Actor LaserBeam : FastProjectile
{
  Radius 1
  Height 1
  Scale 1.0
  Speed 200
  Damage 15
  Renderstyle Add
  Decal DoomImpScorch
  SeeSound ""
  -CANNOTPUSH
  -NODAMAGETHRUST
  +THRUSPECIES
  +NOEXTREMEDEATH
  +RIPPER

  States
  {
    Spawn:
	  TNT1 A 0
	  //TNT1 A 0 A_PlaySound("Laser/Beam", CHAN_AUTO|CHAN_NOPAUSE)
	  TRC5 A 1
	  Loop
    Death:
      TNT1 A 0
	  TNT1 A 0 Radius_Quake(6, 6, 0, 12, 0)
	  TNT1 A 0 A_Explode(32, 64, 0, False, 32)
	  TNT1 A 0 A_SpawnItemEx("T3BlueLaserFlare")
      T3FS ABCDEFGHIJKLMNOP 2 bright A_FadeOut(0.06)
      Stop
  }
}

ACTOR T3BlueLaserFlare : T3BaseEffect
{
Scale 0.5
Alpha 1.0
Renderstyle Add

States
{
  Spawn:
    TNT1 A 0
    B3FL A 2 Bright
  Continuous:
    B3FL A 1 Bright A_FadeOut(0.05)
    Loop
}
}
