYS1", 238, 175;}
        InInventory RedCard, 1 {drawimage "STKEYS2", 250, 175;}
        InInventory BlueSkull, 1 {drawimage "STKEYS3", 226, 186;}
        InInventory YellowSkull, 1 {drawimage "STKEYS4", 238, 186;}
        InInventory RedSkull, 1 {drawimage "STKEYS5", 250, 186;}
        //Chex keys
        InInventory ChexBlueCard, 1 {drawimage "STKEYS0", 222, 175;}
        InInventory ChexYellowCard, 1 {drawimage "STKEYS1", 235, 175;}
        InInventory ChexRedCard, 1 {drawimage "STKEYS2", 248, 175;}
        InInventory BlueFlemKey, 1 {drawimage "STKEYS3", 222, 186;}
        InInventory YellowFlemKey, 1 {drawimage "STKEYS4", 235, 186;}
        InInventory RedFlemKey, 1 {drawimage "STKEYS5", 248, 186;}
        //Heretic keys
        InInventory KeyYellow, 1 {drawimage "YKEYICON", 224, 181;}
        InInventory KeyGreen, 1 {drawimage "GKEYICON", 238, 181;}
        InInventory KeyBlue, 1 {drawimage "BKEYICON", 251, 181;}
    //HeXen keys
    InInventory KeySteel, 1 {drawimage "HEXKEY1", 223, 171;}
    InInventory KeyCave, 1 {drawimage "HEXKEY2", 223, 181;}
    InInventory KeyAxe, 1 {drawimage "HEXKEY3", 223, 191;}
    InInventory KeyFire, 1 {drawimage "HEXKEY4", 233, 171;}
    InInventory KeyEmerald, 1 {drawimage "HEXKEY5", 233, 181;}
    InInventory KeyDungeon, 1 {drawimage "HEXKEY6", 233, 191;}
    InInventory KeySilver, 1 {drawimage "HEXKEY7", 243, 171;}
    InInventory KeyRusted, 1 {drawimage "HEXKEY8", 243, 181;}
    InInventory KeyHorn, 1 {drawimage "HEXKEY9", 243, 191;}
    InInventory KeySwamp, 1 {drawimage "HEXKEYA", 253, 171;}
    InInventory KeyCastle, 1 {drawimage "HEXKEYB", 253, 181;}

    gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession
    {
        drawnumber 3, QUAKHUDF, untranslated, frags, 140, 181;
    }
    gamemode cooperative, singleplayer
    {
        drawnumber 3, QUAKHUDF, untranslated, KillCountAmount, 140, 181;
        InInventory KillCountNotch, 1 {drawimage "DOMNOTCH", 100, 176;}
        InInventory KillCountNotch, 2 {drawimage "DOMNOTCH", 105, 176;}
        InInventory KillCountNotch, 3 {drawimage "DOMNOTCH", 110, 176;}
        InInventory KillCountNotch, 4 {drawimage "DOMNOTCH", 115, 176;}
        InInventory KillCountNotch, 5 {drawimage "DOMNOTCH", 120, 176;}
        InInventory KillCountNotch, 6 {drawimage "DOMNOTCH", 125, 176;}
        InInventory KillCountNotch, 7 {drawimage "DOMNOTCH", 130, 176;}
        InInventory KillCountNotch, 8 {drawimage "DOMNOTCH", 135, 176;}
        InInventory KillCountNotch, 9 {drawimage "DOMNOTCH", 140, 176;}
    }
    DrawImage RuneIcon, 20, 40, Center;
    drawselectedinventory alwaysshowcounter, QUAKHUDF, 290, 22, 293, 30, untranslated;
    GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession
    {
        drawimage translatable "CLRDOOM", 145, 169;
    }
	InInventory not PowerInvisibility {
	InInventory not QuadDamagePower {
    drawmugshot "STF", 5, 143, 168;}}
	InInventory not PowerInvisibility {
	InInventory QuadDamagePower, 1 {drawimage "RNGQUAD0", 143, 168;}}
	InInventory PowerInvisibility, 1 {drawimage "RNGNVSB0", 143, 168;
    InInventory PowerInvulnerable, 1 {drawimage "RNGNVSG0", 143, 168;}
	InInventory QuadDamagePower, 1 {drawimage "RNGNVSQ0", 143, 168;}
	InInventory PowerQuadDamage, 1 {drawimage "RNGNVSD0", 143, 168;}
}

    InInventory ExpandedHud, 1
    {
        drawimage "QUAKBART", 0, 0;
        InInventory GotWeapon0, 1 {drawimage "WEPSELN1", 54, 0;}
        InInventory GotWeapon0, 1 {drawimage "WPQUAK1N", 49, 11;}
        IsSelected "Laser Cannon" {drawimage "WEPSELY1", 54, 0;}
        IsSelected "Laser Cannon" {drawimage "WPQUAK1Y", 49, 11;}

        InInventory GotWeapon2, 1 {drawimage "WEPSELN2", 87, 0;}
        InInventory GotWeapon2, 1 {drawimage "WPQUAK2N", 82, 11;}
        IsSelected "Double Shotgun" {drawimage "WEPSELY2", 87, 0;}
        IsSelected "Double Shotgun" {drawimage "WPQUAK2Y", 82, 11;}

        InInventory GotWeapon3, 1 {drawimage "WEPSELN3", 120, 0;}
        InInventory GotWeapon3, 1 {drawimage "WPQUAK3N", 115, 11;}
        IsSelected "Grenade Launcher" {drawimage "WEPSELY3", 120, 0;}
        IsSelected "Grenade Launcher" {drawimage "WPQUAK3Y", 115, 11;}

        InInventory GotWeapon4, 1 {drawimage "WEPSELN4", 154, 0;}
        InInventory GotWeapon4, 1 {drawimage "WPQUAK4N", 148, 11;}
        IsSelected "Nailgun" {drawimage "WEPSELY4", 154, 0;}
        IsSelected "Nailgun" {drawimage "WPQUAK4Y", 148, 11;}

        InInventory GotWeapon5, 1 {drawimage "WEPSELN5", 186, 0;}
        InInventory GotWeapon5, 1 {drawimage "WPQUAK5N", 181, 11;}
        IsSelected "  Rocket Launcher  " {drawimage "WEPSELY5", 186, 0;}
        IsSelected "  Rocket Launcher  " {drawimage "WPQUAK5Y", 181, 11;}

        InInventory GotWeapon6, 1 {drawimage "WEPSELN6", 219, 0;}
        InInventory GotWeapon6, 1 {drawimage "WPQUAK6N", 214, 11;}
        IsSelected "Super Nailgun" {drawimage "WEPSELY6", 219, 0;}
        IsSelected "Super Nailgun" {drawimage "WPQUAK6Y", 214, 11;}

        InInventory GotWeapon7, 1 {drawimage "WEPSELN7", 251, 0;}
        InInventory GotWeapon7, 1 {drawimage "WPQUAK7N", 247, 11;}
        InInventory QuadDamagePower, 1 {drawimage "WEPSELY7", 251, 0;}
        InInventory QuadDamagePower, 1 {drawimage "WPQUAK7Y", 247, 11;}
    }
}
}

statusbar inventory
{
    drawinventorybar Doom, 7, INDEXFON, 50, 170, 76, 192, white;
}

statusbar inventoryfullscreen
{
    drawinventorybar Doom, 7, INDEXFON, 50, 170, 76, 192, white;
}

statusbar Automap
{
    playerclass Doomguy
    {
        drawimage "DOOMBAR", 0, 168;
        drawnumber 3, DOOMHUDF, gold, ammo1, 44, 171, 0, untranslated, 0, untranslated, 20;
        drawnumber 3, DOOMHUDF, gold, health, 94, 171, white, 25, untranslated, 50;
        drawnumber 3, DOOMHUDF, gold, armor, 219, 171, 0, untranslated, 0, untranslated, 50;

        //Doom keys
        InInventory BlueCard, 1 {drawimage "STKEYS0", 226, 175;}
        InInventory YellowCard, 1 {drawimage "STKEYS1", 238, 175;}
        InInventory RedCard, 1 {drawimage "STKEYS2", 250, 175;}
        InInventory BlueSkull, 1 {drawimage "STKEYS3", 226, 186;}
        InInventory YellowSkull, 1 {drawimage "STKEYS4", 238, 186;}
        InInventory RedSkull, 1 {drawimage "STKEYS5", 250, 186;}
        //Chex keys
        InInventory ChexBlueCard, 1 {drawimage "STKEYS0", 222, 175;}
        InInventory ChexYellowCard, 1 {drawimage "STKEYS1", 235, 175;}
        InInventory ChexRedCard, 1 {drawimage "STKEYS2", 248, 175;}
        InInventory BlueFlemKey, 1 {drawimage "STKEYS3", 222, 186;}
        InInventory YellowFlemKey, 1 {drawimage "STKEYS4", 235, 186;}
        InInventory RedFlemKey, 1 {drawimage "STKEYS5", 248, 186;}
        //Heretic keys
        InInventory KeyYellow, 1 {drawimage "YKEYICON", 224, 181;}
        InInventory KeyGreen, 1 {drawimage "GKEYICON", 238, 181;}
        InInventory KeyBlue, 1 {drawimage "BKEYICON", 251, 181;}
        //HeXen keys
        InInventory KeySteel, 1 {drawimage "HEXKEY1", 223, 171;}
        InInventory KeyCave, 1 {drawimage "HEXKEY2", 223, 181;}
        InInventory KeyAxe, 1 {drawimage "HEXKEY3", 223, 191;}
        InInventory KeyFire, 1 {drawimage "HEXKEY4", 233, 171;}
        InInventory KeyEmerald, 1 {drawimage "HEXKEY5", 233, 181;}
        InInventory KeyDungeon, 1 {drawimage "HEXKEY6", 233, 191;}
        InInventory KeySilver, 1 {drawimage "HEXKEY7", 243, 171;}
        InInventory KeyRusted, 1 {drawimage "HEXKEY8", 243, 181;}
        InInventory KeyHorn, 1 {drawimage "HEXKEY9", 243, 191;}
        InInventory KeySwamp, 1 {drawimage "HEXKEYA", 253, 171;}
        InInventory KeyCastle, 1 {drawimage "HEXKEYB", 253, 181;}

