
Model GiantBloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bigbloodpool32.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 90.0 90.0 90.0            // Scale values
   ZOffset 0.6
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model RedBloodFootPrintLeft      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "FTPL.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 90.0 90.0 90.0            // Scale values
   ZOffset 0.6
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model RedBloodFootPrintRight      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "FTPR.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 90.0 90.0 90.0            // Scale values
   ZOffset 0.6
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}




Model BigBloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bigbloodpool32.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 80.0 80.0 80.0            // Scale values
   ZOffset 0.5
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model Brutal_BloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodspothd2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 50.0 50.0 1.0            // Scale values
   ZOffset 0.4
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model Brutal_BloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodspothd.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 50.0 50.0 1.0            // Scale values
   ZOffset 0.3
   FrameIndex BPDL B 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model Brutal_BloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodspothd.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 50.0 50.0 1.0            // Scale values
   ZOffset 0.2
   FrameIndex BPDL C 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model Brutal_BloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodspothd2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 50.0 50.0 1.0            // Scale values
   ZOffset 0.1
   FrameIndex BPDL D 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model MinuscleBloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodspothd.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 30.0 30.0 30.0            // Scale values
   ZOffset 0.2
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model MinuscleBloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 20.0 20.0 20.0            // Scale values
   ZOffset 0.7
   FrameIndex BPDL B 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model MinuscleBloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 20.0 20.0 20.0            // Scale values
   ZOffset 0.7
   FrameIndex BPDL C 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model MinuscleBloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 20.0 20.0 20.0            // Scale values
   ZOffset 0.7
   FrameIndex BPDL D 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model Brutal_FlyingBlood      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 50.0 50.0 50.0            // Scale values
   ZOffset 0.6
   FrameIndex BPDL B 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model Brutal_FlyingBlood      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 46.0 46.0 46.0            // Scale values
   ZOffset 0.6
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model CeilBloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodceil.md3"    // Model index, model file
   Skin 0 "bloodspothd.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 40.0 40.0 -60.0            // Scale values
   ZOffset -0.3
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model CeilBloodSpotLarge      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodceil.md3"    // Model index, model file
   Skin 0 "bloodspothd2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 40.0 40.0 -60.0            // Scale values
   ZOffset -0.7
   FrameIndex BPDL a 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model Blue_BloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodspothd.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 70.0 70.0 70.0           // Scale values
   ZOffset 0.6
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model Blue_BloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodspothd2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 76.0 76.0 76.0            // Scale values
   ZOffset 0.6
   FrameIndex BPDL B 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model Blue_BloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodspothd2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 76.0 76.0 76.0            // Scale values
   ZOffset 0.6
   FrameIndex BPDL C 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model Blue_BloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodspothd2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 76.0 76.0 76.0            // Scale values
   ZOffset 0.6
   FrameIndex BPDL D 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model Green_BloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodspothd.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 70.0 70.0 70.0           // Scale values
   ZOffset 0.6
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model Green_BloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodspothd2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 76.0 76.0 76.0            // Scale values
   ZOffset 0.6
   FrameIndex BPDL B 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model MediumBloodSpot2      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "SMSHD.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 80.0 80.0 80.0            // Scale values
   ZOffset 0.6
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model MediumBloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodspot2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 80.0 80.0 80.0            // Scale values
   ZOffset 0.6
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model Instestin     // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "gut1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 15.0 15.0 85.0            // Scale values
   ZOffset 2.1
   FrameIndex GUTS E 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model Instestin     // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "gut2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 15.0 15.0 85.0            // Scale values
   ZOffset 2.1
   FrameIndex GUTS F 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model Instestin2     // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "gut1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 15.0 15.0 85.0            // Scale values
   ZOffset 2.1
   FrameIndex GUTS E 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model Instestin2     // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "gut2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 15.0 15.0 85.0            // Scale values
   ZOffset 2.1
   FrameIndex GUTS F 0 0         // The sprite lump, sprite frame, model index, frame number
}







Model SplatteredSmall     // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "SMSHD.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 80.0 80.0 80.0            // Scale values
   ZOffset 0.6
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model SplatteredLarge     // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "SMSHD.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 140.0 140.0 140.0            // Scale values
   ZOffset 0.6
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}