ACTOR T3BaseEffect
{
 +CLIENTSIDEONLY
 +NOINTERACTION
 +NOGRAVITY
 +NOBLOCKMAP
 +NOTELEPORT
 +NOCLIP
 +NONETID
States
{
  Toaster:
    TNT1 A 0
	Stop
}
}

ACTOR 10KProjectileArk : 10KProjectile Replaces 10KProjectile
{
DamageType "BFG10K"
}

ACTOR Player10KExArk : Player10KEx Replaces Player10KEx
{
DamageType "BFG10K"
}


ACTOR T3LightningBolt : T3BaseEffect
{
RenderStyle Add
Scale 0.15
Alpha 0.5
+MISSILE
+DONTSPLASH
-SOLID
States
{
Spawn:
    TNT1 A 0
    TNT1 A 0 A_Jump(256,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72)
    B3L1 ABCDEFGHIJKLMNOPQR 0 Bright A_Jump(256,"Death")
    B3L2 ABCDEFGHIJKLMNOPQR 0 Bright A_Jump(256,"Death")
    B3L3 ABCDEFGHIJKLMNOPQR 0 Bright A_Jump(256,"Death")
    B3L4 ABCDEFGHIJKLMNOPQR 0 Bright A_Jump(256,"Death")
Death:
    "----" A 1 Bright
    Stop
    }
}

ACTOR BlueFireEx : BlueKaboom3
{
Speed 0
Scale 0.85
}

ACTOR BlueFire
{
+MISSILE
+DONTSPLASH
+CLIENTSIDEONLY
+NOBLOCKMAP
+NOGRAVITY
+NOTELEPORT
+FORCEXYBILLBOARD
+THRUACTORS
RenderStyle Add
Scale 0.4
States
{
Spawn:
BMKE ABCDEFGHIJKL 2 Bright A_FadeOut
Stop
}
}
ACTOR BlueFireSpawner : T3BaseEffect
{
Scale 1.5
+DONTSPLASH
  States
  {
  Spawn:
    TNT1 A 0
	TNT1 A 0 A_PlaySound("monster/ambientfire3")
	TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
	TNT1 A 0 A_SpawnItemEx("BlueFireEx",random(8,-8),random(4,-4),random(70,80),0,0,random(-4,-6),0,128,0)	
    TNT1 AAAA 0 A_SpawnItemEx("BlueFire",random(18,-18),random(14,-14),random(70,80),0,0,random(-6,-8),0,128,0)
    TNT1 A 1
    Stop
  }
}

ACTOR LightBlueGuruStruckGlowX : BlueGuruStruckGlowX
{
States
{
  Spawn:
    TNT1 A 0
    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
  Fade:
    TNT1 A 0 //A_SetScale(ScaleX +0.1, ScaleY +0.025)
    G3FL A 1 Bright A_FadeOut(0.01)
    Loop
  Toaster:
    TNT1 A 0
    Stop
}
}

ACTOR LightBlueGuruStruckGlowY : BlueGuruStruckGlowY
{
States
{
  Spawn:
    TNT1 A 0
    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
  Fade:
    G3FL A 0 //A_SetScale(ScaleX +0.025, ScaleY +0.1)
    G3FL A 1 Bright A_FadeOut(0.01)
    Loop
  Toaster:
    TNT1 A 0
    Stop
}
}

ACTOR LightBlueStruckGlow : GuruEffectInheritance
{
States
{
  Spawn:
	TNT1 A 0
    G3FL A 2 Bright A_FadeOut(0.05)
    Loop
}
}

ACTOR LightBlueGuruChunkSpark : BlueGuruChunkSpark
{
States
{
  Spawn:
    TNT1 A 0
    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
    G3SP ABCDEF 2 Bright A_FadeOut(0.1)
    Stop
  Toaster:
    TNT1 A 0
    Stop
}
}

ACTOR LightBlueGuruSphereSmoke : BlueGuruSmokeInheritance
{
Scale 1.8
Alpha 0.45
RenderStyle Translucent
Projectile
States
{
  Spawn:
    TNT1 A 0
    TNT1 A 1 A_Jump(256,"Spawn1","Spawn2","Spawn3")
    Stop
  Spawn1:
    TNT1 A 0 //A_SetScale(ScaleX -0.002, ScaleY -0.002)
    TNT1 A 0 A_JumpIf(Alpha<0.3,2)
    G3SM A 0 A_Explode(10,200)
    G3SM A 4 Bright A_FadeOut(0.0065)
    Loop
  Spawn2:
    TNT1 A 0 //A_SetScale(ScaleX -0.002, ScaleY -0.002)
    TNT1 A 0 A_JumpIf(Alpha<0.3,2)
    G3SM A 0 A_Explode(10,200)
    G3SM B 4 Bright A_FadeOut(0.0065)
    Loop
  Spawn3:
    TNT1 A 0 //A_SetScale(ScaleX -0.002, ScaleY -0.002)
    TNT1 A 0 A_JumpIf(Alpha<0.3,2)
    G3SM A 0 A_Explode(10,200)
    G3SM C 4 Bright A_FadeOut(0.0065)
    Loop
}
}

ACTOR MonsterGhost
{
Scale 1.0
RENDERSTYLE Translucent
Alpha 0.75
+NOGRAVITY
+CLIENTSIDEONLY
+DONTSPLASH
+NOINTERACTION
+NOCLIP
}

/*
ACTOR ArkModdedBulletPuff : ModdedBulletPuff Replaces ModdedBulletPuff {
DamageType "Player"
}
*/