        drawnumber 3, INDEXFON, gold, ammo Clip, 289, 173;
        drawnumber 3, INDEXFON, gold, ammo AmmoShell, 289, 179;
        drawnumber 3, INDEXFON, gold, ammo RocketAmmo, 289, 185;
        drawnumber 3, INDEXFON, gold, ammo Cell, 289, 191;

        drawnumber 3, INDEXFON, gold, ammocapacity Clip, 315, 173;
        drawnumber 3, INDEXFON, gold, ammocapacity AmmoShell, 315, 179;
        drawnumber 3, INDEXFON, gold, ammocapacity RocketAmmo, 315, 185;
        drawnumber 3, INDEXFON, gold, ammocapacity Cell, 315, 191;
        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession
        {
            drawnumber 3, DOOMHUDF, untranslated, frags, 142, 171;
        }
        gamemode cooperative, singleplayer
        {
            drawnumber 3, DOOMHUDF, untranslated, KillCountAmount, 142, 171;
            InInventory KillCountNotch, 1 {drawimage "DOMNOTCH", 99, 167;}
            InInventory KillCountNotch, 2 {drawimage "DOMNOTCH", 104, 167;}
            InInventory KillCountNotch, 3 {drawimage "DOMNOTCH", 109, 167;}
            InInventory KillCountNotch, 4 {drawimage "DOMNOTCH", 114, 167;}
            InInventory KillCountNotch, 5 {drawimage "DOMNOTCH", 119, 167;}
            InInventory KillCountNotch, 6 {drawimage "DOMNOTCH", 124, 167;}
            InInventory KillCountNotch, 7 {drawimage "DOMNOTCH", 129, 167;}
            InInventory KillCountNotch, 8 {drawimage "DOMNOTCH", 134, 167;}
            InInventory KillCountNotch, 9 {drawimage "DOMNOTCH", 139, 167;}
        }
        GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession
        {
            drawimage translatable "CLRDOOM", 145, 169;
        }
        drawmugshot "STF", 5, 143, 168;
    }
	
    playerclass ipfreeley
    {
//		DrawImage "ROTTBAR", 0, 168;

        //Doom keys
        InInventory BlueCard, 1 {drawimage "STKEYS0", 226, 175;}
        InInventory YellowCard, 1 {drawimage "STKEYS1", 238, 175;}
        InInventory RedCard, 1 {drawimage "STKEYS2", 250, 175;}
        InInventory BlueSkull, 1 {drawimage "STKEYS3", 226, 186;}
        InInventory YellowSkull, 1 {drawimage "STKEYS4", 238, 186;}
        InInventory RedSkull, 1 {drawimage "STKEYS5", 250, 186;}
        //Chex keys
        InInventory ChexBlueCard, 1 {drawimage "STKEYS0", 222, 175;}
        InInventory ChexYellowCard, 1 {drawimage "STKEYS1", 235, 175;}
        InInventory ChexRedCard, 1 {drawimage "STKEYS2", 248, 175;}
        InInventory BlueFlemKey, 1 {drawimage "STKEYS3", 222, 186;}
        InInventory YellowFlemKey, 1 {drawimage "STKEYS4", 235, 186;}
        InInventory RedFlemKey, 1 {drawimage "STKEYS5", 248, 186;}
        //Heretic keys
        InInventory KeyYellow, 1 {drawimage "YKEYICON", 224, 181;}
        InInventory KeyGreen, 1 {drawimage "GKEYICON", 238, 181;}
        InInventory KeyBlue, 1 {drawimage "BKEYICON", 251, 181;}
        //HeXen keys
        InInventory KeySteel, 1 {drawimage "HEXKEY1", 223, 171;}
        InInventory KeyCave, 1 {drawimage "HEXKEY2", 223, 181;}
        InInventory KeyAxe, 1 {drawimage "HEXKEY3", 223, 191;}
        InInventory KeyFire, 1 {drawimage "HEXKEY4", 233, 171;}
        InInventory KeyEmerald, 1 {drawimage "HEXKEY5", 233, 181;}
        InInventory KeyDungeon, 1 {drawimage "HEXKEY6", 233, 191;}
        InInventory KeySilver, 1 {drawimage "HEXKEY7", 243, 171;}
        InInventory KeyRusted, 1 {drawimage "HEXKEY8", 243, 181;}
        InInventory KeyHorn, 1 {drawimage "HEXKEY9", 243, 191;}
        InInventory KeySwamp, 1 {drawimage "HEXKEYA", 253, 171;}
        InInventory KeyCastle, 1 {drawimage "HEXKEYB", 253, 181;}

        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession
        {
            drawnumber 3, LIFEFONT, untranslated, frags, 314, 5;
        }
        gamemode cooperative, singleplayer
        {
            drawnumber 3, LIFEFONT, untranslated, KillCountAmount, 314, 5;
            InInventory KillCountNotch, 1 {drawimage "DOMNOTCH", 314, 5;}
            InInventory KillCountNotch, 2 {drawimage "DOMNOTCH", 309, 5;}
            InInventory KillCountNotch, 3 {drawimage "DOMNOTCH", 304, 5;}
            InInventory KillCountNotch, 4 {drawimage "DOMNOTCH", 299, 5;}
            InInventory KillCountNotch, 5 {drawimage "DOMNOTCH", 294, 5;}
            InInventory KillCountNotch, 6 {drawimage "DOMNOTCH", 289, 5;}
            InInventory KillCountNotch, 7 {drawimage "DOMNOTCH", 284, 5;}
            InInventory KillCountNotch, 8 {drawimage "DOMNOTCH", 279, 5;}
            InInventory KillCountNotch, 9 {drawimage "DOMNOTCH", 274, 5;}
        }
        DrawImage RuneIcon, 20, 40, Center;
        drawselectedinventory alwaysshowcounter, ROTTFONT, 290, 22, 293, 30, untranslated;
        GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession
        {
            drawimage translatable "CLRCHEX", 145, 169;
        }
    }

    Playerclass ChexWarrior
    {
        drawimage "CHEXBAR", 0, 168;
        drawnumber 3, CHEXHUDF, yellow, ammo1, 45, 172, 0, untranslated, 0, untranslated, 20;
        drawnumber 3, CHEXHUDF, yellow, health, 94, 172, white, 25, untranslated, 50;
        drawnumber 3, CHEXHUDF, yellow, armor, 220, 172, 0, untranslated, 0, untranslated, 50;

        //Doom keys
        InInventory BlueCard, 1 {drawimage "STKEYS0", 226, 175;}
        InInventory YellowCard, 1 {drawimage "STKEYS1", 238, 175;}
        InInventory RedCard, 1 {drawimage "STKEYS2", 250, 175;}
        InInventory BlueSkull, 1 {drawimage "STKEYS3", 226, 186;}
        InInventory YellowSkull, 1 {drawimage "STKEYS4", 238, 186;}
        InInventory RedSkull, 1 {drawimage "STKEYS5", 250, 186;}
        //Chex keys
        InInventory ChexBlueCard, 1 {drawimage "STKEYS0", 222, 175;}
        InInventory ChexYellowCard, 1 {drawimage "STKEYS1", 235, 175;}
        InInventory ChexRedCard, 1 {drawimage "STKEYS2", 248, 175;}
        InInventory BlueFlemKey, 1 {drawimage "STKEYS3", 222, 186;}
        InInventory YellowFlemKey, 1 {drawimage "STKEYS4", 235, 186;}
        InInventory RedFlemKey, 1 {drawimage "STKEYS5", 248, 186;}
        //Heretic keys
        InInventory KeyYellow, 1 {drawimage "YKEYICON", 224, 181;}
        InInventory KeyGreen, 1 {drawimage "GKEYICON", 238, 181;}
        InInventory KeyBlue, 1 {drawimage "BKEYICON", 251, 181;}
        //HeXen keys
        InInventory KeySteel, 1 {drawimage "HEXKEY1", 223, 171;}
        InInventory KeyCave, 1 {drawimage "HEXKEY2", 223, 181;}
        InInventory KeyAxe, 1 {drawimage "HEXKEY3", 223, 191;}
        InInventory KeyFire, 1 {drawimage "HEXKEY4", 233, 171;}
        InInventory KeyEmerald, 1 {drawimage "HEXKEY5", 233, 181;}
        InInventory KeyDungeon, 1 {drawimage "HEXKEY6", 233, 191;}
        InInventory KeySilver, 1 {drawimage "HEXKEY7", 243, 171;}
        InInventory KeyRusted, 1 {drawimage "HEXKEY8", 243, 181;}
        InInventory KeyHorn, 1 {drawimage "HEXKEY9", 243, 191;}
        InInventory KeySwamp, 1 {drawimage "HEXKEYA", 253, 171;}
        InInventory KeyCastle, 1 {drawimage "HEXKEYB", 253, 181;}

        drawnumber 3, INDEXFON, gold, ammo Clip, 289, 173;
        drawnumber 3, INDEXFON, gold, ammo AmmoShell, 289, 179;
        drawnumber 3, INDEXFON, gold, ammo RocketAmmo, 289, 185;
        drawnumber 3, INDEXFON, gold, ammo Cell, 289, 191;

        drawnumber 3, INDEXFON, gold, ammocapacity Clip, 315, 173;
        drawnumber 3, INDEXFON, gold, ammocapacity AmmoShell, 315, 179;
        drawnumber 3, INDEXFON, gold, ammocapacity RocketAmmo, 315, 185;
        drawnumber 3, INDEXFON, gold, ammocapacity Cell, 315, 191;
        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession
        {
            drawnumber 3, CHEXHUDF, untranslated, frags, 143, 172;
        }
        gamemode cooperative, singleplayer
        {
            drawnumber 3, CHEXHUDF, untranslated, KillCountAmount, 143, 172;
            InInventory KillCountNotch, 1 {drawimage "CHXNOTCH", 100, 167;}
            InInventory KillCountNotch, 2 {drawimage "CHXNOTCH", 105, 167;}
            InInventory KillCountNotch, 3 {drawimage "CHXNOTCH", 110, 167;}
            InInventory KillCountNotch, 4 {drawimage "CHXNOTCH", 115, 167;}
            InInventory KillCountNotch, 5 {drawimage "CHXNOTCH", 120, 167;}
            InInventory KillCountNotch, 6 {drawimage "CHXNOTCH", 125, 167;}
            InInventory KillCountNotch, 7 {drawimage "CHXNOTCH", 130, 167;}
            InInventory KillCountNotch, 8 {drawimage "CHXNOTCH", 135, 167;}
            InInventory KillCountNotch, 9 {drawimage "CHXNOTCH", 140, 167;}
        }

        GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession
        {
            drawimage translatable "CLRCHEX", 145, 169;
        }
        drawmugshot "STF", 5, 142, 168;
    }		

    Playerclass Corvus
    {
        drawimage "HRTCBAR", 0, 151;
        InInventory PowerInvulnerable, 1 {drawimage "HEREGOD1", 6, 167;}
        InInventory PowerInvulnerable, 1 {drawimage "HEREGOD2", 297, 167;}
        drawnumber 3, HEREHUDF, gold, ammo1, 58, 171, 0, untranslated, 0, untranslated, 20;
        drawimage ammoicon1, 47, 189, center;
        drawnumber 3, HEREHUDF, gold, health, 96, 180, white, 25, untranslated, 50;
        drawnumber 3, HEREHUDF, gold, armor, 210, 180, 0, untranslated, 0, untranslated, 50;

        //Doom keys
        InInventory BlueCard, 1 {drawimage "STKEYS0", 226, 175;}
        InInventory YellowCard, 1 {drawimage "STKEYS1", 238, 175;}
        InInventory RedCard, 1 {drawimage "STKEYS2", 250, 175;}
        InInventory BlueSkull, 1 {drawimage "STKEYS3", 226, 186;}
        InInventory YellowSkull, 1 {drawimage "STKEYS4", 238, 186;}
        InInventory RedSkull, 1 {drawimage "STKEYS5", 250, 186;}
        //Chex keys
        InInventory ChexBlueCard, 1 {drawimage "STKEYS0", 222, 175;}
        InInventory ChexYellowCard, 1 {drawimage "STKEYS1", 235, 175;}
        InInventory ChexRedCard, 1 {drawimage "STKEYS2", 248, 175;}
        InInventory BlueFlemKey, 1 {drawimage "STKEYS3", 222, 186;}
        InInventory YellowFlemKey, 1 {drawimage "STKEYS4", 235, 186;}
        InInventory RedFlemKey, 1 {drawimage "STKEYS5", 248, 186;}
        //Heretic keys
        InInventory KeyYellow, 1 {drawimage "YKEYICON", 224, 181;}
        InInventory KeyGreen, 1 {drawimage "GKEYICON", 238, 181;}
        InInventory KeyBlue, 1 {drawimage "BKEYICON", 251, 181;}
        //HeXen keys
        InInventory KeySteel, 1 {drawimage "HEXKEY1", 223, 171;}
        InInventory KeyCave, 1 {drawimage "HEXKEY2", 223, 181;}
        InInventory KeyAxe, 1 {drawimage "HEXKEY3", 223, 191;}
        InInventory KeyFire, 1 {drawimage "HEXKEY4", 233, 171;}
        InInventory KeyEmerald, 1 {drawimage "HEXKEY5", 233, 181;}
        InInventory KeyDungeon, 1 {drawimage "HEXKEY6", 233, 191;}
        InInventory KeySilver, 1 {drawimage "HEXKEY7", 243, 171;}
        InInventory KeyRusted, 1 {drawimage "HEXKEY8", 243, 181;}
        InInventory KeyHorn, 1 {drawimage "HEXKEY9", 243, 191;}
        InInventory KeySwamp, 1 {drawimage "HEXKEYA", 253, 171;}
        InInventory KeyCastle, 1 {drawimage "HEXKEYB", 253, 181;}

        drawnumber 3, INDEXFON, yellow, ammo Clip, 285, 173;
        drawnumber 3, INDEXFON, yellow, ammo AmmoShell, 285, 179;
        drawnumber 3, INDEXFON, yellow, ammo RocketAmmo, 285, 185;
        drawnumber 3, INDEXFON, yellow, ammo Cell, 285, 191;
        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession
        {
            drawnumber 3, HEREHUDF, untranslated, frags, 136, 180;
        }
        gamemode cooperative, singleplayer
        {
            drawnumber 3, HEREHUDF, untranslated, KillCountAmount, 136, 180;
            InInventory KillCountNotch, 1 {drawimage "RVNNOTCH", 108, 169;}
            InInventory KillCountNotch, 2 {drawimage "RVNNOTCH", 112, 169;}
            InInventory KillCountNotch, 3 {drawimage "RVNNOTCH", 116, 169;}
            InInventory KillCountNotch, 4 {drawimage "RVNNOTCH", 120, 169;}
            InInventory KillCountNotch, 5 {drawimage "RVNNOTCH", 124, 169;}
            InInventory KillCountNotch, 6 {drawimage "RVNNOTCH", 128, 169;}
            InInventory KillCountNotch, 7 {drawimage "RVNNOTCH", 132, 169;}
            InInventory KillCountNotch, 8 {drawimage "RVNNOTCH", 136, 169;}
            InInventory KillCountNotch, 9 {drawimage "RVNNOTCH", 140, 169;}
        }

        GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession
        {
            drawimage translatable "CLRHERTC", 10, 168;
        }
        drawmugshot "STF", 5, 142, 168;
    }

    Playerclass Blazkowicz
    {
        drawimage "WOLFBAR", 0, 168;
        drawnumber 3, WOLFHUDF, gold, ammo1, 37, 181, 0, untranslated, 0, untranslated, 20;
        drawnumber 3, WOLFHUDF, gold, health, 90, 181, red, 25, untranslated, 50;
        drawnumber 3, WOLFHUDF, gold, armor, 212, 181, 0, untranslated, 0, untranslated, 50;

        //Doom keys
        InInventory BlueCard, 1 {drawimage "STKEYS0", 226, 175;}
        InInventory YellowCard, 1 {drawimage "STKEYS1", 238, 175;}
        InInventory RedCard, 1 {drawimage "STKEYS2", 250, 175;}
        InInventory BlueSkull, 1 {drawimage "STKEYS3", 226, 186;}
        InInventory YellowSkull, 1 {drawimage "STKEYS4", 238, 186;}
        InInventory RedSkull, 1 {drawimage "STKEYS5", 250, 186;}
        //Chex keys
        InInventory ChexBlueCard, 1 {drawimage "STKEYS0", 222, 175;}
        InInventory ChexYellowCard, 1 {drawimage "STKEYS1", 235, 175;}
        InInventory ChexRedCard, 1 {drawimage "STKEYS2", 248, 175;}
        InInventory BlueFlemKey, 1 {drawimage "STKEYS3", 222, 186;}
        InInventory YellowFlemKey, 1 {drawimage "STKEYS4", 235, 186;}
        InInventory RedFlemKey, 1 {drawimage "STKEYS5", 248, 186;}
        //Heretic keys
        InInventory KeyYellow, 1 {drawimage "YKEYICON", 224, 181;}
        InInventory KeyGreen, 1 {drawimage "GKEYICON", 238, 181;}
        InInventory KeyBlue, 1 {drawimage "BKEYICON", 251, 181;}
        //HeXen keys
        InInventory KeySteel, 1 {drawimage "HEXKEY1", 223, 171;}
        InInventory KeyCave, 1 {drawimage "HEXKEY2", 223, 181;}
        InInventory KeyAxe, 1 {drawimage "HEXKEY3", 223, 191;}
        InInventory KeyFire, 1 {drawimage "HEXKEY4", 233, 171;}
        InInventory KeyEmerald, 1 {drawimage "HEXKEY5", 233, 181;}
        InInventory KeyDungeon, 1 {drawimage "HEXKEY6", 233, 191;}
        InInventory KeySilver, 1 {drawimage "HEXKEY7", 243, 171;}
        InInventory KeyRusted, 1 {drawimage "HEXKEY8", 243, 181;}
        InInventory KeyHorn, 1 {drawimage "HEXKEY9", 243, 191;}
        InInventory KeySwamp, 1 {drawimage "HEXKEYA", 253, 171;}
        InInventory KeyCastle, 1 {drawimage "HEXKEYB", 253, 181;}

        drawnumber 3, INDEXFON, lightblue, ammo Clip, 289, 173;
        drawstring SMALLFONT, lightblue, "x", 289, 178;
        drawnumber 3, INDEXFON, lightblue, ammo RocketAmmo, 289, 185;
        drawnumber 3, INDEXFON, lightblue, ammo Cell, 289, 191;

        drawnumber 3, INDEXFON, lightblue, ammocapacity Clip, 315, 173;
        drawstring SMALLFONT, lightblue, "x", 315, 178;
        drawnumber 3, INDEXFON, lightblue, ammocapacity RocketAmmo, 315, 185;
        drawnumber 3, INDEXFON, lightblue, ammocapacity Cell, 315, 191;
        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession
        {
            drawnumber 3, WOLFHUDF, untranslated, frags, 138, 181;
        }
        gamemode cooperative, singleplayer
        {
            drawnumber 3, WOLFHUDF, untranslated, KillCountAmount, 138, 181;
            InInventory KillCountNotch, 1 {drawimage "WOLFNTCH", 107, 167;}
            InInventory KillCountNotch, 2 {drawimage "WOLFNTCH", 111, 167;}
            InInventory KillCountNotch, 3 {drawimage "WOLFNTCH", 115, 167;}
            InInventory KillCountNotch, 4 {drawimage "WOLFNTCH", 119, 167;}
            InInventory KillCountNotch, 5 {drawimage "WOLFNTCH", 123, 167;}
            InInventory KillCountNotch, 6 {drawimage "WOLFNTCH", 127, 167;}
            InInventory KillCountNotch, 7 {drawimage "WOLFNTCH", 131, 167;}
            InInventory KillCountNotch, 8 {drawimage "WOLFNTCH", 135, 167;}
            InInventory KillCountNotch, 9 {drawimage "WOLFNTCH", 139, 167;}
        }

        GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession
        {
            drawimage translatable "CLRWOLFN", 145, 169;
        }

        drawmugshot "STF", 5, 143, 167;
    }

    playerclass Parias
    {
        drawimage "HEXNBAR2", 0, 142;
        drawnumber 3, HEREHUDF, gold, health, 91, 181, white, 25, untranslated, 50;
        drawnumber 3, HEREHUDF, gold, armor, 217, 181, 0, untranslated, 0, untranslated, 50;
        drawnumber 3, INDEXFONT_RAVEN, yellow, ammo Clip, 58, 174, 0, untranslated, 0, untranslated, 30;
        drawnumber 3, INDEXFONT_RAVEN, yellow, ammo Cell, 58, 188, 0, untranslated, 0, untranslated, 30;
        IsSelected "Frost Shards" {drawnumber 3, INDEXFONT_RAVEN, gold, ammo Clip, 58, 174, 0, untranslated, 0, white, 30;}
        IsSelected "Timon's Axe" {drawnumber 3, INDEXFONT_RAVEN, gold, ammo Clip, 58, 174, 0, untranslated, 0, white, 30;}
        IsSelected "Serpent Staff" {drawnumber 3, INDEXFONT_RAVEN, gold, ammo Clip, 58, 174, 0, untranslated, 0, white, 30;}
        IsSelected "Hammer of Retribution" {drawnumber 3, INDEXFONT_RAVEN, gold, ammo Cell, 58, 188, 0, untranslated, 0, white, 30;}
        IsSelected "Firestorm" {drawnumber 3, INDEXFONT_RAVEN, gold, ammo Cell, 58, 188, 0, untranslated, 0, white, 30;}
        IsSelected "Wraithverge" {drawnumber 3, INDEXFONT_RAVEN, gold, ammo Clip, 58, 174, 0, untranslated, 0, white, 30;
            drawnumber 3, INDEXFONT_RAVEN, gold, ammo Cell, 58, 188, 0, untranslated, 0, white, 30;}

        weaponammo Clip && Cell
        {
            weaponammo Clip {drawbar "MANAVL1", "nullimage", ammo Clip, vertical, 266, 171, 1;}
            weaponammo not Clip	{drawbar "MANAVL1D", "nullimage", ammo Clip, vertical, 266, 171, 1;}
            weaponammo Cell	{drawbar "MANAVL2", "nullimage", ammo Cell, vertical, 273, 171, 1;}
            weaponammo not Cell	{drawbar "MANAVL2D", "nullimage", ammo Cell, vertical, 273, 171, 1;}
        }

        //Doom keys
        InInventory BlueCard, 1 {drawimage "STKEYS0", 226, 175;}
        InInventory YellowCard, 1 {drawimage "STKEYS1", 238, 175;}
        InInventory RedCard, 1 {drawimage "STKEYS2", 250, 175;}
        InInventory BlueSkull, 1 {drawimage "STKEYS3", 226, 186;}
        InInventory YellowSkull, 1 {drawimage "STKEYS4", 238, 186;}
        InInventory RedSkull, 1 {drawimage "STKEYS5", 250, 186;}
        //Chex keys
        InInventory ChexBlueCard, 1 {drawimage "STKEYS0", 222, 175;}
        InInventory ChexYellowCard, 1 {drawimage "STKEYS1", 235, 175;}
        InInventory ChexRedCard, 1 {drawimage "STKEYS2", 248, 175;}
        InInventory BlueFlemKey, 1 {drawimage "STKEYS3", 222, 186;}
        InInventory YellowFlemKey, 1 {drawimage "STKEYS4", 235, 186;}
        InInventory RedFlemKey, 1 {drawimage "STKEYS5", 248, 186;}
        //Heretic keys
        InInventory KeyYellow, 1 {drawimage "YKEYICON", 224, 181;}
        InInventory KeyGreen, 1 {drawimage "GKEYICON", 238, 181;}
        InInventory KeyBlue, 1 {drawimage "BKEYICON", 251, 181;}
        //HeXen keys
        InInventory KeySteel, 1 {drawimage "HEXKEY1", 223, 171;}
        InInventory KeyCave, 1 {drawimage "HEXKEY2", 223, 181;}
        InInventory KeyAxe, 1 {drawimage "HEXKEY3", 223, 191;}
        InInventory KeyFire, 1 {drawimage "HEXKEY4", 233, 171;}
        InInventory KeyEmerald, 1 {drawimage "HEXKEY5", 233, 181;}
        InInventory KeyDungeon, 1 {drawimage "HEXKEY6", 233, 191;}
        InInventory KeySilver, 1 {drawimage "HEXKEY7", 243, 171;}
        InInventory KeyRusted, 1 {drawimage "HEXKEY8", 243, 181;}
        InInventory KeyHorn, 1 {drawimage "HEXKEY9", 243, 191;}
        InInventory KeySwamp, 1 {drawimage "HEXKEYA", 253, 171;}
        InInventory KeyCastle, 1 {drawimage "HEXKEYB", 253, 181;}

        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession
        {
            drawnumber 3, HEREHUDF, untranslated, frags, 124, 181;
        }
        gamemode cooperative, singleplayer
        {
            drawnumber 3, HEREHUDF, untranslated, KillCountAmount, 124, 181;
            InInventory KillCountNotch, 1 {drawimage "RVNNOTCH", 97, 168;}
            InInventory KillCountNotch, 2 {drawimage "RVNNOTCH", 100, 168;}
            InInventory KillCountNotch, 3 {drawimage "RVNNOTCH", 103, 168;}
            InInventory KillCountNotch, 4 {drawimage "RVNNOTCH", 106, 168;}
            InInventory KillCountNotch, 5 {drawimage "RVNNOTCH", 109, 168;}
            InInventory KillCountNotch, 6 {drawimage "RVNNOTCH", 112, 168;}
            InInventory KillCountNotch, 7 {drawimage "RVNNOTCH", 115, 168;}
            InInventory KillCountNotch, 8 {drawimage "RVNNOTCH", 118, 168;}
            InInventory KillCountNotch, 9 {drawimage "RVNNOTCH", 121, 168;}
        }
        GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession
        {
            drawimage translatable "CLRHEXN2", 146, 163;
        }
        drawmugshot "STF", 5, 143, 168;
    }

    playerclass Duke
    {
        drawimage "DUKEBAR", 0, 168;
        drawnumber 3, DUKEHUDF, gold, ammo1, 50, 183, 0, untranslated, 0, untranslated, 20;
        drawnumber 3, DUKEHUDF, gold, health, 85, 183, white, 25, untranslated, 50;
        drawnumber 3, DUKEHUDF, gold, armor, 205, 183, 0, untranslated, 0, untranslated, 50;

        //Doom keys
        InInventory BlueCard, 1 {drawimage "STKEYS0", 226, 175;}
        InInventory YellowCard, 1 {drawimage "STKEYS1", 238, 175;}
        InInventory RedCard, 1 {drawimage "STKEYS2", 250, 175;}
        InInventory BlueSkull, 1 {drawimage "STKEYS3", 226, 186;}
        InInventory YellowSkull, 1 {drawimage "STKEYS4", 238, 186;}
        InInventory RedSkull, 1 {drawimage "STKEYS5", 250, 186;}
        //Chex keys
        InInventory ChexBlueCard, 1 {drawimage "STKEYS0", 222, 175;}
        InInventory ChexYellowCard, 1 {drawimage "STKEYS1", 235, 175;}
        InInventory ChexRedCard, 1 {drawimage "STKEYS2", 248, 175;}
        InInventory BlueFlemKey, 1 {drawimage "STKEYS3", 222, 186;}
        InInventory YellowFlemKey, 1 {drawimage "STKEYS4", 235, 186;}
        InInventory RedFlemKey, 1 {drawimage "STKEYS5", 248, 186;}
        //Heretic keys
        InInventory KeyYellow, 1 {drawimage "YKEYICON", 224, 181;}
        InInventory KeyGreen, 1 {drawimage "GKEYICON", 238, 181;}
        InInventory KeyBlue, 1 {drawimage "BKEYICON", 251, 181;}
        //HeXen keys
        InInventory KeySteel, 1 {drawimage "HEXKEY1", 223, 171;}
        InInventory KeyCave, 1 {drawimage "HEXKEY2", 223, 181;}
        InInventory KeyAxe, 1 {drawimage "HEXKEY3", 223, 191;}
        InInventory KeyFire, 1 {drawimage "HEXKEY4", 233, 171;}
        InInventory KeyEmerald, 1 {drawimage "HEXKEY5", 233, 181;}
        InInventory KeyDungeon, 1 {drawimage "HEXKEY6", 233, 191;}
        InInventory KeySilver, 1 {drawimage "HEXKEY7", 243, 171;}
        InInventory KeyRusted, 1 {drawimage "HEXKEY8", 243, 181;}
        InInventory KeyHorn, 1 {drawimage "HEXKEY9", 243, 191;}
        InInventory KeySwamp, 1 {drawimage "HEXKEYA", 253, 171;}
        InInventory KeyCastle, 1 {drawimage "HEXKEYB", 253, 181;}

        drawnumber 3, INDEXFON, green, ammo Clip, 289, 174;
        drawnumber 3, INDEXFON, green, ammo AmmoShell, 289, 180;
        drawnumber 3, INDEXFON, green, ammo RocketAmmo, 289, 186;
        drawnumber 3, INDEXFON, green, ammo Cell, 289, 192;

        drawnumber 3, INDEXFON, green, ammocapacity Clip, 315, 174;
        drawnumber 3, INDEXFON, green, ammocapacity AmmoShell, 315, 180;
        drawnumber 3, INDEXFON, green, ammocapacity RocketAmmo, 315, 186;
        drawnumber 3, INDEXFON, green, ammocapacity Cell, 315, 192;
        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession
        {
            drawnumber 3, DUKEHUDF, untranslated, frags, 133, 183;
        }
        gamemode cooperative, singleplayer
        {
            drawnumber 3, DUKEHUDF, untranslated, KillCountAmount, 133, 183;
            InInventory KillCountNotch, 1 {drawimage "DUKENTCH", 107, 169;}
            InInventory KillCountNotch, 2 {drawimage "DUKENTCH", 111, 169;}
            InInventory KillCountNotch, 3 {drawimage "DUKENTCH", 115, 169;}
            InInventory KillCountNotch, 4 {drawimage "DUKENTCH", 119, 169;}
            InInventory KillCountNotch, 5 {drawimage "DUKENTCH", 123, 169;}
            InInventory KillCountNotch, 6 {drawimage "DUKENTCH", 127, 169;}
            InInventory KillCountNotch, 7 {drawimage "DUKENTCH", 131, 169;}
            InInventory KillCountNotch, 8 {drawimage "DUKENTCH", 135, 169;}
            InInventory KillCountNotch, 9 {drawimage "DUKENTCH", 139, 169;}
        }

        GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession
        {
            drawimage translatable "CLRDUKE", 145, 168;
        }
        drawmugshot "STF", 5, 143, 168;
    }

    playerclass SecurityOfficer
    {
        drawimage "MRTHBAR2", 0, 168;
        //drawnumber 3, DUKEHUDF, green, ammo1, 30, 174;//, 0, white, 0, white, 20;

        IsSelected ".44 Magnum Mega Class A1" {
            DrawImage "MARPISEM", 5, 173;
            DrawImage "MARPISEM", 10, 173;
            DrawImage "MARPISEM", 15, 173;
            DrawImage "MARPISEM", 20, 173;
            DrawImage "MARPISEM", 25, 173;
            DrawImage "MARPISEM", 30, 173;
            DrawImage "MARPISEM", 35, 173;
            DrawImage "MARPISEM", 40, 173;
            InInventory MagnumBullet, 1
            {
                DrawImage "MARPISAM", 5, 173;
            }
            InInventory MagnumBullet, 2
            {
                DrawImage "MARPISAM", 10, 173;
            }
            InInventory MagnumBullet, 3
            {
                DrawImage "MARPISAM", 15, 173;
            }
            InInventory MagnumBullet, 4
            {
                DrawImage "MARPISAM", 20, 173;
            }
            InInventory MagnumBullet, 5
            {
                DrawImage "MARPISAM", 25, 173;
            }
            InInventory MagnumBullet, 6
            {
                DrawImage "MARPISAM", 30, 173;
            }
            InInventory MagnumBullet, 7
            {
                DrawImage "MARPISAM", 35, 173;
            }
            InInventory MagnumBullet, 8
            {
                DrawImage "MARPISAM", 40, 173;
            }
            InInventory SynthFireActive, 1 {
                DrawImage "MARPISEM", 5, 185;
                DrawImage "MARPISEM", 10, 185;
                DrawImage "MARPISEM", 15, 185;
                DrawImage "MARPISEM", 20, 185;
                DrawImage "MARPISEM", 25, 185;
                DrawImage "MARPISEM", 30, 185;
                DrawImage "MARPISEM", 35, 185;
                DrawImage "MARPISEM", 40, 185;
                InInventory MagnumBulletRight, 1
                {
                    DrawImage "MARPISAM", 5, 185;
                }
                InInventory MagnumBulletRight, 2
                {
                    DrawImage "MARPISAM", 10, 185;
                }
                InInventory MagnumBulletRight, 3
                {
                    DrawImage "MARPISAM", 15, 185;
                }
                InInventory MagnumBulletRight, 4
                {
                    DrawImage "MARPISAM", 20, 185;
                }
                InInventory MagnumBulletRight, 5
                {
                    DrawImage "MARPISAM", 25, 185;
                }
                InInventory MagnumBulletRight, 6
                {
                    DrawImage "MARPISAM", 30, 185;
                }
                InInventory MagnumBulletRight, 7
                {
                    DrawImage "MARPISAM", 35, 185;
                }
                InInventory MagnumBulletRight, 8
                {
                    DrawImage "MARPISAM", 40, 185;
                }
            }}//, 0, white, 0, white, 20;}}

IsSelected "KKV-7 SMG Flechette"
{
    drawimage "STY2NUM1", 268, 173;

    DrawImage "MARSMGEM", 5, 170;
    DrawImage "MARSMGEM", 10, 170;
    DrawImage "MARSMGEM", 15, 170;
    DrawImage "MARSMGEM", 20, 170;
    DrawImage "MARSMGEM", 25, 170;
    DrawImage "MARSMGEM", 30, 170;
    DrawImage "MARSMGEM", 35, 170;
    DrawImage "MARSMGEM", 40, 170;
    DrawImage "MARSMGEM", 5, 176;
    DrawImage "MARSMGEM", 10, 176;
    DrawImage "MARSMGEM", 15, 176;
    DrawImage "MARSMGEM", 20, 176;
    DrawImage "MARSMGEM", 25, 176;
    DrawImage "MARSMGEM", 30, 176;
    DrawImage "MARSMGEM", 35, 176;
    DrawImage "MARSMGEM", 40, 176;
    DrawImage "MARSMGEM", 5, 182;
    DrawImage "MARSMGEM", 10, 182;
    DrawImage "MARSMGEM", 15, 182;
    DrawImage "MARSMGEM", 20, 182;
    DrawImage "MARSMGEM", 25, 182;
    DrawImage "MARSMGEM", 30, 182;
    DrawImage "MARSMGEM", 35, 182;
    DrawImage "MARSMGEM", 40, 182;
    DrawImage "MARSMGEM", 5, 188;
    DrawImage "MARSMGEM", 10, 188;
    DrawImage "MARSMGEM", 15, 188;
    DrawImage "MARSMGEM", 20, 188;
    DrawImage "MARSMGEM", 25, 188;
    DrawImage "MARSMGEM", 30, 188;
    DrawImage "MARSMGEM", 35, 188;
    DrawImage "MARSMGEM", 40, 188;
    InInventory SMGBullet, 1
    {
        DrawImage "MARSMGAM", 5, 170;
    }
    InInventory SMGBullet, 2
    {
        DrawImage "MARSMGAM", 10, 170;
    }
    InInventory SMGBullet, 3
    {
        DrawImage "MARSMGAM", 15, 170;
    }
    InInventory SMGBullet, 4
    {
        DrawImage "MARSMGAM", 20, 170;
    }
    InInventory SMGBullet, 5
    {
        DrawImage "MARSMGAM", 25, 170;
    }
    InInventory SMGBullet, 6
    {
        DrawImage "MARSMGAM", 30, 170;
    }
    InInventory SMGBullet, 7
    {
        DrawImage "MARSMGAM", 35, 170;
    }
    InInventory SMGBullet, 8
    {
        DrawImage "MARSMGAM", 40, 170;
    }
    InInventory SMGBullet, 9
    {
        DrawImage "MARSMGAM", 5, 176;
    }
    InInventory SMGBullet, 10
    {
        DrawImage "MARSMGAM", 10, 176;
    }
    InInventory SMGBullet, 11
    {
        DrawImage "MARSMGAM", 15, 176;
    }
    InInventory SMGBullet, 12
    {
        DrawImage "MARSMGAM", 20, 176;
    }
    InInventory SMGBullet, 13
    {
        DrawImage "MARSMGAM", 25, 176;
    }
    InInventory SMGBullet, 14
    {
        DrawImage "MARSMGAM", 30, 176;
    }
    InInventory SMGBullet, 15
    {
        DrawImage "MARSMGAM", 35, 176;
    }
    InInventory SMGBullet, 16
    {
        DrawImage "MARSMGAM", 40, 176;
    }
    InInventory SMGBullet, 17
    {
        DrawImage "MARSMGAM", 5, 182;
    }
    InInventory SMGBullet, 18
    {
        DrawImage "MARSMGAM", 10, 182;
    }
    InInventory SMGBullet, 19
    {
        DrawImage "MARSMGAM", 15, 182;
    }
    InInventory SMGBullet, 20
    {
        DrawImage "MARSMGAM", 20, 182;
    }
    InInventory SMGBullet, 21
    {
        DrawImage "MARSMGAM", 25, 182;
    }
    InInventory SMGBullet, 22
    {
        DrawImage "MARSMGAM", 30, 182;
    }
    InInventory SMGBullet, 23
    {
        DrawImage "MARSMGAM", 35, 182;
    }
    InInventory SMGBullet, 24
    {
        DrawImage "MARSMGAM", 40, 182;
    }
    InInventory SMGBullet, 25
    {
        DrawImage "MARSMGAM", 5, 188;
    }
    InInventory SMGBullet, 26
    {
        DrawImage "MARSMGAM", 10, 188;
    }
    InInventory SMGBullet, 27
    {
        DrawImage "MARSMGAM", 15, 188;
    }
    InInventory SMGBullet, 28
    {
        DrawImage "MARSMGAM", 20, 188;
    }
    InInventory SMGBullet, 29
    {
        DrawImage "MARSMGAM", 25, 188;
    }
    InInventory SMGBullet, 30
    {
        DrawImage "MARSMGAM", 30, 188;
    }
    InInventory SMGBullet, 31
    {
        DrawImage "MARSMGAM", 35, 188;
    }
    InInventory SMGBullet, 32
    {
        DrawImage "MARSMGAM", 40, 188;
    }
}

IsSelected "Fusion Pistol" {
    drawimage "STY2NUM4", 268, 191;
    DrawImage "MARAMBAR", 17, 173;
    drawbar "MARAMBR2", "MARAMBR3", ammo FusionBullet, vertical, 18, 174;
}//, 0, white, 0, white, 20;}

IsSelected "WSTE-M5 Combat Shotgun" {
    drawimage "STY2NUM2", 268, 179;
    DrawImage "MARSHTAM", 7, 179;
    DrawImage "MARSHTAM", 14, 179;
    drawnumber 3, MARAHUDF, untranslated, ammo1, 42, 180;}//, 0, white, 0, white, 20;

    IsSelected "MA-75B Assault Rifle" {
        drawimage "STY2NUM1", 268, 173;
        drawimage "STY2NUM3", 268, 185;
        DrawImage "MARARFEM", 6, 173;
        DrawImage "MARARFEM", 8, 173;
        DrawImage "MARARFEM", 10, 173;
        DrawImage "MARARFEM", 12, 173;
        DrawImage "MARARFEM", 14, 173;
        DrawImage "MARARFEM", 16, 173;
        DrawImage "MARARFEM", 18, 173;
        DrawImage "MARARFEM", 20, 173;
        DrawImage "MARARFEM", 22, 173;
        DrawImage "MARARFEM", 24, 173;
        DrawImage "MARARFEM", 26, 173;
        DrawImage "MARARFEM", 28, 173;
        DrawImage "MARARFEM", 30, 173;
        DrawImage "MARARFEM", 32, 173;
        DrawImage "MARARFEM", 34, 173;
        DrawImage "MARARFEM", 36, 173;
        DrawImage "MARARFEM", 38, 173;
        DrawImage "MARARFEM", 40, 173;
        DrawImage "MARARFEM", 6, 177;
        DrawImage "MARARFEM", 8, 177;
        DrawImage "MARARFEM", 10, 177;
        DrawImage "MARARFEM", 12, 177;
        DrawImage "MARARFEM", 14, 177;
        DrawImage "MARARFEM", 16, 177;
        DrawImage "MARARFEM", 18, 177;
        DrawImage "MARARFEM", 20, 177;
        DrawImage "MARARFEM", 22, 177;
        DrawImage "MARARFEM", 24, 177;
        DrawImage "MARARFEM", 26, 177;
        DrawImage "MARARFEM", 28, 177;
        DrawImage "MARARFEM", 30, 177;
        DrawImage "MARARFEM", 32, 177;
        DrawImage "MARARFEM", 34, 177;
        DrawImage "MARARFEM", 36, 177;
        DrawImage "MARARFEM", 38, 177;
        DrawImage "MARARFEM", 40, 177;
        DrawImage "MARARFEM", 6, 181;
        DrawImage "MARARFEM", 8, 181;
        DrawImage "MARARFEM", 10, 181;
        DrawImage "MARARFEM", 12, 181;
        DrawImage "MARARFEM", 14, 181;
        DrawImage "MARARFEM", 16, 181;
        DrawImage "MARARFEM", 18, 181;
        DrawImage "MARARFEM", 20, 181;
        DrawImage "MARARFEM", 22, 181;
        DrawImage "MARARFEM", 24, 181;
        DrawImage "MARARFEM", 26, 181;
        DrawImage "MARARFEM", 28, 181;
        DrawImage "MARARFEM", 30, 181;
        DrawImage "MARARFEM", 32, 181;
        DrawImage "MARARFEM", 34, 181;
        DrawImage "MARARFEM", 36, 181;
        DrawImage "MARGRNEM", 7, 188;
        DrawImage "MARGRNEM", 12, 188;
        DrawImage "MARGRNEM", 17, 188;
        DrawImage "MARGRNEM", 22, 188;
        DrawImage "MARGRNEM", 27, 188;
        DrawImage "MARGRNEM", 32, 188;
        DrawImage "MARGRNEM", 37, 188;
        InInventory RifleBullet, 1
        {
            DrawImage "MARARFAM", 6, 173;
        }
        InInventory RifleBullet, 2
        {
            DrawImage "MARARFAM", 8, 173;
        }
        InInventory RifleBullet, 3
        {
            DrawImage "MARARFAM", 10, 173;
        }
        InInventory RifleBullet, 4
        {
            DrawImage "MARARFAM", 12, 173;
        }
        InInventory RifleBullet, 5
        {
            DrawImage "MARARFAM", 14, 173;
        }
        InInventory RifleBullet, 6
        {
            DrawImage "MARARFAM", 16, 173;
        }
        InInventory RifleBullet, 7
        {
            DrawImage "MARARFAM", 18, 173;
        }
        InInventory RifleBullet, 8
        {
            DrawImage "MARARFAM", 20, 173;
        }
        InInventory RifleBullet, 9
        {
            DrawImage "MARARFAM", 22, 173;
        }
        InInventory RifleBullet, 10
        {
            DrawImage "MARARFAM", 24, 173;
        }
        InInventory RifleBullet, 11
        {
            DrawImage "MARARFAM", 26, 173;
        }
        InInventory RifleBullet, 12
        {
            DrawImage "MARARFAM", 28, 173;
        }
        InInventory RifleBullet, 13
        {
            DrawImage "MARARFAM", 30, 173;
        }
        InInventory RifleBullet, 14
        {
            DrawImage "MARARFAM", 32, 173;
        }
        InInventory RifleBullet, 15
        {
            DrawImage "MARARFAM", 34, 173;
        }
        InInventory RifleBullet, 16
        {
            DrawImage "MARARFAM", 36, 173;
        }
        InInventory RifleBullet, 17
        {
            DrawImage "MARARFAM", 38, 173;
        }
        InInventory RifleBullet, 18
        {
            DrawImage "MARARFAM", 40, 173;
        }
        InInventory RifleBullet, 19
        {
            DrawImage "MARARFAM", 6, 177;
        }
        InInventory RifleBullet, 20
        {
            DrawImage "MARARFAM", 8, 177;
        }
        InInventory RifleBullet, 21
        {
            DrawImage "MARARFAM", 10, 177;
        }
        InInventory RifleBullet, 22
        {
            DrawImage "MARARFAM", 12, 177;
        }
        InInventory RifleBullet, 23
        {
            DrawImage "MARARFAM", 14, 177;
        }
        InInventory RifleBullet, 24
        {
            DrawImage "MARARFAM", 16, 177;
        }
        InInventory RifleBullet, 25
        {
            DrawImage "MARARFAM", 18, 177;
        }
        InInventory RifleBullet, 26
        {
            DrawImage "MARARFAM", 20, 177;
        }
        InInventory RifleBullet, 27
        {
            DrawImage "MARARFAM", 22, 177;
        }
        InInventory RifleBullet, 28
        {
            DrawImage "MARARFAM", 24, 177;
        }
        InInventory RifleBullet, 29
        {
            DrawImage "MARARFAM", 26, 177;
        }
        InInventory RifleBullet, 30
        {
            DrawImage "MARARFAM", 28, 177;
        }
        InInventory RifleBullet, 31
        {
            DrawImage "MARARFAM", 30, 177;
        }
        InInventory RifleBullet, 32
        {
            DrawImage "MARARFAM", 32, 177;
        }
        InInventory RifleBullet, 33
        {
            DrawImage "MARARFAM", 34, 177;
        }
        InInventory RifleBullet, 34
        {
            DrawImage "MARARFAM", 36, 177;
        }
        InInventory RifleBullet, 35
        {
            DrawImage "MARARFAM", 38, 177;
        }
        InInventory RifleBullet, 36
        {
            DrawImage "MARARFAM", 40, 177;
        }
        InInventory RifleBullet, 37
        {
            DrawImage "MARARFAM", 6, 181;
        }
        InInventory RifleBullet, 38
        {
            DrawImage "MARARFAM", 8, 181;
        }
        InInventory RifleBullet, 39
        {
            DrawImage "MARARFAM", 10, 181;
        }
        InInventory RifleBullet, 40
        {
            DrawImage "MARARFAM", 12, 181;
        }
        InInventory RifleBullet, 41
        {
            DrawImage "MARARFAM", 14, 181;
        }
        InInventory RifleBullet, 42
        {
            DrawImage "MARARFAM", 16, 181;
        }
        InInventory RifleBullet, 43
        {
            DrawImage "MARARFAM", 18, 181;
        }
        InInventory RifleBullet, 44
        {
            DrawImage "MARARFAM", 20, 181;
        }
        InInventory RifleBullet, 45
        {
            DrawImage "MARARFAM", 22, 181;
        }
        InInventory RifleBullet, 46
        {
            DrawImage "MARARFAM", 24, 181;
        }
        InInventory RifleBullet, 47
        {
            DrawImage "MARARFAM", 26, 181;
        }
        InInventory RifleBullet, 48
        {
            DrawImage "MARARFAM", 28, 181;
        }
        InInventory RifleBullet, 49
        {
            DrawImage "MARARFAM", 30, 181;
        }
        InInventory RifleBullet, 50
        {
            DrawImage "MARARFAM", 32, 181;
        }
        InInventory RifleBullet, 51
        {
            DrawImage "MARARFAM", 34, 181;
        }
        InInventory RifleBullet, 52
        {
            DrawImage "MARARFAM", 36, 181;
        }
        InInventory GrenadeInClip, 1
        {
            DrawImage "MARGRNAM", 7, 188;
        }
        InInventory GrenadeInClip, 2
        {
            DrawImage "MARGRNAM", 12, 188;
        }
        InInventory GrenadeInClip, 3
        {
            DrawImage "MARGRNAM", 17, 188;
        }
        InInventory GrenadeInClip, 4
        {
            DrawImage "MARGRNAM", 22, 188;
        }
        InInventory GrenadeInClip, 5
        {
            DrawImage "MARGRNAM", 27, 188;
        }
        InInventory GrenadeInClip, 6
        {
            DrawImage "MARGRNAM", 32, 188;
        }
        InInventory GrenadeInClip, 7
        {
            DrawImage "MARGRNAM", 37, 188;
        }
    }

IsSelected "SPNKR-XP SSM Launcher" {
    DrawImage "STY2NUM3", 268, 185;
    DrawImage "MARRCKEM", 11, 176;
    DrawImage "MARRCKEM", 29, 176;
    InInventory SpankerAmmo, 1
    {
        DrawImage "MARRCKAM", 11, 176;
    }
    InInventory SpankerAmmo, 2
    {
        DrawImage "MARRCKAM", 29, 176;
    }
}

IsSelected "TOZT-7 Napalm Unit" {
    DrawImage "STY2NUM4", 268, 191;
    DrawImage "MARAMBAR", 17, 173;
    drawbar "MARAMBR2", "MARAMBR3", ammo NapalmInTank, vertical, 18, 174;}

    IsSelected "ONI-71 Wave Motion Cannon" {

        DrawImage "STY2NUM3", 268, 185;
        DrawImage "STY2NUM4", 268, 191;
        //drawnumber 3, MARAHUDF, green, ammo1, 40, 174;
        //drawnumber 3, MARAHUDF, green, RocketAmmo, 40, 186;
        DrawImage "MARWMCEM", 5, 173;
        DrawImage "MARWMCEM", 10, 173;
        DrawImage "MARWMCEM", 15, 173;
        DrawImage "MARWMCEM", 20, 173;
        DrawImage "MARWMCEM", 25, 173;
        DrawImage "MARWMCEM", 30, 173;
        DrawImage "MARWMCEM", 35, 173;
        DrawImage "MARWMCEM", 40, 173;

        DrawImage "MARMRTEM", 7, 187;
        DrawImage "MARMRTEM", 21, 187;
        DrawImage "MARMRTEM", 35, 187;

        InInventory WMCAmmo, 1
        {
            DrawImage "MARWMCAM", 5, 173;
        }
        InInventory WMCAmmo, 2
        {
            DrawImage "MARWMCAM", 10, 173;
        }
        InInventory WMCAmmo, 3
        {
            DrawImage "MARWMCAM", 15, 173;
        }
        InInventory WMCAmmo, 4
        {
            DrawImage "MARWMCAM", 20, 173;
        }
        InInventory WMCAmmo, 5
        {
            DrawImage "MARWMCAM", 25, 173;
        }
        InInventory WMCAmmo, 6
        {
            DrawImage "MARWMCAM", 30, 173;
        }
        InInventory WMCAmmo, 7
        {
            DrawImage "MARWMCAM", 35, 173;
        }
        InInventory WMCAmmo, 8
        {
            DrawImage "MARWMCAM", 40, 173;
        }

        InInventory MortarAmmo, 1
        {
            DrawImage "MARMRTAM", 7, 187;
        }
        InInventory MortarAmmo, 2
        {
            DrawImage "MARMRTAM", 21, 187;
        }
        InInventory MortarAmmo, 3
        {
            DrawImage "MARMRTAM", 35, 187;
        }
    }

IsSelected "Alien Weapon" {drawimage "MARERROR", 5, 173;}

IsSelected " Alien Weapon " {drawimage "MARERROR", 5, 173;}

IsSelected not " Alien Weapon " {
    IsSelected not "Alien Weapon" {
        IsSelected not "ONI-71 Wave Motion Cannon" {
            IsSelected not "TOZT-7 Napalm Unit" {
                IsSelected not "SPNKR-XP SSM Launcher" {
                    IsSelected not "MA-75B Assault Rifle" {
                        IsSelected not "Fusion Pistol" {
                            IsSelected not "WSTE-M5 Combat Shotgun" {
                                IsSelected not "KKV-7 SMG Flechette" {
                                    IsSelected not ".44 Magnum Mega Class A1" {
                                        drawnumber 3, MARAHUDF, untranslated, ammo1, 35, 181;}}}}}}}}}}

                                        DrawBar "MBARH100", "MBARMPTY", Health, Horizontal, 51, 170;
                                        DrawBar "MBARH200", "MBAREMP2", Health OverMax, Horizontal, -36, 170;
                                        DrawBar "MBARH300", "MBAREMP3", Health OverOverMax, Horizontal, -123, 170;
                                        DrawBar "MBARR100","MBARMPTY", Armor, Horizontal, 51, 180;
                                        DrawBar "MBARR200", "MBAREMP2", Armor OverMax, Horizontal, -36, 180;
                                        DrawBar "MBARR300", "MBAREMP3", Armor OverOverMax, Horizontal, -123, 180;
                                        //DrawBar "MBAROXYG","MBARMPTY", AirTime, Horizontal, 46, 185;
                                        drawnumber 3, INDEXFON, green, health, 89, 191;
                                        drawnumber 3, INDEXFON, green, armor, 125, 191;

                                        //Doom keys
        InInventory BlueCard, 1 {drawimage "STKEYS0", 226, 175;}
        InInventory YellowCard, 1 {drawimage "STKEYS1", 238, 175;}
        InInventory RedCard, 1 {drawimage "STKEYS2", 250, 175;}
        InInventory BlueSkull, 1 {drawimage "STKEYS3", 226, 186;}
        InInventory YellowSkull, 1 {drawimage "STKEYS4", 238, 186;}
        InInventory RedSkull, 1 {drawimage "STKEYS5", 250, 186;}
        //Chex keys
        InInventory ChexBlueCard, 1 {drawimage "STKEYS0", 222, 175;}
        InInventory ChexYellowCard, 1 {drawimage "STKEYS1", 235, 175;}
        InInventory ChexRedCard, 1 {drawimage "STKEYS2", 248, 175;}
        InInventory BlueFlemKey, 1 {drawimage "STKEYS3", 222, 186;}
        InInventory YellowFlemKey, 1 {drawimage "STKEYS4", 235, 186;}
        InInventory RedFlemKey, 1 {drawimage "STKEYS5", 248, 186;}
        //Heretic keys
        InInventory KeyYellow, 1 {drawimage "YKEYICON", 224, 181;}
        InInventory KeyGreen, 1 {drawimage "GKEYICON", 238, 181;}
        InInventory KeyBlue, 1 {drawimage "BKEYICON", 251, 181;}
                                        //HeXen keys
                                        InInventory KeySteel, 1 {drawimage "HEXKEY1", 223, 171;}
                                        InInventory KeyCave, 1 {drawimage "HEXKEY2", 223, 181;}
                                        InInventory KeyAxe, 1 {drawimage "HEXKEY3", 223, 191;}
                                        InInventory KeyFire, 1 {drawimage "HEXKEY4", 233, 171;}
                                        InInventory KeyEmerald, 1 {drawimage "HEXKEY5", 233, 181;}
                                        InInventory KeyDungeon, 1 {drawimage "HEXKEY6", 233, 191;}
                                        InInventory KeySilver, 1 {drawimage "HEXKEY7", 243, 171;}
                                        InInventory KeyRusted, 1 {drawimage "HEXKEY8", 243, 181;}
                                        InInventory KeyHorn, 1 {drawimage "HEXKEY9", 243, 191;}
                                        InInventory KeySwamp, 1 {drawimage "HEXKEYA", 253, 171;}
                                        InInventory KeyCastle, 1 {drawimage "HEXKEYB", 253, 181;}

                                        drawnumber 3, INDEXFON, green, ammo Clip, 289, 173;
                                        drawnumber 3, INDEXFON, green, ammo AmmoShell, 289, 179;
                                        drawnumber 3, INDEXFON, green, ammo RocketAmmo, 289, 185;
                                        drawnumber 3, INDEXFON, green, ammo Cell, 289, 191;

                                        drawnumber 3, INDEXFON, green, ammocapacity Clip, 315, 173;
                                        drawnumber 3, INDEXFON, green, ammocapacity AmmoShell, 315, 179;
                                        drawnumber 3, INDEXFON, green, ammocapacity RocketAmmo, 315, 185;
                                        drawnumber 3, INDEXFON, green, ammocapacity Cell, 315, 191;
                                        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession
{
    drawnumber 4, MARAHUDF, white, frags, 213, 179;
}
gamemode cooperative, singleplayer
{
    drawnumber 4, MARAHUDF, white, KillCountAmountTrue, 213, 179;
}
DrawImage RuneIcon, 20, 40, Center;
//drawselectedinventory alwaysshowcounter, MARAHUDF, 290, 22, 293, 30, untranslated;
GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession
{
    drawimage translatable "CLRMARA1", 145, 169;
}
drawmugshot "STF", 5, 143, 168;
}

playerclass Ranger
{
    drawimage "QUAKBAR", 0, 168;

    InInventory not UsingDoEAmmo
    {
        drawnumber 3, QUAKHUDF, gold, ammo1, 42, 181, 0, untranslated, 0, untranslated, 20;

        drawnumber 3, INDEXFON, darkbrown, ammo Clip, 289, 173;
        drawnumber 3, INDEXFON, darkbrown, ammo RocketAmmo, 289, 185;

        drawnumber 3, INDEXFON, darkbrown, ammocapacity Clip, 315, 173;
        drawnumber 3, INDEXFON, darkbrown, ammocapacity RocketAmmo, 315, 185;
    }

    InInventory UsingDoEAmmo
    {
        drawnumber 3, QUAKHUDF, red, ammo2, 42, 181, 0, red, 0, red, 20;

        drawnumber 3, INDEXFON, red, ammo LavaNails, 289, 173;
        drawnumber 3, INDEXFON, red, ammo ClusterRocketAmmo, 289, 185;

        drawnumber 3, INDEXFON, red, ammocapacity LavaNails, 315, 173;
        drawnumber 3, INDEXFON, red, ammocapacity ClusterRocketAmmo, 315, 185;
    }

    drawnumber 3, INDEXFON, darkbrown, ammo AmmoShell, 289, 179;
    drawnumber 3, INDEXFON, darkbrown, ammo Cell, 289, 191;

    drawnumber 3, INDEXFON, darkbrown, ammocapacity AmmoShell, 315, 179;
    drawnumber 3, INDEXFON, darkbrown, ammocapacity Cell, 315, 191;
    drawnumber 3, QUAKHUDF, gold, health, 92, 181, white, 25, untranslated, 50;
	InInventory not PowerInvulnerable {drawnumber 3, QUAKHUDF, gold, armor, 214, 181, 0, untranslated, 0, untranslated, 50;}
	InInventory PowerInvulnerable, 1 {drawnumber 3, QUAKHUDF, red, 666, 214, 181;}

    //Doom keys
        InInventory BlueCard, 1 {drawimage "STKEYS0", 226, 175;}
        InInventory YellowCard, 1 {drawimage "STKEYS1", 238, 175;}
        InInventory RedCard, 1 {drawimage "STKEYS2", 250, 175;}
        InInventory BlueSkull, 1 {drawimage "STKEYS3", 226, 186;}
        InInventory YellowSkull, 1 {drawimage "STKEYS4", 238, 186;}
        InInventory RedSkull, 1 {drawimage "STKEYS5", 250, 186;}
        //Chex keys
        InInventory ChexBlueCard, 1 {drawimage "STKEYS0", 222, 175;}
        InInventory ChexYellowCard, 1 {drawimage "STKEYS1", 235, 175;}
        InInventory ChexRedCard, 1 {drawimage "STKEYS2", 248, 175;}
        InInventory BlueFlemKey, 1 {drawimage "STKEYS3", 222, 186;}
        InInventory YellowFlemKey, 1 {drawimage "STKEYS4", 235, 186;}
        InInventory RedFlemKey, 1 {drawimage "STKEYS5", 248, 186;}
        //Heretic keys
        InInventory KeyYellow, 1 {drawimage "YKEYICON", 224, 181;}
        InInventory KeyGreen, 1 {drawimage "GKEYICON", 238, 181;}
        InInventory KeyBlue, 1 {drawimage "BKEYICON", 251, 181;}
    //HeXen keys
    InInventory KeySteel, 1 {drawimage "HEXKEY1", 223, 171;}
    InInventory KeyCave, 1 {drawimage "HEXKEY2", 223, 181;}
    InInventory KeyAxe, 1 {drawimage "HEXKEY3", 223, 191;}
    InInventory KeyFire, 1 {drawimage "HEXKEY4", 233, 171;}
    InInventory KeyEmerald, 1 {drawimage "HEXKEY5", 233, 181;}
    InInventory KeyDungeon, 1 {drawimage "HEXKEY6", 233, 191;}
    InInventory KeySilver, 1 {drawimage "HEXKEY7", 243, 171;}
    InInventory KeyRusted, 1 {drawimage "HEXKEY8", 243, 181;}
    InInventory KeyHorn, 1 {drawimage "HEXKEY9", 243, 191;}
    InInventory KeySwamp, 1 {drawimage "HEXKEYA", 253, 171;}
    InInventory KeyCastle, 1 {drawimage "HEXKEYB", 253, 181;}

    gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession
    {
        drawnumber 3, QUAKHUDF, untranslated, frags, 140, 181;
    }
    gamemode cooperative, singleplayer
    {
        drawnumber 3, QUAKHUDF, untranslated, KillCountAmount, 140, 181;
        InInventory KillCountNotch, 1 {drawimage "DOMNOTCH", 100, 176;}
        InInventory KillCountNotch, 2 {drawimage "DOMNOTCH", 105, 176;}
        InInventory KillCountNotch, 3 {drawimage "DOMNOTCH", 110, 176;}
        InInventory KillCountNotch, 4 {drawimage "DOMNOTCH", 115, 176;}
        InInventory KillCountNotch, 5 {drawimage "DOMNOTCH", 120, 176;}
        InInventory KillCountNotch, 6 {drawimage "DOMNOTCH", 125, 176;}
        InInventory KillCountNotch, 7 {drawimage "DOMNOTCH", 130, 176;}
        InInventory KillCountNotch, 8 {drawimage "DOMNOTCH", 135, 176;}
        InInventory KillCountNotch, 9 {drawimage "DOMNOTCH", 140, 176;}
    }
    DrawImage RuneIcon, 20, 40, Center;
    drawselectedinventory alwaysshowcounter, QUAKHUDF, 290, 22, 293, 30, untranslated;
    GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession
    {
        drawimage translatable "CLRDOOM", 145, 169;
    }
	InInventory not PowerInvisibility {
	InInventory not QuadDamagePower {
    drawmugshot "STF", 5, 143, 168;}}
	InInventory not PowerInvisibility {
	InInventory QuadDamagePower, 1 {drawimage "RNGQUAD0", 143, 168;}}
	InInventory PowerInvisibility, 1 {drawimage "RNGNVSB0", 143, 168;
    InInventory PowerInvulnerable, 1 {drawimage "RNGNVSG0", 143, 168;}
	InInventory QuadDamagePower, 1 {drawimage "RNGNVSQ0", 143, 168;}
	InInventory PowerQuadDamage, 1 {drawimage "RNGNVSD0", 143, 168;}
}
}
}
